* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
30 lines
755 B
Plaintext
30 lines
755 B
Plaintext
/* SPDX-License-Identifier: Apache-2.0
|
|
* Copyright 2011-2022 Blender Foundation */
|
|
|
|
#include "stdcycles.h"
|
|
|
|
shader node_light_falloff(float Strength = 0.0,
|
|
float Smooth = 0.0,
|
|
output float Quadratic = 0.0,
|
|
output float Linear = 0.0,
|
|
output float Constant = 0.0)
|
|
{
|
|
float ray_length = 0.0;
|
|
float strength = Strength;
|
|
getattribute("path:ray_length", ray_length);
|
|
|
|
if (Smooth > 0.0) {
|
|
float squared = ray_length * ray_length;
|
|
strength *= squared / (Smooth + squared);
|
|
}
|
|
|
|
/* Quadratic */
|
|
Quadratic = strength;
|
|
|
|
/* Linear */
|
|
Linear = (strength * ray_length);
|
|
|
|
/* Constant */
|
|
Constant = (strength * ray_length * ray_length);
|
|
}
|