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blender-archive/source/blender/blenkernel/BKE_idprop.hh
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

80 lines
2.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BKE_idprop.h"
#include "BLI_serialize.hh"
#include "BLI_span.hh"
namespace blender::bke::idprop {
/**
* \brief Convert the given `properties` to `Value` objects for serialization.
*
* `IDP_ID` and `IDP_IDPARRAY` are not supported and will be ignored.
*
* UI data such as max/min will not be serialized.
*/
std::unique_ptr<io::serialize::ArrayValue> convert_to_serialize_values(
const IDProperty *properties);
/**
* \brief Convert the given `value` to an `IDProperty`.
*/
IDProperty *convert_from_serialize_value(const blender::io::serialize::Value &value);
class IDPropertyDeleter {
public:
void operator()(IDProperty *id_prop)
{
IDP_FreeProperty(id_prop);
}
};
/** \brief Allocate a new IDProperty of type IDP_INT, set its name and value. */
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name, int32_t value);
/** \brief Allocate a new IDProperty of type IDP_FLOAT, set its name and value. */
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name, float value);
/** \brief Allocate a new IDProperty of type IDP_DOUBLE, set its name and value. */
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name, double value);
/** \brief Allocate a new IDProperty of type IDP_STRING, set its name and value. */
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name,
const StringRefNull value);
/**
* \brief Allocate a new IDProperty of type IDP_ARRAY and subtype IDP_INT.
*
* \param values: The values will be copied into the IDProperty.
*/
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name,
Span<int32_t> values);
/**
* \brief Allocate a new IDProperty of type IDP_ARRAY and subtype IDP_FLOAT.
*
* \param values: The values will be copied into the IDProperty.
*/
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name, Span<float> values);
/**
* \brief Allocate a new IDProperty of type IDP_ARRAY and subtype IDP_DOUBLE.
*
* \param values: The values will be copied into the IDProperty.
*/
std::unique_ptr<IDProperty, IDPropertyDeleter> create(StringRefNull prop_name,
Span<double> values);
/**
* \brief Allocate a new IDProperty of type IDP_GROUP.
*
* \param prop_name: The name of the newly created property.
*/
std::unique_ptr<IDProperty, IDPropertyDeleter> create_group(StringRefNull prop_name);
} // namespace blender::bke::idprop