Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
28 lines
525 B
C++
28 lines
525 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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#pragma once
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/** \file
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* \ingroup bke
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* \brief General operations, lookup, etc. for blender lights.
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*/
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#include "BLI_compiler_attrs.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Depsgraph;
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struct Light;
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struct Main;
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struct Light *BKE_light_add(struct Main *bmain, const char *name) ATTR_WARN_UNUSED_RESULT;
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void BKE_light_eval(struct Depsgraph *depsgraph, struct Light *la);
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#ifdef __cplusplus
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}
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#endif
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