Non-projection painting in the viewport is no longer supported, remove struct members used for this.
2219 lines
67 KiB
C
2219 lines
67 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup bke
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*/
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//#include <math.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_brush_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_space_types.h"
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#include "BLI_bitmap.h"
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#include "BLI_listbase.h"
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#include "BLI_math_color_blend.h"
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#include "BLI_stack.h"
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#include "BLI_task.h"
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#include "BKE_brush.h"
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#include "BKE_colorband.h"
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#include "BKE_context.h"
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#include "BKE_image.h"
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#include "BKE_paint.h"
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#include "BKE_report.h"
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#include "DEG_depsgraph.h"
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#include "ED_paint.h"
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#include "ED_screen.h"
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#include "IMB_colormanagement.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_view2d.h"
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#include "paint_intern.h"
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/* Brush Painting for 2D image editor */
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/* Defines and Structs */
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typedef struct BrushPainterCache {
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bool use_float; /* need float imbuf? */
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bool use_color_correction; /* use color correction for float */
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bool invert;
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bool is_texbrush;
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bool is_maskbrush;
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int lastdiameter;
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float last_tex_rotation;
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float last_mask_rotation;
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float last_pressure;
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ImBuf *ibuf;
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ImBuf *texibuf;
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ushort *curve_mask;
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ushort *tex_mask;
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ushort *tex_mask_old;
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uint tex_mask_old_w;
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uint tex_mask_old_h;
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int image_size[2];
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} BrushPainterCache;
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typedef struct BrushPainter {
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Scene *scene;
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Brush *brush;
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bool firsttouch; /* first paint op */
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struct ImagePool *pool; /* image pool */
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rctf tex_mapping; /* texture coordinate mapping */
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rctf mask_mapping; /* mask texture coordinate mapping */
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bool cache_invert;
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} BrushPainter;
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typedef struct ImagePaintRegion {
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int destx, desty;
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int srcx, srcy;
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int width, height;
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} ImagePaintRegion;
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typedef enum ImagePaintTileState {
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PAINT2D_TILE_UNINITIALIZED = 0,
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PAINT2D_TILE_MISSING,
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PAINT2D_TILE_READY,
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} ImagePaintTileState;
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typedef struct ImagePaintTile {
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ImageUser iuser;
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ImBuf *canvas;
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float radius_fac;
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int size[2];
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float uv_origin[2]; /* Stores the position of this tile in UV space. */
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bool need_redraw;
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BrushPainterCache cache;
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ImagePaintTileState state;
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float last_paintpos[2]; /* position of last paint op */
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float start_paintpos[2]; /* position of first paint */
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} ImagePaintTile;
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typedef struct ImagePaintState {
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BrushPainter *painter;
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SpaceImage *sima;
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View2D *v2d;
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Scene *scene;
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Brush *brush;
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short tool, blend;
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Image *image;
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ImBuf *clonecanvas;
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bool do_masking;
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int symmetry;
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ImagePaintTile *tiles;
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int num_tiles;
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BlurKernel *blurkernel;
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} ImagePaintState;
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static BrushPainter *brush_painter_2d_new(Scene *scene, Brush *brush, bool invert)
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{
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BrushPainter *painter = MEM_callocN(sizeof(BrushPainter), "BrushPainter");
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painter->brush = brush;
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painter->scene = scene;
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painter->firsttouch = true;
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painter->cache_invert = invert;
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return painter;
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}
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static void brush_painter_2d_require_imbuf(
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Brush *brush, ImagePaintTile *tile, bool use_float, bool use_color_correction, bool invert)
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{
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BrushPainterCache *cache = &tile->cache;
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if ((cache->use_float != use_float)) {
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if (cache->ibuf) {
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IMB_freeImBuf(cache->ibuf);
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}
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if (cache->curve_mask) {
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MEM_freeN(cache->curve_mask);
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}
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if (cache->tex_mask) {
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MEM_freeN(cache->tex_mask);
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}
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if (cache->tex_mask_old) {
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MEM_freeN(cache->tex_mask_old);
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}
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cache->ibuf = NULL;
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cache->curve_mask = NULL;
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cache->tex_mask = NULL;
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cache->lastdiameter = -1; /* force ibuf create in refresh */
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cache->invert = invert;
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}
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cache->use_float = use_float;
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cache->use_color_correction = use_float && use_color_correction;
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cache->is_texbrush = (brush->mtex.tex && brush->imagepaint_tool == PAINT_TOOL_DRAW) ? true :
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false;
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cache->is_maskbrush = (brush->mask_mtex.tex) ? true : false;
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}
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static void brush_painter_cache_2d_free(BrushPainterCache *cache)
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{
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if (cache->ibuf) {
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IMB_freeImBuf(cache->ibuf);
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}
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if (cache->texibuf) {
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IMB_freeImBuf(cache->texibuf);
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}
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if (cache->curve_mask) {
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MEM_freeN(cache->curve_mask);
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}
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if (cache->tex_mask) {
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MEM_freeN(cache->tex_mask);
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}
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if (cache->tex_mask_old) {
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MEM_freeN(cache->tex_mask_old);
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}
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}
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static void brush_imbuf_tex_co(rctf *mapping, int x, int y, float texco[3])
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{
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texco[0] = mapping->xmin + x * mapping->xmax;
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texco[1] = mapping->ymin + y * mapping->ymax;
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texco[2] = 0.0f;
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}
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/* create a mask with the mask texture */
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static ushort *brush_painter_mask_ibuf_new(BrushPainter *painter, const int size)
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{
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Scene *scene = painter->scene;
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Brush *brush = painter->brush;
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rctf mask_mapping = painter->mask_mapping;
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struct ImagePool *pool = painter->pool;
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float texco[3];
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ushort *mask, *m;
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int x, y, thread = 0;
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mask = MEM_mallocN(sizeof(ushort) * size * size, "brush_painter_mask");
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m = mask;
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for (y = 0; y < size; y++) {
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for (x = 0; x < size; x++, m++) {
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float res;
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brush_imbuf_tex_co(&mask_mapping, x, y, texco);
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res = BKE_brush_sample_masktex(scene, brush, texco, thread, pool);
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*m = (ushort)(65535.0f * res);
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}
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}
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return mask;
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}
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/* update rectangular section of the brush image */
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static void brush_painter_mask_imbuf_update(BrushPainter *painter,
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ImagePaintTile *tile,
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const ushort *tex_mask_old,
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int origx,
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int origy,
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int w,
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int h,
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int xt,
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int yt,
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const int diameter)
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{
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Scene *scene = painter->scene;
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Brush *brush = painter->brush;
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BrushPainterCache *cache = &tile->cache;
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rctf tex_mapping = painter->mask_mapping;
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struct ImagePool *pool = painter->pool;
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ushort res;
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bool use_texture_old = (tex_mask_old != NULL);
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int x, y, thread = 0;
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ushort *tex_mask = cache->tex_mask;
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ushort *tex_mask_cur = cache->tex_mask_old;
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/* fill pixels */
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for (y = origy; y < h; y++) {
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for (x = origx; x < w; x++) {
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/* sample texture */
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float texco[3];
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/* handle byte pixel */
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ushort *b = tex_mask + (y * diameter + x);
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ushort *t = tex_mask_cur + (y * diameter + x);
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if (!use_texture_old) {
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brush_imbuf_tex_co(&tex_mapping, x, y, texco);
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res = (ushort)(65535.0f * BKE_brush_sample_masktex(scene, brush, texco, thread, pool));
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}
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/* read from old texture buffer */
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if (use_texture_old) {
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res = *(tex_mask_old + ((y - origy + yt) * cache->tex_mask_old_w + (x - origx + xt)));
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}
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/* write to new texture mask */
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*t = res;
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/* write to mask image buffer */
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*b = res;
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}
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}
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}
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/**
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* Update the brush mask image by trying to reuse the cached texture result.
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* This can be considerably faster for brushes that change size due to pressure or
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* textures that stick to the surface where only part of the pixels are new
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*/
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static void brush_painter_mask_imbuf_partial_update(BrushPainter *painter,
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ImagePaintTile *tile,
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const float pos[2],
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const int diameter)
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{
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BrushPainterCache *cache = &tile->cache;
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ushort *tex_mask_old;
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int destx, desty, srcx, srcy, w, h, x1, y1, x2, y2;
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/* create brush image buffer if it didn't exist yet */
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if (!cache->tex_mask) {
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cache->tex_mask = MEM_mallocN(sizeof(ushort) * diameter * diameter, "brush_painter_mask");
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}
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/* create new texture image buffer with coordinates relative to old */
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tex_mask_old = cache->tex_mask_old;
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cache->tex_mask_old = MEM_mallocN(sizeof(ushort) * diameter * diameter, "brush_painter_mask");
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if (tex_mask_old) {
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ImBuf maskibuf;
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ImBuf maskibuf_old;
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maskibuf.x = diameter;
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maskibuf.y = diameter;
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maskibuf_old.x = cache->tex_mask_old_w;
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maskibuf_old.y = cache->tex_mask_old_h;
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srcx = srcy = 0;
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w = cache->tex_mask_old_w;
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h = cache->tex_mask_old_h;
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destx = (int)floorf(tile->last_paintpos[0]) - (int)floorf(pos[0]) + (diameter / 2 - w / 2);
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desty = (int)floorf(tile->last_paintpos[1]) - (int)floorf(pos[1]) + (diameter / 2 - h / 2);
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/* hack, use temporary rects so that clipping works */
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IMB_rectclip(&maskibuf, &maskibuf_old, &destx, &desty, &srcx, &srcy, &w, &h);
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}
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else {
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srcx = srcy = 0;
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destx = desty = 0;
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w = h = 0;
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}
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x1 = min_ii(destx, diameter);
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y1 = min_ii(desty, diameter);
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x2 = min_ii(destx + w, diameter);
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y2 = min_ii(desty + h, diameter);
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/* blend existing texture in new position */
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if ((x1 < x2) && (y1 < y2)) {
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brush_painter_mask_imbuf_update(
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painter, tile, tex_mask_old, x1, y1, x2, y2, srcx, srcy, diameter);
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}
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if (tex_mask_old) {
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MEM_freeN(tex_mask_old);
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}
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/* sample texture in new areas */
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if ((0 < x1) && (0 < diameter)) {
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brush_painter_mask_imbuf_update(painter, tile, NULL, 0, 0, x1, diameter, 0, 0, diameter);
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}
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if ((x2 < diameter) && (0 < diameter)) {
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brush_painter_mask_imbuf_update(
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painter, tile, NULL, x2, 0, diameter, diameter, 0, 0, diameter);
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}
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if ((x1 < x2) && (0 < y1)) {
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brush_painter_mask_imbuf_update(painter, tile, NULL, x1, 0, x2, y1, 0, 0, diameter);
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}
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if ((x1 < x2) && (y2 < diameter)) {
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brush_painter_mask_imbuf_update(painter, tile, NULL, x1, y2, x2, diameter, 0, 0, diameter);
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}
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/* through with sampling, now update sizes */
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cache->tex_mask_old_w = diameter;
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cache->tex_mask_old_h = diameter;
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}
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/* create a mask with the falloff strength */
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static ushort *brush_painter_curve_mask_new(BrushPainter *painter,
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int diameter,
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float radius,
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const float pos[2])
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{
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Brush *brush = painter->brush;
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int offset = (int)floorf(diameter / 2.0f);
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ushort *mask, *m;
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mask = MEM_mallocN(sizeof(ushort) * diameter * diameter, "brush_painter_mask");
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m = mask;
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int aa_samples = 1.0f / (radius * 0.20f);
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if (brush->sampling_flag & BRUSH_PAINT_ANTIALIASING) {
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aa_samples = clamp_i(aa_samples, 3, 16);
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}
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else {
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aa_samples = 1;
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}
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/* Temporal until we have the brush properties */
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const float hardness = 1.0f;
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const float rotation = 0.0f;
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float aa_offset = 1.0f / (2.0f * (float)aa_samples);
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float aa_step = 1.0f / (float)aa_samples;
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float bpos[2];
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bpos[0] = pos[0] - floorf(pos[0]) + offset - aa_offset;
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bpos[1] = pos[1] - floorf(pos[1]) + offset - aa_offset;
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const float co = cosf(DEG2RADF(rotation));
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const float si = sinf(DEG2RADF(rotation));
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float norm_factor = 65535.0f / (float)(aa_samples * aa_samples);
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for (int y = 0; y < diameter; y++) {
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for (int x = 0; x < diameter; x++, m++) {
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float total_samples = 0;
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for (int i = 0; i < aa_samples; i++) {
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for (int j = 0; j < aa_samples; j++) {
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float pixel_xy[2] = {x + (aa_step * i), y + (aa_step * j)};
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float xy_rot[2];
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sub_v2_v2(pixel_xy, bpos);
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xy_rot[0] = co * pixel_xy[0] - si * pixel_xy[1];
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xy_rot[1] = si * pixel_xy[0] + co * pixel_xy[1];
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float len = len_v2(xy_rot);
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float p = len / radius;
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if (hardness < 1.0f) {
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p = (p - hardness) / (1.0f - hardness);
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p = 1.0f - p;
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CLAMP(p, 0.0f, 1.0f);
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}
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else {
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p = 1.0;
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}
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float hardness_factor = 3.0f * p * p - 2.0f * p * p * p;
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float curve = BKE_brush_curve_strength_clamped(brush, len, radius);
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total_samples += curve * hardness_factor;
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}
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}
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*m = (ushort)(total_samples * norm_factor);
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}
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}
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return mask;
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}
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/* create imbuf with brush color */
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static ImBuf *brush_painter_imbuf_new(
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BrushPainter *painter, ImagePaintTile *tile, const int size, float pressure, float distance)
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{
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Scene *scene = painter->scene;
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Brush *brush = painter->brush;
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BrushPainterCache *cache = &tile->cache;
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const char *display_device = scene->display_settings.display_device;
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struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(display_device);
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rctf tex_mapping = painter->tex_mapping;
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struct ImagePool *pool = painter->pool;
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bool use_color_correction = cache->use_color_correction;
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bool use_float = cache->use_float;
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bool is_texbrush = cache->is_texbrush;
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int x, y, thread = 0;
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float brush_rgb[3];
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/* allocate image buffer */
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ImBuf *ibuf = IMB_allocImBuf(size, size, 32, (use_float) ? IB_rectfloat : IB_rect);
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/* get brush color */
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if (brush->imagepaint_tool == PAINT_TOOL_DRAW) {
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paint_brush_color_get(
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scene, brush, use_color_correction, cache->invert, distance, pressure, brush_rgb, display);
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}
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else {
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brush_rgb[0] = 1.0f;
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brush_rgb[1] = 1.0f;
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brush_rgb[2] = 1.0f;
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}
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/* fill image buffer */
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for (y = 0; y < size; y++) {
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for (x = 0; x < size; x++) {
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/* sample texture and multiply with brush color */
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float texco[3], rgba[4];
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if (is_texbrush) {
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brush_imbuf_tex_co(&tex_mapping, x, y, texco);
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BKE_brush_sample_tex_3d(scene, brush, texco, rgba, thread, pool);
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/* TODO(sergey): Support texture paint color space. */
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if (!use_float) {
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IMB_colormanagement_scene_linear_to_display_v3(rgba, display);
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}
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mul_v3_v3(rgba, brush_rgb);
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}
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|
else {
|
|
copy_v3_v3(rgba, brush_rgb);
|
|
rgba[3] = 1.0f;
|
|
}
|
|
|
|
if (use_float) {
|
|
/* write to float pixel */
|
|
float *dstf = ibuf->rect_float + (y * size + x) * 4;
|
|
mul_v3_v3fl(dstf, rgba, rgba[3]); /* premultiply */
|
|
dstf[3] = rgba[3];
|
|
}
|
|
else {
|
|
/* write to byte pixel */
|
|
uchar *dst = (uchar *)ibuf->rect + (y * size + x) * 4;
|
|
|
|
rgb_float_to_uchar(dst, rgba);
|
|
dst[3] = unit_float_to_uchar_clamp(rgba[3]);
|
|
}
|
|
}
|
|
}
|
|
|
|
return ibuf;
|
|
}
|
|
|
|
/* update rectangular section of the brush image */
|
|
static void brush_painter_imbuf_update(BrushPainter *painter,
|
|
ImagePaintTile *tile,
|
|
ImBuf *oldtexibuf,
|
|
int origx,
|
|
int origy,
|
|
int w,
|
|
int h,
|
|
int xt,
|
|
int yt)
|
|
{
|
|
Scene *scene = painter->scene;
|
|
Brush *brush = painter->brush;
|
|
BrushPainterCache *cache = &tile->cache;
|
|
|
|
const char *display_device = scene->display_settings.display_device;
|
|
struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(display_device);
|
|
|
|
rctf tex_mapping = painter->tex_mapping;
|
|
struct ImagePool *pool = painter->pool;
|
|
|
|
bool use_color_correction = cache->use_color_correction;
|
|
bool use_float = cache->use_float;
|
|
bool is_texbrush = cache->is_texbrush;
|
|
bool use_texture_old = (oldtexibuf != NULL);
|
|
|
|
int x, y, thread = 0;
|
|
float brush_rgb[3];
|
|
|
|
ImBuf *ibuf = cache->ibuf;
|
|
ImBuf *texibuf = cache->texibuf;
|
|
|
|
/* get brush color */
|
|
if (brush->imagepaint_tool == PAINT_TOOL_DRAW) {
|
|
paint_brush_color_get(
|
|
scene, brush, use_color_correction, cache->invert, 0.0f, 1.0f, brush_rgb, display);
|
|
}
|
|
else {
|
|
brush_rgb[0] = 1.0f;
|
|
brush_rgb[1] = 1.0f;
|
|
brush_rgb[2] = 1.0f;
|
|
}
|
|
|
|
/* fill pixels */
|
|
for (y = origy; y < h; y++) {
|
|
for (x = origx; x < w; x++) {
|
|
/* sample texture and multiply with brush color */
|
|
float texco[3], rgba[4];
|
|
|
|
if (!use_texture_old) {
|
|
if (is_texbrush) {
|
|
brush_imbuf_tex_co(&tex_mapping, x, y, texco);
|
|
BKE_brush_sample_tex_3d(scene, brush, texco, rgba, thread, pool);
|
|
/* TODO(sergey): Support texture paint color space. */
|
|
if (!use_float) {
|
|
IMB_colormanagement_scene_linear_to_display_v3(rgba, display);
|
|
}
|
|
mul_v3_v3(rgba, brush_rgb);
|
|
}
|
|
else {
|
|
copy_v3_v3(rgba, brush_rgb);
|
|
rgba[3] = 1.0f;
|
|
}
|
|
}
|
|
|
|
if (use_float) {
|
|
/* handle float pixel */
|
|
float *bf = ibuf->rect_float + (y * ibuf->x + x) * 4;
|
|
float *tf = texibuf->rect_float + (y * texibuf->x + x) * 4;
|
|
|
|
/* read from old texture buffer */
|
|
if (use_texture_old) {
|
|
const float *otf = oldtexibuf->rect_float +
|
|
((y - origy + yt) * oldtexibuf->x + (x - origx + xt)) * 4;
|
|
copy_v4_v4(rgba, otf);
|
|
}
|
|
|
|
/* write to new texture buffer */
|
|
copy_v4_v4(tf, rgba);
|
|
|
|
/* output premultiplied float image, mf was already premultiplied */
|
|
mul_v3_v3fl(bf, rgba, rgba[3]);
|
|
bf[3] = rgba[3];
|
|
}
|
|
else {
|
|
uchar crgba[4];
|
|
|
|
/* handle byte pixel */
|
|
uchar *b = (uchar *)ibuf->rect + (y * ibuf->x + x) * 4;
|
|
uchar *t = (uchar *)texibuf->rect + (y * texibuf->x + x) * 4;
|
|
|
|
/* read from old texture buffer */
|
|
if (use_texture_old) {
|
|
uchar *ot = (uchar *)oldtexibuf->rect +
|
|
((y - origy + yt) * oldtexibuf->x + (x - origx + xt)) * 4;
|
|
crgba[0] = ot[0];
|
|
crgba[1] = ot[1];
|
|
crgba[2] = ot[2];
|
|
crgba[3] = ot[3];
|
|
}
|
|
else {
|
|
rgba_float_to_uchar(crgba, rgba);
|
|
}
|
|
|
|
/* write to new texture buffer */
|
|
t[0] = crgba[0];
|
|
t[1] = crgba[1];
|
|
t[2] = crgba[2];
|
|
t[3] = crgba[3];
|
|
|
|
/* write to brush image buffer */
|
|
b[0] = crgba[0];
|
|
b[1] = crgba[1];
|
|
b[2] = crgba[2];
|
|
b[3] = crgba[3];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* update the brush image by trying to reuse the cached texture result. this
|
|
* can be considerably faster for brushes that change size due to pressure or
|
|
* textures that stick to the surface where only part of the pixels are new */
|
|
static void brush_painter_imbuf_partial_update(BrushPainter *painter,
|
|
ImagePaintTile *tile,
|
|
const float pos[2],
|
|
const int diameter)
|
|
{
|
|
BrushPainterCache *cache = &tile->cache;
|
|
ImBuf *oldtexibuf, *ibuf;
|
|
int imbflag, destx, desty, srcx, srcy, w, h, x1, y1, x2, y2;
|
|
|
|
/* create brush image buffer if it didn't exist yet */
|
|
imbflag = (cache->use_float) ? IB_rectfloat : IB_rect;
|
|
if (!cache->ibuf) {
|
|
cache->ibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag);
|
|
}
|
|
ibuf = cache->ibuf;
|
|
|
|
/* create new texture image buffer with coordinates relative to old */
|
|
oldtexibuf = cache->texibuf;
|
|
cache->texibuf = IMB_allocImBuf(diameter, diameter, 32, imbflag);
|
|
|
|
if (oldtexibuf) {
|
|
srcx = srcy = 0;
|
|
w = oldtexibuf->x;
|
|
h = oldtexibuf->y;
|
|
destx = (int)floorf(tile->last_paintpos[0]) - (int)floorf(pos[0]) + (diameter / 2 - w / 2);
|
|
desty = (int)floorf(tile->last_paintpos[1]) - (int)floorf(pos[1]) + (diameter / 2 - h / 2);
|
|
|
|
IMB_rectclip(cache->texibuf, oldtexibuf, &destx, &desty, &srcx, &srcy, &w, &h);
|
|
}
|
|
else {
|
|
srcx = srcy = 0;
|
|
destx = desty = 0;
|
|
w = h = 0;
|
|
}
|
|
|
|
x1 = min_ii(destx, ibuf->x);
|
|
y1 = min_ii(desty, ibuf->y);
|
|
x2 = min_ii(destx + w, ibuf->x);
|
|
y2 = min_ii(desty + h, ibuf->y);
|
|
|
|
/* blend existing texture in new position */
|
|
if ((x1 < x2) && (y1 < y2)) {
|
|
brush_painter_imbuf_update(painter, tile, oldtexibuf, x1, y1, x2, y2, srcx, srcy);
|
|
}
|
|
|
|
if (oldtexibuf) {
|
|
IMB_freeImBuf(oldtexibuf);
|
|
}
|
|
|
|
/* sample texture in new areas */
|
|
if ((0 < x1) && (0 < ibuf->y)) {
|
|
brush_painter_imbuf_update(painter, tile, NULL, 0, 0, x1, ibuf->y, 0, 0);
|
|
}
|
|
if ((x2 < ibuf->x) && (0 < ibuf->y)) {
|
|
brush_painter_imbuf_update(painter, tile, NULL, x2, 0, ibuf->x, ibuf->y, 0, 0);
|
|
}
|
|
if ((x1 < x2) && (0 < y1)) {
|
|
brush_painter_imbuf_update(painter, tile, NULL, x1, 0, x2, y1, 0, 0);
|
|
}
|
|
if ((x1 < x2) && (y2 < ibuf->y)) {
|
|
brush_painter_imbuf_update(painter, tile, NULL, x1, y2, x2, ibuf->y, 0, 0);
|
|
}
|
|
}
|
|
|
|
static void brush_painter_2d_tex_mapping(ImagePaintState *s,
|
|
ImBuf *canvas,
|
|
const int diameter,
|
|
const float startpos[2],
|
|
const float pos[2],
|
|
const float mouse[2],
|
|
int mapmode,
|
|
rctf *mapping)
|
|
{
|
|
float invw = 1.0f / (float)canvas->x;
|
|
float invh = 1.0f / (float)canvas->y;
|
|
int xmin, ymin, xmax, ymax;
|
|
int ipos[2];
|
|
|
|
/* find start coordinate of brush in canvas */
|
|
ipos[0] = (int)floorf((pos[0] - diameter / 2) + 1.0f);
|
|
ipos[1] = (int)floorf((pos[1] - diameter / 2) + 1.0f);
|
|
|
|
if (mapmode == MTEX_MAP_MODE_STENCIL) {
|
|
/* map from view coordinates of brush to region coordinates */
|
|
UI_view2d_view_to_region(s->v2d, ipos[0] * invw, ipos[1] * invh, &xmin, &ymin);
|
|
UI_view2d_view_to_region(
|
|
s->v2d, (ipos[0] + diameter) * invw, (ipos[1] + diameter) * invh, &xmax, &ymax);
|
|
|
|
/* output mapping from brush ibuf x/y to region coordinates */
|
|
mapping->xmin = xmin;
|
|
mapping->ymin = ymin;
|
|
mapping->xmax = (xmax - xmin) / (float)diameter;
|
|
mapping->ymax = (ymax - ymin) / (float)diameter;
|
|
}
|
|
else if (mapmode == MTEX_MAP_MODE_3D) {
|
|
/* 3D mapping, just mapping to canvas 0..1 */
|
|
mapping->xmin = 2.0f * (ipos[0] * invw - 0.5f);
|
|
mapping->ymin = 2.0f * (ipos[1] * invh - 0.5f);
|
|
mapping->xmax = 2.0f * invw;
|
|
mapping->ymax = 2.0f * invh;
|
|
}
|
|
else if (ELEM(mapmode, MTEX_MAP_MODE_VIEW, MTEX_MAP_MODE_RANDOM)) {
|
|
/* view mapping */
|
|
mapping->xmin = mouse[0] - diameter * 0.5f + 0.5f;
|
|
mapping->ymin = mouse[1] - diameter * 0.5f + 0.5f;
|
|
mapping->xmax = 1.0f;
|
|
mapping->ymax = 1.0f;
|
|
}
|
|
else /* if (mapmode == MTEX_MAP_MODE_TILED) */ {
|
|
mapping->xmin = (int)(-diameter * 0.5) + (int)floorf(pos[0]) - (int)floorf(startpos[0]);
|
|
mapping->ymin = (int)(-diameter * 0.5) + (int)floorf(pos[1]) - (int)floorf(startpos[1]);
|
|
mapping->xmax = 1.0f;
|
|
mapping->ymax = 1.0f;
|
|
}
|
|
}
|
|
|
|
static void brush_painter_2d_refresh_cache(ImagePaintState *s,
|
|
BrushPainter *painter,
|
|
ImagePaintTile *tile,
|
|
const float pos[2],
|
|
const float mouse[2],
|
|
float pressure,
|
|
float distance,
|
|
float size)
|
|
{
|
|
const Scene *scene = painter->scene;
|
|
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
|
|
Brush *brush = painter->brush;
|
|
BrushPainterCache *cache = &tile->cache;
|
|
/* Adding 4 pixels of padding for brush antialiasing */
|
|
const int diameter = MAX2(1, size * 2) + 4;
|
|
|
|
bool do_random = false;
|
|
bool do_partial_update = false;
|
|
bool update_color = ((brush->flag & BRUSH_USE_GRADIENT) &&
|
|
((ELEM(brush->gradient_stroke_mode,
|
|
BRUSH_GRADIENT_SPACING_REPEAT,
|
|
BRUSH_GRADIENT_SPACING_CLAMP)) ||
|
|
(cache->last_pressure != pressure)));
|
|
float tex_rotation = -brush->mtex.rot;
|
|
float mask_rotation = -brush->mask_mtex.rot;
|
|
|
|
painter->pool = BKE_image_pool_new();
|
|
|
|
/* determine how can update based on textures used */
|
|
if (cache->is_texbrush) {
|
|
if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) {
|
|
tex_rotation += ups->brush_rotation;
|
|
}
|
|
else if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM) {
|
|
do_random = true;
|
|
}
|
|
else if (!((brush->flag & BRUSH_ANCHORED) || update_color)) {
|
|
do_partial_update = true;
|
|
}
|
|
|
|
brush_painter_2d_tex_mapping(s,
|
|
tile->canvas,
|
|
diameter,
|
|
tile->start_paintpos,
|
|
pos,
|
|
mouse,
|
|
brush->mtex.brush_map_mode,
|
|
&painter->tex_mapping);
|
|
}
|
|
|
|
if (cache->is_maskbrush) {
|
|
bool renew_maxmask = false;
|
|
bool do_partial_update_mask = false;
|
|
/* invalidate case for all mapping modes */
|
|
if (brush->mask_mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) {
|
|
mask_rotation += ups->brush_rotation_sec;
|
|
}
|
|
else if (brush->mask_mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM) {
|
|
renew_maxmask = true;
|
|
}
|
|
else if (!(brush->flag & BRUSH_ANCHORED)) {
|
|
do_partial_update_mask = true;
|
|
renew_maxmask = true;
|
|
}
|
|
/* explicitly disable partial update even if it has been enabled above */
|
|
if (brush->mask_pressure) {
|
|
do_partial_update_mask = false;
|
|
renew_maxmask = true;
|
|
}
|
|
|
|
if (diameter != cache->lastdiameter || (mask_rotation != cache->last_mask_rotation) ||
|
|
renew_maxmask) {
|
|
if (cache->tex_mask) {
|
|
MEM_freeN(cache->tex_mask);
|
|
cache->tex_mask = NULL;
|
|
}
|
|
|
|
brush_painter_2d_tex_mapping(s,
|
|
tile->canvas,
|
|
diameter,
|
|
tile->start_paintpos,
|
|
pos,
|
|
mouse,
|
|
brush->mask_mtex.brush_map_mode,
|
|
&painter->mask_mapping);
|
|
|
|
if (do_partial_update_mask) {
|
|
brush_painter_mask_imbuf_partial_update(painter, tile, pos, diameter);
|
|
}
|
|
else {
|
|
cache->tex_mask = brush_painter_mask_ibuf_new(painter, diameter);
|
|
}
|
|
cache->last_mask_rotation = mask_rotation;
|
|
}
|
|
}
|
|
|
|
/* curve mask can only change if the size changes */
|
|
if (cache->curve_mask) {
|
|
MEM_freeN(cache->curve_mask);
|
|
cache->curve_mask = NULL;
|
|
}
|
|
|
|
cache->curve_mask = brush_painter_curve_mask_new(painter, diameter, size, pos);
|
|
|
|
/* detect if we need to recreate image brush buffer */
|
|
if (diameter != cache->lastdiameter || (tex_rotation != cache->last_tex_rotation) || do_random ||
|
|
update_color) {
|
|
if (cache->ibuf) {
|
|
IMB_freeImBuf(cache->ibuf);
|
|
cache->ibuf = NULL;
|
|
}
|
|
|
|
if (do_partial_update) {
|
|
/* do partial update of texture */
|
|
brush_painter_imbuf_partial_update(painter, tile, pos, diameter);
|
|
}
|
|
else {
|
|
/* create brush from scratch */
|
|
cache->ibuf = brush_painter_imbuf_new(painter, tile, diameter, pressure, distance);
|
|
}
|
|
|
|
cache->lastdiameter = diameter;
|
|
cache->last_tex_rotation = tex_rotation;
|
|
cache->last_pressure = pressure;
|
|
}
|
|
else if (do_partial_update) {
|
|
/* do only partial update of texture */
|
|
int dx = (int)floorf(tile->last_paintpos[0]) - (int)floorf(pos[0]);
|
|
int dy = (int)floorf(tile->last_paintpos[1]) - (int)floorf(pos[1]);
|
|
|
|
if ((dx != 0) || (dy != 0)) {
|
|
brush_painter_imbuf_partial_update(painter, tile, pos, diameter);
|
|
}
|
|
}
|
|
|
|
BKE_image_pool_free(painter->pool);
|
|
painter->pool = NULL;
|
|
}
|
|
|
|
static bool paint_2d_ensure_tile_canvas(ImagePaintState *s, int i)
|
|
{
|
|
if (i == 0) {
|
|
return true;
|
|
}
|
|
if (i >= s->num_tiles) {
|
|
return false;
|
|
}
|
|
|
|
if (s->tiles[i].state == PAINT2D_TILE_READY) {
|
|
return true;
|
|
}
|
|
if (s->tiles[i].state == PAINT2D_TILE_MISSING) {
|
|
return false;
|
|
}
|
|
|
|
s->tiles[i].cache.lastdiameter = -1;
|
|
|
|
s->tiles[i].iuser.ok = true;
|
|
|
|
ImBuf *ibuf = BKE_image_acquire_ibuf(s->image, &s->tiles[i].iuser, NULL);
|
|
if (ibuf != NULL) {
|
|
if (ibuf->channels != 4) {
|
|
s->tiles[i].state = PAINT2D_TILE_MISSING;
|
|
}
|
|
else if ((s->tiles[0].canvas->rect && !ibuf->rect) ||
|
|
(s->tiles[0].canvas->rect_float && !ibuf->rect_float)) {
|
|
s->tiles[i].state = PAINT2D_TILE_MISSING;
|
|
}
|
|
else {
|
|
s->tiles[i].size[0] = ibuf->x;
|
|
s->tiles[i].size[1] = ibuf->y;
|
|
s->tiles[i].radius_fac = sqrtf(((float)ibuf->x * (float)ibuf->y) /
|
|
(s->tiles[0].size[0] * s->tiles[0].size[1]));
|
|
s->tiles[i].state = PAINT2D_TILE_READY;
|
|
}
|
|
}
|
|
else {
|
|
s->tiles[i].state = PAINT2D_TILE_MISSING;
|
|
}
|
|
|
|
if (s->tiles[i].state == PAINT2D_TILE_MISSING) {
|
|
BKE_image_release_ibuf(s->image, ibuf, NULL);
|
|
return false;
|
|
}
|
|
|
|
s->tiles[i].canvas = ibuf;
|
|
return true;
|
|
}
|
|
|
|
/* keep these functions in sync */
|
|
static void paint_2d_ibuf_rgb_get(ImBuf *ibuf, int x, int y, float r_rgb[4])
|
|
{
|
|
if (ibuf->rect_float) {
|
|
const float *rrgbf = ibuf->rect_float + (ibuf->x * y + x) * 4;
|
|
copy_v4_v4(r_rgb, rrgbf);
|
|
}
|
|
else {
|
|
uchar *rrgb = (uchar *)ibuf->rect + (ibuf->x * y + x) * 4;
|
|
straight_uchar_to_premul_float(r_rgb, rrgb);
|
|
}
|
|
}
|
|
static void paint_2d_ibuf_rgb_set(
|
|
ImBuf *ibuf, int x, int y, const bool is_torus, const float rgb[4])
|
|
{
|
|
if (is_torus) {
|
|
x %= ibuf->x;
|
|
if (x < 0) {
|
|
x += ibuf->x;
|
|
}
|
|
y %= ibuf->y;
|
|
if (y < 0) {
|
|
y += ibuf->y;
|
|
}
|
|
}
|
|
|
|
if (ibuf->rect_float) {
|
|
float *rrgbf = ibuf->rect_float + (ibuf->x * y + x) * 4;
|
|
float map_alpha = (rgb[3] == 0.0f) ? rrgbf[3] : rrgbf[3] / rgb[3];
|
|
|
|
mul_v3_v3fl(rrgbf, rgb, map_alpha);
|
|
rrgbf[3] = rgb[3];
|
|
}
|
|
else {
|
|
uchar straight[4];
|
|
uchar *rrgb = (uchar *)ibuf->rect + (ibuf->x * y + x) * 4;
|
|
|
|
premul_float_to_straight_uchar(straight, rgb);
|
|
rrgb[0] = straight[0];
|
|
rrgb[1] = straight[1];
|
|
rrgb[2] = straight[2];
|
|
rrgb[3] = straight[3];
|
|
}
|
|
}
|
|
|
|
static void paint_2d_ibuf_tile_convert(ImBuf *ibuf, int *x, int *y, short paint_tile)
|
|
{
|
|
if (paint_tile & PAINT_TILE_X) {
|
|
*x %= ibuf->x;
|
|
if (*x < 0) {
|
|
*x += ibuf->x;
|
|
}
|
|
}
|
|
if (paint_tile & PAINT_TILE_Y) {
|
|
*y %= ibuf->y;
|
|
if (*y < 0) {
|
|
*y += ibuf->y;
|
|
}
|
|
}
|
|
}
|
|
|
|
static float paint_2d_ibuf_add_if(
|
|
ImBuf *ibuf, int x, int y, float *outrgb, short paint_tile, float w)
|
|
{
|
|
float inrgb[4];
|
|
|
|
if (paint_tile) {
|
|
paint_2d_ibuf_tile_convert(ibuf, &x, &y, paint_tile);
|
|
}
|
|
/* need to also do clipping here always since tiled coordinates
|
|
* are not always within bounds */
|
|
if (x < ibuf->x && x >= 0 && y < ibuf->y && y >= 0) {
|
|
paint_2d_ibuf_rgb_get(ibuf, x, y, inrgb);
|
|
}
|
|
else {
|
|
return 0.0f;
|
|
}
|
|
|
|
mul_v4_fl(inrgb, w);
|
|
add_v4_v4(outrgb, inrgb);
|
|
|
|
return w;
|
|
}
|
|
|
|
static void paint_2d_lift_soften(ImagePaintState *s,
|
|
ImagePaintTile *tile,
|
|
ImBuf *ibuf,
|
|
ImBuf *ibufb,
|
|
const int *pos,
|
|
const short paint_tile)
|
|
{
|
|
bool sharpen = (tile->cache.invert ^ ((s->brush->flag & BRUSH_DIR_IN) != 0));
|
|
float threshold = s->brush->sharp_threshold;
|
|
int x, y, xi, yi, xo, yo, xk, yk;
|
|
float count;
|
|
int out_off[2], in_off[2], dim[2];
|
|
int diff_pos[2];
|
|
float outrgb[4];
|
|
float rgba[4];
|
|
BlurKernel *kernel = s->blurkernel;
|
|
|
|
dim[0] = ibufb->x;
|
|
dim[1] = ibufb->y;
|
|
in_off[0] = pos[0];
|
|
in_off[1] = pos[1];
|
|
out_off[0] = out_off[1] = 0;
|
|
|
|
if (!paint_tile) {
|
|
IMB_rectclip(ibuf, ibufb, &in_off[0], &in_off[1], &out_off[0], &out_off[1], &dim[0], &dim[1]);
|
|
|
|
if ((dim[0] == 0) || (dim[1] == 0)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* find offset inside mask buffers to sample them */
|
|
sub_v2_v2v2_int(diff_pos, out_off, in_off);
|
|
|
|
for (y = 0; y < dim[1]; y++) {
|
|
for (x = 0; x < dim[0]; x++) {
|
|
/* get input pixel */
|
|
xi = in_off[0] + x;
|
|
yi = in_off[1] + y;
|
|
|
|
count = 0.0;
|
|
if (paint_tile) {
|
|
paint_2d_ibuf_tile_convert(ibuf, &xi, &yi, paint_tile);
|
|
if (xi < ibuf->x && xi >= 0 && yi < ibuf->y && yi >= 0) {
|
|
paint_2d_ibuf_rgb_get(ibuf, xi, yi, rgba);
|
|
}
|
|
else {
|
|
zero_v4(rgba);
|
|
}
|
|
}
|
|
else {
|
|
/* coordinates have been clipped properly here, it should be safe to do this */
|
|
paint_2d_ibuf_rgb_get(ibuf, xi, yi, rgba);
|
|
}
|
|
zero_v4(outrgb);
|
|
|
|
for (yk = 0; yk < kernel->side; yk++) {
|
|
for (xk = 0; xk < kernel->side; xk++) {
|
|
count += paint_2d_ibuf_add_if(ibuf,
|
|
xi + xk - kernel->pixel_len,
|
|
yi + yk - kernel->pixel_len,
|
|
outrgb,
|
|
paint_tile,
|
|
kernel->wdata[xk + yk * kernel->side]);
|
|
}
|
|
}
|
|
|
|
if (count > 0.0f) {
|
|
mul_v4_fl(outrgb, 1.0f / (float)count);
|
|
|
|
if (sharpen) {
|
|
/* subtract blurred image from normal image gives high pass filter */
|
|
sub_v3_v3v3(outrgb, rgba, outrgb);
|
|
|
|
/* Now rgba_ub contains the edge result, but this should be converted to luminance to
|
|
* avoid colored speckles appearing in final image, and also to check for threshold. */
|
|
outrgb[0] = outrgb[1] = outrgb[2] = IMB_colormanagement_get_luminance(outrgb);
|
|
if (fabsf(outrgb[0]) > threshold) {
|
|
float mask = BKE_brush_alpha_get(s->scene, s->brush);
|
|
float alpha = rgba[3];
|
|
rgba[3] = outrgb[3] = mask;
|
|
|
|
/* add to enhance edges */
|
|
blend_color_add_float(outrgb, rgba, outrgb);
|
|
outrgb[3] = alpha;
|
|
}
|
|
else {
|
|
copy_v4_v4(outrgb, rgba);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
copy_v4_v4(outrgb, rgba);
|
|
}
|
|
/* write into brush buffer */
|
|
xo = out_off[0] + x;
|
|
yo = out_off[1] + y;
|
|
paint_2d_ibuf_rgb_set(ibufb, xo, yo, 0, outrgb);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void paint_2d_set_region(
|
|
ImagePaintRegion *region, int destx, int desty, int srcx, int srcy, int width, int height)
|
|
{
|
|
region->destx = destx;
|
|
region->desty = desty;
|
|
region->srcx = srcx;
|
|
region->srcy = srcy;
|
|
region->width = width;
|
|
region->height = height;
|
|
}
|
|
|
|
static int paint_2d_torus_split_region(ImagePaintRegion region[4],
|
|
ImBuf *dbuf,
|
|
ImBuf *sbuf,
|
|
short paint_tile)
|
|
{
|
|
int destx = region->destx;
|
|
int desty = region->desty;
|
|
int srcx = region->srcx;
|
|
int srcy = region->srcy;
|
|
int width = region->width;
|
|
int height = region->height;
|
|
int origw, origh, w, h, tot = 0;
|
|
|
|
/* convert destination and source coordinates to be within image */
|
|
if (paint_tile & PAINT_TILE_X) {
|
|
destx = destx % dbuf->x;
|
|
if (destx < 0) {
|
|
destx += dbuf->x;
|
|
}
|
|
srcx = srcx % sbuf->x;
|
|
if (srcx < 0) {
|
|
srcx += sbuf->x;
|
|
}
|
|
}
|
|
if (paint_tile & PAINT_TILE_Y) {
|
|
desty = desty % dbuf->y;
|
|
if (desty < 0) {
|
|
desty += dbuf->y;
|
|
}
|
|
srcy = srcy % sbuf->y;
|
|
if (srcy < 0) {
|
|
srcy += sbuf->y;
|
|
}
|
|
}
|
|
/* clip width of blending area to destination imbuf, to avoid writing the
|
|
* same pixel twice */
|
|
origw = w = (width > dbuf->x) ? dbuf->x : width;
|
|
origh = h = (height > dbuf->y) ? dbuf->y : height;
|
|
|
|
/* clip within image */
|
|
IMB_rectclip(dbuf, sbuf, &destx, &desty, &srcx, &srcy, &w, &h);
|
|
paint_2d_set_region(®ion[tot++], destx, desty, srcx, srcy, w, h);
|
|
|
|
/* do 3 other rects if needed */
|
|
if ((paint_tile & PAINT_TILE_X) && w < origw) {
|
|
paint_2d_set_region(
|
|
®ion[tot++], (destx + w) % dbuf->x, desty, (srcx + w) % sbuf->x, srcy, origw - w, h);
|
|
}
|
|
if ((paint_tile & PAINT_TILE_Y) && h < origh) {
|
|
paint_2d_set_region(
|
|
®ion[tot++], destx, (desty + h) % dbuf->y, srcx, (srcy + h) % sbuf->y, w, origh - h);
|
|
}
|
|
if ((paint_tile & PAINT_TILE_X) && (paint_tile & PAINT_TILE_Y) && (w < origw) && (h < origh)) {
|
|
paint_2d_set_region(®ion[tot++],
|
|
(destx + w) % dbuf->x,
|
|
(desty + h) % dbuf->y,
|
|
(srcx + w) % sbuf->x,
|
|
(srcy + h) % sbuf->y,
|
|
origw - w,
|
|
origh - h);
|
|
}
|
|
|
|
return tot;
|
|
}
|
|
|
|
static void paint_2d_lift_smear(ImBuf *ibuf, ImBuf *ibufb, int *pos, short paint_tile)
|
|
{
|
|
ImagePaintRegion region[4];
|
|
int a, tot;
|
|
|
|
paint_2d_set_region(region, 0, 0, pos[0], pos[1], ibufb->x, ibufb->y);
|
|
tot = paint_2d_torus_split_region(region, ibufb, ibuf, paint_tile);
|
|
|
|
for (a = 0; a < tot; a++) {
|
|
IMB_rectblend(ibufb,
|
|
ibufb,
|
|
ibuf,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
region[a].destx,
|
|
region[a].desty,
|
|
region[a].destx,
|
|
region[a].desty,
|
|
region[a].srcx,
|
|
region[a].srcy,
|
|
region[a].width,
|
|
region[a].height,
|
|
IMB_BLEND_COPY,
|
|
false);
|
|
}
|
|
}
|
|
|
|
static ImBuf *paint_2d_lift_clone(ImBuf *ibuf, ImBuf *ibufb, const int *pos)
|
|
{
|
|
/* note: allocImbuf returns zero'd memory, so regions outside image will
|
|
* have zero alpha, and hence not be blended onto the image */
|
|
int w = ibufb->x, h = ibufb->y, destx = 0, desty = 0, srcx = pos[0], srcy = pos[1];
|
|
ImBuf *clonebuf = IMB_allocImBuf(w, h, ibufb->planes, ibufb->flags);
|
|
|
|
IMB_rectclip(clonebuf, ibuf, &destx, &desty, &srcx, &srcy, &w, &h);
|
|
IMB_rectblend(clonebuf,
|
|
clonebuf,
|
|
ibufb,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
destx,
|
|
desty,
|
|
destx,
|
|
desty,
|
|
destx,
|
|
desty,
|
|
w,
|
|
h,
|
|
IMB_BLEND_COPY_ALPHA,
|
|
false);
|
|
IMB_rectblend(clonebuf,
|
|
clonebuf,
|
|
ibuf,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
destx,
|
|
desty,
|
|
destx,
|
|
desty,
|
|
srcx,
|
|
srcy,
|
|
w,
|
|
h,
|
|
IMB_BLEND_COPY_RGB,
|
|
false);
|
|
|
|
return clonebuf;
|
|
}
|
|
|
|
static void paint_2d_convert_brushco(ImBuf *ibufb, const float pos[2], int ipos[2])
|
|
{
|
|
ipos[0] = (int)floorf((pos[0] - ibufb->x / 2));
|
|
ipos[1] = (int)floorf((pos[1] - ibufb->y / 2));
|
|
}
|
|
|
|
static void paint_2d_do_making_brush(ImagePaintState *s,
|
|
ImagePaintTile *tile,
|
|
ImagePaintRegion *region,
|
|
ImBuf *frombuf,
|
|
float mask_max,
|
|
short blend,
|
|
int tilex,
|
|
int tiley,
|
|
int tilew,
|
|
int tileh)
|
|
{
|
|
ImBuf tmpbuf;
|
|
IMB_initImBuf(&tmpbuf, ED_IMAGE_UNDO_TILE_SIZE, ED_IMAGE_UNDO_TILE_SIZE, 32, 0);
|
|
|
|
ListBase *undo_tiles = ED_image_paint_tile_list_get();
|
|
|
|
for (int ty = tiley; ty <= tileh; ty++) {
|
|
for (int tx = tilex; tx <= tilew; tx++) {
|
|
/* retrieve original pixels + mask from undo buffer */
|
|
ushort *mask;
|
|
int origx = region->destx - tx * ED_IMAGE_UNDO_TILE_SIZE;
|
|
int origy = region->desty - ty * ED_IMAGE_UNDO_TILE_SIZE;
|
|
|
|
if (tile->canvas->rect_float) {
|
|
tmpbuf.rect_float = ED_image_paint_tile_find(
|
|
undo_tiles, s->image, tile->canvas, &tile->iuser, tx, ty, &mask, false);
|
|
}
|
|
else {
|
|
tmpbuf.rect = ED_image_paint_tile_find(
|
|
undo_tiles, s->image, tile->canvas, &tile->iuser, tx, ty, &mask, false);
|
|
}
|
|
|
|
IMB_rectblend(tile->canvas,
|
|
&tmpbuf,
|
|
frombuf,
|
|
mask,
|
|
tile->cache.curve_mask,
|
|
tile->cache.tex_mask,
|
|
mask_max,
|
|
region->destx,
|
|
region->desty,
|
|
origx,
|
|
origy,
|
|
region->srcx,
|
|
region->srcy,
|
|
region->width,
|
|
region->height,
|
|
blend,
|
|
((s->brush->flag & BRUSH_ACCUMULATE) != 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
typedef struct Paint2DForeachData {
|
|
ImagePaintState *s;
|
|
ImagePaintTile *tile;
|
|
ImagePaintRegion *region;
|
|
ImBuf *frombuf;
|
|
float mask_max;
|
|
short blend;
|
|
int tilex;
|
|
int tilew;
|
|
} Paint2DForeachData;
|
|
|
|
static void paint_2d_op_foreach_do(void *__restrict data_v,
|
|
const int iter,
|
|
const TaskParallelTLS *__restrict UNUSED(tls))
|
|
{
|
|
Paint2DForeachData *data = (Paint2DForeachData *)data_v;
|
|
paint_2d_do_making_brush(data->s,
|
|
data->tile,
|
|
data->region,
|
|
data->frombuf,
|
|
data->mask_max,
|
|
data->blend,
|
|
data->tilex,
|
|
iter,
|
|
data->tilew,
|
|
iter);
|
|
}
|
|
|
|
static int paint_2d_op(void *state,
|
|
ImagePaintTile *tile,
|
|
const float lastpos[2],
|
|
const float pos[2])
|
|
{
|
|
ImagePaintState *s = ((ImagePaintState *)state);
|
|
ImBuf *clonebuf = NULL, *frombuf;
|
|
ImBuf *canvas = tile->canvas;
|
|
ImBuf *ibufb = tile->cache.ibuf;
|
|
ImagePaintRegion region[4];
|
|
short paint_tile = s->symmetry & (PAINT_TILE_X | PAINT_TILE_Y);
|
|
short blend = s->blend;
|
|
const float *offset = s->brush->clone.offset;
|
|
float liftpos[2];
|
|
float mask_max = BKE_brush_alpha_get(s->scene, s->brush);
|
|
int bpos[2], blastpos[2], bliftpos[2];
|
|
int a, tot;
|
|
|
|
paint_2d_convert_brushco(ibufb, pos, bpos);
|
|
|
|
/* lift from canvas */
|
|
if (s->tool == PAINT_TOOL_SOFTEN) {
|
|
paint_2d_lift_soften(s, tile, canvas, ibufb, bpos, paint_tile);
|
|
blend = IMB_BLEND_INTERPOLATE;
|
|
}
|
|
else if (s->tool == PAINT_TOOL_SMEAR) {
|
|
if (lastpos[0] == pos[0] && lastpos[1] == pos[1]) {
|
|
return 0;
|
|
}
|
|
|
|
paint_2d_convert_brushco(ibufb, lastpos, blastpos);
|
|
paint_2d_lift_smear(canvas, ibufb, blastpos, paint_tile);
|
|
blend = IMB_BLEND_INTERPOLATE;
|
|
}
|
|
else if (s->tool == PAINT_TOOL_CLONE && s->clonecanvas) {
|
|
liftpos[0] = pos[0] - offset[0] * canvas->x;
|
|
liftpos[1] = pos[1] - offset[1] * canvas->y;
|
|
|
|
paint_2d_convert_brushco(ibufb, liftpos, bliftpos);
|
|
clonebuf = paint_2d_lift_clone(s->clonecanvas, ibufb, bliftpos);
|
|
}
|
|
|
|
frombuf = (clonebuf) ? clonebuf : ibufb;
|
|
|
|
if (paint_tile) {
|
|
paint_2d_set_region(region, bpos[0], bpos[1], 0, 0, frombuf->x, frombuf->y);
|
|
tot = paint_2d_torus_split_region(region, canvas, frombuf, paint_tile);
|
|
}
|
|
else {
|
|
paint_2d_set_region(region, bpos[0], bpos[1], 0, 0, frombuf->x, frombuf->y);
|
|
tot = 1;
|
|
}
|
|
|
|
/* blend into canvas */
|
|
for (a = 0; a < tot; a++) {
|
|
ED_imapaint_dirty_region(s->image,
|
|
canvas,
|
|
&tile->iuser,
|
|
region[a].destx,
|
|
region[a].desty,
|
|
region[a].width,
|
|
region[a].height,
|
|
true);
|
|
|
|
if (s->do_masking) {
|
|
/* masking, find original pixels tiles from undo buffer to composite over */
|
|
int tilex, tiley, tilew, tileh;
|
|
|
|
imapaint_region_tiles(canvas,
|
|
region[a].destx,
|
|
region[a].desty,
|
|
region[a].width,
|
|
region[a].height,
|
|
&tilex,
|
|
&tiley,
|
|
&tilew,
|
|
&tileh);
|
|
|
|
if (tiley == tileh) {
|
|
paint_2d_do_making_brush(
|
|
s, tile, ®ion[a], frombuf, mask_max, blend, tilex, tiley, tilew, tileh);
|
|
}
|
|
else {
|
|
Paint2DForeachData data;
|
|
data.s = s;
|
|
data.tile = tile;
|
|
data.region = ®ion[a];
|
|
data.frombuf = frombuf;
|
|
data.mask_max = mask_max;
|
|
data.blend = blend;
|
|
data.tilex = tilex;
|
|
data.tilew = tilew;
|
|
|
|
TaskParallelSettings settings;
|
|
BLI_parallel_range_settings_defaults(&settings);
|
|
BLI_task_parallel_range(tiley, tileh + 1, &data, paint_2d_op_foreach_do, &settings);
|
|
}
|
|
}
|
|
else {
|
|
/* no masking, composite brush directly onto canvas */
|
|
IMB_rectblend_threaded(canvas,
|
|
canvas,
|
|
frombuf,
|
|
NULL,
|
|
tile->cache.curve_mask,
|
|
tile->cache.tex_mask,
|
|
mask_max,
|
|
region[a].destx,
|
|
region[a].desty,
|
|
region[a].destx,
|
|
region[a].desty,
|
|
region[a].srcx,
|
|
region[a].srcy,
|
|
region[a].width,
|
|
region[a].height,
|
|
blend,
|
|
false);
|
|
}
|
|
}
|
|
|
|
if (clonebuf) {
|
|
IMB_freeImBuf(clonebuf);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int paint_2d_canvas_set(ImagePaintState *s)
|
|
{
|
|
/* set clone canvas */
|
|
if (s->tool == PAINT_TOOL_CLONE) {
|
|
Image *ima = s->brush->clone.image;
|
|
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL);
|
|
|
|
if (!ima || !ibuf || !(ibuf->rect || ibuf->rect_float)) {
|
|
BKE_image_release_ibuf(ima, ibuf, NULL);
|
|
return 0;
|
|
}
|
|
|
|
s->clonecanvas = ibuf;
|
|
|
|
/* temporarily add float rect for cloning */
|
|
if (s->tiles[0].canvas->rect_float && !s->clonecanvas->rect_float) {
|
|
IMB_float_from_rect(s->clonecanvas);
|
|
}
|
|
else if (!s->tiles[0].canvas->rect_float && !s->clonecanvas->rect) {
|
|
IMB_rect_from_float(s->clonecanvas);
|
|
}
|
|
}
|
|
|
|
/* set masking */
|
|
s->do_masking = paint_use_opacity_masking(s->brush);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void paint_2d_canvas_free(ImagePaintState *s)
|
|
{
|
|
for (int i = 0; i < s->num_tiles; i++) {
|
|
BKE_image_release_ibuf(s->image, s->tiles[i].canvas, NULL);
|
|
}
|
|
BKE_image_release_ibuf(s->brush->clone.image, s->clonecanvas, NULL);
|
|
|
|
if (s->blurkernel) {
|
|
paint_delete_blur_kernel(s->blurkernel);
|
|
MEM_freeN(s->blurkernel);
|
|
}
|
|
}
|
|
|
|
static void paint_2d_transform_mouse(View2D *v2d, const float in[2], float out[2])
|
|
{
|
|
UI_view2d_region_to_view(v2d, in[0], in[1], &out[0], &out[1]);
|
|
}
|
|
|
|
static bool is_inside_tile(const int size[2], const float pos[2], const float brush[2])
|
|
{
|
|
return (pos[0] >= -brush[0]) && (pos[0] < size[0] + brush[0]) && (pos[1] >= -brush[1]) &&
|
|
(pos[1] < size[1] + brush[1]);
|
|
}
|
|
|
|
static void paint_2d_uv_to_coord(ImagePaintTile *tile, const float uv[2], float coord[2])
|
|
{
|
|
coord[0] = (uv[0] - tile->uv_origin[0]) * tile->size[0];
|
|
coord[1] = (uv[1] - tile->uv_origin[1]) * tile->size[1];
|
|
}
|
|
|
|
void paint_2d_stroke(void *ps,
|
|
const float prev_mval[2],
|
|
const float mval[2],
|
|
const bool eraser,
|
|
float pressure,
|
|
float distance,
|
|
float base_size)
|
|
{
|
|
float new_uv[2], old_uv[2];
|
|
ImagePaintState *s = ps;
|
|
BrushPainter *painter = s->painter;
|
|
|
|
const bool is_data = s->tiles[0].canvas->colormanage_flag & IMB_COLORMANAGE_IS_DATA;
|
|
|
|
s->blend = s->brush->blend;
|
|
if (eraser) {
|
|
s->blend = IMB_BLEND_ERASE_ALPHA;
|
|
}
|
|
|
|
UI_view2d_region_to_view(s->v2d, mval[0], mval[1], &new_uv[0], &new_uv[1]);
|
|
UI_view2d_region_to_view(s->v2d, prev_mval[0], prev_mval[1], &old_uv[0], &old_uv[1]);
|
|
|
|
float last_uv[2], start_uv[2];
|
|
UI_view2d_region_to_view(s->v2d, 0.0f, 0.0f, &start_uv[0], &start_uv[1]);
|
|
if (painter->firsttouch) {
|
|
/* paint exactly once on first touch */
|
|
copy_v2_v2(last_uv, new_uv);
|
|
}
|
|
else {
|
|
copy_v2_v2(last_uv, old_uv);
|
|
}
|
|
|
|
const float uv_brush_size[2] = {
|
|
(s->symmetry & PAINT_TILE_X) ? FLT_MAX : base_size / s->tiles[0].size[0],
|
|
(s->symmetry & PAINT_TILE_Y) ? FLT_MAX : base_size / s->tiles[0].size[1]};
|
|
|
|
for (int i = 0; i < s->num_tiles; i++) {
|
|
ImagePaintTile *tile = &s->tiles[i];
|
|
|
|
/* First test: Project brush into UV space, clip against tile. */
|
|
const int uv_size[2] = {1, 1};
|
|
float local_new_uv[2], local_old_uv[2];
|
|
sub_v2_v2v2(local_new_uv, new_uv, tile->uv_origin);
|
|
sub_v2_v2v2(local_old_uv, old_uv, tile->uv_origin);
|
|
if (!(is_inside_tile(uv_size, local_new_uv, uv_brush_size) ||
|
|
is_inside_tile(uv_size, local_old_uv, uv_brush_size))) {
|
|
continue;
|
|
}
|
|
|
|
/* Lazy tile loading to get size in pixels. */
|
|
if (!paint_2d_ensure_tile_canvas(s, i)) {
|
|
continue;
|
|
}
|
|
|
|
float size = base_size * tile->radius_fac;
|
|
|
|
float new_coord[2], old_coord[2];
|
|
paint_2d_uv_to_coord(tile, new_uv, new_coord);
|
|
paint_2d_uv_to_coord(tile, old_uv, old_coord);
|
|
if (painter->firsttouch) {
|
|
paint_2d_uv_to_coord(tile, start_uv, tile->start_paintpos);
|
|
}
|
|
paint_2d_uv_to_coord(tile, last_uv, tile->last_paintpos);
|
|
|
|
/* Second check in pixel coordinates. */
|
|
const float pixel_brush_size[] = {(s->symmetry & PAINT_TILE_X) ? FLT_MAX : size,
|
|
(s->symmetry & PAINT_TILE_Y) ? FLT_MAX : size};
|
|
if (!(is_inside_tile(tile->size, new_coord, pixel_brush_size) ||
|
|
is_inside_tile(tile->size, old_coord, pixel_brush_size))) {
|
|
continue;
|
|
}
|
|
|
|
ImBuf *ibuf = tile->canvas;
|
|
|
|
/* OCIO_TODO: float buffers are now always linear, so always use color correction
|
|
* this should probably be changed when texture painting color space is supported
|
|
*/
|
|
brush_painter_2d_require_imbuf(
|
|
painter->brush, tile, (ibuf->rect_float != NULL), !is_data, painter->cache_invert);
|
|
|
|
brush_painter_2d_refresh_cache(s, painter, tile, new_coord, mval, pressure, distance, size);
|
|
|
|
if (paint_2d_op(s, tile, old_coord, new_coord)) {
|
|
tile->need_redraw = true;
|
|
}
|
|
}
|
|
|
|
painter->firsttouch = false;
|
|
}
|
|
|
|
void *paint_2d_new_stroke(bContext *C, wmOperator *op, int mode)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
SpaceImage *sima = CTX_wm_space_image(C);
|
|
ToolSettings *settings = scene->toolsettings;
|
|
Brush *brush = BKE_paint_brush(&settings->imapaint.paint);
|
|
|
|
ImagePaintState *s = MEM_callocN(sizeof(ImagePaintState), "ImagePaintState");
|
|
|
|
s->sima = CTX_wm_space_image(C);
|
|
s->v2d = &CTX_wm_region(C)->v2d;
|
|
s->scene = scene;
|
|
|
|
s->brush = brush;
|
|
s->tool = brush->imagepaint_tool;
|
|
s->blend = brush->blend;
|
|
|
|
s->image = s->sima->image;
|
|
s->symmetry = settings->imapaint.paint.symmetry_flags;
|
|
|
|
if (s->image == NULL) {
|
|
MEM_freeN(s);
|
|
return NULL;
|
|
}
|
|
if (BKE_image_has_packedfile(s->image) && s->image->rr != NULL) {
|
|
BKE_report(op->reports, RPT_WARNING, "Packed MultiLayer files cannot be painted");
|
|
MEM_freeN(s);
|
|
return NULL;
|
|
}
|
|
|
|
s->num_tiles = BLI_listbase_count(&s->image->tiles);
|
|
s->tiles = MEM_callocN(sizeof(ImagePaintTile) * s->num_tiles, "ImagePaintTile");
|
|
for (int i = 0; i < s->num_tiles; i++) {
|
|
s->tiles[i].iuser = sima->iuser;
|
|
}
|
|
s->tiles[0].iuser.ok = true;
|
|
|
|
zero_v2(s->tiles[0].uv_origin);
|
|
|
|
ImBuf *ibuf = BKE_image_acquire_ibuf(s->image, &s->tiles[0].iuser, NULL);
|
|
if (ibuf == NULL) {
|
|
MEM_freeN(s->tiles);
|
|
MEM_freeN(s);
|
|
return NULL;
|
|
}
|
|
|
|
if (ibuf->channels != 4) {
|
|
BKE_image_release_ibuf(s->image, ibuf, NULL);
|
|
BKE_report(op->reports, RPT_WARNING, "Image requires 4 color channels to paint");
|
|
MEM_freeN(s->tiles);
|
|
MEM_freeN(s);
|
|
return NULL;
|
|
}
|
|
|
|
s->tiles[0].size[0] = ibuf->x;
|
|
s->tiles[0].size[1] = ibuf->y;
|
|
s->tiles[0].radius_fac = 1.0f;
|
|
|
|
s->tiles[0].canvas = ibuf;
|
|
s->tiles[0].state = PAINT2D_TILE_READY;
|
|
|
|
/* Initialize offsets here, they're needed for the uv space clip test before lazy-loading the
|
|
* tile properly. */
|
|
int tile_idx = 0;
|
|
for (ImageTile *tile = s->image->tiles.first; tile; tile = tile->next, tile_idx++) {
|
|
s->tiles[tile_idx].iuser.tile = tile->tile_number;
|
|
s->tiles[tile_idx].uv_origin[0] = ((tile->tile_number - 1001) % 10);
|
|
s->tiles[tile_idx].uv_origin[1] = ((tile->tile_number - 1001) / 10);
|
|
}
|
|
|
|
if (!paint_2d_canvas_set(s)) {
|
|
MEM_freeN(s->tiles);
|
|
|
|
MEM_freeN(s);
|
|
return NULL;
|
|
}
|
|
|
|
if (brush->imagepaint_tool == PAINT_TOOL_SOFTEN) {
|
|
s->blurkernel = paint_new_blur_kernel(brush, false);
|
|
}
|
|
|
|
paint_brush_init_tex(s->brush);
|
|
|
|
/* create painter */
|
|
s->painter = brush_painter_2d_new(scene, s->brush, mode == BRUSH_STROKE_INVERT);
|
|
|
|
return s;
|
|
}
|
|
|
|
void paint_2d_redraw(const bContext *C, void *ps, bool final)
|
|
{
|
|
ImagePaintState *s = ps;
|
|
|
|
bool had_redraw = false;
|
|
for (int i = 0; i < s->num_tiles; i++) {
|
|
if (s->tiles[i].need_redraw) {
|
|
ImBuf *ibuf = BKE_image_acquire_ibuf(s->image, &s->tiles[i].iuser, NULL);
|
|
|
|
imapaint_image_update(s->sima, s->image, ibuf, &s->tiles[i].iuser, false);
|
|
|
|
BKE_image_release_ibuf(s->image, ibuf, NULL);
|
|
|
|
s->tiles[i].need_redraw = false;
|
|
had_redraw = true;
|
|
}
|
|
}
|
|
|
|
if (had_redraw) {
|
|
ED_imapaint_clear_partial_redraw();
|
|
if (s->sima == NULL || !s->sima->lock) {
|
|
ED_region_tag_redraw(CTX_wm_region(C));
|
|
}
|
|
else {
|
|
WM_event_add_notifier(C, NC_IMAGE | NA_PAINTING, s->image);
|
|
}
|
|
}
|
|
|
|
if (final) {
|
|
if (s->image && !(s->sima && s->sima->lock)) {
|
|
BKE_image_free_gputextures(s->image);
|
|
}
|
|
|
|
/* compositor listener deals with updating */
|
|
WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, s->image);
|
|
DEG_id_tag_update(&s->image->id, 0);
|
|
}
|
|
}
|
|
|
|
void paint_2d_stroke_done(void *ps)
|
|
{
|
|
ImagePaintState *s = ps;
|
|
|
|
paint_2d_canvas_free(s);
|
|
for (int i = 0; i < s->num_tiles; i++) {
|
|
brush_painter_cache_2d_free(&s->tiles[i].cache);
|
|
}
|
|
MEM_freeN(s->painter);
|
|
MEM_freeN(s->tiles);
|
|
paint_brush_exit_tex(s->brush);
|
|
|
|
MEM_freeN(s);
|
|
}
|
|
|
|
static void paint_2d_fill_add_pixel_byte(const int x_px,
|
|
const int y_px,
|
|
ImBuf *ibuf,
|
|
BLI_Stack *stack,
|
|
BLI_bitmap *touched,
|
|
const float color[4],
|
|
float threshold_sq)
|
|
{
|
|
size_t coordinate;
|
|
|
|
if (x_px >= ibuf->x || x_px < 0 || y_px >= ibuf->y || y_px < 0) {
|
|
return;
|
|
}
|
|
|
|
coordinate = ((size_t)y_px) * ibuf->x + x_px;
|
|
|
|
if (!BLI_BITMAP_TEST(touched, coordinate)) {
|
|
float color_f[4];
|
|
uchar *color_b = (uchar *)(ibuf->rect + coordinate);
|
|
rgba_uchar_to_float(color_f, color_b);
|
|
straight_to_premul_v4(color_f);
|
|
|
|
if (len_squared_v4v4(color_f, color) <= threshold_sq) {
|
|
BLI_stack_push(stack, &coordinate);
|
|
}
|
|
BLI_BITMAP_SET(touched, coordinate, true);
|
|
}
|
|
}
|
|
|
|
static void paint_2d_fill_add_pixel_float(const int x_px,
|
|
const int y_px,
|
|
ImBuf *ibuf,
|
|
BLI_Stack *stack,
|
|
BLI_bitmap *touched,
|
|
const float color[4],
|
|
float threshold_sq)
|
|
{
|
|
size_t coordinate;
|
|
|
|
if (x_px >= ibuf->x || x_px < 0 || y_px >= ibuf->y || y_px < 0) {
|
|
return;
|
|
}
|
|
|
|
coordinate = ((size_t)y_px) * ibuf->x + x_px;
|
|
|
|
if (!BLI_BITMAP_TEST(touched, coordinate)) {
|
|
if (len_squared_v4v4(ibuf->rect_float + 4 * coordinate, color) <= threshold_sq) {
|
|
BLI_stack_push(stack, &coordinate);
|
|
}
|
|
BLI_BITMAP_SET(touched, coordinate, true);
|
|
}
|
|
}
|
|
|
|
static ImageUser *paint_2d_get_tile_iuser(ImagePaintState *s, int tile_number)
|
|
{
|
|
ImageUser *iuser = &s->tiles[0].iuser;
|
|
for (int i = 0; i < s->num_tiles; i++) {
|
|
if (s->tiles[i].iuser.tile == tile_number) {
|
|
if (!paint_2d_ensure_tile_canvas(s, i)) {
|
|
return NULL;
|
|
}
|
|
iuser = &s->tiles[i].iuser;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return iuser;
|
|
}
|
|
|
|
/* this function expects linear space color values */
|
|
void paint_2d_bucket_fill(const bContext *C,
|
|
const float color[3],
|
|
Brush *br,
|
|
const float mouse_init[2],
|
|
const float mouse_final[2],
|
|
void *ps)
|
|
{
|
|
SpaceImage *sima = CTX_wm_space_image(C);
|
|
Image *ima = sima->image;
|
|
|
|
ImagePaintState *s = ps;
|
|
|
|
ImBuf *ibuf;
|
|
int x_px, y_px;
|
|
uint color_b;
|
|
float color_f[4];
|
|
float strength = (s && br) ? BKE_brush_alpha_get(s->scene, br) : 1.0f;
|
|
|
|
bool do_float;
|
|
|
|
if (!ima) {
|
|
return;
|
|
}
|
|
|
|
View2D *v2d = s ? s->v2d : &CTX_wm_region(C)->v2d;
|
|
float uv_origin[2];
|
|
float image_init[2];
|
|
paint_2d_transform_mouse(v2d, mouse_init, image_init);
|
|
|
|
int tile_number = BKE_image_get_tile_from_pos(ima, image_init, image_init, uv_origin);
|
|
|
|
ImageUser local_iuser, *iuser;
|
|
if (s != NULL) {
|
|
iuser = paint_2d_get_tile_iuser(s, tile_number);
|
|
if (iuser == NULL) {
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
iuser = &local_iuser;
|
|
BKE_imageuser_default(iuser);
|
|
iuser->tile = tile_number;
|
|
}
|
|
|
|
ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
|
|
if (!ibuf) {
|
|
return;
|
|
}
|
|
|
|
do_float = (ibuf->rect_float != NULL);
|
|
/* first check if our image is float. If it is not we should correct the color to
|
|
* be in gamma space. strictly speaking this is not correct, but blender does not paint
|
|
* byte images in linear space */
|
|
if (!do_float) {
|
|
linearrgb_to_srgb_uchar3((uchar *)&color_b, color);
|
|
*(((char *)&color_b) + 3) = strength * 255;
|
|
}
|
|
else {
|
|
copy_v3_v3(color_f, color);
|
|
color_f[3] = strength;
|
|
}
|
|
|
|
if (!mouse_final || !br) {
|
|
/* first case, no image UV, fill the whole image */
|
|
ED_imapaint_dirty_region(ima, ibuf, iuser, 0, 0, ibuf->x, ibuf->y, false);
|
|
|
|
if (do_float) {
|
|
for (x_px = 0; x_px < ibuf->x; x_px++) {
|
|
for (y_px = 0; y_px < ibuf->y; y_px++) {
|
|
blend_color_mix_float(ibuf->rect_float + 4 * (((size_t)y_px) * ibuf->x + x_px),
|
|
ibuf->rect_float + 4 * (((size_t)y_px) * ibuf->x + x_px),
|
|
color_f);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (x_px = 0; x_px < ibuf->x; x_px++) {
|
|
for (y_px = 0; y_px < ibuf->y; y_px++) {
|
|
blend_color_mix_byte((uchar *)(ibuf->rect + ((size_t)y_px) * ibuf->x + x_px),
|
|
(uchar *)(ibuf->rect + ((size_t)y_px) * ibuf->x + x_px),
|
|
(uchar *)&color_b);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* second case, start sweeping the neighboring pixels, looking for pixels whose
|
|
* value is within the brush fill threshold from the fill color */
|
|
BLI_Stack *stack;
|
|
BLI_bitmap *touched;
|
|
size_t coordinate;
|
|
int width = ibuf->x;
|
|
int minx = ibuf->x, miny = ibuf->y, maxx = 0, maxy = 0;
|
|
float pixel_color[4];
|
|
/* We are comparing to sum of three squared values
|
|
* (assumed in range [0,1]), so need to multiply... */
|
|
float threshold_sq = br->fill_threshold * br->fill_threshold * 3;
|
|
|
|
x_px = image_init[0] * ibuf->x;
|
|
y_px = image_init[1] * ibuf->y;
|
|
|
|
if (x_px >= ibuf->x || x_px < 0 || y_px > ibuf->y || y_px < 0) {
|
|
BKE_image_release_ibuf(ima, ibuf, NULL);
|
|
return;
|
|
}
|
|
|
|
/* change image invalidation method later */
|
|
ED_imapaint_dirty_region(ima, ibuf, iuser, 0, 0, ibuf->x, ibuf->y, false);
|
|
|
|
stack = BLI_stack_new(sizeof(size_t), __func__);
|
|
touched = BLI_BITMAP_NEW(((size_t)ibuf->x) * ibuf->y, "bucket_fill_bitmap");
|
|
|
|
coordinate = (((size_t)y_px) * ibuf->x + x_px);
|
|
|
|
if (do_float) {
|
|
copy_v4_v4(pixel_color, ibuf->rect_float + 4 * coordinate);
|
|
}
|
|
else {
|
|
int pixel_color_b = *(ibuf->rect + coordinate);
|
|
rgba_uchar_to_float(pixel_color, (uchar *)&pixel_color_b);
|
|
straight_to_premul_v4(pixel_color);
|
|
}
|
|
|
|
BLI_stack_push(stack, &coordinate);
|
|
BLI_BITMAP_SET(touched, coordinate, true);
|
|
|
|
if (do_float) {
|
|
while (!BLI_stack_is_empty(stack)) {
|
|
BLI_stack_pop(stack, &coordinate);
|
|
|
|
IMB_blend_color_float(ibuf->rect_float + 4 * (coordinate),
|
|
ibuf->rect_float + 4 * (coordinate),
|
|
color_f,
|
|
br->blend);
|
|
|
|
/* reconstruct the coordinates here */
|
|
x_px = coordinate % width;
|
|
y_px = coordinate / width;
|
|
|
|
paint_2d_fill_add_pixel_float(
|
|
x_px - 1, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
paint_2d_fill_add_pixel_float(
|
|
x_px - 1, y_px, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
paint_2d_fill_add_pixel_float(
|
|
x_px - 1, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
paint_2d_fill_add_pixel_float(
|
|
x_px, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
paint_2d_fill_add_pixel_float(
|
|
x_px, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
paint_2d_fill_add_pixel_float(
|
|
x_px + 1, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
paint_2d_fill_add_pixel_float(
|
|
x_px + 1, y_px, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
paint_2d_fill_add_pixel_float(
|
|
x_px + 1, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
|
|
if (x_px > maxx) {
|
|
maxx = x_px;
|
|
}
|
|
if (x_px < minx) {
|
|
minx = x_px;
|
|
}
|
|
if (y_px > maxy) {
|
|
maxy = y_px;
|
|
}
|
|
if (x_px > miny) {
|
|
miny = y_px;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
while (!BLI_stack_is_empty(stack)) {
|
|
BLI_stack_pop(stack, &coordinate);
|
|
|
|
IMB_blend_color_byte((uchar *)(ibuf->rect + coordinate),
|
|
(uchar *)(ibuf->rect + coordinate),
|
|
(uchar *)&color_b,
|
|
br->blend);
|
|
|
|
/* reconstruct the coordinates here */
|
|
x_px = coordinate % width;
|
|
y_px = coordinate / width;
|
|
|
|
paint_2d_fill_add_pixel_byte(
|
|
x_px - 1, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
paint_2d_fill_add_pixel_byte(
|
|
x_px - 1, y_px, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
paint_2d_fill_add_pixel_byte(
|
|
x_px - 1, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
paint_2d_fill_add_pixel_byte(
|
|
x_px, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
paint_2d_fill_add_pixel_byte(
|
|
x_px, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
paint_2d_fill_add_pixel_byte(
|
|
x_px + 1, y_px - 1, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
paint_2d_fill_add_pixel_byte(
|
|
x_px + 1, y_px, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
paint_2d_fill_add_pixel_byte(
|
|
x_px + 1, y_px + 1, ibuf, stack, touched, pixel_color, threshold_sq);
|
|
|
|
if (x_px > maxx) {
|
|
maxx = x_px;
|
|
}
|
|
if (x_px < minx) {
|
|
minx = x_px;
|
|
}
|
|
if (y_px > maxy) {
|
|
maxy = y_px;
|
|
}
|
|
if (x_px > miny) {
|
|
miny = y_px;
|
|
}
|
|
}
|
|
}
|
|
|
|
MEM_freeN(touched);
|
|
BLI_stack_free(stack);
|
|
}
|
|
|
|
imapaint_image_update(sima, ima, ibuf, iuser, false);
|
|
ED_imapaint_clear_partial_redraw();
|
|
|
|
BKE_image_release_ibuf(ima, ibuf, NULL);
|
|
|
|
WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, ima);
|
|
}
|
|
|
|
void paint_2d_gradient_fill(
|
|
const bContext *C, Brush *br, const float mouse_init[2], const float mouse_final[2], void *ps)
|
|
{
|
|
SpaceImage *sima = CTX_wm_space_image(C);
|
|
Image *ima = sima->image;
|
|
ImagePaintState *s = ps;
|
|
|
|
ImBuf *ibuf;
|
|
int x_px, y_px;
|
|
uint color_b;
|
|
float color_f[4];
|
|
float image_init[2], image_final[2];
|
|
float tangent[2];
|
|
float line_len_sq_inv, line_len;
|
|
const float brush_alpha = BKE_brush_alpha_get(s->scene, br);
|
|
|
|
bool do_float;
|
|
|
|
if (ima == NULL) {
|
|
return;
|
|
}
|
|
|
|
float uv_origin[2];
|
|
int tile_number = BKE_image_get_tile_from_pos(ima, image_init, image_init, uv_origin);
|
|
ImageUser *iuser = paint_2d_get_tile_iuser(s, tile_number);
|
|
if (!iuser) {
|
|
return;
|
|
}
|
|
|
|
ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
|
|
if (ibuf == NULL) {
|
|
return;
|
|
}
|
|
|
|
paint_2d_transform_mouse(s->v2d, mouse_final, image_final);
|
|
paint_2d_transform_mouse(s->v2d, mouse_init, image_init);
|
|
sub_v2_v2(image_init, uv_origin);
|
|
sub_v2_v2(image_final, uv_origin);
|
|
|
|
image_final[0] *= ibuf->x;
|
|
image_final[1] *= ibuf->y;
|
|
|
|
image_init[0] *= ibuf->x;
|
|
image_init[1] *= ibuf->y;
|
|
|
|
/* some math to get needed gradient variables */
|
|
sub_v2_v2v2(tangent, image_final, image_init);
|
|
line_len = len_squared_v2(tangent);
|
|
line_len_sq_inv = 1.0f / line_len;
|
|
line_len = sqrtf(line_len);
|
|
|
|
do_float = (ibuf->rect_float != NULL);
|
|
|
|
/* this will be substituted by something else when selection is available */
|
|
ED_imapaint_dirty_region(ima, ibuf, iuser, 0, 0, ibuf->x, ibuf->y, false);
|
|
|
|
if (do_float) {
|
|
for (x_px = 0; x_px < ibuf->x; x_px++) {
|
|
for (y_px = 0; y_px < ibuf->y; y_px++) {
|
|
float f;
|
|
const float p[2] = {x_px - image_init[0], y_px - image_init[1]};
|
|
|
|
switch (br->gradient_fill_mode) {
|
|
case BRUSH_GRADIENT_LINEAR: {
|
|
f = dot_v2v2(p, tangent) * line_len_sq_inv;
|
|
break;
|
|
}
|
|
case BRUSH_GRADIENT_RADIAL:
|
|
default: {
|
|
f = len_v2(p) / line_len;
|
|
break;
|
|
}
|
|
}
|
|
BKE_colorband_evaluate(br->gradient, f, color_f);
|
|
/* convert to premultiplied */
|
|
mul_v3_fl(color_f, color_f[3]);
|
|
color_f[3] *= brush_alpha;
|
|
IMB_blend_color_float(ibuf->rect_float + 4 * (((size_t)y_px) * ibuf->x + x_px),
|
|
ibuf->rect_float + 4 * (((size_t)y_px) * ibuf->x + x_px),
|
|
color_f,
|
|
br->blend);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (x_px = 0; x_px < ibuf->x; x_px++) {
|
|
for (y_px = 0; y_px < ibuf->y; y_px++) {
|
|
float f;
|
|
const float p[2] = {x_px - image_init[0], y_px - image_init[1]};
|
|
|
|
switch (br->gradient_fill_mode) {
|
|
case BRUSH_GRADIENT_LINEAR: {
|
|
f = dot_v2v2(p, tangent) * line_len_sq_inv;
|
|
break;
|
|
}
|
|
case BRUSH_GRADIENT_RADIAL:
|
|
default: {
|
|
f = len_v2(p) / line_len;
|
|
break;
|
|
}
|
|
}
|
|
|
|
BKE_colorband_evaluate(br->gradient, f, color_f);
|
|
linearrgb_to_srgb_v3_v3(color_f, color_f);
|
|
rgba_float_to_uchar((uchar *)&color_b, color_f);
|
|
((uchar *)&color_b)[3] *= brush_alpha;
|
|
IMB_blend_color_byte((uchar *)(ibuf->rect + ((size_t)y_px) * ibuf->x + x_px),
|
|
(uchar *)(ibuf->rect + ((size_t)y_px) * ibuf->x + x_px),
|
|
(uchar *)&color_b,
|
|
br->blend);
|
|
}
|
|
}
|
|
}
|
|
|
|
imapaint_image_update(sima, ima, ibuf, iuser, false);
|
|
ED_imapaint_clear_partial_redraw();
|
|
|
|
BKE_image_release_ibuf(ima, ibuf, NULL);
|
|
|
|
WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, ima);
|
|
}
|