This removes a lot of unnecessary code that is generated by the compiler automatically. In very few cases, a defaulted destructor in a .cc file is still necessary, because of forward declarations in the header. I removed some defaulted virtual destructors, because they are not necessary, when the parent class has a virtual destructor already. Defaulted constructors are only necessary when there is another constructor, but the class should still be default constructible. Differential Revision: https://developer.blender.org/D10911
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2015 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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#include "intern/depsgraph_type.h"
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namespace blender {
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namespace deg {
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struct RootPChanMap {
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/* Debug contents of map. */
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void print_debug();
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/* Add a mapping. */
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void add_bone(const char *bone, const char *root);
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/* Check if there's a common root bone between two bones. */
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bool has_common_root(const char *bone1, const char *bone2) const;
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protected:
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/**
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* The strings are only referenced by this map. Users of RootPChanMap have to make sure that the
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* life-time of the strings is long enough.
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*/
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Map<StringRefNull, Set<StringRefNull>> map_;
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};
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} // namespace deg
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} // namespace blender
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