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blender-archive/intern/cycles/kernel/osl/shaders/node_light_falloff.osl
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#include "stdcycles.h"
shader node_light_falloff(float Strength = 0.0,
float Smooth = 0.0,
output float Quadratic = 0.0,
output float Linear = 0.0,
output float Constant = 0.0)
{
float ray_length = 0.0;
float strength = Strength;
getattribute("path:ray_length", ray_length);
if (Smooth > 0.0) {
float squared = ray_length * ray_length;
strength *= squared / (Smooth + squared);
}
/* Quadratic */
Quadratic = strength;
/* Linear */
Linear = (strength * ray_length);
/* Constant */
Constant = (strength * ray_length * ray_length);
}