Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10707
1062 lines
39 KiB
C
1062 lines
39 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2020 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edsculpt
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_edgehash.h"
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#include "BLI_math.h"
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#include "BLI_task.h"
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#include "DNA_brush_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BKE_brush.h"
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#include "BKE_ccg.h"
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#include "BKE_colortools.h"
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#include "BKE_context.h"
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#include "BKE_mesh.h"
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#include "BKE_multires.h"
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#include "BKE_node.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_pbvh.h"
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#include "BKE_scene.h"
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#include "paint_intern.h"
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#include "sculpt_intern.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate_util.h"
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#include "GPU_matrix.h"
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#include "GPU_state.h"
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#include "bmesh.h"
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#include <math.h>
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#include <stdlib.h>
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#define BOUNDARY_VERTEX_NONE -1
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#define BOUNDARY_STEPS_NONE -1
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typedef struct BoundaryInitialVertexFloodFillData {
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int initial_vertex;
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int boundary_initial_vertex_steps;
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int boundary_initial_vertex;
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int *floodfill_steps;
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float radius_sq;
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} BoundaryInitialVertexFloodFillData;
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static bool boundary_initial_vertex_floodfill_cb(
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SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata)
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{
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BoundaryInitialVertexFloodFillData *data = userdata;
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if (!SCULPT_vertex_visible_get(ss, to_v)) {
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return false;
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}
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if (!is_duplicate) {
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data->floodfill_steps[to_v] = data->floodfill_steps[from_v] + 1;
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}
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else {
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data->floodfill_steps[to_v] = data->floodfill_steps[from_v];
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}
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if (SCULPT_vertex_is_boundary(ss, to_v)) {
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if (data->floodfill_steps[to_v] < data->boundary_initial_vertex_steps) {
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data->boundary_initial_vertex_steps = data->floodfill_steps[to_v];
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data->boundary_initial_vertex = to_v;
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}
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}
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const float len_sq = len_squared_v3v3(SCULPT_vertex_co_get(ss, data->initial_vertex),
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SCULPT_vertex_co_get(ss, to_v));
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return len_sq < data->radius_sq;
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}
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/* From a vertex index anywhere in the mesh, returns the closest vertex in a mesh boundary inside
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* the given radius, if it exists. */
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static int sculpt_boundary_get_closest_boundary_vertex(SculptSession *ss,
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const int initial_vertex,
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const float radius)
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{
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if (SCULPT_vertex_is_boundary(ss, initial_vertex)) {
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return initial_vertex;
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}
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SculptFloodFill flood;
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SCULPT_floodfill_init(ss, &flood);
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SCULPT_floodfill_add_initial(&flood, initial_vertex);
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BoundaryInitialVertexFloodFillData fdata = {
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.initial_vertex = initial_vertex,
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.boundary_initial_vertex = BOUNDARY_VERTEX_NONE,
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.boundary_initial_vertex_steps = INT_MAX,
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.radius_sq = radius * radius,
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};
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fdata.floodfill_steps = MEM_calloc_arrayN(
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SCULPT_vertex_count_get(ss), sizeof(int), "floodfill steps");
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SCULPT_floodfill_execute(ss, &flood, boundary_initial_vertex_floodfill_cb, &fdata);
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SCULPT_floodfill_free(&flood);
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MEM_freeN(fdata.floodfill_steps);
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return fdata.boundary_initial_vertex;
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}
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/* Used to allocate the memory of the boundary index arrays. This was decided considered the most
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* common use cases for the brush deformers, taking into account how many vertices those
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* deformations usually need in the boundary. */
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static int BOUNDARY_INDICES_BLOCK_SIZE = 300;
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static void sculpt_boundary_index_add(SculptBoundary *boundary,
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const int new_index,
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const float distance,
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GSet *included_vertices)
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{
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boundary->vertices[boundary->num_vertices] = new_index;
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if (boundary->distance) {
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boundary->distance[new_index] = distance;
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}
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if (included_vertices) {
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BLI_gset_add(included_vertices, POINTER_FROM_INT(new_index));
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}
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boundary->num_vertices++;
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if (boundary->num_vertices >= boundary->vertices_capacity) {
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boundary->vertices_capacity += BOUNDARY_INDICES_BLOCK_SIZE;
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boundary->vertices = MEM_reallocN_id(
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boundary->vertices, boundary->vertices_capacity * sizeof(int), "boundary indices");
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}
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};
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static void sculpt_boundary_preview_edge_add(SculptBoundary *boundary, const int v1, const int v2)
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{
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boundary->edges[boundary->num_edges].v1 = v1;
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boundary->edges[boundary->num_edges].v2 = v2;
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boundary->num_edges++;
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if (boundary->num_edges >= boundary->edges_capacity) {
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boundary->edges_capacity += BOUNDARY_INDICES_BLOCK_SIZE;
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boundary->edges = MEM_reallocN_id(boundary->edges,
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boundary->edges_capacity * sizeof(SculptBoundaryPreviewEdge),
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"boundary edges");
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}
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};
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/**
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* This function is used to check where the propagation should stop when calculating the boundary,
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* as well as to check if the initial vertex is valid.
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*/
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static bool sculpt_boundary_is_vertex_in_editable_boundary(SculptSession *ss,
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const int initial_vertex)
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{
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if (!SCULPT_vertex_visible_get(ss, initial_vertex)) {
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return false;
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}
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int neighbor_count = 0;
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int boundary_vertex_count = 0;
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SculptVertexNeighborIter ni;
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SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, initial_vertex, ni) {
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if (SCULPT_vertex_visible_get(ss, ni.index)) {
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neighbor_count++;
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if (SCULPT_vertex_is_boundary(ss, ni.index)) {
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boundary_vertex_count++;
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}
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}
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}
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SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
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/* Corners are ambiguous as it can't be decide which boundary should be active. The flood fill
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* should also stop at corners. */
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if (neighbor_count <= 2) {
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return false;
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}
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/* Non manifold geometry in the mesh boundary.
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* The deformation result will be unpredictable and not very useful. */
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if (boundary_vertex_count > 2) {
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return false;
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}
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return true;
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}
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/* Flood fill that adds to the boundary data all the vertices from a boundary and its duplicates.
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*/
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typedef struct BoundaryFloodFillData {
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SculptBoundary *boundary;
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GSet *included_vertices;
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EdgeSet *preview_edges;
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int last_visited_vertex;
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} BoundaryFloodFillData;
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static bool boundary_floodfill_cb(
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SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata)
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{
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BoundaryFloodFillData *data = userdata;
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SculptBoundary *boundary = data->boundary;
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if (!SCULPT_vertex_is_boundary(ss, to_v)) {
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return false;
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}
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const float edge_len = len_v3v3(SCULPT_vertex_co_get(ss, from_v),
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SCULPT_vertex_co_get(ss, to_v));
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const float distance_boundary_to_dst = boundary->distance ?
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boundary->distance[from_v] + edge_len :
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0.0f;
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sculpt_boundary_index_add(boundary, to_v, distance_boundary_to_dst, data->included_vertices);
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if (!is_duplicate) {
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sculpt_boundary_preview_edge_add(boundary, from_v, to_v);
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}
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return sculpt_boundary_is_vertex_in_editable_boundary(ss, to_v);
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}
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static void sculpt_boundary_indices_init(SculptSession *ss,
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SculptBoundary *boundary,
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const bool init_boundary_distances,
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const int initial_boundary_index)
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{
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const int totvert = SCULPT_vertex_count_get(ss);
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boundary->vertices = MEM_malloc_arrayN(
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BOUNDARY_INDICES_BLOCK_SIZE, sizeof(int), "boundary indices");
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if (init_boundary_distances) {
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boundary->distance = MEM_calloc_arrayN(totvert, sizeof(float), "boundary distances");
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}
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boundary->edges = MEM_malloc_arrayN(
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BOUNDARY_INDICES_BLOCK_SIZE, sizeof(SculptBoundaryPreviewEdge), "boundary edges");
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GSet *included_vertices = BLI_gset_int_new_ex("included vertices", BOUNDARY_INDICES_BLOCK_SIZE);
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SculptFloodFill flood;
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SCULPT_floodfill_init(ss, &flood);
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boundary->initial_vertex = initial_boundary_index;
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copy_v3_v3(boundary->initial_vertex_position,
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SCULPT_vertex_co_get(ss, boundary->initial_vertex));
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sculpt_boundary_index_add(boundary, initial_boundary_index, 0.0f, included_vertices);
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SCULPT_floodfill_add_initial(&flood, initial_boundary_index);
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BoundaryFloodFillData fdata = {
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.boundary = boundary,
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.included_vertices = included_vertices,
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.last_visited_vertex = BOUNDARY_VERTEX_NONE,
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};
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SCULPT_floodfill_execute(ss, &flood, boundary_floodfill_cb, &fdata);
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SCULPT_floodfill_free(&flood);
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/* Check if the boundary loops into itself and add the extra preview edge to close the loop. */
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if (fdata.last_visited_vertex != BOUNDARY_VERTEX_NONE &&
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sculpt_boundary_is_vertex_in_editable_boundary(ss, fdata.last_visited_vertex)) {
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SculptVertexNeighborIter ni;
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SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, fdata.last_visited_vertex, ni) {
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if (BLI_gset_haskey(included_vertices, POINTER_FROM_INT(ni.index)) &&
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sculpt_boundary_is_vertex_in_editable_boundary(ss, ni.index)) {
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sculpt_boundary_preview_edge_add(boundary, fdata.last_visited_vertex, ni.index);
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boundary->forms_loop = true;
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}
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}
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SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
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}
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BLI_gset_free(included_vertices, NULL);
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}
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/**
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* This functions initializes all data needed to calculate falloffs and deformation from the
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* boundary into the mesh into a #SculptBoundaryEditInfo array. This includes how many steps are
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* needed to go from a boundary vertex to an interior vertex and which vertex of the boundary is
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* the closest one.
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*/
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static void sculpt_boundary_edit_data_init(SculptSession *ss,
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SculptBoundary *boundary,
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const int initial_vertex,
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const float radius)
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{
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const int totvert = SCULPT_vertex_count_get(ss);
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const bool has_duplicates = BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS;
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boundary->edit_info = MEM_malloc_arrayN(
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totvert, sizeof(SculptBoundaryEditInfo), "Boundary edit info");
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for (int i = 0; i < totvert; i++) {
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boundary->edit_info[i].original_vertex = BOUNDARY_VERTEX_NONE;
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boundary->edit_info[i].num_propagation_steps = BOUNDARY_STEPS_NONE;
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}
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GSQueue *current_iteration = BLI_gsqueue_new(sizeof(int));
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GSQueue *next_iteration = BLI_gsqueue_new(sizeof(int));
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/* Initialized the first iteration with the vertices already in the boundary. This is propagation
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* step 0. */
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BLI_bitmap *visited_vertices = BLI_BITMAP_NEW(SCULPT_vertex_count_get(ss), "visited_vertices");
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for (int i = 0; i < boundary->num_vertices; i++) {
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boundary->edit_info[boundary->vertices[i]].original_vertex = boundary->vertices[i];
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boundary->edit_info[boundary->vertices[i]].num_propagation_steps = 0;
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/* This ensures that all duplicate vertices in the boundary have the same original_vertex
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* index, so the deformation for them will be the same. */
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if (has_duplicates) {
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SculptVertexNeighborIter ni_duplis;
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SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, boundary->vertices[i], ni_duplis) {
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if (ni_duplis.is_duplicate) {
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boundary->edit_info[ni_duplis.index].original_vertex = boundary->vertices[i];
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}
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}
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SCULPT_VERTEX_NEIGHBORS_ITER_END(ni_duplis);
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}
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BLI_gsqueue_push(current_iteration, &boundary->vertices[i]);
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}
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int num_propagation_steps = 0;
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float accum_distance = 0.0f;
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while (true) {
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/* Stop adding steps to edit info. This happens when a steps is further away from the boundary
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* than the brush radius or when the entire mesh was already processed. */
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if (accum_distance > radius || BLI_gsqueue_is_empty(current_iteration)) {
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boundary->max_propagation_steps = num_propagation_steps;
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break;
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}
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while (!BLI_gsqueue_is_empty(current_iteration)) {
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int from_v;
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BLI_gsqueue_pop(current_iteration, &from_v);
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SculptVertexNeighborIter ni;
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SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, from_v, ni) {
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const bool is_visible = SCULPT_vertex_visible_get(ss, ni.index);
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if (!is_visible ||
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boundary->edit_info[ni.index].num_propagation_steps != BOUNDARY_STEPS_NONE) {
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continue;
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}
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boundary->edit_info[ni.index].original_vertex =
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boundary->edit_info[from_v].original_vertex;
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BLI_BITMAP_ENABLE(visited_vertices, ni.index);
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if (ni.is_duplicate) {
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/* Grids duplicates handling. */
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boundary->edit_info[ni.index].num_propagation_steps =
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boundary->edit_info[from_v].num_propagation_steps;
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}
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else {
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boundary->edit_info[ni.index].num_propagation_steps =
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boundary->edit_info[from_v].num_propagation_steps + 1;
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BLI_gsqueue_push(next_iteration, &ni.index);
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/* When copying the data to the neighbor for the next iteration, it has to be copied to
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* all its duplicates too. This is because it is not possible to know if the updated
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* neighbor or one if its uninitialized duplicates is going to come first in order to
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* copy the data in the from_v neighbor iterator. */
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if (has_duplicates) {
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SculptVertexNeighborIter ni_duplis;
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SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN (ss, ni.index, ni_duplis) {
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if (ni_duplis.is_duplicate) {
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boundary->edit_info[ni_duplis.index].original_vertex =
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boundary->edit_info[from_v].original_vertex;
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boundary->edit_info[ni_duplis.index].num_propagation_steps =
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boundary->edit_info[from_v].num_propagation_steps + 1;
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}
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}
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SCULPT_VERTEX_NEIGHBORS_ITER_END(ni_duplis);
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}
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/* Check the distance using the vertex that was propagated from the initial vertex that
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* was used to initialize the boundary. */
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if (boundary->edit_info[from_v].original_vertex == initial_vertex) {
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boundary->pivot_vertex = ni.index;
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copy_v3_v3(boundary->initial_pivot_position, SCULPT_vertex_co_get(ss, ni.index));
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accum_distance += len_v3v3(SCULPT_vertex_co_get(ss, from_v),
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SCULPT_vertex_co_get(ss, ni.index));
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}
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}
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}
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SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
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}
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/* Copy the new vertices to the queue to be processed in the next iteration. */
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while (!BLI_gsqueue_is_empty(next_iteration)) {
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int next_v;
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BLI_gsqueue_pop(next_iteration, &next_v);
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BLI_gsqueue_push(current_iteration, &next_v);
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}
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num_propagation_steps++;
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}
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MEM_SAFE_FREE(visited_vertices);
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BLI_gsqueue_free(current_iteration);
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BLI_gsqueue_free(next_iteration);
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}
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/* This functions assigns a falloff factor to each one of the SculptBoundaryEditInfo structs based
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* on the brush curve and its propagation steps. The falloff goes from the boundary into the mesh.
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*/
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static void sculpt_boundary_falloff_factor_init(SculptSession *ss,
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SculptBoundary *boundary,
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Brush *brush,
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const float radius)
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{
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const int totvert = SCULPT_vertex_count_get(ss);
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BKE_curvemapping_init(brush->curve);
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for (int i = 0; i < totvert; i++) {
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if (boundary->edit_info[i].num_propagation_steps != -1) {
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boundary->edit_info[i].strength_factor = BKE_brush_curve_strength(
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brush, boundary->edit_info[i].num_propagation_steps, boundary->max_propagation_steps);
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}
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if (boundary->edit_info[i].original_vertex == boundary->initial_vertex) {
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/* All vertices that are propagated from the original vertex won't be affected by the
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* boundary falloff, so there is no need to calculate anything else. */
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continue;
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}
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if (!boundary->distance) {
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/* There are falloff modes that do not require to modify the previously calculated falloff
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* based on boundary distances. */
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continue;
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}
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const float boundary_distance = boundary->distance[boundary->edit_info[i].original_vertex];
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float falloff_distance = 0.0f;
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float direction = 1.0f;
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switch (brush->boundary_falloff_type) {
|
|
case BRUSH_BOUNDARY_FALLOFF_RADIUS:
|
|
falloff_distance = boundary_distance;
|
|
break;
|
|
case BRUSH_BOUNDARY_FALLOFF_LOOP: {
|
|
const int div = boundary_distance / radius;
|
|
const float mod = fmodf(boundary_distance, radius);
|
|
falloff_distance = div % 2 == 0 ? mod : radius - mod;
|
|
} break;
|
|
case BRUSH_BOUNDARY_FALLOFF_LOOP_INVERT: {
|
|
const int div = boundary_distance / radius;
|
|
const float mod = fmodf(boundary_distance, radius);
|
|
falloff_distance = div % 2 == 0 ? mod : radius - mod;
|
|
/* Inverts the faloff in the intervals 1 2 5 6 9 10 ... */
|
|
if (((div - 1) & 2) == 0) {
|
|
direction = -1.0f;
|
|
}
|
|
} break;
|
|
case BRUSH_BOUNDARY_FALLOFF_CONSTANT:
|
|
/* For constant falloff distances are not allocated, so this should never happen. */
|
|
BLI_assert(false);
|
|
}
|
|
|
|
boundary->edit_info[i].strength_factor *= direction * BKE_brush_curve_strength(
|
|
brush, falloff_distance, radius);
|
|
}
|
|
}
|
|
|
|
/* Main function to get SculptBoundary data both for brush deformation and viewport preview. Can
|
|
* return NULL if there is no boundary from the given vertex using the given radius. */
|
|
SculptBoundary *SCULPT_boundary_data_init(Object *object,
|
|
Brush *brush,
|
|
const int initial_vertex,
|
|
const float radius)
|
|
{
|
|
SculptSession *ss = object->sculpt;
|
|
|
|
if (initial_vertex == BOUNDARY_VERTEX_NONE) {
|
|
return NULL;
|
|
}
|
|
|
|
SCULPT_vertex_random_access_ensure(ss);
|
|
SCULPT_boundary_info_ensure(object);
|
|
|
|
const int boundary_initial_vertex = sculpt_boundary_get_closest_boundary_vertex(
|
|
ss, initial_vertex, radius);
|
|
|
|
if (boundary_initial_vertex == BOUNDARY_VERTEX_NONE) {
|
|
return NULL;
|
|
}
|
|
|
|
/* Starting from a vertex that is the limit of a boundary is ambiguous, so return NULL instead of
|
|
* forcing a random active boundary from a corner. */
|
|
if (!sculpt_boundary_is_vertex_in_editable_boundary(ss, initial_vertex)) {
|
|
return NULL;
|
|
}
|
|
|
|
SculptBoundary *boundary = MEM_callocN(sizeof(SculptBoundary), "Boundary edit data");
|
|
|
|
const bool init_boundary_distances = brush ? brush->boundary_falloff_type !=
|
|
BRUSH_BOUNDARY_FALLOFF_CONSTANT :
|
|
false;
|
|
|
|
sculpt_boundary_indices_init(ss, boundary, init_boundary_distances, boundary_initial_vertex);
|
|
|
|
const float boundary_radius = brush ? radius * (1.0f + brush->boundary_offset) : radius;
|
|
sculpt_boundary_edit_data_init(ss, boundary, boundary_initial_vertex, boundary_radius);
|
|
|
|
return boundary;
|
|
}
|
|
|
|
void SCULPT_boundary_data_free(SculptBoundary *boundary)
|
|
{
|
|
MEM_SAFE_FREE(boundary->vertices);
|
|
MEM_SAFE_FREE(boundary->edges);
|
|
MEM_SAFE_FREE(boundary->distance);
|
|
MEM_SAFE_FREE(boundary->edit_info);
|
|
MEM_SAFE_FREE(boundary->bend.pivot_positions);
|
|
MEM_SAFE_FREE(boundary->bend.pivot_rotation_axis);
|
|
MEM_SAFE_FREE(boundary->slide.directions);
|
|
MEM_SAFE_FREE(boundary);
|
|
}
|
|
|
|
/* These functions initialize the required vectors for the desired deformation using the
|
|
* SculptBoundaryEditInfo. They calculate the data using the vertices that have the
|
|
* max_propagation_steps value and them this data is copied to the rest of the vertices using the
|
|
* original vertex index. */
|
|
static void sculpt_boundary_bend_data_init(SculptSession *ss, SculptBoundary *boundary)
|
|
{
|
|
const int totvert = SCULPT_vertex_count_get(ss);
|
|
boundary->bend.pivot_rotation_axis = MEM_calloc_arrayN(
|
|
totvert, 3 * sizeof(float), "pivot rotation axis");
|
|
boundary->bend.pivot_positions = MEM_calloc_arrayN(
|
|
totvert, 3 * sizeof(float), "pivot positions");
|
|
|
|
for (int i = 0; i < totvert; i++) {
|
|
if (boundary->edit_info[i].num_propagation_steps != boundary->max_propagation_steps) {
|
|
continue;
|
|
}
|
|
float dir[3];
|
|
float normal[3];
|
|
SCULPT_vertex_normal_get(ss, i, normal);
|
|
sub_v3_v3v3(dir,
|
|
SCULPT_vertex_co_get(ss, boundary->edit_info[i].original_vertex),
|
|
SCULPT_vertex_co_get(ss, i));
|
|
cross_v3_v3v3(
|
|
boundary->bend.pivot_rotation_axis[boundary->edit_info[i].original_vertex], dir, normal);
|
|
normalize_v3(boundary->bend.pivot_rotation_axis[boundary->edit_info[i].original_vertex]);
|
|
copy_v3_v3(boundary->bend.pivot_positions[boundary->edit_info[i].original_vertex],
|
|
SCULPT_vertex_co_get(ss, i));
|
|
}
|
|
|
|
for (int i = 0; i < totvert; i++) {
|
|
if (boundary->edit_info[i].num_propagation_steps == BOUNDARY_STEPS_NONE) {
|
|
continue;
|
|
}
|
|
copy_v3_v3(boundary->bend.pivot_positions[i],
|
|
boundary->bend.pivot_positions[boundary->edit_info[i].original_vertex]);
|
|
copy_v3_v3(boundary->bend.pivot_rotation_axis[i],
|
|
boundary->bend.pivot_rotation_axis[boundary->edit_info[i].original_vertex]);
|
|
}
|
|
}
|
|
|
|
static void sculpt_boundary_slide_data_init(SculptSession *ss, SculptBoundary *boundary)
|
|
{
|
|
const int totvert = SCULPT_vertex_count_get(ss);
|
|
boundary->slide.directions = MEM_calloc_arrayN(totvert, 3 * sizeof(float), "slide directions");
|
|
|
|
for (int i = 0; i < totvert; i++) {
|
|
if (boundary->edit_info[i].num_propagation_steps != boundary->max_propagation_steps) {
|
|
continue;
|
|
}
|
|
sub_v3_v3v3(boundary->slide.directions[boundary->edit_info[i].original_vertex],
|
|
SCULPT_vertex_co_get(ss, boundary->edit_info[i].original_vertex),
|
|
SCULPT_vertex_co_get(ss, i));
|
|
normalize_v3(boundary->slide.directions[boundary->edit_info[i].original_vertex]);
|
|
}
|
|
|
|
for (int i = 0; i < totvert; i++) {
|
|
if (boundary->edit_info[i].num_propagation_steps == BOUNDARY_STEPS_NONE) {
|
|
continue;
|
|
}
|
|
copy_v3_v3(boundary->slide.directions[i],
|
|
boundary->slide.directions[boundary->edit_info[i].original_vertex]);
|
|
}
|
|
}
|
|
|
|
static void sculpt_boundary_twist_data_init(SculptSession *ss, SculptBoundary *boundary)
|
|
{
|
|
zero_v3(boundary->twist.pivot_position);
|
|
float(*poly_verts)[3] = MEM_malloc_arrayN(
|
|
boundary->num_vertices, sizeof(float) * 3, "poly verts");
|
|
for (int i = 0; i < boundary->num_vertices; i++) {
|
|
add_v3_v3(boundary->twist.pivot_position, SCULPT_vertex_co_get(ss, boundary->vertices[i]));
|
|
copy_v3_v3(poly_verts[i], SCULPT_vertex_co_get(ss, boundary->vertices[i]));
|
|
}
|
|
mul_v3_fl(boundary->twist.pivot_position, 1.0f / boundary->num_vertices);
|
|
if (boundary->forms_loop) {
|
|
normal_poly_v3(boundary->twist.rotation_axis, poly_verts, boundary->num_vertices);
|
|
}
|
|
else {
|
|
sub_v3_v3v3(boundary->twist.rotation_axis,
|
|
SCULPT_vertex_co_get(ss, boundary->pivot_vertex),
|
|
SCULPT_vertex_co_get(ss, boundary->initial_vertex));
|
|
normalize_v3(boundary->twist.rotation_axis);
|
|
}
|
|
MEM_freeN(poly_verts);
|
|
}
|
|
|
|
static float sculpt_boundary_displacement_from_grab_delta_get(SculptSession *ss,
|
|
SculptBoundary *boundary)
|
|
{
|
|
float plane[4];
|
|
float pos[3];
|
|
float normal[3];
|
|
sub_v3_v3v3(normal, ss->cache->initial_location, boundary->initial_pivot_position);
|
|
normalize_v3(normal);
|
|
plane_from_point_normal_v3(plane, ss->cache->initial_location, normal);
|
|
add_v3_v3v3(pos, ss->cache->initial_location, ss->cache->grab_delta_symmetry);
|
|
return dist_signed_to_plane_v3(pos, plane);
|
|
}
|
|
|
|
/* Deformation tasks callbacks. */
|
|
static void do_boundary_brush_bend_task_cb_ex(void *__restrict userdata,
|
|
const int n,
|
|
const TaskParallelTLS *__restrict UNUSED(tls))
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const int symm_area = ss->cache->mirror_symmetry_pass;
|
|
SculptBoundary *boundary = ss->cache->boundaries[symm_area];
|
|
const ePaintSymmetryFlags symm = SCULPT_mesh_symmetry_xyz_get(data->ob);
|
|
const Brush *brush = data->brush;
|
|
|
|
const float strength = ss->cache->bstrength;
|
|
|
|
PBVHVertexIter vd;
|
|
SculptOrigVertData orig_data;
|
|
SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
|
|
|
|
const float disp = strength * sculpt_boundary_displacement_from_grab_delta_get(ss, boundary);
|
|
float angle_factor = disp / ss->cache->radius;
|
|
/* Angle Snapping when inverting the brush. */
|
|
if (ss->cache->invert) {
|
|
angle_factor = floorf(angle_factor * 10) / 10.0f;
|
|
}
|
|
const float angle = angle_factor * M_PI;
|
|
|
|
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
|
|
if (boundary->edit_info[vd.index].num_propagation_steps == -1) {
|
|
continue;
|
|
}
|
|
|
|
SCULPT_orig_vert_data_update(&orig_data, &vd);
|
|
if (!SCULPT_check_vertex_pivot_symmetry(
|
|
orig_data.co, boundary->initial_vertex_position, symm)) {
|
|
continue;
|
|
}
|
|
|
|
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
|
|
const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index);
|
|
float t_orig_co[3];
|
|
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
|
|
sub_v3_v3v3(t_orig_co, orig_data.co, boundary->bend.pivot_positions[vd.index]);
|
|
rotate_v3_v3v3fl(target_co,
|
|
t_orig_co,
|
|
boundary->bend.pivot_rotation_axis[vd.index],
|
|
angle * boundary->edit_info[vd.index].strength_factor * mask * automask);
|
|
add_v3_v3(target_co, boundary->bend.pivot_positions[vd.index]);
|
|
|
|
if (vd.mvert) {
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_boundary_brush_slide_task_cb_ex(void *__restrict userdata,
|
|
const int n,
|
|
const TaskParallelTLS *__restrict UNUSED(tls))
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const int symm_area = ss->cache->mirror_symmetry_pass;
|
|
SculptBoundary *boundary = ss->cache->boundaries[symm_area];
|
|
const ePaintSymmetryFlags symm = SCULPT_mesh_symmetry_xyz_get(data->ob);
|
|
const Brush *brush = data->brush;
|
|
|
|
const float strength = ss->cache->bstrength;
|
|
|
|
PBVHVertexIter vd;
|
|
SculptOrigVertData orig_data;
|
|
SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
|
|
|
|
const float disp = sculpt_boundary_displacement_from_grab_delta_get(ss, boundary);
|
|
|
|
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
|
|
if (boundary->edit_info[vd.index].num_propagation_steps == -1) {
|
|
continue;
|
|
}
|
|
|
|
SCULPT_orig_vert_data_update(&orig_data, &vd);
|
|
if (!SCULPT_check_vertex_pivot_symmetry(
|
|
orig_data.co, boundary->initial_vertex_position, symm)) {
|
|
continue;
|
|
}
|
|
|
|
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
|
|
const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index);
|
|
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
|
|
madd_v3_v3v3fl(target_co,
|
|
orig_data.co,
|
|
boundary->slide.directions[vd.index],
|
|
boundary->edit_info[vd.index].strength_factor * disp * mask * automask *
|
|
strength);
|
|
|
|
if (vd.mvert) {
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_boundary_brush_inflate_task_cb_ex(void *__restrict userdata,
|
|
const int n,
|
|
const TaskParallelTLS *__restrict UNUSED(tls))
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const int symm_area = ss->cache->mirror_symmetry_pass;
|
|
SculptBoundary *boundary = ss->cache->boundaries[symm_area];
|
|
const ePaintSymmetryFlags symm = SCULPT_mesh_symmetry_xyz_get(data->ob);
|
|
const Brush *brush = data->brush;
|
|
|
|
const float strength = ss->cache->bstrength;
|
|
|
|
PBVHVertexIter vd;
|
|
SculptOrigVertData orig_data;
|
|
SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
|
|
|
|
const float disp = sculpt_boundary_displacement_from_grab_delta_get(ss, boundary);
|
|
|
|
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
|
|
if (boundary->edit_info[vd.index].num_propagation_steps == -1) {
|
|
continue;
|
|
}
|
|
|
|
SCULPT_orig_vert_data_update(&orig_data, &vd);
|
|
if (!SCULPT_check_vertex_pivot_symmetry(
|
|
orig_data.co, boundary->initial_vertex_position, symm)) {
|
|
continue;
|
|
}
|
|
|
|
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
|
|
const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index);
|
|
float normal[3];
|
|
normal_short_to_float_v3(normal, orig_data.no);
|
|
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
|
|
madd_v3_v3v3fl(target_co,
|
|
orig_data.co,
|
|
normal,
|
|
boundary->edit_info[vd.index].strength_factor * disp * mask * automask *
|
|
strength);
|
|
|
|
if (vd.mvert) {
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_boundary_brush_grab_task_cb_ex(void *__restrict userdata,
|
|
const int n,
|
|
const TaskParallelTLS *__restrict UNUSED(tls))
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const int symm_area = ss->cache->mirror_symmetry_pass;
|
|
SculptBoundary *boundary = ss->cache->boundaries[symm_area];
|
|
const ePaintSymmetryFlags symm = SCULPT_mesh_symmetry_xyz_get(data->ob);
|
|
const Brush *brush = data->brush;
|
|
|
|
const float strength = ss->cache->bstrength;
|
|
|
|
PBVHVertexIter vd;
|
|
SculptOrigVertData orig_data;
|
|
SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
|
|
|
|
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
|
|
if (boundary->edit_info[vd.index].num_propagation_steps == -1) {
|
|
continue;
|
|
}
|
|
|
|
SCULPT_orig_vert_data_update(&orig_data, &vd);
|
|
if (!SCULPT_check_vertex_pivot_symmetry(
|
|
orig_data.co, boundary->initial_vertex_position, symm)) {
|
|
continue;
|
|
}
|
|
|
|
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
|
|
const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index);
|
|
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
|
|
madd_v3_v3v3fl(target_co,
|
|
orig_data.co,
|
|
ss->cache->grab_delta_symmetry,
|
|
boundary->edit_info[vd.index].strength_factor * mask * automask * strength);
|
|
|
|
if (vd.mvert) {
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_boundary_brush_twist_task_cb_ex(void *__restrict userdata,
|
|
const int n,
|
|
const TaskParallelTLS *__restrict UNUSED(tls))
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const int symm_area = ss->cache->mirror_symmetry_pass;
|
|
SculptBoundary *boundary = ss->cache->boundaries[symm_area];
|
|
const ePaintSymmetryFlags symm = SCULPT_mesh_symmetry_xyz_get(data->ob);
|
|
const Brush *brush = data->brush;
|
|
|
|
const float strength = ss->cache->bstrength;
|
|
|
|
PBVHVertexIter vd;
|
|
SculptOrigVertData orig_data;
|
|
SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
|
|
|
|
const float disp = strength * sculpt_boundary_displacement_from_grab_delta_get(ss, boundary);
|
|
float angle_factor = disp / ss->cache->radius;
|
|
/* Angle Snapping when inverting the brush. */
|
|
if (ss->cache->invert) {
|
|
angle_factor = floorf(angle_factor * 10) / 10.0f;
|
|
}
|
|
const float angle = angle_factor * M_PI;
|
|
|
|
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
|
|
if (boundary->edit_info[vd.index].num_propagation_steps == -1) {
|
|
continue;
|
|
}
|
|
|
|
SCULPT_orig_vert_data_update(&orig_data, &vd);
|
|
if (!SCULPT_check_vertex_pivot_symmetry(
|
|
orig_data.co, boundary->initial_vertex_position, symm)) {
|
|
continue;
|
|
}
|
|
|
|
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
|
|
const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index);
|
|
float t_orig_co[3];
|
|
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
|
|
sub_v3_v3v3(t_orig_co, orig_data.co, boundary->twist.pivot_position);
|
|
rotate_v3_v3v3fl(target_co,
|
|
t_orig_co,
|
|
boundary->twist.rotation_axis,
|
|
angle * mask * automask * boundary->edit_info[vd.index].strength_factor);
|
|
add_v3_v3(target_co, boundary->twist.pivot_position);
|
|
|
|
if (vd.mvert) {
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
static void do_boundary_brush_smooth_task_cb_ex(void *__restrict userdata,
|
|
const int n,
|
|
const TaskParallelTLS *__restrict UNUSED(tls))
|
|
{
|
|
SculptThreadedTaskData *data = userdata;
|
|
SculptSession *ss = data->ob->sculpt;
|
|
const int symmetry_pass = ss->cache->mirror_symmetry_pass;
|
|
const SculptBoundary *boundary = ss->cache->boundaries[symmetry_pass];
|
|
const ePaintSymmetryFlags symm = SCULPT_mesh_symmetry_xyz_get(data->ob);
|
|
const Brush *brush = data->brush;
|
|
|
|
const float strength = ss->cache->bstrength;
|
|
|
|
PBVHVertexIter vd;
|
|
SculptOrigVertData orig_data;
|
|
SCULPT_orig_vert_data_init(&orig_data, data->ob, data->nodes[n]);
|
|
|
|
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
|
|
if (boundary->edit_info[vd.index].num_propagation_steps == -1) {
|
|
continue;
|
|
}
|
|
|
|
SCULPT_orig_vert_data_update(&orig_data, &vd);
|
|
if (!SCULPT_check_vertex_pivot_symmetry(
|
|
orig_data.co, boundary->initial_vertex_position, symm)) {
|
|
continue;
|
|
}
|
|
|
|
float coord_accum[3] = {0.0f, 0.0f, 0.0f};
|
|
int total_neighbors = 0;
|
|
const int current_propagation_steps = boundary->edit_info[vd.index].num_propagation_steps;
|
|
SculptVertexNeighborIter ni;
|
|
SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, vd.index, ni) {
|
|
if (current_propagation_steps == boundary->edit_info[ni.index].num_propagation_steps) {
|
|
add_v3_v3(coord_accum, SCULPT_vertex_co_get(ss, ni.index));
|
|
total_neighbors++;
|
|
}
|
|
}
|
|
SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
|
|
|
|
if (total_neighbors == 0) {
|
|
continue;
|
|
}
|
|
float disp[3];
|
|
float avg[3];
|
|
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
|
|
mul_v3_v3fl(avg, coord_accum, 1.0f / total_neighbors);
|
|
sub_v3_v3v3(disp, avg, vd.co);
|
|
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
|
|
madd_v3_v3v3fl(
|
|
target_co, vd.co, disp, boundary->edit_info[vd.index].strength_factor * mask * strength);
|
|
|
|
if (vd.mvert) {
|
|
vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
|
|
}
|
|
}
|
|
BKE_pbvh_vertex_iter_end;
|
|
}
|
|
|
|
/* Main Brush Function. */
|
|
void SCULPT_do_boundary_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
|
|
{
|
|
SculptSession *ss = ob->sculpt;
|
|
Brush *brush = BKE_paint_brush(&sd->paint);
|
|
|
|
const int symm_area = ss->cache->mirror_symmetry_pass;
|
|
if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) {
|
|
|
|
int initial_vertex;
|
|
if (ss->cache->mirror_symmetry_pass == 0) {
|
|
initial_vertex = SCULPT_active_vertex_get(ss);
|
|
}
|
|
else {
|
|
float location[3];
|
|
flip_v3_v3(location, SCULPT_active_vertex_co_get(ss), symm_area);
|
|
initial_vertex = SCULPT_nearest_vertex_get(
|
|
sd, ob, location, ss->cache->radius_squared, false);
|
|
}
|
|
|
|
ss->cache->boundaries[symm_area] = SCULPT_boundary_data_init(
|
|
ob, brush, initial_vertex, ss->cache->initial_radius);
|
|
|
|
if (ss->cache->boundaries[symm_area]) {
|
|
|
|
switch (brush->boundary_deform_type) {
|
|
case BRUSH_BOUNDARY_DEFORM_BEND:
|
|
sculpt_boundary_bend_data_init(ss, ss->cache->boundaries[symm_area]);
|
|
break;
|
|
case BRUSH_BOUNDARY_DEFORM_EXPAND:
|
|
sculpt_boundary_slide_data_init(ss, ss->cache->boundaries[symm_area]);
|
|
break;
|
|
case BRUSH_BOUNDARY_DEFORM_TWIST:
|
|
sculpt_boundary_twist_data_init(ss, ss->cache->boundaries[symm_area]);
|
|
break;
|
|
case BRUSH_BOUNDARY_DEFORM_INFLATE:
|
|
case BRUSH_BOUNDARY_DEFORM_GRAB:
|
|
/* Do nothing. These deform modes don't need any extra data to be precomputed. */
|
|
break;
|
|
}
|
|
|
|
sculpt_boundary_falloff_factor_init(
|
|
ss, ss->cache->boundaries[symm_area], brush, ss->cache->initial_radius);
|
|
}
|
|
}
|
|
|
|
/* No active boundary under the cursor. */
|
|
if (!ss->cache->boundaries[symm_area]) {
|
|
return;
|
|
}
|
|
|
|
SculptThreadedTaskData data = {
|
|
.sd = sd,
|
|
.ob = ob,
|
|
.brush = brush,
|
|
.nodes = nodes,
|
|
};
|
|
|
|
TaskParallelSettings settings;
|
|
BKE_pbvh_parallel_range_settings(&settings, true, totnode);
|
|
|
|
switch (brush->boundary_deform_type) {
|
|
case BRUSH_BOUNDARY_DEFORM_BEND:
|
|
BLI_task_parallel_range(0, totnode, &data, do_boundary_brush_bend_task_cb_ex, &settings);
|
|
break;
|
|
case BRUSH_BOUNDARY_DEFORM_EXPAND:
|
|
BLI_task_parallel_range(0, totnode, &data, do_boundary_brush_slide_task_cb_ex, &settings);
|
|
break;
|
|
case BRUSH_BOUNDARY_DEFORM_INFLATE:
|
|
BLI_task_parallel_range(0, totnode, &data, do_boundary_brush_inflate_task_cb_ex, &settings);
|
|
break;
|
|
case BRUSH_BOUNDARY_DEFORM_GRAB:
|
|
BLI_task_parallel_range(0, totnode, &data, do_boundary_brush_grab_task_cb_ex, &settings);
|
|
break;
|
|
case BRUSH_BOUNDARY_DEFORM_TWIST:
|
|
BLI_task_parallel_range(0, totnode, &data, do_boundary_brush_twist_task_cb_ex, &settings);
|
|
break;
|
|
case BRUSH_BOUNDARY_DEFORM_SMOOTH:
|
|
BLI_task_parallel_range(0, totnode, &data, do_boundary_brush_smooth_task_cb_ex, &settings);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SCULPT_boundary_edges_preview_draw(const uint gpuattr,
|
|
SculptSession *ss,
|
|
const float outline_col[3],
|
|
const float outline_alpha)
|
|
{
|
|
if (!ss->boundary_preview) {
|
|
return;
|
|
}
|
|
immUniformColor3fvAlpha(outline_col, outline_alpha);
|
|
GPU_line_width(2.0f);
|
|
immBegin(GPU_PRIM_LINES, ss->boundary_preview->num_edges * 2);
|
|
for (int i = 0; i < ss->boundary_preview->num_edges; i++) {
|
|
immVertex3fv(gpuattr, SCULPT_vertex_co_get(ss, ss->boundary_preview->edges[i].v1));
|
|
immVertex3fv(gpuattr, SCULPT_vertex_co_get(ss, ss->boundary_preview->edges[i].v2));
|
|
}
|
|
immEnd();
|
|
}
|
|
|
|
void SCULPT_boundary_pivot_line_preview_draw(const uint gpuattr, SculptSession *ss)
|
|
{
|
|
if (!ss->boundary_preview) {
|
|
return;
|
|
}
|
|
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.8f);
|
|
GPU_line_width(2.0f);
|
|
immBegin(GPU_PRIM_LINES, 2);
|
|
immVertex3fv(gpuattr, SCULPT_vertex_co_get(ss, ss->boundary_preview->pivot_vertex));
|
|
immVertex3fv(gpuattr, SCULPT_vertex_co_get(ss, ss->boundary_preview->initial_vertex));
|
|
immEnd();
|
|
}
|