This operator initializes mask values for the entire mesh. It supports different modes for initializing those values, and more will be added in the future. The initial version supports generating a random mask per vertex, Face Sets or loose parts. These masks are useful for introducing variations in the model using the filters (both shapes and colors). Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10679
1373 lines
49 KiB
C++
1373 lines
49 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2006 by Nicholas Bishop
|
|
* All rights reserved.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup edsculpt
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "DNA_brush_types.h"
|
|
#include "DNA_key_types.h"
|
|
#include "DNA_listBase.h"
|
|
#include "DNA_meshdata_types.h"
|
|
#include "DNA_vec_types.h"
|
|
|
|
#include "BLI_bitmap.h"
|
|
#include "BLI_gsqueue.h"
|
|
#include "BLI_threads.h"
|
|
|
|
#include "BKE_paint.h"
|
|
#include "BKE_pbvh.h"
|
|
|
|
struct AutomaskingCache;
|
|
struct KeyBlock;
|
|
struct Object;
|
|
struct SculptUndoNode;
|
|
struct bContext;
|
|
|
|
enum ePaintSymmetryFlags;
|
|
|
|
bool SCULPT_mode_poll(struct bContext *C);
|
|
bool SCULPT_mode_poll_view3d(struct bContext *C);
|
|
/* checks for a brush, not just sculpt mode */
|
|
bool SCULPT_poll(struct bContext *C);
|
|
bool SCULPT_poll_view3d(struct bContext *C);
|
|
|
|
bool SCULPT_vertex_colors_poll(struct bContext *C);
|
|
|
|
/* Updates */
|
|
|
|
typedef enum SculptUpdateType {
|
|
SCULPT_UPDATE_COORDS = 1 << 0,
|
|
SCULPT_UPDATE_MASK = 1 << 1,
|
|
SCULPT_UPDATE_VISIBILITY = 1 << 2,
|
|
SCULPT_UPDATE_COLOR = 1 << 3,
|
|
} SculptUpdateType;
|
|
|
|
void SCULPT_flush_update_step(bContext *C, SculptUpdateType update_flags);
|
|
void SCULPT_flush_update_done(const bContext *C, Object *ob, SculptUpdateType update_flags);
|
|
void SCULPT_flush_stroke_deform(struct Sculpt *sd, Object *ob, bool is_proxy_used);
|
|
|
|
/* Should be used after modifying the mask or Face Sets IDs. */
|
|
void SCULPT_tag_update_overlays(bContext *C);
|
|
|
|
/* Stroke */
|
|
|
|
typedef struct SculptCursorGeometryInfo {
|
|
float location[3];
|
|
float normal[3];
|
|
float active_vertex_co[3];
|
|
} SculptCursorGeometryInfo;
|
|
|
|
bool SCULPT_stroke_get_location(struct bContext *C, float out[3], const float mouse[2]);
|
|
bool SCULPT_cursor_geometry_info_update(bContext *C,
|
|
SculptCursorGeometryInfo *out,
|
|
const float mouse[2],
|
|
bool use_sampled_normal);
|
|
void SCULPT_geometry_preview_lines_update(bContext *C, struct SculptSession *ss, float radius);
|
|
|
|
void SCULPT_stroke_modifiers_check(const bContext *C, Object *ob, const Brush *brush);
|
|
float SCULPT_raycast_init(struct ViewContext *vc,
|
|
const float mouse[2],
|
|
float ray_start[3],
|
|
float ray_end[3],
|
|
float ray_normal[3],
|
|
bool original);
|
|
|
|
/* Symmetry */
|
|
char SCULPT_mesh_symmetry_xyz_get(Object *object);
|
|
|
|
/* Sculpt PBVH abstraction API */
|
|
void SCULPT_vertex_random_access_ensure(struct SculptSession *ss);
|
|
|
|
int SCULPT_vertex_count_get(struct SculptSession *ss);
|
|
const float *SCULPT_vertex_co_get(struct SculptSession *ss, int index);
|
|
void SCULPT_vertex_normal_get(SculptSession *ss, int index, float no[3]);
|
|
float SCULPT_vertex_mask_get(struct SculptSession *ss, int index);
|
|
const float *SCULPT_vertex_color_get(SculptSession *ss, int index);
|
|
|
|
const float *SCULPT_vertex_persistent_co_get(SculptSession *ss, int index);
|
|
void SCULPT_vertex_persistent_normal_get(SculptSession *ss, int index, float no[3]);
|
|
|
|
/* Coordinates used for manipulating the base mesh when Grab Active Vertex is enabled. */
|
|
const float *SCULPT_vertex_co_for_grab_active_get(SculptSession *ss, int index);
|
|
|
|
/* Returns the info of the limit surface when Multires is available, otherwise it returns the
|
|
* current coordinate of the vertex. */
|
|
void SCULPT_vertex_limit_surface_get(SculptSession *ss, int index, float r_co[3]);
|
|
|
|
/* Returns the pointer to the coordinates that should be edited from a brush tool iterator
|
|
* depending on the given deformation target. */
|
|
float *SCULPT_brush_deform_target_vertex_co_get(SculptSession *ss,
|
|
const int deform_target,
|
|
PBVHVertexIter *iter);
|
|
|
|
#define SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY 256
|
|
typedef struct SculptVertexNeighborIter {
|
|
/* Storage */
|
|
int *neighbors;
|
|
int size;
|
|
int capacity;
|
|
int neighbors_fixed[SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY];
|
|
|
|
/* Internal iterator. */
|
|
int num_duplicates;
|
|
int i;
|
|
|
|
/* Public */
|
|
int index;
|
|
bool is_duplicate;
|
|
} SculptVertexNeighborIter;
|
|
|
|
void SCULPT_vertex_neighbors_get(struct SculptSession *ss,
|
|
const int index,
|
|
const bool include_duplicates,
|
|
SculptVertexNeighborIter *iter);
|
|
|
|
/* Iterator over neighboring vertices. */
|
|
#define SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN(ss, v_index, neighbor_iterator) \
|
|
SCULPT_vertex_neighbors_get(ss, v_index, false, &neighbor_iterator); \
|
|
for (neighbor_iterator.i = 0; neighbor_iterator.i < neighbor_iterator.size; \
|
|
neighbor_iterator.i++) { \
|
|
neighbor_iterator.index = neighbor_iterator.neighbors[neighbor_iterator.i];
|
|
|
|
/* Iterate over neighboring and duplicate vertices (for PBVH_GRIDS). Duplicates come
|
|
* first since they are nearest for floodfill. */
|
|
#define SCULPT_VERTEX_DUPLICATES_AND_NEIGHBORS_ITER_BEGIN(ss, v_index, neighbor_iterator) \
|
|
SCULPT_vertex_neighbors_get(ss, v_index, true, &neighbor_iterator); \
|
|
for (neighbor_iterator.i = neighbor_iterator.size - 1; neighbor_iterator.i >= 0; \
|
|
neighbor_iterator.i--) { \
|
|
neighbor_iterator.index = neighbor_iterator.neighbors[neighbor_iterator.i]; \
|
|
neighbor_iterator.is_duplicate = (neighbor_iterator.i >= \
|
|
neighbor_iterator.size - neighbor_iterator.num_duplicates);
|
|
|
|
#define SCULPT_VERTEX_NEIGHBORS_ITER_END(neighbor_iterator) \
|
|
} \
|
|
if (neighbor_iterator.neighbors != neighbor_iterator.neighbors_fixed) { \
|
|
MEM_freeN(neighbor_iterator.neighbors); \
|
|
} \
|
|
((void)0)
|
|
|
|
int SCULPT_active_vertex_get(SculptSession *ss);
|
|
const float *SCULPT_active_vertex_co_get(SculptSession *ss);
|
|
void SCULPT_active_vertex_normal_get(SculptSession *ss, float normal[3]);
|
|
|
|
/* Returns PBVH deformed vertices array if shape keys or deform modifiers are used, otherwise
|
|
* returns mesh original vertices array. */
|
|
struct MVert *SCULPT_mesh_deformed_mverts_get(SculptSession *ss);
|
|
|
|
/* Fake Neighbors */
|
|
|
|
#define FAKE_NEIGHBOR_NONE -1
|
|
|
|
void SCULPT_fake_neighbors_ensure(struct Sculpt *sd, Object *ob, const float max_dist);
|
|
void SCULPT_fake_neighbors_enable(Object *ob);
|
|
void SCULPT_fake_neighbors_disable(Object *ob);
|
|
void SCULPT_fake_neighbors_free(struct Object *ob);
|
|
|
|
/* Vertex Info. */
|
|
void SCULPT_boundary_info_ensure(Object *object);
|
|
/* Boundary Info needs to be initialized in order to use this function. */
|
|
bool SCULPT_vertex_is_boundary(const SculptSession *ss, const int index);
|
|
|
|
void SCULPT_connected_components_ensure(Object *ob);
|
|
|
|
/* Sculpt Visibility API */
|
|
|
|
void SCULPT_vertex_visible_set(SculptSession *ss, int index, bool visible);
|
|
bool SCULPT_vertex_visible_get(SculptSession *ss, int index);
|
|
|
|
void SCULPT_visibility_sync_all_face_sets_to_vertices(struct Object *ob);
|
|
void SCULPT_visibility_sync_all_vertex_to_face_sets(struct SculptSession *ss);
|
|
|
|
/* Face Sets API */
|
|
|
|
int SCULPT_active_face_set_get(SculptSession *ss);
|
|
int SCULPT_vertex_face_set_get(SculptSession *ss, int index);
|
|
void SCULPT_vertex_face_set_set(SculptSession *ss, int index, int face_set);
|
|
|
|
bool SCULPT_vertex_has_face_set(SculptSession *ss, int index, int face_set);
|
|
bool SCULPT_vertex_has_unique_face_set(SculptSession *ss, int index);
|
|
|
|
int SCULPT_face_set_next_available_get(SculptSession *ss);
|
|
|
|
void SCULPT_face_set_visibility_set(SculptSession *ss, int face_set, bool visible);
|
|
bool SCULPT_vertex_all_face_sets_visible_get(const SculptSession *ss, int index);
|
|
bool SCULPT_vertex_any_face_set_visible_get(SculptSession *ss, int index);
|
|
|
|
void SCULPT_face_sets_visibility_invert(SculptSession *ss);
|
|
void SCULPT_face_sets_visibility_all_set(SculptSession *ss, bool visible);
|
|
|
|
bool SCULPT_stroke_is_main_symmetry_pass(struct StrokeCache *cache);
|
|
bool SCULPT_stroke_is_first_brush_step(struct StrokeCache *cache);
|
|
bool SCULPT_stroke_is_first_brush_step_of_symmetry_pass(struct StrokeCache *cache);
|
|
|
|
/* Sculpt Original Data */
|
|
typedef struct {
|
|
struct BMLog *bm_log;
|
|
|
|
struct SculptUndoNode *unode;
|
|
float (*coords)[3];
|
|
short (*normals)[3];
|
|
const float *vmasks;
|
|
float (*colors)[4];
|
|
|
|
/* Original coordinate, normal, and mask. */
|
|
const float *co;
|
|
const short *no;
|
|
float mask;
|
|
const float *col;
|
|
} SculptOrigVertData;
|
|
|
|
void SCULPT_orig_vert_data_init(SculptOrigVertData *data, Object *ob, PBVHNode *node);
|
|
void SCULPT_orig_vert_data_update(SculptOrigVertData *orig_data, PBVHVertexIter *iter);
|
|
void SCULPT_orig_vert_data_unode_init(SculptOrigVertData *data,
|
|
Object *ob,
|
|
struct SculptUndoNode *unode);
|
|
|
|
/* Utils. */
|
|
void SCULPT_calc_brush_plane(struct Sculpt *sd,
|
|
struct Object *ob,
|
|
struct PBVHNode **nodes,
|
|
int totnode,
|
|
float r_area_no[3],
|
|
float r_area_co[3]);
|
|
|
|
void SCULPT_calc_area_normal(
|
|
Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float r_area_no[3]);
|
|
|
|
int SCULPT_nearest_vertex_get(struct Sculpt *sd,
|
|
struct Object *ob,
|
|
const float co[3],
|
|
float max_distance,
|
|
bool use_original);
|
|
|
|
int SCULPT_plane_point_side(const float co[3], const float plane[4]);
|
|
int SCULPT_plane_trim(const struct StrokeCache *cache,
|
|
const struct Brush *brush,
|
|
const float val[3]);
|
|
void SCULPT_clip(Sculpt *sd, SculptSession *ss, float co[3], const float val[3]);
|
|
|
|
float SCULPT_brush_plane_offset_get(Sculpt *sd, SculptSession *ss);
|
|
|
|
ePaintSymmetryAreas SCULPT_get_vertex_symm_area(const float co[3]);
|
|
bool SCULPT_check_vertex_pivot_symmetry(const float vco[3], const float pco[3], const char symm);
|
|
bool SCULPT_is_vertex_inside_brush_radius_symm(const float vertex[3],
|
|
const float br_co[3],
|
|
float radius,
|
|
char symm);
|
|
bool SCULPT_is_symmetry_iteration_valid(char i, char symm);
|
|
void SCULPT_flip_v3_by_symm_area(float v[3],
|
|
const ePaintSymmetryFlags symm,
|
|
const ePaintSymmetryAreas symmarea,
|
|
const float pivot[3]);
|
|
void SCULPT_flip_quat_by_symm_area(float quat[3],
|
|
const ePaintSymmetryFlags symm,
|
|
const ePaintSymmetryAreas symmarea,
|
|
const float pivot[3]);
|
|
|
|
/* Flood Fill. */
|
|
typedef struct {
|
|
GSQueue *queue;
|
|
BLI_bitmap *visited_vertices;
|
|
} SculptFloodFill;
|
|
|
|
void SCULPT_floodfill_init(struct SculptSession *ss, SculptFloodFill *flood);
|
|
void SCULPT_floodfill_add_active(struct Sculpt *sd,
|
|
struct Object *ob,
|
|
struct SculptSession *ss,
|
|
SculptFloodFill *flood,
|
|
float radius);
|
|
void SCULPT_floodfill_add_initial_with_symmetry(struct Sculpt *sd,
|
|
struct Object *ob,
|
|
struct SculptSession *ss,
|
|
SculptFloodFill *flood,
|
|
int index,
|
|
float radius);
|
|
void SCULPT_floodfill_add_initial(SculptFloodFill *flood, int index);
|
|
void SCULPT_floodfill_add_and_skip_initial(SculptFloodFill *flood, int index);
|
|
void SCULPT_floodfill_execute(
|
|
struct SculptSession *ss,
|
|
SculptFloodFill *flood,
|
|
bool (*func)(SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata),
|
|
void *userdata);
|
|
void SCULPT_floodfill_free(SculptFloodFill *flood);
|
|
|
|
/* Dynamic topology */
|
|
|
|
enum eDynTopoWarnFlag {
|
|
DYNTOPO_WARN_VDATA = (1 << 0),
|
|
DYNTOPO_WARN_EDATA = (1 << 1),
|
|
DYNTOPO_WARN_LDATA = (1 << 2),
|
|
DYNTOPO_WARN_MODIFIER = (1 << 3),
|
|
};
|
|
|
|
void SCULPT_dynamic_topology_enable_ex(struct Main *bmain,
|
|
struct Depsgraph *depsgraph,
|
|
Scene *scene,
|
|
Object *ob);
|
|
void SCULPT_dynamic_topology_disable(bContext *C, struct SculptUndoNode *unode);
|
|
void sculpt_dynamic_topology_disable_with_undo(struct Main *bmain,
|
|
struct Depsgraph *depsgraph,
|
|
Scene *scene,
|
|
Object *ob);
|
|
|
|
bool SCULPT_stroke_is_dynamic_topology(const SculptSession *ss, const Brush *brush);
|
|
|
|
void SCULPT_dynamic_topology_triangulate(struct BMesh *bm);
|
|
void SCULPT_dyntopo_node_layers_add(struct SculptSession *ss);
|
|
|
|
enum eDynTopoWarnFlag SCULPT_dynamic_topology_check(Scene *scene, Object *ob);
|
|
|
|
void SCULPT_pbvh_clear(Object *ob);
|
|
|
|
/* Auto-masking. */
|
|
float SCULPT_automasking_factor_get(struct AutomaskingCache *automasking,
|
|
SculptSession *ss,
|
|
int vert);
|
|
|
|
/* Returns the automasking cache depending on the active tool. Used for code that can run both for
|
|
* brushes and filter. */
|
|
struct AutomaskingCache *SCULPT_automasking_active_cache_get(SculptSession *ss);
|
|
|
|
struct AutomaskingCache *SCULPT_automasking_cache_init(Sculpt *sd, Brush *brush, Object *ob);
|
|
void SCULPT_automasking_cache_free(struct AutomaskingCache *automasking);
|
|
|
|
bool SCULPT_is_automasking_mode_enabled(const Sculpt *sd,
|
|
const Brush *br,
|
|
const eAutomasking_flag mode);
|
|
bool SCULPT_is_automasking_enabled(const Sculpt *sd, const SculptSession *ss, const Brush *br);
|
|
|
|
typedef enum eBoundaryAutomaskMode {
|
|
AUTOMASK_INIT_BOUNDARY_EDGES = 1,
|
|
AUTOMASK_INIT_BOUNDARY_FACE_SETS = 2,
|
|
} eBoundaryAutomaskMode;
|
|
float *SCULPT_boundary_automasking_init(Object *ob,
|
|
eBoundaryAutomaskMode mode,
|
|
int propagation_steps,
|
|
float *automask_factor);
|
|
|
|
/* Geodesic distances. */
|
|
|
|
/* Returns an array indexed by vertex index containing the geodesic distance to the closest vertex
|
|
in the initial vertex set. The caller is responsible for freeing the array.
|
|
Geodesic distances will only work when used with PBVH_FACES, for other types of PBVH it will
|
|
fallback to euclidean distances to one of the initial vertices in the set. */
|
|
float *SCULPT_geodesic_distances_create(struct Object *ob,
|
|
struct GSet *initial_vertices,
|
|
const float limit_radius);
|
|
float *SCULPT_geodesic_from_vertex_and_symm(struct Sculpt *sd,
|
|
struct Object *ob,
|
|
const int vertex,
|
|
const float limit_radius);
|
|
float *SCULPT_geodesic_from_vertex(Object *ob, const int vertex, const float limit_radius);
|
|
|
|
/* Filters. */
|
|
void SCULPT_filter_cache_init(struct bContext *C, Object *ob, Sculpt *sd, const int undo_type);
|
|
void SCULPT_filter_cache_free(SculptSession *ss);
|
|
|
|
void SCULPT_mask_filter_smooth_apply(
|
|
Sculpt *sd, Object *ob, PBVHNode **nodes, const int totnode, const int smooth_iterations);
|
|
|
|
/* Brushes. */
|
|
|
|
/* Cloth Brush. */
|
|
void SCULPT_do_cloth_brush(struct Sculpt *sd,
|
|
struct Object *ob,
|
|
struct PBVHNode **nodes,
|
|
int totnode);
|
|
|
|
void SCULPT_cloth_simulation_free(struct SculptClothSimulation *cloth_sim);
|
|
|
|
struct SculptClothSimulation *SCULPT_cloth_brush_simulation_create(
|
|
struct SculptSession *ss,
|
|
const float cloth_mass,
|
|
const float cloth_damping,
|
|
const float cloth_softbody_strength,
|
|
const bool use_collisions,
|
|
const bool needs_deform_coords);
|
|
void SCULPT_cloth_brush_simulation_init(struct SculptSession *ss,
|
|
struct SculptClothSimulation *cloth_sim);
|
|
|
|
void SCULPT_cloth_sim_activate_nodes(struct SculptClothSimulation *cloth_sim,
|
|
PBVHNode **nodes,
|
|
int totnode);
|
|
|
|
void SCULPT_cloth_brush_store_simulation_state(struct SculptSession *ss,
|
|
struct SculptClothSimulation *cloth_sim);
|
|
|
|
void SCULPT_cloth_brush_do_simulation_step(struct Sculpt *sd,
|
|
struct Object *ob,
|
|
struct SculptClothSimulation *cloth_sim,
|
|
struct PBVHNode **nodes,
|
|
int totnode);
|
|
|
|
void SCULPT_cloth_brush_ensure_nodes_constraints(struct Sculpt *sd,
|
|
struct Object *ob,
|
|
struct PBVHNode **nodes,
|
|
int totnode,
|
|
struct SculptClothSimulation *cloth_sim,
|
|
float initial_location[3],
|
|
const float radius);
|
|
|
|
void SCULPT_cloth_simulation_limits_draw(const uint gpuattr,
|
|
const struct Brush *brush,
|
|
const float location[3],
|
|
const float normal[3],
|
|
const float rds,
|
|
const float line_width,
|
|
const float outline_col[3],
|
|
const float alpha);
|
|
void SCULPT_cloth_plane_falloff_preview_draw(const uint gpuattr,
|
|
struct SculptSession *ss,
|
|
const float outline_col[3],
|
|
float outline_alpha);
|
|
|
|
PBVHNode **SCULPT_cloth_brush_affected_nodes_gather(SculptSession *ss,
|
|
Brush *brush,
|
|
int *r_totnode);
|
|
|
|
BLI_INLINE bool SCULPT_is_cloth_deform_brush(const Brush *brush)
|
|
{
|
|
return (brush->sculpt_tool == SCULPT_TOOL_CLOTH && ELEM(brush->cloth_deform_type,
|
|
BRUSH_CLOTH_DEFORM_GRAB,
|
|
BRUSH_CLOTH_DEFORM_SNAKE_HOOK)) ||
|
|
/* All brushes that are not the cloth brush deform the simulation using softbody
|
|
* constraints instead of applying forces. */
|
|
(brush->sculpt_tool != SCULPT_TOOL_CLOTH &&
|
|
brush->deform_target == BRUSH_DEFORM_TARGET_CLOTH_SIM);
|
|
}
|
|
|
|
BLI_INLINE bool SCULPT_tool_needs_all_pbvh_nodes(const Brush *brush)
|
|
{
|
|
if (brush->sculpt_tool == SCULPT_TOOL_ELASTIC_DEFORM) {
|
|
/* Elastic deformations in any brush need all nodes to avoid artifacts as the effect
|
|
* of the Kelvinlet is not constrained by the radius. */
|
|
return true;
|
|
}
|
|
|
|
if (brush->sculpt_tool == SCULPT_TOOL_POSE) {
|
|
/* Pose needs all nodes because it applies all symmetry iterations at the same time
|
|
* and the IK chain can grow to any area of the model. */
|
|
/* TODO: This can be optimized by filtering the nodes after calculating the chain. */
|
|
return true;
|
|
}
|
|
|
|
if (brush->sculpt_tool == SCULPT_TOOL_BOUNDARY) {
|
|
/* Boundary needs all nodes because it is not possible to know where the boundary
|
|
* deformation is going to be propagated before calculating it. */
|
|
/* TODO: after calculating the boundary info in the first iteration, it should be
|
|
* possible to get the nodes that have vertices included in any boundary deformation
|
|
* and cache them. */
|
|
return true;
|
|
}
|
|
|
|
if (brush->sculpt_tool == SCULPT_TOOL_SNAKE_HOOK &&
|
|
brush->snake_hook_deform_type == BRUSH_SNAKE_HOOK_DEFORM_ELASTIC) {
|
|
/* Snake hook in elastic deform type has same requirements as the elastic deform tool. */
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* Pose Brush. */
|
|
void SCULPT_do_pose_brush(struct Sculpt *sd,
|
|
struct Object *ob,
|
|
struct PBVHNode **nodes,
|
|
int totnode);
|
|
void SCULPT_pose_calc_pose_data(struct Sculpt *sd,
|
|
struct Object *ob,
|
|
struct SculptSession *ss,
|
|
float initial_location[3],
|
|
float radius,
|
|
float pose_offset,
|
|
float *r_pose_origin,
|
|
float *r_pose_factor);
|
|
void SCULPT_pose_brush_init(struct Sculpt *sd,
|
|
struct Object *ob,
|
|
struct SculptSession *ss,
|
|
struct Brush *br);
|
|
struct SculptPoseIKChain *SCULPT_pose_ik_chain_init(struct Sculpt *sd,
|
|
struct Object *ob,
|
|
struct SculptSession *ss,
|
|
struct Brush *br,
|
|
const float initial_location[3],
|
|
const float radius);
|
|
void SCULPT_pose_ik_chain_free(struct SculptPoseIKChain *ik_chain);
|
|
|
|
/* Boundary Brush. */
|
|
struct SculptBoundary *SCULPT_boundary_data_init(Object *object,
|
|
Brush *brush,
|
|
const int initial_vertex,
|
|
const float radius);
|
|
void SCULPT_boundary_data_free(struct SculptBoundary *boundary);
|
|
void SCULPT_do_boundary_brush(struct Sculpt *sd,
|
|
struct Object *ob,
|
|
struct PBVHNode **nodes,
|
|
int totnode);
|
|
|
|
void SCULPT_boundary_edges_preview_draw(const uint gpuattr,
|
|
struct SculptSession *ss,
|
|
const float outline_col[3],
|
|
const float outline_alpha);
|
|
void SCULPT_boundary_pivot_line_preview_draw(const uint gpuattr, struct SculptSession *ss);
|
|
|
|
/* Multi-plane Scrape Brush. */
|
|
void SCULPT_do_multiplane_scrape_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
void SCULPT_multiplane_scrape_preview_draw(const uint gpuattr,
|
|
Brush *brush,
|
|
SculptSession *ss,
|
|
const float outline_col[3],
|
|
const float outline_alpha);
|
|
/* Draw Face Sets Brush. */
|
|
void SCULPT_do_draw_face_sets_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
|
|
/* Paint Brush. */
|
|
void SCULPT_do_paint_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
|
|
/* Smear Brush. */
|
|
void SCULPT_do_smear_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
|
|
/* Smooth Brush. */
|
|
void SCULPT_bmesh_four_neighbor_average(float avg[3], float direction[3], struct BMVert *v);
|
|
|
|
void SCULPT_neighbor_coords_average(SculptSession *ss, float result[3], int index);
|
|
float SCULPT_neighbor_mask_average(SculptSession *ss, int index);
|
|
void SCULPT_neighbor_color_average(SculptSession *ss, float result[4], int index);
|
|
|
|
/* Mask the mesh boundaries smoothing only the mesh surface without using automasking. */
|
|
void SCULPT_neighbor_coords_average_interior(SculptSession *ss, float result[3], int index);
|
|
|
|
void SCULPT_smooth(Sculpt *sd,
|
|
Object *ob,
|
|
PBVHNode **nodes,
|
|
const int totnode,
|
|
float bstrength,
|
|
const bool smooth_mask);
|
|
void SCULPT_do_smooth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
|
|
/* Surface Smooth Brush. */
|
|
|
|
void SCULPT_surface_smooth_laplacian_step(SculptSession *ss,
|
|
float *disp,
|
|
const float co[3],
|
|
float (*laplacian_disp)[3],
|
|
const int v_index,
|
|
const float origco[3],
|
|
const float alpha);
|
|
void SCULPT_surface_smooth_displace_step(SculptSession *ss,
|
|
float *co,
|
|
float (*laplacian_disp)[3],
|
|
const int v_index,
|
|
const float beta,
|
|
const float fade);
|
|
void SCULPT_do_surface_smooth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode);
|
|
|
|
/* Slide/Relax */
|
|
void SCULPT_relax_vertex(struct SculptSession *ss,
|
|
struct PBVHVertexIter *vd,
|
|
float factor,
|
|
bool filter_boundary_face_sets,
|
|
float *r_final_pos);
|
|
|
|
/* Undo */
|
|
|
|
typedef enum {
|
|
SCULPT_UNDO_COORDS,
|
|
SCULPT_UNDO_HIDDEN,
|
|
SCULPT_UNDO_MASK,
|
|
SCULPT_UNDO_DYNTOPO_BEGIN,
|
|
SCULPT_UNDO_DYNTOPO_END,
|
|
SCULPT_UNDO_DYNTOPO_SYMMETRIZE,
|
|
SCULPT_UNDO_GEOMETRY,
|
|
SCULPT_UNDO_FACE_SETS,
|
|
SCULPT_UNDO_COLOR,
|
|
} SculptUndoType;
|
|
|
|
/* Storage of geometry for the undo node.
|
|
* Is used as a storage for either original or modified geometry. */
|
|
typedef struct SculptUndoNodeGeometry {
|
|
/* Is used for sanity check, helping with ensuring that two and only two
|
|
* geometry pushes happened in the undo stack. */
|
|
bool is_initialized;
|
|
|
|
CustomData vdata;
|
|
CustomData edata;
|
|
CustomData ldata;
|
|
CustomData pdata;
|
|
int totvert;
|
|
int totedge;
|
|
int totloop;
|
|
int totpoly;
|
|
} SculptUndoNodeGeometry;
|
|
|
|
typedef struct SculptUndoNode {
|
|
struct SculptUndoNode *next, *prev;
|
|
|
|
SculptUndoType type;
|
|
|
|
char idname[MAX_ID_NAME]; /* name instead of pointer*/
|
|
void *node; /* only during push, not valid afterwards! */
|
|
|
|
float (*co)[3];
|
|
float (*orig_co)[3];
|
|
short (*no)[3];
|
|
float (*col)[4];
|
|
float *mask;
|
|
int totvert;
|
|
|
|
/* non-multires */
|
|
int maxvert; /* to verify if totvert it still the same */
|
|
int *index; /* to restore into right location */
|
|
BLI_bitmap *vert_hidden;
|
|
|
|
/* multires */
|
|
int maxgrid; /* same for grid */
|
|
int gridsize; /* same for grid */
|
|
int totgrid; /* to restore into right location */
|
|
int *grids; /* to restore into right location */
|
|
BLI_bitmap **grid_hidden;
|
|
|
|
/* bmesh */
|
|
struct BMLogEntry *bm_entry;
|
|
bool applied;
|
|
|
|
/* shape keys */
|
|
char shapeName[sizeof(((KeyBlock *)0))->name];
|
|
|
|
/* Geometry modification operations.
|
|
*
|
|
* Original geometry is stored before some modification is run and is used to restore state of
|
|
* the object when undoing the operation
|
|
*
|
|
* Modified geometry is stored after the modification and is used to redo the modification. */
|
|
bool geometry_clear_pbvh;
|
|
SculptUndoNodeGeometry geometry_original;
|
|
SculptUndoNodeGeometry geometry_modified;
|
|
|
|
/* Geometry at the bmesh enter moment. */
|
|
SculptUndoNodeGeometry geometry_bmesh_enter;
|
|
|
|
/* pivot */
|
|
float pivot_pos[3];
|
|
float pivot_rot[4];
|
|
|
|
/* Sculpt Face Sets */
|
|
int *face_sets;
|
|
|
|
size_t undo_size;
|
|
} SculptUndoNode;
|
|
|
|
/* Factor of brush to have rake point following behind
|
|
* (could be configurable but this is reasonable default). */
|
|
#define SCULPT_RAKE_BRUSH_FACTOR 0.25f
|
|
|
|
struct SculptRakeData {
|
|
float follow_dist;
|
|
float follow_co[3];
|
|
};
|
|
|
|
/* Single struct used by all BLI_task threaded callbacks, let's avoid adding 10's of those... */
|
|
typedef struct SculptThreadedTaskData {
|
|
struct bContext *C;
|
|
struct Sculpt *sd;
|
|
struct Object *ob;
|
|
const struct Brush *brush;
|
|
struct PBVHNode **nodes;
|
|
int totnode;
|
|
|
|
struct VPaint *vp;
|
|
struct VPaintData *vpd;
|
|
struct WPaintData *wpd;
|
|
struct WeightPaintInfo *wpi;
|
|
unsigned int *lcol;
|
|
struct Mesh *me;
|
|
/* For passing generic params. */
|
|
void *custom_data;
|
|
|
|
/* Data specific to some callbacks. */
|
|
|
|
/* Note: even if only one or two of those are used at a time,
|
|
* keeping them separated, names help figuring out
|
|
* what it is, and memory overhead is ridiculous anyway. */
|
|
float flippedbstrength;
|
|
float angle;
|
|
float strength;
|
|
bool smooth_mask;
|
|
bool has_bm_orco;
|
|
|
|
struct SculptProjectVector *spvc;
|
|
float *offset;
|
|
float *grab_delta;
|
|
float *cono;
|
|
float *area_no;
|
|
float *area_no_sp;
|
|
float *area_co;
|
|
float (*mat)[4];
|
|
float (*vertCos)[3];
|
|
|
|
/* X and Z vectors aligned to the stroke direction for operations where perpendicular vectors to
|
|
* the stroke direction are needed. */
|
|
float (*stroke_xz)[3];
|
|
|
|
int filter_type;
|
|
float filter_strength;
|
|
float *filter_fill_color;
|
|
|
|
bool use_area_cos;
|
|
bool use_area_nos;
|
|
|
|
/* 0=towards view, 1=flipped */
|
|
float (*area_cos)[3];
|
|
float (*area_nos)[3];
|
|
int *count_no;
|
|
int *count_co;
|
|
|
|
bool any_vertex_sampled;
|
|
|
|
float *wet_mix_sampled_color;
|
|
|
|
float *prev_mask;
|
|
|
|
float *pose_factor;
|
|
float *pose_initial_co;
|
|
int pose_chain_segment;
|
|
|
|
float multiplane_scrape_angle;
|
|
float multiplane_scrape_planes[2][4];
|
|
|
|
float max_distance_squared;
|
|
float nearest_vertex_search_co[3];
|
|
|
|
/* Stabilized strength for the Clay Thumb brush. */
|
|
float clay_strength;
|
|
|
|
int mask_expand_update_it;
|
|
bool mask_expand_invert_mask;
|
|
bool mask_expand_use_normals;
|
|
bool mask_expand_keep_prev_mask;
|
|
bool mask_expand_create_face_set;
|
|
|
|
float transform_mats[8][4][4];
|
|
|
|
/* Boundary brush */
|
|
float boundary_deform_strength;
|
|
|
|
float cloth_time_step;
|
|
SculptClothSimulation *cloth_sim;
|
|
float *cloth_sim_initial_location;
|
|
float cloth_sim_radius;
|
|
|
|
float dirty_mask_min;
|
|
float dirty_mask_max;
|
|
bool dirty_mask_dirty_only;
|
|
|
|
/* Mask By Color Tool */
|
|
|
|
float mask_by_color_threshold;
|
|
bool mask_by_color_invert;
|
|
bool mask_by_color_preserve_mask;
|
|
|
|
/* Index of the vertex that is going to be used as a reference for the colors. */
|
|
int mask_by_color_vertex;
|
|
float *mask_by_color_floodfill;
|
|
|
|
int face_set;
|
|
int filter_undo_type;
|
|
|
|
int mask_init_mode;
|
|
int mask_init_seed;
|
|
|
|
ThreadMutex mutex;
|
|
|
|
} SculptThreadedTaskData;
|
|
|
|
/*************** Brush testing declarations ****************/
|
|
typedef struct SculptBrushTest {
|
|
float radius_squared;
|
|
float radius;
|
|
float location[3];
|
|
float dist;
|
|
int mirror_symmetry_pass;
|
|
|
|
int radial_symmetry_pass;
|
|
float symm_rot_mat_inv[4][4];
|
|
|
|
/* For circle (not sphere) projection. */
|
|
float plane_view[4];
|
|
|
|
/* Some tool code uses a plane for its calculations. */
|
|
float plane_tool[4];
|
|
|
|
/* View3d clipping - only set rv3d for clipping */
|
|
struct RegionView3D *clip_rv3d;
|
|
} SculptBrushTest;
|
|
|
|
typedef bool (*SculptBrushTestFn)(SculptBrushTest *test, const float co[3]);
|
|
|
|
typedef struct {
|
|
struct Sculpt *sd;
|
|
struct SculptSession *ss;
|
|
float radius_squared;
|
|
const float *center;
|
|
bool original;
|
|
/* This ignores fully masked and fully hidden nodes. */
|
|
bool ignore_fully_ineffective;
|
|
} SculptSearchSphereData;
|
|
|
|
typedef struct {
|
|
struct Sculpt *sd;
|
|
struct SculptSession *ss;
|
|
float radius_squared;
|
|
bool original;
|
|
bool ignore_fully_ineffective;
|
|
struct DistRayAABB_Precalc *dist_ray_to_aabb_precalc;
|
|
} SculptSearchCircleData;
|
|
|
|
void SCULPT_brush_test_init(struct SculptSession *ss, SculptBrushTest *test);
|
|
bool SCULPT_brush_test_sphere(SculptBrushTest *test, const float co[3]);
|
|
bool SCULPT_brush_test_sphere_sq(SculptBrushTest *test, const float co[3]);
|
|
bool SCULPT_brush_test_sphere_fast(const SculptBrushTest *test, const float co[3]);
|
|
bool SCULPT_brush_test_cube(SculptBrushTest *test,
|
|
const float co[3],
|
|
const float local[4][4],
|
|
const float roundness);
|
|
bool SCULPT_brush_test_circle_sq(SculptBrushTest *test, const float co[3]);
|
|
bool SCULPT_search_sphere_cb(PBVHNode *node, void *data_v);
|
|
bool SCULPT_search_circle_cb(PBVHNode *node, void *data_v);
|
|
|
|
SculptBrushTestFn SCULPT_brush_test_init_with_falloff_shape(SculptSession *ss,
|
|
SculptBrushTest *test,
|
|
char falloff_shape);
|
|
const float *SCULPT_brush_frontface_normal_from_falloff_shape(SculptSession *ss,
|
|
char falloff_shape);
|
|
|
|
float SCULPT_brush_strength_factor(struct SculptSession *ss,
|
|
const struct Brush *br,
|
|
const float point[3],
|
|
const float len,
|
|
const short vno[3],
|
|
const float fno[3],
|
|
const float mask,
|
|
const int vertex_index,
|
|
const int thread_id);
|
|
|
|
/* Tilts a normal by the x and y tilt values using the view axis. */
|
|
void SCULPT_tilt_apply_to_normal(float r_normal[3],
|
|
struct StrokeCache *cache,
|
|
const float tilt_strength);
|
|
|
|
/* Get effective surface normal with pen tilt and tilt strength applied to it. */
|
|
void SCULPT_tilt_effective_normal_get(const SculptSession *ss, const Brush *brush, float r_no[3]);
|
|
|
|
/* just for vertex paint. */
|
|
bool SCULPT_pbvh_calc_area_normal(const struct Brush *brush,
|
|
Object *ob,
|
|
PBVHNode **nodes,
|
|
int totnode,
|
|
bool use_threading,
|
|
float r_area_no[3]);
|
|
|
|
/* Cache stroke properties. Used because
|
|
* RNA property lookup isn't particularly fast.
|
|
*
|
|
* For descriptions of these settings, check the operator properties.
|
|
*/
|
|
|
|
#define SCULPT_CLAY_STABILIZER_LEN 10
|
|
|
|
typedef struct AutomaskingSettings {
|
|
/* Flags from eAutomasking_flag. */
|
|
int flags;
|
|
int initial_face_set;
|
|
} AutomaskingSettings;
|
|
|
|
typedef struct AutomaskingCache {
|
|
AutomaskingSettings settings;
|
|
/* Precomputed auto-mask factor indexed by vertex, owned by the auto-masking system and
|
|
* initialized in #SCULPT_automasking_cache_init when needed. */
|
|
float *factor;
|
|
} AutomaskingCache;
|
|
|
|
typedef struct StrokeCache {
|
|
/* Invariants */
|
|
float initial_radius;
|
|
float scale[3];
|
|
int flag;
|
|
float clip_tolerance[3];
|
|
float initial_mouse[2];
|
|
|
|
/* Variants */
|
|
float radius;
|
|
float radius_squared;
|
|
float true_location[3];
|
|
float true_last_location[3];
|
|
float location[3];
|
|
float last_location[3];
|
|
|
|
/* Used for alternating between deformation in brushes that need to apply different ones to
|
|
* achieve certain effects. */
|
|
int iteration_count;
|
|
|
|
/* Original pixel radius with the pressure curve applied for dyntopo detail size */
|
|
float dyntopo_pixel_radius;
|
|
|
|
bool is_last_valid;
|
|
|
|
bool pen_flip;
|
|
bool invert;
|
|
float pressure;
|
|
float bstrength;
|
|
float normal_weight; /* from brush (with optional override) */
|
|
float x_tilt;
|
|
float y_tilt;
|
|
|
|
/* Position of the mouse corresponding to the stroke location, modified by the paint_stroke
|
|
* operator according to the stroke type. */
|
|
float mouse[2];
|
|
/* Position of the mouse event in screen space, not modified by the stroke type. */
|
|
float mouse_event[2];
|
|
|
|
float (*prev_colors)[4];
|
|
|
|
/* Multires Displacement Smear. */
|
|
float (*prev_displacement)[3];
|
|
float (*limit_surface_co)[3];
|
|
|
|
/* The rest is temporary storage that isn't saved as a property */
|
|
|
|
bool first_time; /* Beginning of stroke may do some things special */
|
|
|
|
/* from ED_view3d_ob_project_mat_get() */
|
|
float projection_mat[4][4];
|
|
|
|
/* Clean this up! */
|
|
struct ViewContext *vc;
|
|
const struct Brush *brush;
|
|
|
|
float special_rotation;
|
|
float grab_delta[3], grab_delta_symmetry[3];
|
|
float old_grab_location[3], orig_grab_location[3];
|
|
|
|
/* screen-space rotation defined by mouse motion */
|
|
float rake_rotation[4], rake_rotation_symmetry[4];
|
|
bool is_rake_rotation_valid;
|
|
struct SculptRakeData rake_data;
|
|
|
|
/* Face Sets */
|
|
int paint_face_set;
|
|
|
|
/* Symmetry index between 0 and 7 bit combo 0 is Brush only;
|
|
* 1 is X mirror; 2 is Y mirror; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */
|
|
int symmetry;
|
|
int mirror_symmetry_pass; /* the symmetry pass we are currently on between 0 and 7*/
|
|
float true_view_normal[3];
|
|
float view_normal[3];
|
|
|
|
/* sculpt_normal gets calculated by calc_sculpt_normal(), then the
|
|
* sculpt_normal_symm gets updated quickly with the usual symmetry
|
|
* transforms */
|
|
float sculpt_normal[3];
|
|
float sculpt_normal_symm[3];
|
|
|
|
/* Used for area texture mode, local_mat gets calculated by
|
|
* calc_brush_local_mat() and used in tex_strength(). */
|
|
float brush_local_mat[4][4];
|
|
|
|
float plane_offset[3]; /* used to shift the plane around when doing tiled strokes */
|
|
int tile_pass;
|
|
|
|
float last_center[3];
|
|
int radial_symmetry_pass;
|
|
float symm_rot_mat[4][4];
|
|
float symm_rot_mat_inv[4][4];
|
|
bool original;
|
|
float anchored_location[3];
|
|
|
|
/* Paint Brush. */
|
|
struct {
|
|
float hardness;
|
|
float flow;
|
|
float wet_mix;
|
|
float wet_persistence;
|
|
float density;
|
|
} paint_brush;
|
|
|
|
/* Pose brush */
|
|
struct SculptPoseIKChain *pose_ik_chain;
|
|
|
|
/* Enhance Details. */
|
|
float (*detail_directions)[3];
|
|
|
|
/* Clay Thumb brush */
|
|
/* Angle of the front tilting plane of the brush to simulate clay accumulation. */
|
|
float clay_thumb_front_angle;
|
|
/* Stores pressure samples to get an stabilized strength and radius variation. */
|
|
float clay_pressure_stabilizer[SCULPT_CLAY_STABILIZER_LEN];
|
|
int clay_pressure_stabilizer_index;
|
|
|
|
/* Cloth brush */
|
|
struct SculptClothSimulation *cloth_sim;
|
|
float initial_location[3];
|
|
float true_initial_location[3];
|
|
float initial_normal[3];
|
|
float true_initial_normal[3];
|
|
|
|
/* Boundary brush */
|
|
struct SculptBoundary *boundaries[PAINT_SYMM_AREAS];
|
|
|
|
/* Surface Smooth Brush */
|
|
/* Stores the displacement produced by the laplacian step of HC smooth. */
|
|
float (*surface_smooth_laplacian_disp)[3];
|
|
|
|
/* Layer brush */
|
|
float *layer_displacement_factor;
|
|
|
|
float vertex_rotation; /* amount to rotate the vertices when using rotate brush */
|
|
struct Dial *dial;
|
|
|
|
char saved_active_brush_name[MAX_ID_NAME];
|
|
char saved_mask_brush_tool;
|
|
int saved_smooth_size; /* smooth tool copies the size of the current tool */
|
|
bool alt_smooth;
|
|
|
|
float plane_trim_squared;
|
|
|
|
bool supports_gravity;
|
|
float true_gravity_direction[3];
|
|
float gravity_direction[3];
|
|
|
|
/* Auto-masking. */
|
|
AutomaskingCache *automasking;
|
|
|
|
float stroke_local_mat[4][4];
|
|
float multiplane_scrape_angle;
|
|
|
|
float wet_mix_prev_color[4];
|
|
float density_seed;
|
|
|
|
rcti previous_r; /* previous redraw rectangle */
|
|
rcti current_r; /* current redraw rectangle */
|
|
|
|
} StrokeCache;
|
|
|
|
/* Sculpt Filters */
|
|
typedef enum SculptFilterOrientation {
|
|
SCULPT_FILTER_ORIENTATION_LOCAL = 0,
|
|
SCULPT_FILTER_ORIENTATION_WORLD = 1,
|
|
SCULPT_FILTER_ORIENTATION_VIEW = 2,
|
|
} SculptFilterOrientation;
|
|
|
|
/* Defines how transform tools are going to apply its displacement. */
|
|
typedef enum SculptTransformDisplacementMode {
|
|
/* Displaces the elements from their original coordinates. */
|
|
SCULPT_TRANSFORM_DISPLACEMENT_ORIGINAL = 0,
|
|
/* Displaces the elements incrementally from their previous position. */
|
|
SCULPT_TRANSFORM_DISPLACEMENT_INCREMENTAL = 1,
|
|
} SculptTransformDisplacementMode;
|
|
|
|
void SCULPT_filter_to_orientation_space(float r_v[3], struct FilterCache *filter_cache);
|
|
void SCULPT_filter_to_object_space(float r_v[3], struct FilterCache *filter_cache);
|
|
void SCULPT_filter_zero_disabled_axis_components(float r_v[3], struct FilterCache *filter_cache);
|
|
|
|
/* Sculpt Expand. */
|
|
typedef enum eSculptExpandFalloffType {
|
|
SCULPT_EXPAND_FALLOFF_GEODESIC,
|
|
SCULPT_EXPAND_FALLOFF_TOPOLOGY,
|
|
SCULPT_EXPAND_FALLOFF_TOPOLOGY_DIAGONALS,
|
|
SCULPT_EXPAND_FALLOFF_NORMALS,
|
|
SCULPT_EXPAND_FALLOFF_SPHERICAL,
|
|
SCULPT_EXPAND_FALLOFF_BOUNDARY_TOPOLOGY,
|
|
SCULPT_EXPAND_FALLOFF_BOUNDARY_FACE_SET,
|
|
SCULPT_EXPAND_FALLOFF_ACTIVE_FACE_SET,
|
|
} eSculptExpandFalloffType;
|
|
|
|
typedef enum eSculptExpandTargetType {
|
|
SCULPT_EXPAND_TARGET_MASK,
|
|
SCULPT_EXPAND_TARGET_FACE_SETS,
|
|
SCULPT_EXPAND_TARGET_COLORS,
|
|
} eSculptExpandTargetType;
|
|
|
|
typedef enum eSculptExpandRecursionType {
|
|
SCULPT_EXPAND_RECURSION_TOPOLOGY,
|
|
SCULPT_EXPAND_RECURSION_GEODESICS,
|
|
} eSculptExpandRecursionType;
|
|
|
|
#define EXPAND_SYMM_AREAS 8
|
|
|
|
typedef struct ExpandCache {
|
|
/* Target data elements that the expand operation will affect. */
|
|
eSculptExpandTargetType target;
|
|
|
|
/* Falloff data. */
|
|
eSculptExpandFalloffType falloff_type;
|
|
|
|
/* Indexed by vertex index, precalculated falloff value of that vertex (without any falloff
|
|
* editing modification applied). */
|
|
float *vert_falloff;
|
|
/* Max falloff value in *vert_falloff. */
|
|
float max_vert_falloff;
|
|
|
|
/* Indexed by base mesh poly index, precalculated falloff value of that face. These values are
|
|
* calculated from the per vertex falloff (*vert_falloff) when needed. */
|
|
float *face_falloff;
|
|
float max_face_falloff;
|
|
|
|
/* Falloff value of the active element (vertex or base mesh face) that Expand will expand to. */
|
|
float active_falloff;
|
|
|
|
/* When set to true, expand skips all falloff computations and considers all elements as enabled.
|
|
*/
|
|
bool all_enabled;
|
|
|
|
/* Initial mouse and cursor data from where the current falloff started. This data can be changed
|
|
* during the execution of Expand by moving the origin. */
|
|
float initial_mouse_move[2];
|
|
float initial_mouse[2];
|
|
int initial_active_vertex;
|
|
int initial_active_face_set;
|
|
|
|
/* Maximum number of vertices allowed in the SculptSession for previewing the falloff using
|
|
* geodesic distances. */
|
|
int max_geodesic_move_preview;
|
|
|
|
/* Original falloff type before starting the move operation. */
|
|
eSculptExpandFalloffType move_original_falloff_type;
|
|
/* Falloff type using when moving the origin for preview. */
|
|
eSculptExpandFalloffType move_preview_falloff_type;
|
|
|
|
/* Face set ID that is going to be used when creating a new Face Set. */
|
|
int next_face_set;
|
|
|
|
/* Face Set ID of the Face set selected for editing. */
|
|
int update_face_set;
|
|
|
|
/* Mouse position since the last time the origin was moved. Used for reference when moving the
|
|
* initial position of Expand. */
|
|
float original_mouse_move[2];
|
|
|
|
/* Active components checks. */
|
|
/* Indexed by symmetry pass index, contains the connected component ID found in
|
|
* SculptSession->vertex_info.connected_component. Other connected components not found in this
|
|
* array will be ignored by Expand. */
|
|
int active_connected_components[EXPAND_SYMM_AREAS];
|
|
|
|
/* Snapping. */
|
|
/* GSet containing all Face Sets IDs that Expand will use to snap the new data. */
|
|
GSet *snap_enabled_face_sets;
|
|
|
|
/* Texture distortion data. */
|
|
Brush *brush;
|
|
struct Scene *scene;
|
|
struct MTex *mtex;
|
|
|
|
/* Controls how much texture distortion will be applied to the current falloff */
|
|
float texture_distortion_strength;
|
|
|
|
/* Cached PBVH nodes. This allows to skip gathering all nodes from the PBVH each time expand
|
|
* needs to update the state of the elements. */
|
|
PBVHNode **nodes;
|
|
int totnode;
|
|
|
|
/* Expand state options. */
|
|
|
|
/* Number of loops (times that the falloff is going to be repeated). */
|
|
int loop_count;
|
|
|
|
/* Invert the falloff result. */
|
|
bool invert;
|
|
|
|
/* When set to true, preserves the previous state of the data and adds the new one on top. */
|
|
bool preserve;
|
|
|
|
/* When set to true, the mask or colors will be applied as a gradient. */
|
|
bool falloff_gradient;
|
|
|
|
/* When set to true, Expand will use the Brush falloff curve data to shape the gradient. */
|
|
bool brush_gradient;
|
|
|
|
/* When set to true, Expand will move the origin (initial active vertex and cursor position)
|
|
* instead of updating the active vertex and active falloff. */
|
|
bool move;
|
|
|
|
/* When set to true, Expand will snap the new data to the Face Sets IDs found in
|
|
* *original_face_sets. */
|
|
bool snap;
|
|
|
|
/* When set to true, Expand will use the current Face Set ID to modify an existing Face Set
|
|
* instead of creating a new one. */
|
|
bool modify_active_face_set;
|
|
|
|
/* When set to true, Expand will reposition the sculpt pivot to the boundary of the expand result
|
|
* after finishing the operation. */
|
|
bool reposition_pivot;
|
|
|
|
/* Color target data type related data. */
|
|
float fill_color[4];
|
|
short blend_mode;
|
|
|
|
/* Face Sets at the first step of the expand operation, before starting modifying the active
|
|
* vertex and active falloff. These are not the original Face Sets of the sculpt before starting
|
|
* the operator as they could have been modified by Expand when initializing the operator and
|
|
* before starting changing the active vertex. These Face Sets are used for restoring and
|
|
* checking the Face Sets state while the Expand operation modal runs. */
|
|
int *initial_face_sets;
|
|
|
|
/* Original data of the sculpt as it was before running the Expand operator. */
|
|
float *original_mask;
|
|
int *original_face_sets;
|
|
float (*original_colors)[4];
|
|
} ExpandCache;
|
|
|
|
typedef struct FilterCache {
|
|
bool enabled_axis[3];
|
|
bool enabled_force_axis[3];
|
|
int random_seed;
|
|
|
|
/* Used for alternating between filter operations in filters that need to apply different ones to
|
|
* achieve certain effects. */
|
|
int iteration_count;
|
|
|
|
/* Stores the displacement produced by the laplacian step of HC smooth. */
|
|
float (*surface_smooth_laplacian_disp)[3];
|
|
float surface_smooth_shape_preservation;
|
|
float surface_smooth_current_vertex;
|
|
|
|
/* Sharpen mesh filter. */
|
|
float sharpen_smooth_ratio;
|
|
float sharpen_intensify_detail_strength;
|
|
int sharpen_curvature_smooth_iterations;
|
|
float *sharpen_factor;
|
|
float (*detail_directions)[3];
|
|
|
|
/* Filter orientation. */
|
|
SculptFilterOrientation orientation;
|
|
float obmat[4][4];
|
|
float obmat_inv[4][4];
|
|
float viewmat[4][4];
|
|
float viewmat_inv[4][4];
|
|
|
|
/* Displacement eraser. */
|
|
float (*limit_surface_co)[3];
|
|
|
|
/* unmasked nodes */
|
|
PBVHNode **nodes;
|
|
int totnode;
|
|
|
|
/* Cloth filter. */
|
|
SculptClothSimulation *cloth_sim;
|
|
float cloth_sim_pinch_point[3];
|
|
|
|
/* mask expand iteration caches */
|
|
int mask_update_current_it;
|
|
int mask_update_last_it;
|
|
int *mask_update_it;
|
|
float *normal_factor;
|
|
float *edge_factor;
|
|
float *prev_mask;
|
|
float mask_expand_initial_co[3];
|
|
|
|
int new_face_set;
|
|
int *prev_face_set;
|
|
|
|
int active_face_set;
|
|
|
|
/* Transform. */
|
|
SculptTransformDisplacementMode transform_displacement_mode;
|
|
|
|
/* Auto-masking. */
|
|
AutomaskingCache *automasking;
|
|
} FilterCache;
|
|
|
|
void SCULPT_cache_calc_brushdata_symm(StrokeCache *cache,
|
|
const char symm,
|
|
const char axis,
|
|
const float angle);
|
|
void SCULPT_cache_free(StrokeCache *cache);
|
|
|
|
SculptUndoNode *SCULPT_undo_push_node(Object *ob, PBVHNode *node, SculptUndoType type);
|
|
SculptUndoNode *SCULPT_undo_get_node(PBVHNode *node);
|
|
SculptUndoNode *SCULPT_undo_get_first_node(void);
|
|
void SCULPT_undo_push_begin(struct Object *ob, const char *name);
|
|
void SCULPT_undo_push_end(void);
|
|
void SCULPT_undo_push_end_ex(const bool use_nested_undo);
|
|
|
|
void SCULPT_vertcos_to_key(Object *ob, KeyBlock *kb, const float (*vertCos)[3]);
|
|
|
|
void SCULPT_update_object_bounding_box(struct Object *ob);
|
|
|
|
bool SCULPT_get_redraw_rect(struct ARegion *region,
|
|
struct RegionView3D *rv3d,
|
|
Object *ob,
|
|
rcti *rect);
|
|
|
|
/* Operators. */
|
|
|
|
/* Expand. */
|
|
void SCULPT_OT_expand(struct wmOperatorType *ot);
|
|
void sculpt_expand_modal_keymap(struct wmKeyConfig *keyconf);
|
|
|
|
/* Gestures. */
|
|
void SCULPT_OT_face_set_lasso_gesture(struct wmOperatorType *ot);
|
|
void SCULPT_OT_face_set_box_gesture(struct wmOperatorType *ot);
|
|
|
|
void SCULPT_OT_trim_lasso_gesture(struct wmOperatorType *ot);
|
|
void SCULPT_OT_trim_box_gesture(struct wmOperatorType *ot);
|
|
|
|
void SCULPT_OT_project_line_gesture(struct wmOperatorType *ot);
|
|
|
|
/* Face Sets. */
|
|
void SCULPT_OT_face_sets_randomize_colors(struct wmOperatorType *ot);
|
|
void SCULPT_OT_face_sets_change_visibility(struct wmOperatorType *ot);
|
|
void SCULPT_OT_face_sets_init(struct wmOperatorType *ot);
|
|
void SCULPT_OT_face_sets_create(struct wmOperatorType *ot);
|
|
void SCULPT_OT_face_sets_edit(struct wmOperatorType *ot);
|
|
|
|
/* Transform. */
|
|
void SCULPT_OT_set_pivot_position(struct wmOperatorType *ot);
|
|
|
|
/* Mesh Filter. */
|
|
void SCULPT_OT_mesh_filter(struct wmOperatorType *ot);
|
|
|
|
/* Cloth Filter. */
|
|
void SCULPT_OT_cloth_filter(struct wmOperatorType *ot);
|
|
|
|
/* Color Filter. */
|
|
void SCULPT_OT_color_filter(struct wmOperatorType *ot);
|
|
|
|
/* Mask filter and Dirty Mask. */
|
|
void SCULPT_OT_mask_filter(struct wmOperatorType *ot);
|
|
void SCULPT_OT_dirty_mask(struct wmOperatorType *ot);
|
|
|
|
/* Mask and Face Sets Expand. */
|
|
void SCULPT_OT_mask_expand(struct wmOperatorType *ot);
|
|
|
|
/* Mask Init. */
|
|
void SCULPT_OT_mask_init(struct wmOperatorType *ot);
|
|
|
|
/* Detail size. */
|
|
void SCULPT_OT_detail_flood_fill(struct wmOperatorType *ot);
|
|
void SCULPT_OT_sample_detail_size(struct wmOperatorType *ot);
|
|
void SCULPT_OT_set_detail_size(struct wmOperatorType *ot);
|
|
void SCULPT_OT_dyntopo_detail_size_edit(struct wmOperatorType *ot);
|
|
|
|
/* Dyntopo. */
|
|
void SCULPT_OT_dynamic_topology_toggle(struct wmOperatorType *ot);
|