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Jacques Lucke 19dfb6ea1f Cleanup: enable modernize-use-equals-default check
This removes a lot of unnecessary code that is generated by
the compiler automatically.

In very few cases, a defaulted destructor in a .cc file is
still necessary, because of forward declarations in the header.

I removed some defaulted virtual destructors, because they are not
necessary, when the parent class has a virtual destructor already.

Defaulted constructors are only necessary when there is another
constructor, but the class should still be default constructible.

Differential Revision: https://developer.blender.org/D10911
2021-04-08 11:07:27 +02:00

64 lines
1.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*/
#pragma once
struct Base;
struct ID;
struct Main;
struct Object;
struct bPoseChannel;
namespace blender {
namespace deg {
struct Depsgraph;
class DepsgraphBuilderCache;
class DepsgraphBuilder {
public:
virtual ~DepsgraphBuilder() = default;
virtual bool need_pull_base_into_graph(Base *base);
virtual bool check_pchan_has_bbone(Object *object, const bPoseChannel *pchan);
virtual bool check_pchan_has_bbone_segments(Object *object, const bPoseChannel *pchan);
virtual bool check_pchan_has_bbone_segments(Object *object, const char *bone_name);
protected:
/* NOTE: The builder does NOT take ownership over any of those resources. */
DepsgraphBuilder(Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache);
/* State which never changes, same for the whole builder time. */
Main *bmain_;
Depsgraph *graph_;
DepsgraphBuilderCache *cache_;
};
bool deg_check_id_in_depsgraph(const Depsgraph *graph, ID *id_orig);
bool deg_check_base_in_depsgraph(const Depsgraph *graph, Base *base);
void deg_graph_build_finalize(Main *bmain, Depsgraph *graph);
} // namespace deg
} // namespace blender