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Sybren A. Stüvel 5a67407d5a File Browser: scroll selected files into view
Add operator `FILE_OT_view_selected` to the file browser (and thus also
to the asset browser) that scrolls selected files into view.

This includes the active file, even though it is not selected. In
certain cases the active file can loose its selected state (clicking
next to it, or refreshing the asset browser), but then it's still shown
in the right-hand sidebar. Because of this, I found it important to take
it into account when scrolling.

This also includes a change to the keymaps:
- Blender default: {key NUMPAD_PERIOD} is removed from the "reload"
  operator, and assigned to the new "view selected files" operator. The
  reload operator was already doubly bound, and now {key R} is the only
  remaining hotkey for it.
- Industry compatible: {key F} is assigned to the new "view selected
  files" operator. This is consistent with the other "view selected"
  operators in other editors.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D10583
2021-03-08 15:21:34 +01:00

154 lines
6.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spfile
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct BlendHandle;
struct FileList;
struct FileSelectAssetLibraryUID;
struct FileSelection;
struct wmWindowManager;
struct FileDirEntry;
typedef enum FileSelType {
FILE_SEL_REMOVE = 0,
FILE_SEL_ADD = 1,
FILE_SEL_TOGGLE = 2,
} FileSelType;
typedef enum FileCheckType {
CHECK_DIRS = 1,
CHECK_FILES = 2,
CHECK_ALL = 3,
} FileCheckType;
void folderlist_free(struct ListBase *folderlist);
void folderlist_popdir(struct ListBase *folderlist, char *dir);
void folderlist_pushdir(struct ListBase *folderlist, const char *dir);
const char *folderlist_peeklastdir(struct ListBase *folderlist);
int folderlist_clear_next(struct SpaceFile *sfile);
void folder_history_list_ensure_for_active_browse_mode(struct SpaceFile *sfile);
void folder_history_list_free(struct SpaceFile *sfile);
struct ListBase folder_history_list_duplicate(struct ListBase *listbase);
void filelist_setsorting(struct FileList *filelist, const short sort, bool invert_sort);
void filelist_sort(struct FileList *filelist);
void filelist_setfilter_options(struct FileList *filelist,
const bool do_filter,
const bool hide_dot,
const bool hide_parent,
const uint64_t filter,
const uint64_t filter_id,
const bool filter_assets_only,
const char *filter_glob,
const char *filter_search);
void filelist_filter(struct FileList *filelist);
void filelist_setlibrary(struct FileList *filelist,
const struct FileSelectAssetLibraryUID *asset_library);
void filelist_init_icons(void);
void filelist_free_icons(void);
struct ImBuf *filelist_getimage(struct FileList *filelist, const int index);
struct ImBuf *filelist_file_getimage(const FileDirEntry *file);
struct ImBuf *filelist_geticon_image(struct FileList *filelist, const int index);
int filelist_geticon(struct FileList *filelist, const int index, const bool is_main);
struct FileList *filelist_new(short type);
void filelist_settype(struct FileList *filelist, short type);
void filelist_clear(struct FileList *filelist);
void filelist_clear_ex(struct FileList *filelist, const bool do_cache, const bool do_selection);
void filelist_free(struct FileList *filelist);
const char *filelist_dir(struct FileList *filelist);
bool filelist_is_dir(struct FileList *filelist, const char *path);
void filelist_setdir(struct FileList *filelist, char *r_dir);
int filelist_files_ensure(struct FileList *filelist);
int filelist_needs_reading(struct FileList *filelist);
FileDirEntry *filelist_file(struct FileList *filelist, int index);
FileDirEntry *filelist_file_ex(struct FileList *filelist, int index, bool use_request);
int filelist_file_findpath(struct FileList *filelist, const char *file);
struct ID *filelist_file_get_id(const struct FileDirEntry *file);
FileDirEntry *filelist_entry_find_uuid(struct FileList *filelist, const int uuid[4]);
void filelist_file_cache_slidingwindow_set(struct FileList *filelist, size_t window_size);
bool filelist_file_cache_block(struct FileList *filelist, const int index);
bool filelist_needs_force_reset(struct FileList *filelist);
void filelist_tag_force_reset(struct FileList *filelist);
bool filelist_pending(struct FileList *filelist);
bool filelist_needs_reset_on_main_changes(const struct FileList *filelist);
bool filelist_is_ready(struct FileList *filelist);
unsigned int filelist_entry_select_set(const struct FileList *filelist,
const struct FileDirEntry *entry,
FileSelType select,
unsigned int flag,
FileCheckType check);
void filelist_entry_select_index_set(struct FileList *filelist,
const int index,
FileSelType select,
unsigned int flag,
FileCheckType check);
void filelist_entries_select_index_range_set(struct FileList *filelist,
FileSelection *sel,
FileSelType select,
unsigned int flag,
FileCheckType check);
unsigned int filelist_entry_select_get(struct FileList *filelist,
struct FileDirEntry *entry,
FileCheckType check);
unsigned int filelist_entry_select_index_get(struct FileList *filelist,
const int index,
FileCheckType check);
bool filelist_entry_is_selected(struct FileList *filelist, const int index);
void filelist_entry_parent_select_set(struct FileList *filelist,
FileSelType select,
unsigned int flag,
FileCheckType check);
void filelist_setrecursion(struct FileList *filelist, const int recursion_level);
struct BlendHandle *filelist_lib(struct FileList *filelist);
bool filelist_islibrary(struct FileList *filelist, char *dir, char **r_group);
void filelist_freelib(struct FileList *filelist);
void filelist_readjob_start(struct FileList *filelist, const struct bContext *C);
void filelist_readjob_stop(struct wmWindowManager *wm, struct Scene *owner_scene);
int filelist_readjob_running(struct wmWindowManager *wm, struct Scene *owner_scene);
bool filelist_cache_previews_update(struct FileList *filelist);
void filelist_cache_previews_set(struct FileList *filelist, const bool use_previews);
bool filelist_cache_previews_running(struct FileList *filelist);
#ifdef __cplusplus
}
#endif