This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/sequencer/SEQ_animation.h

38 lines
969 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct GSet;
struct ListBase;
struct Scene;
struct Sequence;
void SEQ_free_animdata(struct Scene *scene, struct Sequence *seq);
void SEQ_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
struct GSet *SEQ_fcurves_by_strip_get(const struct Sequence *seq, struct ListBase *fcurve_base);
/**
* Move all `F-Curves` from `scene` to `list`.
*/
void SEQ_animation_backup_original(struct Scene *scene, struct ListBase *list);
/**
* Move all `F-Curves` from `list` to `scene`.
*/
void SEQ_animation_restore_original(struct Scene *scene, struct ListBase *list);
/**
* Duplicate `F-Curves` used by `seq` from `list` to `scene`.
*/
void SEQ_animation_duplicate(struct Scene *scene, struct Sequence *seq, struct ListBase *list);
#ifdef __cplusplus
}
#endif