This is part of the Vulkan task T68990. This commits changes a few things: - Rename extensions to capabilities (but left the file name untouched). - Cubemap mip render workaround detection is rewritten using gl commands to avoid using the GPU API before initialization. - Put all the capabilities that are only relevant for the GL backend inside GLContext as static variables. - Cleanup the names of the limit variables. - Separate all GL related workaround search inside the GL module.
		
			
				
	
	
		
			34 lines
		
	
	
		
			909 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			909 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  */
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| 
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| #pragma once
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /* gpu_pbvh.c */
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| void gpu_pbvh_init(void);
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| void gpu_pbvh_exit(void);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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