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blender-archive/source/blender/blenkernel/BKE_outliner_treehash.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

47 lines
1.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct BLI_mempool;
struct ID;
struct TreeStoreElem;
/* create and fill hashtable with treestore elements */
void *BKE_outliner_treehash_create_from_treestore(struct BLI_mempool *treestore);
/* full rebuild for already allocated hashtable */
void *BKE_outliner_treehash_rebuild_from_treestore(void *treehash, struct BLI_mempool *treestore);
/* clear element usage flags */
void BKE_outliner_treehash_clear_used(void *treehash);
/* Add/remove hashtable elements */
void BKE_outliner_treehash_add_element(void *treehash, struct TreeStoreElem *elem);
void BKE_outliner_treehash_remove_element(void *treehash, struct TreeStoreElem *elem);
/* find first unused element with specific type, nr and id */
struct TreeStoreElem *BKE_outliner_treehash_lookup_unused(void *treehash,
short type,
short nr,
struct ID *id);
/* find user or unused element with specific type, nr and id */
struct TreeStoreElem *BKE_outliner_treehash_lookup_any(void *treehash,
short type,
short nr,
struct ID *id);
/* free treehash structure */
void BKE_outliner_treehash_free(void *treehash);
#ifdef __cplusplus
}
#endif