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blender-archive/source/blender/gpu/GPU_drawlist.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

32 lines
798 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2020 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*
* GPUDrawList is an API to do lots of similar draw-calls very fast using
* multi-draw-indirect. There is a fallback if the feature is not supported.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct GPUBatch;
/** Opaque type hiding blender::gpu::DrawList. */
typedef struct GPUDrawList GPUDrawList;
/* Create a list with at least length drawcalls. Length can affect performance. */
GPUDrawList *GPU_draw_list_create(int length);
void GPU_draw_list_discard(GPUDrawList *list);
void GPU_draw_list_append(GPUDrawList *list, GPUBatch *batch, int i_first, int i_count);
void GPU_draw_list_submit(GPUDrawList *list);
#ifdef __cplusplus
}
#endif