This adds high quality normals for non meshes. These include * Volumetric Object Wireframe * Metaballs * Extracted Curves * Curves in edit mode This is in preparation to fix a regression in recent AMD drivers where the `GL_INT_2_10_10_10_REV` data type isn't working in Polaris cards.
		
			
				
	
	
		
			221 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			221 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2016 by Mike Erwin.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  *
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|  * GPU vertex format
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|  */
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| 
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| #pragma once
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| 
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| #include "BLI_assert.h"
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| #include "BLI_compiler_compat.h"
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| #include "BLI_math_geom.h"
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| #include "GPU_common.h"
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| #define GPU_VERT_ATTR_MAX_LEN 16
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| #define GPU_VERT_ATTR_MAX_NAMES 6
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| #define GPU_VERT_ATTR_NAMES_BUF_LEN 256
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| #define GPU_VERT_FORMAT_MAX_NAMES 63 /* More than enough, actual max is ~30. */
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| /* Computed as GPU_VERT_ATTR_NAMES_BUF_LEN / 30 (actual max format name). */
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| #define GPU_MAX_SAFE_ATTR_NAME 12
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| 
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| typedef enum {
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|   GPU_COMP_I8 = 0,
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|   GPU_COMP_U8,
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|   GPU_COMP_I16,
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|   GPU_COMP_U16,
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|   GPU_COMP_I32,
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|   GPU_COMP_U32,
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| 
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|   GPU_COMP_F32,
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| 
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|   GPU_COMP_I10,
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|   /* Warning! adjust GPUVertAttr if changing. */
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| } GPUVertCompType;
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| 
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| typedef enum {
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|   GPU_FETCH_FLOAT = 0,
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|   GPU_FETCH_INT,
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|   GPU_FETCH_INT_TO_FLOAT_UNIT, /* 127 (ubyte) -> 0.5 (and so on for other int types) */
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|   GPU_FETCH_INT_TO_FLOAT,      /* 127 (any int type) -> 127.0 */
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|   /* Warning! adjust GPUVertAttr if changing. */
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| } GPUVertFetchMode;
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| 
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| typedef struct GPUVertAttr {
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|   /* GPUVertFetchMode */
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|   uint fetch_mode : 2;
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|   /* GPUVertCompType */
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|   uint comp_type : 3;
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|   /* 1 to 4 or 8 or 12 or 16 */
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|   uint comp_len : 5;
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|   /* size in bytes, 1 to 64 */
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|   uint sz : 7;
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|   /* from beginning of vertex, in bytes */
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|   uint offset : 11;
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|   /* up to GPU_VERT_ATTR_MAX_NAMES */
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|   uint name_len : 3;
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|   uchar names[GPU_VERT_ATTR_MAX_NAMES];
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| } GPUVertAttr;
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| 
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| BLI_STATIC_ASSERT(GPU_VERT_ATTR_NAMES_BUF_LEN <= 256,
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|                   "We use uchar as index inside the name buffer "
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|                   "so GPU_VERT_ATTR_NAMES_BUF_LEN needs to be "
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|                   "smaller than GPUVertFormat->name_offset and "
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|                   "GPUVertAttr->names maximum value");
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| 
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| typedef struct GPUVertFormat {
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|   /** 0 to 16 (GPU_VERT_ATTR_MAX_LEN). */
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|   uint attr_len : 5;
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|   /** Total count of active vertex attribute names. (max GPU_VERT_FORMAT_MAX_NAMES) */
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|   uint name_len : 6;
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|   /** Stride in bytes, 1 to 1024. */
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|   uint stride : 11;
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|   /** Has the format been packed. */
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|   uint packed : 1;
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|   /** Current offset in names[]. */
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|   uint name_offset : 8;
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|   /** Store each attribute in one contiguous buffer region. */
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|   uint deinterleaved : 1;
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| 
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|   GPUVertAttr attrs[GPU_VERT_ATTR_MAX_LEN];
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|   char names[GPU_VERT_ATTR_NAMES_BUF_LEN];
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| } GPUVertFormat;
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| 
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| struct GPUShader;
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| 
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| void GPU_vertformat_clear(GPUVertFormat *);
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| void GPU_vertformat_copy(GPUVertFormat *dest, const GPUVertFormat *src);
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| void GPU_vertformat_from_shader(GPUVertFormat *format, const struct GPUShader *shader);
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| 
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| uint GPU_vertformat_attr_add(
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|     GPUVertFormat *, const char *name, GPUVertCompType, uint comp_len, GPUVertFetchMode);
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| void GPU_vertformat_alias_add(GPUVertFormat *, const char *alias);
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| 
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| void GPU_vertformat_multiload_enable(GPUVertFormat *format, int load_count);
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| 
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| void GPU_vertformat_deinterleave(GPUVertFormat *format);
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| 
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| int GPU_vertformat_attr_id_get(const GPUVertFormat *, const char *name);
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| 
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| BLI_INLINE const char *GPU_vertformat_attr_name_get(const GPUVertFormat *format,
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|                                                     const GPUVertAttr *attr,
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|                                                     uint n_idx)
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| {
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|   return format->names + attr->names[n_idx];
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| }
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| 
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| /* WARNING: Can only rename using a string with same character count.
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|  * WARNING: This removes all other aliases of this attrib */
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| void GPU_vertformat_attr_rename(GPUVertFormat *format, int attr, const char *new_name);
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| 
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| void GPU_vertformat_safe_attr_name(const char *attr_name, char *r_safe_name, uint max_len);
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| 
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| /* format conversion */
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| 
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| typedef struct GPUPackedNormal {
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|   int x : 10;
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|   int y : 10;
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|   int z : 10;
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|   int w : 2; /* 0 by default, can manually set to { -2, -1, 0, 1 } */
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| } GPUPackedNormal;
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| 
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| typedef struct GPUNormal {
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|   union {
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|     GPUPackedNormal low;
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|     short high[3];
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|   };
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| } GPUNormal;
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| 
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| /* OpenGL ES packs in a different order as desktop GL but component conversion is the same.
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|  * Of the code here, only struct GPUPackedNormal needs to change. */
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| 
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| #define SIGNED_INT_10_MAX 511
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| #define SIGNED_INT_10_MIN -512
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| 
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| BLI_INLINE int clampi(int x, int min_allowed, int max_allowed)
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| {
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| #if TRUST_NO_ONE
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|   assert(min_allowed <= max_allowed);
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| #endif
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|   if (x < min_allowed) {
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|     return min_allowed;
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|   }
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|   else if (x > max_allowed) {
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|     return max_allowed;
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|   }
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|   else {
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|     return x;
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|   }
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| }
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| 
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| BLI_INLINE int gpu_convert_normalized_f32_to_i10(float x)
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| {
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|   int qx = x * 511.0f;
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|   return clampi(qx, SIGNED_INT_10_MIN, SIGNED_INT_10_MAX);
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| }
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| 
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| BLI_INLINE int gpu_convert_i16_to_i10(short x)
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| {
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|   /* 16-bit signed --> 10-bit signed */
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|   /* TODO: round? */
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|   return x >> 6;
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| }
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| 
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| BLI_INLINE GPUPackedNormal GPU_normal_convert_i10_v3(const float data[3])
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| {
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|   GPUPackedNormal n = {
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|       gpu_convert_normalized_f32_to_i10(data[0]),
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|       gpu_convert_normalized_f32_to_i10(data[1]),
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|       gpu_convert_normalized_f32_to_i10(data[2]),
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|   };
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|   return n;
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| }
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| 
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| BLI_INLINE GPUPackedNormal GPU_normal_convert_i10_s3(const short data[3])
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| {
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|   GPUPackedNormal n = {
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|       gpu_convert_i16_to_i10(data[0]),
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|       gpu_convert_i16_to_i10(data[1]),
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|       gpu_convert_i16_to_i10(data[2]),
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|   };
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|   return n;
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| }
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| 
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| BLI_INLINE void GPU_normal_convert_v3(GPUNormal *gpu_normal,
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|                                       const float data[3],
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|                                       const bool do_hq_normals)
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| {
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|   if (do_hq_normals) {
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|     normal_float_to_short_v3(gpu_normal->high, data);
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|   }
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|   else {
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|     gpu_normal->low = GPU_normal_convert_i10_v3(data);
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|   }
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| }
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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