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Pablo Dobarro 92e44ce67c UI: Add sculpt stats to statusbar
This was missing from D9623. Now the same sculpt scene stats are also
displayed in the status bar.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9700
2020-12-03 22:46:32 +01:00

792 lines
24 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup spinfo
*/
#include <stdio.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_armature_types.h"
#include "DNA_collection_types.h"
#include "DNA_curve_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_scene_types.h"
#include "DNA_windowmanager_types.h"
#include "BLF_api.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_armature.h"
#include "BKE_blender_version.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_editmesh.h"
#include "BKE_gpencil.h"
#include "BKE_key.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_pbvh.h"
#include "BKE_scene.h"
#include "BKE_subdiv_ccg.h"
#include "DEG_depsgraph_query.h"
#include "ED_info.h"
#include "UI_resources.h"
#include "GPU_capabilities.h"
#define MAX_INFO_NUM_LEN 16
typedef struct SceneStats {
uint64_t totvert, totvertsel, totvertsculpt;
uint64_t totedge, totedgesel;
uint64_t totface, totfacesel, totfacesculpt;
uint64_t totbone, totbonesel;
uint64_t totobj, totobjsel;
uint64_t totlamp, totlampsel;
uint64_t tottri;
uint64_t totgplayer, totgpframe, totgpstroke, totgppoint;
} SceneStats;
typedef struct SceneStatsFmt {
/* Totals */
char totvert[MAX_INFO_NUM_LEN], totvertsel[MAX_INFO_NUM_LEN], totvertsculpt[MAX_INFO_NUM_LEN];
char totface[MAX_INFO_NUM_LEN], totfacesel[MAX_INFO_NUM_LEN];
char totedge[MAX_INFO_NUM_LEN], totedgesel[MAX_INFO_NUM_LEN], totfacesculpt[MAX_INFO_NUM_LEN];
char totbone[MAX_INFO_NUM_LEN], totbonesel[MAX_INFO_NUM_LEN];
char totobj[MAX_INFO_NUM_LEN], totobjsel[MAX_INFO_NUM_LEN];
char totlamp[MAX_INFO_NUM_LEN], totlampsel[MAX_INFO_NUM_LEN];
char tottri[MAX_INFO_NUM_LEN];
char totgplayer[MAX_INFO_NUM_LEN], totgpframe[MAX_INFO_NUM_LEN];
char totgpstroke[MAX_INFO_NUM_LEN], totgppoint[MAX_INFO_NUM_LEN];
} SceneStatsFmt;
static bool stats_mesheval(Mesh *me_eval, bool is_selected, SceneStats *stats)
{
if (me_eval == NULL) {
return false;
}
int totvert, totedge, totface, totloop;
if (me_eval->runtime.subdiv_ccg != NULL) {
const SubdivCCG *subdiv_ccg = me_eval->runtime.subdiv_ccg;
BKE_subdiv_ccg_topology_counters(subdiv_ccg, &totvert, &totedge, &totface, &totloop);
}
else {
totvert = me_eval->totvert;
totedge = me_eval->totedge;
totface = me_eval->totpoly;
totloop = me_eval->totloop;
}
stats->totvert += totvert;
stats->totedge += totedge;
stats->totface += totface;
stats->tottri += poly_to_tri_count(totface, totloop);
if (is_selected) {
stats->totvertsel += totvert;
stats->totfacesel += totface;
}
return true;
}
static void stats_object(Object *ob, SceneStats *stats, GSet *objects_gset)
{
if ((ob->base_flag & BASE_VISIBLE_VIEWLAYER) == 0) {
return;
}
const bool is_selected = (ob->base_flag & BASE_SELECTED) != 0;
stats->totobj++;
if (is_selected) {
stats->totobjsel++;
}
switch (ob->type) {
case OB_MESH: {
/* we assume evaluated mesh is already built, this strictly does stats now. */
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
if (!BLI_gset_add(objects_gset, me_eval)) {
break;
}
stats_mesheval(me_eval, is_selected, stats);
break;
}
case OB_LAMP:
stats->totlamp++;
if (is_selected) {
stats->totlampsel++;
}
break;
case OB_SURF:
case OB_CURVE:
case OB_FONT: {
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
if ((me_eval != NULL) && !BLI_gset_add(objects_gset, me_eval)) {
break;
}
if (stats_mesheval(me_eval, is_selected, stats)) {
break;
}
ATTR_FALLTHROUGH; /* Fallthrough to displist. */
}
case OB_MBALL: {
int totv = 0, totf = 0, tottri = 0;
if (ob->runtime.curve_cache && ob->runtime.curve_cache->disp.first) {
/* Note: We only get the same curve_cache for instances of the same curve/font/...
* For simple linked duplicated objects, each has its own dispList. */
if (!BLI_gset_add(objects_gset, ob->runtime.curve_cache)) {
break;
}
BKE_displist_count(&ob->runtime.curve_cache->disp, &totv, &totf, &tottri);
}
stats->totvert += totv;
stats->totface += totf;
stats->tottri += tottri;
if (is_selected) {
stats->totvertsel += totv;
stats->totfacesel += totf;
}
break;
}
case OB_GPENCIL: {
if (is_selected) {
bGPdata *gpd = (bGPdata *)ob->data;
if (!BLI_gset_add(objects_gset, gpd)) {
break;
}
/* GPXX Review if we can move to other place when object change
* maybe to depsgraph evaluation
*/
BKE_gpencil_stats_update(gpd);
stats->totgplayer += gpd->totlayer;
stats->totgpframe += gpd->totframe;
stats->totgpstroke += gpd->totstroke;
stats->totgppoint += gpd->totpoint;
}
break;
}
case OB_HAIR:
case OB_POINTCLOUD:
case OB_VOLUME: {
break;
}
}
}
static void stats_object_edit(Object *obedit, SceneStats *stats)
{
if (obedit->type == OB_MESH) {
BMEditMesh *em = BKE_editmesh_from_object(obedit);
stats->totvert += em->bm->totvert;
stats->totvertsel += em->bm->totvertsel;
stats->totedge += em->bm->totedge;
stats->totedgesel += em->bm->totedgesel;
stats->totface += em->bm->totface;
stats->totfacesel += em->bm->totfacesel;
stats->tottri += em->tottri;
}
else if (obedit->type == OB_ARMATURE) {
/* Armature Edit */
bArmature *arm = obedit->data;
EditBone *ebo;
for (ebo = arm->edbo->first; ebo; ebo = ebo->next) {
stats->totbone++;
if ((ebo->flag & BONE_CONNECTED) && ebo->parent) {
stats->totvert--;
}
if (ebo->flag & BONE_TIPSEL) {
stats->totvertsel++;
}
if (ebo->flag & BONE_ROOTSEL) {
stats->totvertsel++;
}
if (ebo->flag & BONE_SELECTED) {
stats->totbonesel++;
}
/* if this is a connected child and its parent is being moved, remove our root */
if ((ebo->flag & BONE_CONNECTED) && (ebo->flag & BONE_ROOTSEL) && ebo->parent &&
(ebo->parent->flag & BONE_TIPSEL)) {
stats->totvertsel--;
}
stats->totvert += 2;
}
}
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) { /* OB_FONT has no cu->editnurb */
/* Curve Edit */
Curve *cu = obedit->data;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
int a;
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
for (nu = nurbs->first; nu; nu = nu->next) {
if (nu->type == CU_BEZIER) {
bezt = nu->bezt;
a = nu->pntsu;
while (a--) {
stats->totvert += 3;
if (bezt->f1 & SELECT) {
stats->totvertsel++;
}
if (bezt->f2 & SELECT) {
stats->totvertsel++;
}
if (bezt->f3 & SELECT) {
stats->totvertsel++;
}
bezt++;
}
}
else {
bp = nu->bp;
a = nu->pntsu * nu->pntsv;
while (a--) {
stats->totvert++;
if (bp->f1 & SELECT) {
stats->totvertsel++;
}
bp++;
}
}
}
}
else if (obedit->type == OB_MBALL) {
/* MetaBall Edit */
MetaBall *mball = obedit->data;
MetaElem *ml;
for (ml = mball->editelems->first; ml; ml = ml->next) {
stats->totvert++;
if (ml->flag & SELECT) {
stats->totvertsel++;
}
}
}
else if (obedit->type == OB_LATTICE) {
/* Lattice Edit */
Lattice *lt = obedit->data;
Lattice *editlatt = lt->editlatt->latt;
BPoint *bp;
int a;
bp = editlatt->def;
a = editlatt->pntsu * editlatt->pntsv * editlatt->pntsw;
while (a--) {
stats->totvert++;
if (bp->f1 & SELECT) {
stats->totvertsel++;
}
bp++;
}
}
}
static void stats_object_pose(Object *ob, SceneStats *stats)
{
if (ob->pose) {
bArmature *arm = ob->data;
bPoseChannel *pchan;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
stats->totbone++;
if (pchan->bone && (pchan->bone->flag & BONE_SELECTED)) {
if (pchan->bone->layer & arm->layer) {
stats->totbonesel++;
}
}
}
}
}
static bool stats_is_object_dynamic_topology_sculpt(Object *ob)
{
if (ob == NULL) {
return false;
}
const eObjectMode object_mode = ob->mode;
return ((object_mode & OB_MODE_SCULPT) && ob->sculpt && ob->sculpt->bm);
}
static void stats_object_sculpt(Object *ob, SceneStats *stats)
{
SculptSession *ss = ob->sculpt;
if (!ss) {
return;
}
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES:
stats->totvertsculpt = ss->totvert;
stats->totfacesculpt = ss->totfaces;
break;
case PBVH_BMESH:
stats->totvertsculpt = ob->sculpt->bm->totvert;
stats->tottri = ob->sculpt->bm->totface;
break;
case PBVH_GRIDS:
stats->totvertsculpt = BKE_pbvh_get_grid_num_vertices(ss->pbvh);
stats->totfacesculpt = BKE_pbvh_get_grid_num_faces(ss->pbvh);
break;
}
}
/* Statistics displayed in info header. Called regularly on scene changes. */
static void stats_update(Depsgraph *depsgraph, ViewLayer *view_layer)
{
SceneStats stats = {0};
Object *ob = OBACT(view_layer);
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
if (obedit) {
/* Edit Mode */
FOREACH_OBJECT_BEGIN (view_layer, ob_iter) {
if (ob_iter->base_flag & BASE_VISIBLE_VIEWLAYER) {
if (ob_iter->mode == OB_MODE_EDIT) {
stats_object_edit(ob_iter, &stats);
stats.totobjsel++;
}
stats.totobj++;
}
}
FOREACH_OBJECT_END;
}
else if (ob && (ob->mode & OB_MODE_POSE)) {
/* Pose Mode */
stats_object_pose(ob, &stats);
}
else if (stats_is_object_dynamic_topology_sculpt(ob)) {
/* Dynamic topology. Do not count all vertices, dynamic topology stats are initialized later as
* part of sculpt stats. */
}
else {
/* Objects */
GSet *objects_gset = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN (depsgraph, ob_iter) {
stats_object(ob_iter, &stats, objects_gset);
}
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END;
BLI_gset_free(objects_gset, NULL);
}
if (ob && (ob->mode & OB_MODE_SCULPT)) {
/* Sculpt Mode. When dynamic topology is not enabled both sculpt stats and scene stats are
* collected. */
stats_object_sculpt(ob, &stats);
}
if (!view_layer->stats) {
view_layer->stats = MEM_callocN(sizeof(SceneStats), "SceneStats");
}
*(view_layer->stats) = stats;
}
void ED_info_stats_clear(ViewLayer *view_layer)
{
if (view_layer->stats) {
MEM_freeN(view_layer->stats);
view_layer->stats = NULL;
}
}
static bool format_stats(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
SceneStatsFmt *stats_fmt)
{
/* Create stats if they don't already exist. */
if (!view_layer->stats) {
/* Do not not access dependency graph if interface is marked as locked. */
wmWindowManager *wm = bmain->wm.first;
if (wm->is_interface_locked) {
return false;
}
Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, view_layer);
stats_update(depsgraph, view_layer);
}
SceneStats *stats = view_layer->stats;
/* Generate formatted numbers. */
#define SCENE_STATS_FMT_INT(_id) BLI_str_format_uint64_grouped(stats_fmt->_id, stats->_id)
SCENE_STATS_FMT_INT(totvert);
SCENE_STATS_FMT_INT(totvertsel);
SCENE_STATS_FMT_INT(totvertsculpt);
SCENE_STATS_FMT_INT(totedge);
SCENE_STATS_FMT_INT(totedgesel);
SCENE_STATS_FMT_INT(totface);
SCENE_STATS_FMT_INT(totfacesel);
SCENE_STATS_FMT_INT(totfacesculpt);
SCENE_STATS_FMT_INT(totbone);
SCENE_STATS_FMT_INT(totbonesel);
SCENE_STATS_FMT_INT(totobj);
SCENE_STATS_FMT_INT(totobjsel);
SCENE_STATS_FMT_INT(totlamp);
SCENE_STATS_FMT_INT(totlampsel);
SCENE_STATS_FMT_INT(tottri);
SCENE_STATS_FMT_INT(totgplayer);
SCENE_STATS_FMT_INT(totgpframe);
SCENE_STATS_FMT_INT(totgpstroke);
SCENE_STATS_FMT_INT(totgppoint);
#undef SCENE_STATS_FMT_INT
return true;
}
static void get_stats_string(
char *info, int len, size_t *ofs, ViewLayer *view_layer, SceneStatsFmt *stats_fmt)
{
Object *ob = OBACT(view_layer);
Object *obedit = OBEDIT_FROM_OBACT(ob);
eObjectMode object_mode = ob ? ob->mode : OB_MODE_OBJECT;
LayerCollection *layer_collection = view_layer->active_collection;
if (object_mode == OB_MODE_OBJECT) {
*ofs += BLI_snprintf(info + *ofs,
len - *ofs,
"%s | ",
BKE_collection_ui_name_get(layer_collection->collection));
}
if (ob) {
*ofs += BLI_snprintf(info + *ofs, len - *ofs, "%s | ", ob->id.name + 2);
}
if (obedit) {
if (BKE_keyblock_from_object(obedit)) {
*ofs += BLI_strncpy_rlen(info + *ofs, TIP_("(Key) "), len - *ofs);
}
if (obedit->type == OB_MESH) {
*ofs += BLI_snprintf(info + *ofs,
len - *ofs,
TIP_("Verts:%s/%s | Edges:%s/%s | Faces:%s/%s | Tris:%s"),
stats_fmt->totvertsel,
stats_fmt->totvert,
stats_fmt->totedgesel,
stats_fmt->totedge,
stats_fmt->totfacesel,
stats_fmt->totface,
stats_fmt->tottri);
}
else if (obedit->type == OB_ARMATURE) {
*ofs += BLI_snprintf(info + *ofs,
len - *ofs,
TIP_("Joints:%s/%s | Bones:%s/%s"),
stats_fmt->totvertsel,
stats_fmt->totvert,
stats_fmt->totbonesel,
stats_fmt->totbone);
}
else {
*ofs += BLI_snprintf(
info + *ofs, len - *ofs, TIP_("Verts:%s/%s"), stats_fmt->totvertsel, stats_fmt->totvert);
}
}
else if (ob && (object_mode & OB_MODE_POSE)) {
*ofs += BLI_snprintf(
info + *ofs, len - *ofs, TIP_("Bones:%s/%s"), stats_fmt->totbonesel, stats_fmt->totbone);
}
else if ((ob) && (ob->type == OB_GPENCIL)) {
*ofs += BLI_snprintf(info + *ofs,
len - *ofs,
TIP_("Layers:%s | Frames:%s | Strokes:%s | Points:%s"),
stats_fmt->totgplayer,
stats_fmt->totgpframe,
stats_fmt->totgpstroke,
stats_fmt->totgppoint);
}
else if (ob && (object_mode & OB_MODE_SCULPT)) {
if (stats_is_object_dynamic_topology_sculpt(ob)) {
*ofs += BLI_snprintf(info + *ofs,
len - *ofs,
TIP_("Verts:%s | Tris:%s"),
stats_fmt->totvert,
stats_fmt->tottri);
}
else {
*ofs += BLI_snprintf(info + *ofs,
len - *ofs,
TIP_("Verts:%s/%s | Faces:%s/%s"),
stats_fmt->totvertsculpt,
stats_fmt->totvert,
stats_fmt->totfacesculpt,
stats_fmt->totface);
}
}
else {
*ofs += BLI_snprintf(info + *ofs,
len - *ofs,
TIP_("Verts:%s | Faces:%s | Tris:%s"),
stats_fmt->totvert,
stats_fmt->totface,
stats_fmt->tottri);
}
*ofs += BLI_snprintf(
info + *ofs, len - *ofs, TIP_(" | Objects:%s/%s"), stats_fmt->totobjsel, stats_fmt->totobj);
}
static const char *info_statusbar_string(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
char statusbar_flag)
{
char formatted_mem[15];
size_t ofs = 0;
static char info[256];
int len = sizeof(info);
info[0] = '\0';
/* Scene statistics. */
if (statusbar_flag & STATUSBAR_SHOW_STATS) {
SceneStatsFmt stats_fmt;
if (format_stats(bmain, scene, view_layer, &stats_fmt)) {
get_stats_string(info + ofs, len, &ofs, view_layer, &stats_fmt);
}
}
/* Memory status. */
if (statusbar_flag & STATUSBAR_SHOW_MEMORY) {
if (info[0]) {
ofs += BLI_snprintf(info + ofs, len - ofs, " | ");
}
uintptr_t mem_in_use = MEM_get_memory_in_use();
BLI_str_format_byte_unit(formatted_mem, mem_in_use, false);
ofs += BLI_snprintf(info + ofs, len, TIP_("Memory: %s"), formatted_mem);
}
/* GPU VRAM status. */
if ((statusbar_flag & STATUSBAR_SHOW_VRAM) && (GPU_mem_stats_supported())) {
int gpu_free_mem_kb, gpu_tot_mem_kb;
GPU_mem_stats_get(&gpu_tot_mem_kb, &gpu_free_mem_kb);
float gpu_total_gb = gpu_tot_mem_kb / 1048576.0f;
float gpu_free_gb = gpu_free_mem_kb / 1048576.0f;
if (info[0]) {
ofs += BLI_snprintf(info + ofs, len - ofs, " | ");
}
if (gpu_free_mem_kb && gpu_tot_mem_kb) {
ofs += BLI_snprintf(info + ofs,
len - ofs,
TIP_("VRAM: %.1f/%.1f GiB"),
gpu_total_gb - gpu_free_gb,
gpu_total_gb);
}
else {
/* Can only show amount of GPU VRAM available. */
ofs += BLI_snprintf(info + ofs, len - ofs, TIP_("VRAM: %.1f GiB Free"), gpu_free_gb);
}
}
/* Blender version. */
if (statusbar_flag & STATUSBAR_SHOW_VERSION) {
if (info[0]) {
ofs += BLI_snprintf(info + ofs, len - ofs, " | ");
}
ofs += BLI_snprintf(info + ofs, len - ofs, TIP_("%s"), BKE_blender_version_string());
}
return info;
}
const char *ED_info_statusbar_string(Main *bmain, Scene *scene, ViewLayer *view_layer)
{
return info_statusbar_string(bmain, scene, view_layer, U.statusbar_flag);
}
const char *ED_info_statistics_string(Main *bmain, Scene *scene, ViewLayer *view_layer)
{
const eUserpref_StatusBar_Flag statistics_status_bar_flag = STATUSBAR_SHOW_STATS |
STATUSBAR_SHOW_MEMORY |
STATUSBAR_SHOW_VERSION;
return info_statusbar_string(bmain, scene, view_layer, statistics_status_bar_flag);
}
static void stats_row(int col1,
const char *key,
int col2,
const char *value1,
const char *value2,
int *y,
int height)
{
*y -= height;
BLF_draw_default(col1, *y, 0.0f, key, 128);
char values[128];
BLI_snprintf(values, sizeof(values), (value2) ? "%s / %s" : "%s", value1, value2);
BLF_draw_default(col2, *y, 0.0f, values, sizeof(values));
}
void ED_info_draw_stats(
Main *bmain, Scene *scene, ViewLayer *view_layer, int x, int *y, int height)
{
SceneStatsFmt stats_fmt;
if (!format_stats(bmain, scene, view_layer, &stats_fmt)) {
return;
}
Object *ob = OBACT(view_layer);
Object *obedit = OBEDIT_FROM_OBACT(ob);
eObjectMode object_mode = ob ? ob->mode : OB_MODE_OBJECT;
const int font_id = BLF_default();
UI_FontThemeColor(font_id, TH_TEXT_HI);
BLF_enable(font_id, BLF_SHADOW);
BLF_shadow(font_id, 5, (const float[4]){0.0f, 0.0f, 0.0f, 1.0f});
BLF_shadow_offset(font_id, 1, -1);
/* Translated labels for each stat row. */
enum {
OBJ,
VERTS,
EDGES,
FACES,
TRIS,
JOINTS,
BONES,
LAYERS,
FRAMES,
STROKES,
POINTS,
MAX_LABELS_COUNT
};
char labels[MAX_LABELS_COUNT][64];
STRNCPY(labels[OBJ], IFACE_("Objects"));
STRNCPY(labels[VERTS], IFACE_("Vertices"));
STRNCPY(labels[EDGES], IFACE_("Edges"));
STRNCPY(labels[FACES], IFACE_("Faces"));
STRNCPY(labels[TRIS], IFACE_("Triangles"));
STRNCPY(labels[JOINTS], IFACE_("Joints"));
STRNCPY(labels[BONES], IFACE_("Bones"));
STRNCPY(labels[LAYERS], IFACE_("Layers"));
STRNCPY(labels[FRAMES], IFACE_("Frames"));
STRNCPY(labels[STROKES], IFACE_("Strokes"));
STRNCPY(labels[POINTS], IFACE_("Points"));
int longest_label = 0;
int i;
for (i = 0; i < MAX_LABELS_COUNT; ++i) {
longest_label = max_ii(longest_label, BLF_width(font_id, labels[i], sizeof(labels[i])));
}
int col1 = x;
int col2 = x + longest_label + (0.5f * U.widget_unit);
/* Add some extra margin above this section. */
*y -= (0.6f * height);
if (object_mode == OB_MODE_OBJECT) {
stats_row(col1, labels[OBJ], col2, stats_fmt.totobjsel, stats_fmt.totobj, y, height);
}
if (obedit) {
if (obedit->type == OB_MESH) {
stats_row(col1, labels[OBJ], col2, stats_fmt.totobjsel, stats_fmt.totobj, y, height);
stats_row(col1, labels[VERTS], col2, stats_fmt.totvertsel, stats_fmt.totvert, y, height);
stats_row(col1, labels[EDGES], col2, stats_fmt.totedgesel, stats_fmt.totedge, y, height);
stats_row(col1, labels[FACES], col2, stats_fmt.totfacesel, stats_fmt.totface, y, height);
stats_row(col1, labels[TRIS], col2, stats_fmt.tottri, NULL, y, height);
}
else if (obedit->type == OB_ARMATURE) {
stats_row(col1, labels[JOINTS], col2, stats_fmt.totvertsel, stats_fmt.totvert, y, height);
stats_row(col1, labels[BONES], col2, stats_fmt.totbonesel, stats_fmt.totbone, y, height);
}
else {
stats_row(col1, labels[VERTS], col2, stats_fmt.totvertsel, stats_fmt.totvert, y, height);
}
}
else if (ob && (object_mode & OB_MODE_POSE)) {
stats_row(col1, labels[BONES], col2, stats_fmt.totbonesel, stats_fmt.totbone, y, height);
}
else if ((ob) && (ob->type == OB_GPENCIL)) {
stats_row(col1, labels[LAYERS], col2, stats_fmt.totgplayer, NULL, y, height);
stats_row(col1, labels[FRAMES], col2, stats_fmt.totgpframe, NULL, y, height);
stats_row(col1, labels[STROKES], col2, stats_fmt.totgpstroke, NULL, y, height);
stats_row(col1, labels[POINTS], col2, stats_fmt.totgppoint, NULL, y, height);
}
else if (ob && (object_mode & OB_MODE_SCULPT)) {
if (stats_is_object_dynamic_topology_sculpt(ob)) {
stats_row(col1, labels[VERTS], col2, stats_fmt.totvertsculpt, NULL, y, height);
stats_row(col1, labels[TRIS], col2, stats_fmt.tottri, NULL, y, height);
}
else {
stats_row(col1, labels[VERTS], col2, stats_fmt.totvertsculpt, stats_fmt.totvert, y, height);
stats_row(col1, labels[FACES], col2, stats_fmt.totfacesculpt, stats_fmt.totface, y, height);
}
}
else {
stats_row(col1, labels[VERTS], col2, stats_fmt.totvert, NULL, y, height);
stats_row(col1, labels[EDGES], col2, stats_fmt.totedge, NULL, y, height);
stats_row(col1, labels[FACES], col2, stats_fmt.totface, NULL, y, height);
stats_row(col1, labels[TRIS], col2, stats_fmt.tottri, NULL, y, height);
}
BLF_disable(font_id, BLF_SHADOW);
}