964 lines
29 KiB
C
964 lines
29 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edarmature
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*/
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_string_utils.h"
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#include "BKE_armature.h"
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#include "BKE_context.h"
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#include "BKE_deform.h"
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_lib_id.h"
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#include "BKE_main.h"
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#include "DEG_depsgraph.h"
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#include "ED_armature.h"
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#include "ED_util.h"
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#include "armature_intern.h"
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/* *************************************************************** */
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/* Validation */
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/* Sync selection to parent for connected children */
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void ED_armature_edit_sync_selection(ListBase *edbo)
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{
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EditBone *ebo;
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for (ebo = edbo->first; ebo; ebo = ebo->next) {
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/* if bone is not selectable, we shouldn't alter this setting... */
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if ((ebo->flag & BONE_UNSELECTABLE) == 0) {
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if ((ebo->flag & BONE_CONNECTED) && (ebo->parent)) {
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if (ebo->parent->flag & BONE_TIPSEL) {
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ebo->flag |= BONE_ROOTSEL;
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}
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else {
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ebo->flag &= ~BONE_ROOTSEL;
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}
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}
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if ((ebo->flag & BONE_TIPSEL) && (ebo->flag & BONE_ROOTSEL)) {
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ebo->flag |= BONE_SELECTED;
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}
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else {
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ebo->flag &= ~BONE_SELECTED;
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}
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}
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}
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}
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void ED_armature_edit_validate_active(struct bArmature *arm)
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{
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EditBone *ebone = arm->act_edbone;
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if (ebone) {
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if (ebone->flag & BONE_HIDDEN_A) {
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arm->act_edbone = NULL;
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}
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}
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}
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/* Update the layers_used variable after bones are moved between layer
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* NOTE: Used to be done in drawing code in 2.7, but that won't work with
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* Copy-on-Write, as drawing uses evaluated copies.
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*/
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void ED_armature_edit_refresh_layer_used(bArmature *arm)
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{
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arm->layer_used = 0;
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LISTBASE_FOREACH (EditBone *, ebo, arm->edbo) {
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arm->layer_used |= ebo->layer;
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}
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}
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/* *************************************************************** */
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/* Bone Operations */
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/* XXX bone_looper is only to be used when we want to access settings
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* (i.e. editability/visibility/selected) that context doesn't offer */
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int bone_looper(Object *ob, Bone *bone, void *data, int (*bone_func)(Object *, Bone *, void *))
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{
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/* We want to apply the function bone_func to every bone
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* in an armature -- feed bone_looper the first bone and
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* a pointer to the bone_func and watch it go!. The int count
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* can be useful for counting bones with a certain property
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* (e.g. skinnable)
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*/
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int count = 0;
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if (bone) {
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/* only do bone_func if the bone is non null */
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count += bone_func(ob, bone, data);
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/* try to execute bone_func for the first child */
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count += bone_looper(ob, bone->childbase.first, data, bone_func);
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/* try to execute bone_func for the next bone at this
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* depth of the recursion.
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*/
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count += bone_looper(ob, bone->next, data, bone_func);
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}
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return count;
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}
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/* *************************************************************** */
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/* Bone Removal */
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void bone_free(bArmature *arm, EditBone *bone)
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{
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if (arm->act_edbone == bone) {
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arm->act_edbone = NULL;
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}
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if (bone->prop) {
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IDP_FreeProperty(bone->prop);
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}
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/* Clear references from other edit bones. */
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LISTBASE_FOREACH (EditBone *, ebone, arm->edbo) {
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if (ebone->bbone_next == bone) {
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ebone->bbone_next = NULL;
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}
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if (ebone->bbone_prev == bone) {
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ebone->bbone_prev = NULL;
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}
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}
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BLI_freelinkN(arm->edbo, bone);
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}
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/**
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* \param clear_connected: When false caller is responsible for keeping the flag in a valid state.
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*/
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void ED_armature_ebone_remove_ex(bArmature *arm, EditBone *exBone, bool clear_connected)
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{
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EditBone *curBone;
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/* Find any bones that refer to this bone */
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for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
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if (curBone->parent == exBone) {
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curBone->parent = exBone->parent;
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if (clear_connected) {
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curBone->flag &= ~BONE_CONNECTED;
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}
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}
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}
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bone_free(arm, exBone);
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}
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void ED_armature_ebone_remove(bArmature *arm, EditBone *exBone)
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{
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ED_armature_ebone_remove_ex(arm, exBone, true);
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}
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bool ED_armature_ebone_is_child_recursive(EditBone *ebone_parent, EditBone *ebone_child)
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{
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for (ebone_child = ebone_child->parent; ebone_child; ebone_child = ebone_child->parent) {
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if (ebone_child == ebone_parent) {
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return true;
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}
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}
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return false;
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}
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/**
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* Finds the first parent shared by \a ebone_child
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*
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* \param ebone_child: Children bones to search
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* \param ebone_child_tot: Size of the ebone_child array
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* \return The shared parent or NULL.
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*/
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EditBone *ED_armature_ebone_find_shared_parent(EditBone *ebone_child[], const uint ebone_child_tot)
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{
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#define EBONE_TEMP_UINT(ebone) (*((uint *)(&((ebone)->temp))))
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/* clear all */
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for (uint i = 0; i < ebone_child_tot; i++) {
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for (EditBone *ebone_iter = ebone_child[i]; ebone_iter; ebone_iter = ebone_iter->parent) {
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EBONE_TEMP_UINT(ebone_iter) = 0;
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}
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}
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/* accumulate */
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for (uint i = 0; i < ebone_child_tot; i++) {
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for (EditBone *ebone_iter = ebone_child[i]->parent; ebone_iter;
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ebone_iter = ebone_iter->parent) {
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EBONE_TEMP_UINT(ebone_iter) += 1;
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}
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}
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/* only need search the first chain */
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for (EditBone *ebone_iter = ebone_child[0]->parent; ebone_iter;
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ebone_iter = ebone_iter->parent) {
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if (EBONE_TEMP_UINT(ebone_iter) == ebone_child_tot) {
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return ebone_iter;
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}
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}
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#undef EBONE_TEMP_UINT
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return NULL;
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}
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void ED_armature_ebone_to_mat3(EditBone *ebone, float r_mat[3][3])
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{
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float delta[3], roll;
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/* Find the current bone matrix */
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sub_v3_v3v3(delta, ebone->tail, ebone->head);
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roll = ebone->roll;
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if (!normalize_v3(delta)) {
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/* Use the orientation of the parent bone if any. */
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const EditBone *ebone_parent = ebone->parent;
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if (ebone_parent) {
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sub_v3_v3v3(delta, ebone_parent->tail, ebone_parent->head);
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normalize_v3(delta);
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roll = ebone_parent->roll;
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}
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}
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vec_roll_to_mat3_normalized(delta, roll, r_mat);
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}
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void ED_armature_ebone_to_mat4(EditBone *ebone, float r_mat[4][4])
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{
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float m3[3][3];
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ED_armature_ebone_to_mat3(ebone, m3);
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copy_m4_m3(r_mat, m3);
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copy_v3_v3(r_mat[3], ebone->head);
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}
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void ED_armature_ebone_from_mat3(EditBone *ebone, const float mat[3][3])
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{
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float vec[3], roll;
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const float len = len_v3v3(ebone->head, ebone->tail);
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mat3_to_vec_roll(mat, vec, &roll);
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madd_v3_v3v3fl(ebone->tail, ebone->head, vec, len);
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ebone->roll = roll;
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}
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void ED_armature_ebone_from_mat4(EditBone *ebone, const float mat[4][4])
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{
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float mat3[3][3];
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copy_m3_m4(mat3, mat);
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/* We want normalized matrix here, to be consistent with ebone_to_mat. */
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BLI_ASSERT_UNIT_M3(mat3);
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sub_v3_v3(ebone->tail, ebone->head);
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copy_v3_v3(ebone->head, mat[3]);
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add_v3_v3(ebone->tail, mat[3]);
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ED_armature_ebone_from_mat3(ebone, mat3);
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}
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/**
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* Return a pointer to the bone of the given name
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*/
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EditBone *ED_armature_ebone_find_name(const ListBase *edbo, const char *name)
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{
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return BLI_findstring(edbo, name, offsetof(EditBone, name));
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}
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/* *************************************************************** */
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/* Mirroring */
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/**
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* \see #BKE_pose_channel_get_mirrored (pose-mode, matching function)
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*/
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EditBone *ED_armature_ebone_get_mirrored(const ListBase *edbo, EditBone *ebo)
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{
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char name_flip[MAXBONENAME];
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if (ebo == NULL) {
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return NULL;
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}
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BLI_string_flip_side_name(name_flip, ebo->name, false, sizeof(name_flip));
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if (!STREQ(name_flip, ebo->name)) {
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return ED_armature_ebone_find_name(edbo, name_flip);
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}
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return NULL;
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}
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/* ------------------------------------- */
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/* helper function for tools to work on mirrored parts.
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* it leaves mirrored bones selected then too, which is a good indication of what happened */
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void armature_select_mirrored_ex(bArmature *arm, const int flag)
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{
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BLI_assert((flag & ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL)) == 0);
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/* Select mirrored bones */
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if (arm->flag & ARM_MIRROR_EDIT) {
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EditBone *curBone, *ebone_mirr;
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for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
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if (arm->layer & curBone->layer) {
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if (curBone->flag & flag) {
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ebone_mirr = ED_armature_ebone_get_mirrored(arm->edbo, curBone);
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if (ebone_mirr) {
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ebone_mirr->flag |= (curBone->flag & flag);
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}
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}
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}
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}
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}
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}
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void armature_select_mirrored(bArmature *arm)
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{
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armature_select_mirrored_ex(arm, BONE_SELECTED);
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}
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void armature_tag_select_mirrored(bArmature *arm)
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{
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EditBone *curBone;
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/* always untag */
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for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
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curBone->flag &= ~BONE_DONE;
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}
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/* Select mirrored bones */
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if (arm->flag & ARM_MIRROR_EDIT) {
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for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
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if (arm->layer & curBone->layer) {
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if (curBone->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL)) {
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EditBone *ebone_mirr = ED_armature_ebone_get_mirrored(arm->edbo, curBone);
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if (ebone_mirr && (ebone_mirr->flag & BONE_SELECTED) == 0) {
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ebone_mirr->flag |= BONE_DONE;
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}
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}
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}
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}
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for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
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if (curBone->flag & BONE_DONE) {
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EditBone *ebone_mirr = ED_armature_ebone_get_mirrored(arm->edbo, curBone);
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curBone->flag |= ebone_mirr->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);
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}
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}
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}
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}
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/* only works when tagged */
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void armature_tag_unselect(bArmature *arm)
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{
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EditBone *curBone;
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for (curBone = arm->edbo->first; curBone; curBone = curBone->next) {
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if (curBone->flag & BONE_DONE) {
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curBone->flag &= ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL | BONE_DONE);
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}
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}
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}
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/* ------------------------------------- */
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void ED_armature_ebone_transform_mirror_update(bArmature *arm, EditBone *ebo, bool check_select)
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{
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/* TODO When this function is called by property updates,
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* canceling the value change will not restore mirrored bone correctly. */
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/* Currently check_select==true when this function is called from a transform operator,
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* eg. from 3d viewport. */
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/* no layer check, correct mirror is more important */
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if (!check_select || ebo->flag & (BONE_TIPSEL | BONE_ROOTSEL)) {
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EditBone *eboflip = ED_armature_ebone_get_mirrored(arm->edbo, ebo);
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if (eboflip) {
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/* We assume X-axis flipping for now. */
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/* Always mirror roll, since it can be changed by moving either head or tail. */
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eboflip->roll = -ebo->roll;
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if (!check_select || ebo->flag & BONE_TIPSEL) {
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/* Mirror tail properties. */
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eboflip->tail[0] = -ebo->tail[0];
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eboflip->tail[1] = ebo->tail[1];
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eboflip->tail[2] = ebo->tail[2];
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eboflip->rad_tail = ebo->rad_tail;
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eboflip->curve_out_x = -ebo->curve_out_x;
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eboflip->curve_out_y = ebo->curve_out_y;
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eboflip->scale_out_x = ebo->scale_out_x;
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eboflip->scale_out_y = ebo->scale_out_y;
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eboflip->ease2 = ebo->ease2;
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eboflip->roll2 = -ebo->roll2;
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/* Also move connected children, in case children's name aren't mirrored properly. */
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EditBone *children;
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for (children = arm->edbo->first; children; children = children->next) {
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if (children->parent == eboflip && children->flag & BONE_CONNECTED) {
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copy_v3_v3(children->head, eboflip->tail);
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children->rad_head = ebo->rad_tail;
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}
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}
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}
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if (!check_select || ebo->flag & BONE_ROOTSEL) {
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/* Mirror head properties. */
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eboflip->head[0] = -ebo->head[0];
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eboflip->head[1] = ebo->head[1];
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eboflip->head[2] = ebo->head[2];
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eboflip->rad_head = ebo->rad_head;
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eboflip->curve_in_x = -ebo->curve_in_x;
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eboflip->curve_in_y = ebo->curve_in_y;
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eboflip->scale_in_x = ebo->scale_in_x;
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eboflip->scale_in_y = ebo->scale_in_y;
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eboflip->ease1 = ebo->ease1;
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eboflip->roll1 = -ebo->roll1;
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/* Also move connected parent, in case parent's name isn't mirrored properly. */
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if (eboflip->parent && eboflip->flag & BONE_CONNECTED) {
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EditBone *parent = eboflip->parent;
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copy_v3_v3(parent->tail, eboflip->head);
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parent->rad_tail = ebo->rad_head;
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}
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}
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if (!check_select || ebo->flag & BONE_SELECTED) {
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/* Mirror bone body properties (both head and tail are selected). */
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/* TODO: These values can also be changed from pose mode,
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* so only mirroring them in edit mode is not ideal. */
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eboflip->dist = ebo->dist;
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eboflip->weight = ebo->weight;
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eboflip->segments = ebo->segments;
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eboflip->xwidth = ebo->xwidth;
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eboflip->zwidth = ebo->zwidth;
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}
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}
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}
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}
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/* if editbone (partial) selected, copy data */
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/* context; editmode armature, with mirror editing enabled */
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void ED_armature_edit_transform_mirror_update(Object *obedit)
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{
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bArmature *arm = obedit->data;
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LISTBASE_FOREACH (EditBone *, ebo, arm->edbo) {
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ED_armature_ebone_transform_mirror_update(arm, ebo, true);
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}
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}
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/* *************************************************************** */
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/* Armature EditMode Conversions */
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/* converts Bones to EditBone list, used for tools as well */
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static EditBone *make_boneList_recursive(ListBase *edbo,
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ListBase *bones,
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EditBone *parent,
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Bone *actBone)
|
|
{
|
|
EditBone *eBone;
|
|
EditBone *eBoneAct = NULL;
|
|
EditBone *eBoneTest = NULL;
|
|
Bone *curBone;
|
|
|
|
for (curBone = bones->first; curBone; curBone = curBone->next) {
|
|
eBone = MEM_callocN(sizeof(EditBone), "make_editbone");
|
|
eBone->temp.bone = curBone;
|
|
|
|
/* Copy relevant data from bone to eBone
|
|
* Keep selection logic in sync with ED_armature_edit_sync_selection.
|
|
*/
|
|
eBone->parent = parent;
|
|
BLI_strncpy(eBone->name, curBone->name, sizeof(eBone->name));
|
|
eBone->flag = curBone->flag;
|
|
eBone->inherit_scale_mode = curBone->inherit_scale_mode;
|
|
|
|
/* fix selection flags */
|
|
if (eBone->flag & BONE_SELECTED) {
|
|
/* if the bone is selected the copy its root selection to the parents tip */
|
|
eBone->flag |= BONE_TIPSEL;
|
|
if (eBone->parent && (eBone->flag & BONE_CONNECTED)) {
|
|
eBone->parent->flag |= BONE_TIPSEL;
|
|
}
|
|
|
|
/* For connected bones, take care when changing the selection when we have a
|
|
* connected parent, this flag is a copy of '(eBone->parent->flag & BONE_TIPSEL)'. */
|
|
eBone->flag |= BONE_ROOTSEL;
|
|
}
|
|
else {
|
|
/* if the bone is not selected, but connected to its parent
|
|
* always use the parents tip selection state */
|
|
if (eBone->parent && (eBone->flag & BONE_CONNECTED)) {
|
|
eBone->flag &= ~BONE_ROOTSEL;
|
|
}
|
|
}
|
|
|
|
copy_v3_v3(eBone->head, curBone->arm_head);
|
|
copy_v3_v3(eBone->tail, curBone->arm_tail);
|
|
eBone->roll = curBone->arm_roll;
|
|
|
|
/* rest of stuff copy */
|
|
eBone->length = curBone->length;
|
|
eBone->dist = curBone->dist;
|
|
eBone->weight = curBone->weight;
|
|
eBone->xwidth = curBone->xwidth;
|
|
eBone->zwidth = curBone->zwidth;
|
|
eBone->rad_head = curBone->rad_head;
|
|
eBone->rad_tail = curBone->rad_tail;
|
|
eBone->segments = curBone->segments;
|
|
eBone->layer = curBone->layer;
|
|
|
|
/* Bendy-Bone parameters */
|
|
eBone->roll1 = curBone->roll1;
|
|
eBone->roll2 = curBone->roll2;
|
|
eBone->curve_in_x = curBone->curve_in_x;
|
|
eBone->curve_in_y = curBone->curve_in_y;
|
|
eBone->curve_out_x = curBone->curve_out_x;
|
|
eBone->curve_out_y = curBone->curve_out_y;
|
|
eBone->ease1 = curBone->ease1;
|
|
eBone->ease2 = curBone->ease2;
|
|
eBone->scale_in_x = curBone->scale_in_x;
|
|
eBone->scale_in_y = curBone->scale_in_y;
|
|
eBone->scale_out_x = curBone->scale_out_x;
|
|
eBone->scale_out_y = curBone->scale_out_y;
|
|
|
|
eBone->bbone_prev_type = curBone->bbone_prev_type;
|
|
eBone->bbone_next_type = curBone->bbone_next_type;
|
|
|
|
if (curBone->prop) {
|
|
eBone->prop = IDP_CopyProperty(curBone->prop);
|
|
}
|
|
|
|
BLI_addtail(edbo, eBone);
|
|
|
|
/* Add children if necessary. */
|
|
if (curBone->childbase.first) {
|
|
eBoneTest = make_boneList_recursive(edbo, &curBone->childbase, eBone, actBone);
|
|
if (eBoneTest) {
|
|
eBoneAct = eBoneTest;
|
|
}
|
|
}
|
|
|
|
if (curBone == actBone) {
|
|
eBoneAct = eBone;
|
|
}
|
|
}
|
|
|
|
return eBoneAct;
|
|
}
|
|
|
|
static EditBone *find_ebone_link(ListBase *edbo, Bone *link)
|
|
{
|
|
if (link != NULL) {
|
|
LISTBASE_FOREACH (EditBone *, ebone, edbo) {
|
|
if (ebone->temp.bone == link) {
|
|
return ebone;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
EditBone *make_boneList(ListBase *edbo, ListBase *bones, struct Bone *actBone)
|
|
{
|
|
BLI_assert(!edbo->first && !edbo->last);
|
|
|
|
EditBone *active = make_boneList_recursive(edbo, bones, NULL, actBone);
|
|
|
|
LISTBASE_FOREACH (EditBone *, ebone, edbo) {
|
|
Bone *bone = ebone->temp.bone;
|
|
|
|
/* Convert custom B-Bone handle links. */
|
|
ebone->bbone_prev = find_ebone_link(edbo, bone->bbone_prev);
|
|
ebone->bbone_next = find_ebone_link(edbo, bone->bbone_next);
|
|
}
|
|
|
|
return active;
|
|
}
|
|
|
|
/**
|
|
* This function:
|
|
* - Sets local head/tail rest locations using parent bone's arm_mat.
|
|
* - Calls #BKE_armature_where_is_bone() which uses parent's transform (arm_mat)
|
|
* to define this bone's transform.
|
|
* - Fixes (converts) EditBone roll into Bone roll.
|
|
* - Calls again #BKE_armature_where_is_bone(),
|
|
* since roll fiddling may have changed things for our bone.
|
|
*
|
|
* \note The order is crucial here, we can only handle child
|
|
* if all its parents in chain have already been handled (this is ensured by recursive process).
|
|
*/
|
|
static void armature_finalize_restpose(ListBase *bonelist, ListBase *editbonelist)
|
|
{
|
|
Bone *curBone;
|
|
EditBone *ebone;
|
|
|
|
for (curBone = bonelist->first; curBone; curBone = curBone->next) {
|
|
/* Set bone's local head/tail.
|
|
* Note that it's important to use final parent's restpose (arm_mat) here,
|
|
* instead of setting those values from editbone's matrix (see T46010). */
|
|
if (curBone->parent) {
|
|
float parmat_inv[4][4];
|
|
|
|
invert_m4_m4(parmat_inv, curBone->parent->arm_mat);
|
|
|
|
/* Get the new head and tail */
|
|
sub_v3_v3v3(curBone->head, curBone->arm_head, curBone->parent->arm_tail);
|
|
sub_v3_v3v3(curBone->tail, curBone->arm_tail, curBone->parent->arm_tail);
|
|
|
|
mul_mat3_m4_v3(parmat_inv, curBone->head);
|
|
mul_mat3_m4_v3(parmat_inv, curBone->tail);
|
|
}
|
|
else {
|
|
copy_v3_v3(curBone->head, curBone->arm_head);
|
|
copy_v3_v3(curBone->tail, curBone->arm_tail);
|
|
}
|
|
|
|
/* Set local matrix and arm_mat (restpose).
|
|
* Do not recurse into children here, armature_finalize_restpose() is already recursive. */
|
|
BKE_armature_where_is_bone(curBone, curBone->parent, false);
|
|
|
|
/* Find the associated editbone */
|
|
for (ebone = editbonelist->first; ebone; ebone = ebone->next) {
|
|
if (ebone->temp.bone == curBone) {
|
|
float premat[3][3];
|
|
float postmat[3][3];
|
|
float difmat[3][3];
|
|
float imat[3][3];
|
|
|
|
/* Get the ebone premat and its inverse. */
|
|
ED_armature_ebone_to_mat3(ebone, premat);
|
|
invert_m3_m3(imat, premat);
|
|
|
|
/* Get the bone postmat. */
|
|
copy_m3_m4(postmat, curBone->arm_mat);
|
|
|
|
mul_m3_m3m3(difmat, imat, postmat);
|
|
|
|
#if 0
|
|
printf("Bone %s\n", curBone->name);
|
|
print_m4("premat", premat);
|
|
print_m4("postmat", postmat);
|
|
print_m4("difmat", difmat);
|
|
printf("Roll = %f\n", RAD2DEGF(-atan2(difmat[2][0], difmat[2][2])));
|
|
#endif
|
|
|
|
curBone->roll = -atan2f(difmat[2][0], difmat[2][2]);
|
|
|
|
/* And set rest-position again. */
|
|
BKE_armature_where_is_bone(curBone, curBone->parent, false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Recurse into children... */
|
|
armature_finalize_restpose(&curBone->childbase, editbonelist);
|
|
}
|
|
}
|
|
|
|
/* put EditMode back in Object */
|
|
void ED_armature_from_edit(Main *bmain, bArmature *arm)
|
|
{
|
|
EditBone *eBone, *neBone;
|
|
Bone *newBone;
|
|
Object *obt;
|
|
|
|
/* armature bones */
|
|
BKE_armature_bone_hash_free(arm);
|
|
BKE_armature_bonelist_free(&arm->bonebase, true);
|
|
arm->act_bone = NULL;
|
|
|
|
/* Remove zero sized bones, this gives unstable rest-poses. */
|
|
for (eBone = arm->edbo->first; eBone; eBone = neBone) {
|
|
float len_sq = len_squared_v3v3(eBone->head, eBone->tail);
|
|
neBone = eBone->next;
|
|
/* TODO(sergey): How to ensure this is a `constexpr`? */
|
|
if (len_sq <= square_f(0.000001f)) { /* FLT_EPSILON is too large? */
|
|
EditBone *fBone;
|
|
|
|
/* Find any bones that refer to this bone */
|
|
for (fBone = arm->edbo->first; fBone; fBone = fBone->next) {
|
|
if (fBone->parent == eBone) {
|
|
fBone->parent = eBone->parent;
|
|
}
|
|
}
|
|
if (G.debug & G_DEBUG) {
|
|
printf("Warning: removed zero sized bone: %s\n", eBone->name);
|
|
}
|
|
bone_free(arm, eBone);
|
|
}
|
|
}
|
|
|
|
/* Copy the bones from the edit-data into the armature. */
|
|
for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
|
|
newBone = MEM_callocN(sizeof(Bone), "bone");
|
|
eBone->temp.bone = newBone; /* Associate the real Bones with the EditBones */
|
|
|
|
BLI_strncpy(newBone->name, eBone->name, sizeof(newBone->name));
|
|
copy_v3_v3(newBone->arm_head, eBone->head);
|
|
copy_v3_v3(newBone->arm_tail, eBone->tail);
|
|
newBone->arm_roll = eBone->roll;
|
|
|
|
newBone->flag = eBone->flag;
|
|
newBone->inherit_scale_mode = eBone->inherit_scale_mode;
|
|
|
|
if (eBone == arm->act_edbone) {
|
|
/* don't change active selection, this messes up separate which uses
|
|
* editmode toggle and can separate active bone which is de-selected originally */
|
|
|
|
/* important, editbones can be active with only 1 point selected */
|
|
/* newBone->flag |= BONE_SELECTED; */
|
|
arm->act_bone = newBone;
|
|
}
|
|
newBone->roll = 0.0f;
|
|
|
|
newBone->weight = eBone->weight;
|
|
newBone->dist = eBone->dist;
|
|
|
|
newBone->xwidth = eBone->xwidth;
|
|
newBone->zwidth = eBone->zwidth;
|
|
newBone->rad_head = eBone->rad_head;
|
|
newBone->rad_tail = eBone->rad_tail;
|
|
newBone->segments = eBone->segments;
|
|
newBone->layer = eBone->layer;
|
|
|
|
/* Bendy-Bone parameters */
|
|
newBone->roll1 = eBone->roll1;
|
|
newBone->roll2 = eBone->roll2;
|
|
newBone->curve_in_x = eBone->curve_in_x;
|
|
newBone->curve_in_y = eBone->curve_in_y;
|
|
newBone->curve_out_x = eBone->curve_out_x;
|
|
newBone->curve_out_y = eBone->curve_out_y;
|
|
newBone->ease1 = eBone->ease1;
|
|
newBone->ease2 = eBone->ease2;
|
|
newBone->scale_in_x = eBone->scale_in_x;
|
|
newBone->scale_in_y = eBone->scale_in_y;
|
|
newBone->scale_out_x = eBone->scale_out_x;
|
|
newBone->scale_out_y = eBone->scale_out_y;
|
|
|
|
newBone->bbone_prev_type = eBone->bbone_prev_type;
|
|
newBone->bbone_next_type = eBone->bbone_next_type;
|
|
|
|
if (eBone->prop) {
|
|
newBone->prop = IDP_CopyProperty(eBone->prop);
|
|
}
|
|
}
|
|
|
|
/* Fix parenting in a separate pass to ensure ebone->bone connections are valid at this point.
|
|
* Do not set bone->head/tail here anymore,
|
|
* using EditBone data for that is not OK since our later fiddling with parent's arm_mat
|
|
* (for roll conversion) may have some small but visible impact on locations (T46010). */
|
|
for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
|
|
newBone = eBone->temp.bone;
|
|
if (eBone->parent) {
|
|
newBone->parent = eBone->parent->temp.bone;
|
|
BLI_addtail(&newBone->parent->childbase, newBone);
|
|
}
|
|
/* ...otherwise add this bone to the armature's bonebase */
|
|
else {
|
|
BLI_addtail(&arm->bonebase, newBone);
|
|
}
|
|
|
|
/* Also transfer B-Bone custom handles. */
|
|
if (eBone->bbone_prev) {
|
|
newBone->bbone_prev = eBone->bbone_prev->temp.bone;
|
|
}
|
|
if (eBone->bbone_next) {
|
|
newBone->bbone_next = eBone->bbone_next->temp.bone;
|
|
}
|
|
}
|
|
|
|
/* Finalize definition of restpose data (roll, bone_mat, arm_mat, head/tail...). */
|
|
armature_finalize_restpose(&arm->bonebase, arm->edbo);
|
|
|
|
BKE_armature_bone_hash_make(arm);
|
|
|
|
/* so all users of this armature should get rebuilt */
|
|
for (obt = bmain->objects.first; obt; obt = obt->id.next) {
|
|
if (obt->data == arm) {
|
|
BKE_pose_rebuild(bmain, obt, arm, true);
|
|
}
|
|
}
|
|
|
|
DEG_id_tag_update(&arm->id, 0);
|
|
}
|
|
|
|
void ED_armature_edit_free(struct bArmature *arm)
|
|
{
|
|
EditBone *eBone;
|
|
|
|
/* Clear the edit-bones list. */
|
|
if (arm->edbo) {
|
|
if (arm->edbo->first) {
|
|
for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
|
|
if (eBone->prop) {
|
|
IDP_FreeProperty(eBone->prop);
|
|
}
|
|
}
|
|
|
|
BLI_freelistN(arm->edbo);
|
|
}
|
|
MEM_freeN(arm->edbo);
|
|
arm->edbo = NULL;
|
|
arm->act_edbone = NULL;
|
|
}
|
|
}
|
|
|
|
/* Put armature in EditMode */
|
|
void ED_armature_to_edit(bArmature *arm)
|
|
{
|
|
ED_armature_edit_free(arm);
|
|
arm->edbo = MEM_callocN(sizeof(ListBase), "edbo armature");
|
|
arm->act_edbone = make_boneList(arm->edbo, &arm->bonebase, arm->act_bone);
|
|
}
|
|
|
|
/* *************************************************************** */
|
|
/* Used by Undo for Armature EditMode*/
|
|
|
|
/* free's bones and their properties */
|
|
|
|
void ED_armature_ebone_listbase_free(ListBase *lb, const bool do_id_user)
|
|
{
|
|
EditBone *ebone, *ebone_next;
|
|
|
|
for (ebone = lb->first; ebone; ebone = ebone_next) {
|
|
ebone_next = ebone->next;
|
|
|
|
if (ebone->prop) {
|
|
IDP_FreeProperty_ex(ebone->prop, do_id_user);
|
|
}
|
|
|
|
MEM_freeN(ebone);
|
|
}
|
|
|
|
BLI_listbase_clear(lb);
|
|
}
|
|
|
|
void ED_armature_ebone_listbase_copy(ListBase *lb_dst, ListBase *lb_src, const bool do_id_user)
|
|
{
|
|
EditBone *ebone_src;
|
|
EditBone *ebone_dst;
|
|
|
|
BLI_assert(BLI_listbase_is_empty(lb_dst));
|
|
|
|
for (ebone_src = lb_src->first; ebone_src; ebone_src = ebone_src->next) {
|
|
ebone_dst = MEM_dupallocN(ebone_src);
|
|
if (ebone_dst->prop) {
|
|
ebone_dst->prop = IDP_CopyProperty_ex(ebone_dst->prop,
|
|
do_id_user ? 0 : LIB_ID_CREATE_NO_USER_REFCOUNT);
|
|
}
|
|
ebone_src->temp.ebone = ebone_dst;
|
|
BLI_addtail(lb_dst, ebone_dst);
|
|
}
|
|
|
|
/* set pointers */
|
|
for (ebone_dst = lb_dst->first; ebone_dst; ebone_dst = ebone_dst->next) {
|
|
if (ebone_dst->parent) {
|
|
ebone_dst->parent = ebone_dst->parent->temp.ebone;
|
|
}
|
|
if (ebone_dst->bbone_next) {
|
|
ebone_dst->bbone_next = ebone_dst->bbone_next->temp.ebone;
|
|
}
|
|
if (ebone_dst->bbone_prev) {
|
|
ebone_dst->bbone_prev = ebone_dst->bbone_prev->temp.ebone;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ED_armature_ebone_listbase_temp_clear(ListBase *lb)
|
|
{
|
|
EditBone *ebone;
|
|
/* be sure they don't hang ever */
|
|
for (ebone = lb->first; ebone; ebone = ebone->next) {
|
|
ebone->temp.p = NULL;
|
|
}
|
|
}
|
|
|
|
/* *************************************************************** */
|
|
/* Low level selection functions which hide connected-parent
|
|
* flag behavior which gets tricky to handle in selection operators.
|
|
* (no flushing in ED_armature_ebone_select.*, that should be explicit) */
|
|
|
|
int ED_armature_ebone_selectflag_get(const EditBone *ebone)
|
|
{
|
|
if (ebone->parent && (ebone->flag & BONE_CONNECTED)) {
|
|
return ((ebone->flag & (BONE_SELECTED | BONE_TIPSEL)) |
|
|
((ebone->parent->flag & BONE_TIPSEL) ? BONE_ROOTSEL : 0));
|
|
}
|
|
return (ebone->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL));
|
|
}
|
|
|
|
void ED_armature_ebone_selectflag_set(EditBone *ebone, int flag)
|
|
{
|
|
flag = flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);
|
|
|
|
if (ebone->parent && (ebone->flag & BONE_CONNECTED)) {
|
|
ebone->flag &= ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);
|
|
ebone->parent->flag &= ~BONE_TIPSEL;
|
|
|
|
ebone->flag |= flag;
|
|
ebone->parent->flag |= (flag & BONE_ROOTSEL) ? BONE_TIPSEL : 0;
|
|
}
|
|
else {
|
|
ebone->flag &= ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);
|
|
ebone->flag |= flag;
|
|
}
|
|
}
|
|
|
|
void ED_armature_ebone_selectflag_enable(EditBone *ebone, int flag)
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{
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BLI_assert((flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL)) != 0);
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ED_armature_ebone_selectflag_set(ebone, ebone->flag | flag);
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}
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void ED_armature_ebone_selectflag_disable(EditBone *ebone, int flag)
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{
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BLI_assert((flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL)) != 0);
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ED_armature_ebone_selectflag_set(ebone, ebone->flag & ~flag);
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}
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/* could be used in more places */
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void ED_armature_ebone_select_set(EditBone *ebone, bool select)
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{
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int flag;
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if (select) {
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BLI_assert((ebone->flag & BONE_UNSELECTABLE) == 0);
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flag = (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
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}
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else {
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flag = 0;
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}
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ED_armature_ebone_selectflag_set(ebone, flag);
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}
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