Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2004 Blender Foundation. All rights reserved. */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Depsgraph;
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struct GSet;
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struct ListBase;
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struct ListBase;
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struct Main;
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struct Scene;
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struct SeqIndexBuildContext;
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struct SeqRenderData;
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struct Sequence;
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bool SEQ_proxy_rebuild_context(struct Main *bmain,
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Sequence *seq,
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struct GSet *file_list,
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struct ListBase *queue,
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bool build_only_on_bad_performance);
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void SEQ_proxy_rebuild(struct SeqIndexBuildContext *context,
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short *stop,
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short *do_update,
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float *progress);
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void SEQ_proxy_rebuild_finish(struct SeqIndexBuildContext *context, bool stop);
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void SEQ_proxy_set(struct Sequence *seq, bool value);
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bool SEQ_can_use_proxy(const struct SeqRenderData *context, struct Sequence *seq, int psize);
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int SEQ_rendersize_to_proxysize(int render_size);
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double SEQ_rendersize_to_scale_factor(int size);
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typedef struct ProxyBuildJob {
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struct Main *main;
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struct Depsgraph *depsgraph;
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struct Scene *scene;
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struct ListBase queue;
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int stop;
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} ProxyJob;
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struct wmJob *ED_seq_proxy_wm_job_get(const struct bContext *C);
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ProxyJob *ED_seq_proxy_job_get(const struct bContext *C, struct wmJob *wm_job);
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#ifdef __cplusplus
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}
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#endif
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