There is a list of attributes, along with operators to add and remove attributes. For adding, there are a few standard attributes that can be added quickly, as well as a popup to create a custom attribute. Ref T76659 Differential Revision: https://developer.blender.org/D8636
46 lines
1.1 KiB
CMake
46 lines
1.1 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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../include
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../../blenkernel
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../../blenlib
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../../depsgraph
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../../makesdna
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../../makesrna
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../../windowmanager
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)
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set(INC_SYS
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)
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set(SRC
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geometry_attributes.c
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geometry_ops.c
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geometry_intern.h
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)
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set(LIB
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bf_blenkernel
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bf_depsgraph
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bf_editor_object
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bf_windowmanager
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)
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blender_add_lib(bf_editor_geometry "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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