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blender-archive/source/blender/gpu/GPU_primitive.h
Jason Fielder 922d53a791 Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal backend.
- Metal uniform array compatibility in DRW module.
- Guard OpenGL-specific workarounds and flushes behind GPU_type_matches_ex API guard. Add further render boundaries for render paths called outside of the main loop.

Authored by Apple: Michael Parkin-White

Ref: T96261

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D14438
2022-03-30 20:31:12 +02:00

54 lines
1.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2016 by Mike Erwin. All rights reserved. */
/** \file
* \ingroup gpu
*
* GPU geometric primitives
*/
#pragma once
#include "GPU_common.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
GPU_PRIM_POINTS,
GPU_PRIM_LINES,
GPU_PRIM_TRIS,
GPU_PRIM_LINE_STRIP,
GPU_PRIM_LINE_LOOP, /* GL has this, Vulkan and Metal do not */
GPU_PRIM_TRI_STRIP,
GPU_PRIM_TRI_FAN, /* Metal API does not support this. */
/* Metal API does not support ADJ primitive types but
* handled via the geometry-shader-alternative path. */
GPU_PRIM_LINES_ADJ,
GPU_PRIM_TRIS_ADJ,
GPU_PRIM_LINE_STRIP_ADJ,
GPU_PRIM_NONE,
} GPUPrimType;
/* what types of primitives does each shader expect? */
typedef enum {
GPU_PRIM_CLASS_NONE = 0,
GPU_PRIM_CLASS_POINT = (1 << 0),
GPU_PRIM_CLASS_LINE = (1 << 1),
GPU_PRIM_CLASS_SURFACE = (1 << 2),
GPU_PRIM_CLASS_ANY = GPU_PRIM_CLASS_POINT | GPU_PRIM_CLASS_LINE | GPU_PRIM_CLASS_SURFACE,
} GPUPrimClass;
/**
* TODO: Improve error checking by validating that the shader is suited for this primitive type.
* GPUPrimClass GPU_primtype_class(GPUPrimType);
* bool GPU_primtype_belongs_to_class(GPUPrimType, GPUPrimClass);
*/
#ifdef __cplusplus
}
#endif