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blender-archive/source/blender/python/gpu/gpu_py_state.c
Jeroen Bakker 74bf0c834b Python: Add scissor functions to gpu.state.
This is a missing part of the Metal backend. Metal backend doesn't
support the bgl commands, but it was not possible to use the gpu
module to use scissor testing.

Without this change addon developers would not be able to migrate
their addons to support the Metal backend.

This patch adds:
- `gpu.state.scissor_set`
- `gpu.state.scissor_get`
- `gpu.state.scissor_test_set`

Fix #104911
2023-02-20 09:13:20 +01:00

533 lines
17 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*
* This file defines the gpu.state API.
*
* - Use `bpygpu_` for local API.
* - Use `BPyGPU` for public API.
*/
#include <Python.h>
#include "GPU_framebuffer.h"
#include "GPU_state.h"
#include "../generic/py_capi_utils.h"
#include "../generic/python_utildefines.h"
#include "gpu_py.h"
#include "gpu_py_framebuffer.h"
#include "gpu_py_state.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name Helper Functions
* \{ */
static const struct PyC_StringEnumItems pygpu_state_blend_items[] = {
{GPU_BLEND_NONE, "NONE"},
{GPU_BLEND_ALPHA, "ALPHA"},
{GPU_BLEND_ALPHA_PREMULT, "ALPHA_PREMULT"},
{GPU_BLEND_ADDITIVE, "ADDITIVE"},
{GPU_BLEND_ADDITIVE_PREMULT, "ADDITIVE_PREMULT"},
{GPU_BLEND_MULTIPLY, "MULTIPLY"},
{GPU_BLEND_SUBTRACT, "SUBTRACT"},
{GPU_BLEND_INVERT, "INVERT"},
/**
* These are quite special cases used inside the draw manager.
* {GPU_BLEND_OIT, "OIT"},
* {GPU_BLEND_BACKGROUND, "BACKGROUND"},
* {GPU_BLEND_CUSTOM, "CUSTOM"},
*/
{0, NULL},
};
static const struct PyC_StringEnumItems pygpu_state_depthtest_items[] = {
{GPU_DEPTH_NONE, "NONE"},
{GPU_DEPTH_ALWAYS, "ALWAYS"},
{GPU_DEPTH_LESS, "LESS"},
{GPU_DEPTH_LESS_EQUAL, "LESS_EQUAL"},
{GPU_DEPTH_EQUAL, "EQUAL"},
{GPU_DEPTH_GREATER, "GREATER"},
{GPU_DEPTH_GREATER_EQUAL, "GREATER_EQUAL"},
{0, NULL},
};
static const struct PyC_StringEnumItems pygpu_state_faceculling_items[] = {
{GPU_CULL_NONE, "NONE"},
{GPU_CULL_FRONT, "FRONT"},
{GPU_CULL_BACK, "BACK"},
{0, NULL},
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Manage Stack
* \{ */
PyDoc_STRVAR(
pygpu_state_blend_set_doc,
".. function:: blend_set(mode)\n"
"\n"
" Defines the fixed pipeline blending equation.\n"
"\n"
" :arg mode: The type of blend mode.\n"
" * ``NONE`` No blending.\n"
" * ``ALPHA`` The original color channels are interpolated according to the alpha "
"value.\n"
" * ``ALPHA_PREMULT`` The original color channels are interpolated according to the "
"alpha value with the new colors pre-multiplied by this value.\n"
" * ``ADDITIVE`` The original color channels are added by the corresponding ones.\n"
" * ``ADDITIVE_PREMULT`` The original color channels are added by the corresponding ones "
"that are pre-multiplied by the alpha value.\n"
" * ``MULTIPLY`` The original color channels are multiplied by the corresponding ones.\n"
" * ``SUBTRACT`` The original color channels are subtracted by the corresponding ones.\n"
" * ``INVERT`` The original color channels are replaced by its complementary color.\n"
//" * ``OIT``.\n"
//" * ``BACKGROUND`` .\n"
//" * ``CUSTOM`` .\n"
" :type mode: str\n");
static PyObject *pygpu_state_blend_set(PyObject *UNUSED(self), PyObject *value)
{
struct PyC_StringEnum pygpu_blend = {pygpu_state_blend_items};
if (!PyC_ParseStringEnum(value, &pygpu_blend)) {
return NULL;
}
GPU_blend(pygpu_blend.value_found);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_blend_get_doc,
".. function:: blend_get()\n"
"\n"
" Current blending equation.\n"
"\n");
static PyObject *pygpu_state_blend_get(PyObject *UNUSED(self))
{
eGPUBlend blend = GPU_blend_get();
return PyUnicode_FromString(PyC_StringEnum_FindIDFromValue(pygpu_state_blend_items, blend));
}
PyDoc_STRVAR(pygpu_state_clip_distances_set_doc,
".. function:: clip_distances_set(distances_enabled)\n"
"\n"
" Sets the number of `gl_ClipDistance` planes used for clip geometry.\n"
"\n"
" :arg distances_enabled: Number of clip distances enabled.\n"
" :type distances_enabled: int\n");
static PyObject *pygpu_state_clip_distances_set(PyObject *UNUSED(self), PyObject *value)
{
int distances_enabled = (int)PyLong_AsUnsignedLong(value);
if (distances_enabled == -1) {
return NULL;
}
if (distances_enabled > 6) {
PyErr_SetString(PyExc_ValueError, "too many distances enabled, max is 6");
}
GPU_clip_distances(distances_enabled);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_depth_test_set_doc,
".. function:: depth_test_set(mode)\n"
"\n"
" Defines the depth_test equation.\n"
"\n"
" :arg mode: The depth test equation name.\n"
" Possible values are `NONE`, `ALWAYS`, `LESS`, `LESS_EQUAL`, `EQUAL`, "
"`GREATER` and `GREATER_EQUAL`.\n"
" :type mode: str\n");
static PyObject *pygpu_state_depth_test_set(PyObject *UNUSED(self), PyObject *value)
{
struct PyC_StringEnum pygpu_depth_test = {pygpu_state_depthtest_items};
if (!PyC_ParseStringEnum(value, &pygpu_depth_test)) {
return NULL;
}
GPU_depth_test(pygpu_depth_test.value_found);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_depth_test_get_doc,
".. function:: depth_test_get()\n"
"\n"
" Current depth_test equation.\n"
"\n");
static PyObject *pygpu_state_depth_test_get(PyObject *UNUSED(self))
{
eGPUDepthTest test = GPU_depth_test_get();
return PyUnicode_FromString(PyC_StringEnum_FindIDFromValue(pygpu_state_depthtest_items, test));
}
PyDoc_STRVAR(pygpu_state_depth_mask_set_doc,
".. function:: depth_mask_set(value)\n"
"\n"
" Write to depth component.\n"
"\n"
" :arg value: True for writing to the depth component.\n"
" :type near: bool\n");
static PyObject *pygpu_state_depth_mask_set(PyObject *UNUSED(self), PyObject *value)
{
bool write_to_depth;
if (!PyC_ParseBool(value, &write_to_depth)) {
return NULL;
}
GPU_depth_mask(write_to_depth);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_depth_mask_get_doc,
".. function:: depth_mask_get()\n"
"\n"
" Writing status in the depth component.\n");
static PyObject *pygpu_state_depth_mask_get(PyObject *UNUSED(self))
{
return PyBool_FromLong(GPU_depth_mask_get());
}
PyDoc_STRVAR(pygpu_state_viewport_set_doc,
".. function:: viewport_set(x, y, xsize, ysize)\n"
"\n"
" Specifies the viewport of the active framebuffer.\n"
" Note: The viewport state is not saved upon framebuffer rebind.\n"
"\n"
" :arg x, y: lower left corner of the viewport_set rectangle, in pixels.\n"
" :type x, y: int\n"
" :arg xsize, ysize: width and height of the viewport_set.\n"
" :type xsize, ysize: int\n");
static PyObject *pygpu_state_viewport_set(PyObject *UNUSED(self), PyObject *args)
{
int x, y, xsize, ysize;
if (!PyArg_ParseTuple(args, "iiii:viewport_set", &x, &y, &xsize, &ysize)) {
return NULL;
}
GPU_viewport(x, y, xsize, ysize);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_viewport_get_doc,
".. function:: viewport_get()\n"
"\n"
" Viewport of the active framebuffer.\n");
static PyObject *pygpu_state_viewport_get(PyObject *UNUSED(self), PyObject *UNUSED(args))
{
int viewport[4];
GPU_viewport_size_get_i(viewport);
PyObject *ret = PyTuple_New(4);
PyTuple_SET_ITEMS(ret,
PyLong_FromLong(viewport[0]),
PyLong_FromLong(viewport[1]),
PyLong_FromLong(viewport[2]),
PyLong_FromLong(viewport[3]));
return ret;
}
PyDoc_STRVAR(pygpu_state_scissor_set_doc,
".. function:: scissor_set(x, y, xsize, ysize)\n"
"\n"
" Specifies the scissor area of the active framebuffer.\n"
" Note: The scissor state is not saved upon framebuffer rebind.\n"
"\n"
" :arg x, y: lower left corner of the scissor rectangle, in pixels.\n"
" :type x, y: int\n"
" :arg xsize, ysize: width and height of the scissor rectangle.\n"
" :type xsize, ysize: int\n");
static PyObject *pygpu_state_scissor_set(PyObject *UNUSED(self), PyObject *args)
{
int x, y, xsize, ysize;
if (!PyArg_ParseTuple(args, "iiii:scissor_set", &x, &y, &xsize, &ysize)) {
return NULL;
}
GPU_scissor(x, y, xsize, ysize);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_scissor_get_doc,
".. function:: scissor_get()\n"
"\n"
" Retrieve the scissors of the active framebuffer.\n"
" Note: Only valid between 'scissor_set' and a framebuffer rebind.\n"
"\n"
" :return: The scissor of the active framebuffer as a tuple\n"
" (x, y, xsize, ysize).\n"
" x, y: lower left corner of the scissor rectangle, in pixels.\n"
" xsize, ysize: width and height of the scissor rectangle.\n"
" :rtype: tuple(int, int, int, int)\n");
static PyObject *pygpu_state_scissor_get(PyObject *UNUSED(self), PyObject *UNUSED(args))
{
int scissor[4];
GPU_scissor_get(scissor);
PyObject *ret = PyTuple_New(4);
PyTuple_SET_ITEMS(ret,
PyLong_FromLong(scissor[0]),
PyLong_FromLong(scissor[1]),
PyLong_FromLong(scissor[2]),
PyLong_FromLong(scissor[3]));
return ret;
}
PyDoc_STRVAR(pygpu_state_scissor_test_set_doc,
".. function:: scissor_test_set(enable)\n"
"\n"
" Enable/disable scissor testing on the active framebuffer.\n"
"\n"
" :arg enable:\n"
" True - enable scissor testing.\n"
" False - disable scissor testing.\n"
" :type enable: bool\n");
static PyObject *pygpu_state_scissor_test_set(PyObject *UNUSED(self), PyObject *value)
{
bool enabled;
if (!PyC_ParseBool(value, &enabled)) {
return NULL;
}
GPU_scissor_test(enabled);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_line_width_set_doc,
".. function:: line_width_set(width)\n"
"\n"
" Specify the width of rasterized lines.\n"
"\n"
" :arg size: New width.\n"
" :type mode: float\n");
static PyObject *pygpu_state_line_width_set(PyObject *UNUSED(self), PyObject *value)
{
float width = (float)PyFloat_AsDouble(value);
if (PyErr_Occurred()) {
return NULL;
}
GPU_line_width(width);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_line_width_get_doc,
".. function:: line_width_get()\n"
"\n"
" Current width of rasterized lines.\n");
static PyObject *pygpu_state_line_width_get(PyObject *UNUSED(self))
{
float width = GPU_line_width_get();
return PyFloat_FromDouble((double)width);
}
PyDoc_STRVAR(pygpu_state_point_size_set_doc,
".. function:: point_size_set(size)\n"
"\n"
" Specify the diameter of rasterized points.\n"
"\n"
" :arg size: New diameter.\n"
" :type mode: float\n");
static PyObject *pygpu_state_point_size_set(PyObject *UNUSED(self), PyObject *value)
{
float size = (float)PyFloat_AsDouble(value);
if (PyErr_Occurred()) {
return NULL;
}
GPU_point_size(size);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_color_mask_set_doc,
".. function:: color_mask_set(r, g, b, a)\n"
"\n"
" Enable or disable writing of frame buffer color components.\n"
"\n"
" :arg r, g, b, a: components red, green, blue, and alpha.\n"
" :type r, g, b, a: bool\n");
static PyObject *pygpu_state_color_mask_set(PyObject *UNUSED(self), PyObject *args)
{
int r, g, b, a;
if (!PyArg_ParseTuple(args, "pppp:color_mask_set", &r, &g, &b, &a)) {
return NULL;
}
GPU_color_mask((bool)r, (bool)g, (bool)b, (bool)a);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_face_culling_set_doc,
".. function:: face_culling_set(culling)\n"
"\n"
" Specify whether none, front-facing or back-facing facets can be culled.\n"
"\n"
" :arg mode: `NONE`, `FRONT` or `BACK`.\n"
" :type mode: str\n");
static PyObject *pygpu_state_face_culling_set(PyObject *UNUSED(self), PyObject *value)
{
struct PyC_StringEnum pygpu_faceculling = {pygpu_state_faceculling_items};
if (!PyC_ParseStringEnum(value, &pygpu_faceculling)) {
return NULL;
}
GPU_face_culling(pygpu_faceculling.value_found);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_front_facing_set_doc,
".. function:: front_facing_set(invert)\n"
"\n"
" Specifies the orientation of front-facing polygons.\n"
"\n"
" :arg invert: True for clockwise polygons as front-facing.\n"
" :type mode: bool\n");
static PyObject *pygpu_state_front_facing_set(PyObject *UNUSED(self), PyObject *value)
{
bool invert;
if (!PyC_ParseBool(value, &invert)) {
return NULL;
}
GPU_front_facing(invert);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_program_point_size_set_doc,
".. function:: program_point_size_set(enable)\n"
"\n"
" If enabled, the derived point size is taken from the (potentially clipped) "
"shader builtin gl_PointSize.\n"
"\n"
" :arg enable: True for shader builtin gl_PointSize.\n"
" :type enable: bool\n");
static PyObject *pygpu_state_program_point_size_set(PyObject *UNUSED(self), PyObject *value)
{
bool enable;
if (!PyC_ParseBool(value, &enable)) {
return NULL;
}
GPU_program_point_size(enable);
Py_RETURN_NONE;
}
PyDoc_STRVAR(pygpu_state_framebuffer_active_get_doc,
".. function:: framebuffer_active_get(enable)\n"
"\n"
" Return the active frame-buffer in context.\n");
static PyObject *pygpu_state_framebuffer_active_get(PyObject *UNUSED(self))
{
GPUFrameBuffer *fb = GPU_framebuffer_active_get();
return BPyGPUFrameBuffer_CreatePyObject(fb, true);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Module
* \{ */
static struct PyMethodDef pygpu_state__tp_methods[] = {
/* Manage Stack */
{"blend_set", (PyCFunction)pygpu_state_blend_set, METH_O, pygpu_state_blend_set_doc},
{"blend_get", (PyCFunction)pygpu_state_blend_get, METH_NOARGS, pygpu_state_blend_get_doc},
{"clip_distances_set",
(PyCFunction)pygpu_state_clip_distances_set,
METH_O,
pygpu_state_clip_distances_set_doc},
{"depth_test_set",
(PyCFunction)pygpu_state_depth_test_set,
METH_O,
pygpu_state_depth_test_set_doc},
{"depth_test_get",
(PyCFunction)pygpu_state_depth_test_get,
METH_NOARGS,
pygpu_state_depth_test_get_doc},
{"depth_mask_set",
(PyCFunction)pygpu_state_depth_mask_set,
METH_O,
pygpu_state_depth_mask_set_doc},
{"depth_mask_get",
(PyCFunction)pygpu_state_depth_mask_get,
METH_NOARGS,
pygpu_state_depth_mask_get_doc},
{"viewport_set",
(PyCFunction)pygpu_state_viewport_set,
METH_VARARGS,
pygpu_state_viewport_set_doc},
{"viewport_get",
(PyCFunction)pygpu_state_viewport_get,
METH_NOARGS,
pygpu_state_viewport_get_doc},
{"scissor_set",
(PyCFunction)pygpu_state_scissor_set,
METH_VARARGS,
pygpu_state_scissor_set_doc},
{"scissor_get",
(PyCFunction)pygpu_state_scissor_get,
METH_NOARGS,
pygpu_state_scissor_get_doc},
{"scissor_test_set",
(PyCFunction)pygpu_state_scissor_test_set,
METH_VARARGS,
pygpu_state_scissor_test_set_doc},
{"line_width_set",
(PyCFunction)pygpu_state_line_width_set,
METH_O,
pygpu_state_line_width_set_doc},
{"line_width_get",
(PyCFunction)pygpu_state_line_width_get,
METH_NOARGS,
pygpu_state_line_width_get_doc},
{"point_size_set",
(PyCFunction)pygpu_state_point_size_set,
METH_O,
pygpu_state_point_size_set_doc},
{"color_mask_set",
(PyCFunction)pygpu_state_color_mask_set,
METH_VARARGS,
pygpu_state_color_mask_set_doc},
{"face_culling_set",
(PyCFunction)pygpu_state_face_culling_set,
METH_O,
pygpu_state_face_culling_set_doc},
{"front_facing_set",
(PyCFunction)pygpu_state_front_facing_set,
METH_O,
pygpu_state_front_facing_set_doc},
{"program_point_size_set",
(PyCFunction)pygpu_state_program_point_size_set,
METH_O,
pygpu_state_program_point_size_set_doc},
{"active_framebuffer_get",
(PyCFunction)pygpu_state_framebuffer_active_get,
METH_NOARGS,
pygpu_state_framebuffer_active_get_doc},
{NULL, NULL, 0, NULL},
};
PyDoc_STRVAR(pygpu_state__tp_doc, "This module provides access to the gpu state.");
static PyModuleDef pygpu_state_module_def = {
PyModuleDef_HEAD_INIT,
/*m_name*/ "gpu.state",
/*m_doc*/ pygpu_state__tp_doc,
/*m_size*/ 0,
/*m_methods*/ pygpu_state__tp_methods,
/*m_slots*/ NULL,
/*m_traverse*/ NULL,
/*m_clear*/ NULL,
/*m_free*/ NULL,
};
PyObject *bpygpu_state_init(void)
{
PyObject *submodule;
submodule = bpygpu_create_module(&pygpu_state_module_def);
return submodule;
}
/** \} */