Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
32 lines
798 B
C++
32 lines
798 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*
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* GPUDrawList is an API to do lots of similar draw-calls very fast using
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* multi-draw-indirect. There is a fallback if the feature is not supported.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GPUBatch;
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/** Opaque type hiding blender::gpu::DrawList. */
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typedef struct GPUDrawList GPUDrawList;
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/* Create a list with at least length drawcalls. Length can affect performance. */
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GPUDrawList *GPU_draw_list_create(int length);
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void GPU_draw_list_discard(GPUDrawList *list);
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void GPU_draw_list_append(GPUDrawList *list, GPUBatch *batch, int i_first, int i_count);
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void GPU_draw_list_submit(GPUDrawList *list);
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#ifdef __cplusplus
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}
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#endif
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