Basicaly the idea is to have a C++ class to better manage the runtime tree element storage and access. This branch doesn't even compile yet, it's just an early experiment so far that I don't only want to keep locally.
Basicaly the idea is to have a C++ class to better manage the runtime tree element storage and access. This branch doesn't even compile yet, it's just an early experiment so far that I don't only want to keep locally.