* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
17 lines
453 B
Plaintext
17 lines
453 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "stdcycles.h"
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shader node_camera(output vector ViewVector = vector(0.0, 0.0, 0.0),
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output float ViewZDepth = 0.0,
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output float ViewDistance = 0.0)
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{
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ViewVector = (vector)transform("world", "camera", P);
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ViewZDepth = fabs(ViewVector[2]);
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ViewDistance = length(ViewVector);
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ViewVector = normalize(ViewVector);
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}
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