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blender-archive/source/blender/editors/physics/particle_edit_utildefines.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

60 lines
2.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 by Janne Karhu.
* All rights reserved.
*/
/** \file
* \ingroup edphys
*/
#pragma once
#define KEY_K \
PTCacheEditKey *key; \
int k
#define POINT_P \
PTCacheEditPoint *point; \
int p
#define LOOP_POINTS for (p = 0, point = edit->points; p < edit->totpoint; p++, point++)
#define LOOP_VISIBLE_POINTS \
for (p = 0, point = edit->points; p < edit->totpoint; p++, point++) \
if (!(point->flag & PEP_HIDE))
#define LOOP_SELECTED_POINTS \
for (p = 0, point = edit->points; p < edit->totpoint; p++, point++) \
if (point_is_selected(point))
#define LOOP_UNSELECTED_POINTS \
for (p = 0, point = edit->points; p < edit->totpoint; p++, point++) \
if (!point_is_selected(point))
#define LOOP_EDITED_POINTS \
for (p = 0, point = edit->points; p < edit->totpoint; p++, point++) \
if (point->flag & PEP_EDIT_RECALC)
#define LOOP_TAGGED_POINTS \
for (p = 0, point = edit->points; p < edit->totpoint; p++, point++) \
if (point->flag & PEP_TAG)
#define LOOP_KEYS for (k = 0, key = point->keys; k < point->totkey; k++, key++)
#define LOOP_VISIBLE_KEYS \
for (k = 0, key = point->keys; k < point->totkey; k++, key++) \
if (!(key->flag & PEK_HIDE))
#define LOOP_SELECTED_KEYS \
for (k = 0, key = point->keys; k < point->totkey; k++, key++) \
if ((key->flag & PEK_SELECT) && !(key->flag & PEK_HIDE))
#define LOOP_TAGGED_KEYS \
for (k = 0, key = point->keys; k < point->totkey; k++, key++) \
if (key->flag & PEK_TAG)
#define KEY_WCO ((key->flag & PEK_USE_WCO) ? key->world_co : key->co)