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blender-archive/source/blender/blenkernel/BKE_boids.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

57 lines
1.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2009 by Janne Karhu. All rights reserved. */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct BoidSettings;
struct BoidState;
struct Object;
struct ParticleData;
struct ParticleSettings;
struct ParticleSimulationData;
struct RNG;
typedef struct BoidBrainData {
struct ParticleSimulationData *sim;
struct ParticleSettings *part;
float timestep, cfra, dfra;
float wanted_co[3], wanted_speed;
/* Goal stuff */
struct Object *goal_ob;
float goal_co[3];
float goal_nor[3];
float goal_priority;
struct RNG *rng;
} BoidBrainData;
void boids_precalc_rules(struct ParticleSettings *part, float cfra);
/**
* Determines the velocity the boid wants to have.
*/
void boid_brain(BoidBrainData *bbd, int p, struct ParticleData *pa);
/**
* Tries to realize the wanted velocity taking all constraints into account.
*/
void boid_body(BoidBrainData *bbd, struct ParticleData *pa);
void boid_default_settings(struct BoidSettings *boids);
struct BoidRule *boid_new_rule(int type);
struct BoidState *boid_new_state(struct BoidSettings *boids);
struct BoidState *boid_duplicate_state(struct BoidSettings *boids, struct BoidState *state);
void boid_free_settings(struct BoidSettings *boids);
struct BoidSettings *boid_copy_settings(const struct BoidSettings *boids);
struct BoidState *boid_get_current_state(struct BoidSettings *boids);
#ifdef __cplusplus
}
#endif