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blender-archive/source/blender/blenlib/BLI_voronoi_2d.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

67 lines
1.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2012 Blender Foundation. All rights reserved. */
#pragma once
struct ListBase;
/** \file
* \ingroup bli
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef struct VoronoiSite {
float co[2];
float color[3];
} VoronoiSite;
typedef struct VoronoiEdge {
struct VoronoiEdge *next, *prev;
/* start and end points */
float start[2], end[2];
/* this fields are used during diagram computation only */
/* directional vector, from "start", points to "end", normal of |left, right| */
float direction[2];
/* point on Voronoi place on the left side of edge */
float left[2];
/* point on Voronoi place on the right side of edge */
float right[2];
/* Directional coefficients satisfying equation `y = f * x + g` (edge lies on this line). */
float f, g;
/* some edges consist of two parts,
* so we add the pointer to another part to connect them at the end of an algorithm */
struct VoronoiEdge *neighbor;
} VoronoiEdge;
typedef struct VoronoiTriangulationPoint {
float co[2];
float color[3];
int power;
} VoronoiTriangulationPoint;
void BLI_voronoi_compute(
const VoronoiSite *sites, int sites_total, int width, int height, struct ListBase *edges);
void BLI_voronoi_triangulate(const VoronoiSite *sites,
int sites_total,
struct ListBase *edges,
int width,
int height,
VoronoiTriangulationPoint **r_triangulated_points,
int *r_triangulated_points_total,
int (**r_triangles)[3],
int *r_triangles_total);
#ifdef __cplusplus
}
#endif