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blender-archive/source/blender/depsgraph/intern/depsgraph_eval.cc
Jacques Lucke 263148dbac Depsgraph: refactor tagging after time changes
This reverts {rB1693a5efe91999b60b3dc0bdff727473b3bd00bb}
and implements an alternative solution.

The old patch had the problem that the depsgraph would always
evaluate at the current frame of the original scene (even when
`DEG_evaluate_on_framechange` was used). Now it is possible
to evaluate the depsgraph at a specific frame without having to
change the original scene.

Reviewers: sergey, sybren

Differential Revision: https://developer.blender.org/D8616
2020-08-20 16:29:34 +02:00

84 lines
2.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*
* Evaluation engine entry-points for Depsgraph Engine.
*/
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BKE_scene.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "intern/eval/deg_eval.h"
#include "intern/eval/deg_eval_flush.h"
#include "intern/node/deg_node.h"
#include "intern/node/deg_node_operation.h"
#include "intern/node/deg_node_time.h"
#include "intern/depsgraph.h"
namespace deg = blender::deg;
static void deg_flush_updates_and_refresh(deg::Depsgraph *deg_graph)
{
/* Update the time on the cow scene. */
if (deg_graph->scene_cow) {
BKE_scene_frame_set(deg_graph->scene_cow, deg_graph->ctime);
}
deg::deg_graph_flush_updates(deg_graph);
deg::deg_evaluate_on_refresh(deg_graph);
}
/* Evaluate all nodes tagged for updating. */
void DEG_evaluate_on_refresh(Depsgraph *graph)
{
deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(graph);
const Scene *scene = DEG_get_input_scene(graph);
const float ctime = BKE_scene_frame_get(scene);
if (ctime != deg_graph->ctime) {
deg_graph->tag_time_source();
deg_graph->ctime = ctime;
}
deg_flush_updates_and_refresh(deg_graph);
}
/* Frame-change happened for root scene that graph belongs to. */
void DEG_evaluate_on_framechange(Depsgraph *graph, float ctime)
{
deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(graph);
deg_graph->tag_time_source();
deg_graph->ctime = ctime;
deg_flush_updates_and_refresh(deg_graph);
}