This removes a lot of unnecessary code that is generated by the compiler automatically. In very few cases, a defaulted destructor in a .cc file is still necessary, because of forward declarations in the header. I removed some defaulted virtual destructors, because they are not necessary, when the parent class has a virtual destructor already. Defaulted constructors are only necessary when there is another constructor, but the class should still be default constructible. Differential Revision: https://developer.blender.org/D10911
64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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struct Base;
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struct ID;
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struct Main;
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struct Object;
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struct bPoseChannel;
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namespace blender {
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namespace deg {
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struct Depsgraph;
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class DepsgraphBuilderCache;
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class DepsgraphBuilder {
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public:
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virtual ~DepsgraphBuilder() = default;
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virtual bool need_pull_base_into_graph(Base *base);
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virtual bool check_pchan_has_bbone(Object *object, const bPoseChannel *pchan);
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virtual bool check_pchan_has_bbone_segments(Object *object, const bPoseChannel *pchan);
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virtual bool check_pchan_has_bbone_segments(Object *object, const char *bone_name);
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protected:
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/* NOTE: The builder does NOT take ownership over any of those resources. */
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DepsgraphBuilder(Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache);
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/* State which never changes, same for the whole builder time. */
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Main *bmain_;
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Depsgraph *graph_;
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DepsgraphBuilderCache *cache_;
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};
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bool deg_check_id_in_depsgraph(const Depsgraph *graph, ID *id_orig);
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bool deg_check_base_in_depsgraph(const Depsgraph *graph, Base *base);
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void deg_graph_build_finalize(Main *bmain, Depsgraph *graph);
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} // namespace deg
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} // namespace blender
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