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blender-archive/source/blender/blenlib/tests/BLI_math_geom_test.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

20 lines
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C++

/* SPDX-License-Identifier: Apache-2.0 */
#include "testing/testing.h"
#include "BLI_math.h"
TEST(math_geom, DistToLine2DSimple)
{
float p[2] = {5.0f, 1.0f}, a[2] = {0.0f, 0.0f}, b[2] = {2.0f, 0.0f};
float distance = dist_to_line_v2(p, a, b);
EXPECT_NEAR(1.0f, distance, 1e-6);
}
TEST(math_geom, DistToLineSegment2DSimple)
{
float p[2] = {3.0f, 1.0f}, a[2] = {0.0f, 0.0f}, b[2] = {2.0f, 0.0f};
float distance = dist_to_line_segment_v2(p, a, b);
EXPECT_NEAR(sqrtf(2.0f), distance, 1e-6);
}