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blender-archive/source/blender/blenkernel/intern/anim.c
Joshua Leung 72a360827b T54991: Restore support for Motion Path drawing in 2.8
This commit restores support for Motion Path drawing in 2.8 (as it wasn't ported over
to the new draw engines earlier, and the existing space_view3d/drawanimviz.c code was
removed during the Blender Internal removal).

Notes:
* Motion Paths are now implemented as an overlay (enabled by default).
  Therefore, you can turn all of them on/off from the "Overlays" popover

* By and large, we have kept the same draw style as was used in 2.7
  Further changes can happen later following further design work.

* One change from 2.7 is that thicker lines are used by default (2px vs 1px)


Todo's:
* There are some bad-level calls introduced here (i.e. the actgroup_to_keylist() stuff).
  These were introduced to optimise drawing performance (by avoiding full keyframes -> keylist
  conversion step on each drawcall). Instead, this has been moved to the calculation step
  (in blenkernel).  Soon, there will be some cleanups/improvements with those functions,
  so until then, we'll keep the bad level calls.


Credits:
* Clément Foucault (fclem) - Draw Engine magic + Shader Conversion/Optimisation
* Joshua Leung (Aligorith) - COW fixes, UI integration, etc.


Revision History:
See "tmp-b28-motionpath_drawing" branch (rBa12ab5b2ef49ccacae091ccb54d72de0d63f990d)
2018-06-01 16:38:21 +02:00

752 lines
21 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/anim.c
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include <stdlib.h>
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_dlrbTree.h"
#include "BLT_translation.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_key_types.h"
#include "DNA_scene_types.h"
#include "BKE_anim.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_global.h"
#include "BKE_key.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_report.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "DEG_depsgraph_build.h"
#include "GPU_batch.h"
// XXX bad level call...
extern short compare_ak_cfraPtr(void *node, void *data);
extern void agroup_to_keylist(struct AnimData *adt, struct bActionGroup *agrp, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
extern void action_to_keylist(struct AnimData *adt, struct bAction *act, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
/* --------------------- */
/* forward declarations */
/* ******************************************************************** */
/* Animation Visualization */
/* Initialize the default settings for animation visualization */
void animviz_settings_init(bAnimVizSettings *avs)
{
/* sanity check */
if (avs == NULL)
return;
/* ghosting settings */
avs->ghost_bc = avs->ghost_ac = 10;
avs->ghost_sf = 1; /* xxx - take from scene instead? */
avs->ghost_ef = 250; /* xxx - take from scene instead? */
avs->ghost_step = 1;
/* path settings */
avs->path_bc = avs->path_ac = 10;
avs->path_sf = 1; /* xxx - take from scene instead? */
avs->path_ef = 250; /* xxx - take from scene instead? */
avs->path_viewflag = (MOTIONPATH_VIEW_KFRAS | MOTIONPATH_VIEW_KFNOS);
avs->path_step = 1;
}
/* ------------------- */
/* Free the given motion path's cache */
void animviz_free_motionpath_cache(bMotionPath *mpath)
{
/* sanity check */
if (mpath == NULL)
return;
/* free the path if necessary */
if (mpath->points)
MEM_freeN(mpath->points);
GWN_VERTBUF_DISCARD_SAFE(mpath->points_vbo);
GWN_BATCH_DISCARD_SAFE(mpath->batch_line);
GWN_BATCH_DISCARD_SAFE(mpath->batch_points);
/* reset the relevant parameters */
mpath->points = NULL;
mpath->length = 0;
}
/* Free the given motion path instance and its data
* NOTE: this frees the motion path given!
*/
void animviz_free_motionpath(bMotionPath *mpath)
{
/* sanity check */
if (mpath == NULL)
return;
/* free the cache first */
animviz_free_motionpath_cache(mpath);
/* now the instance itself */
MEM_freeN(mpath);
}
/* ------------------- */
/* Make a copy of motionpath data, so that viewing with copy on write works */
bMotionPath *animviz_copy_motionpath(const bMotionPath *mpath_src)
{
bMotionPath *mpath_dst;
if (mpath_src == NULL)
return NULL;
mpath_dst = MEM_dupallocN(mpath_src);
mpath_dst->points = MEM_dupallocN(mpath_src->points);
/* should get recreated on draw... */
mpath_dst->points_vbo = NULL;
mpath_dst->batch_line = NULL;
mpath_dst->batch_points = NULL;
return mpath_dst;
}
/* ------------------- */
/**
* Setup motion paths for the given data.
* \note Only used when explicitly calculating paths on bones which may/may not be consider already
*
* \param scene Current scene (for frame ranges, etc.)
* \param ob Object to add paths for (must be provided)
* \param pchan Posechannel to add paths for (optional; if not provided, object-paths are assumed)
*/
bMotionPath *animviz_verify_motionpaths(ReportList *reports, Scene *scene, Object *ob, bPoseChannel *pchan)
{
bAnimVizSettings *avs;
bMotionPath *mpath, **dst;
/* sanity checks */
if (ELEM(NULL, scene, ob))
return NULL;
/* get destination data */
if (pchan) {
/* paths for posechannel - assume that posechannel belongs to the object */
avs = &ob->pose->avs;
dst = &pchan->mpath;
}
else {
/* paths for object */
avs = &ob->avs;
dst = &ob->mpath;
}
/* avoid 0 size allocs */
if (avs->path_sf >= avs->path_ef) {
BKE_reportf(reports, RPT_ERROR,
"Motion path frame extents invalid for %s (%d to %d)%s",
(pchan) ? pchan->name : ob->id.name,
avs->path_sf, avs->path_ef,
(avs->path_sf == avs->path_ef) ? TIP_(", cannot have single-frame paths") : "");
return NULL;
}
/* if there is already a motionpath, just return that,
* provided it's settings are ok (saves extra free+alloc)
*/
if (*dst != NULL) {
int expected_length = avs->path_ef - avs->path_sf;
mpath = *dst;
/* path is "valid" if length is valid, but must also be of the same length as is being requested */
if ((mpath->start_frame != mpath->end_frame) && (mpath->length > 0)) {
/* outer check ensures that we have some curve data for this path */
if (mpath->length == expected_length) {
/* return/use this as it is already valid length */
return mpath;
}
else {
/* clear the existing path (as the range has changed), and reallocate below */
animviz_free_motionpath_cache(mpath);
}
}
}
else {
/* create a new motionpath, and assign it */
mpath = MEM_callocN(sizeof(bMotionPath), "bMotionPath");
*dst = mpath;
}
/* set settings from the viz settings */
mpath->start_frame = avs->path_sf;
mpath->end_frame = avs->path_ef;
mpath->length = mpath->end_frame - mpath->start_frame;
if (avs->path_bakeflag & MOTIONPATH_BAKE_HEADS)
mpath->flag |= MOTIONPATH_FLAG_BHEAD;
else
mpath->flag &= ~MOTIONPATH_FLAG_BHEAD;
/* set default custom values */
mpath->color[0] = 1.0; /* Red */
mpath->color[1] = 0.0;
mpath->color[2] = 0.0;
mpath->line_thickness = 2;
mpath->flag |= MOTIONPATH_FLAG_LINES; /* draw lines by default */
/* allocate a cache */
mpath->points = MEM_callocN(sizeof(bMotionPathVert) * mpath->length, "bMotionPathVerts");
/* tag viz settings as currently having some path(s) which use it */
avs->path_bakeflag |= MOTIONPATH_BAKE_HAS_PATHS;
/* return it */
return mpath;
}
/* ------------------- */
/* Motion path needing to be baked (mpt) */
typedef struct MPathTarget {
struct MPathTarget *next, *prev;
bMotionPath *mpath; /* motion path in question */
DLRBT_Tree keys; /* temp, to know where the keyframes are */
/* Original (Source Objects) */
Object *ob; /* source object */
bPoseChannel *pchan; /* source posechannel (if applicable) */
/* "Evaluated" Copies (these come from the background COW copie
* that provide all the coordinates we want to save off)
*/
Object *ob_eval; /* evaluated object */
bPoseChannel *pchan_eval; /* evaluated posechannel (if applicable) */
} MPathTarget;
/* ........ */
/* get list of motion paths to be baked for the given object
* - assumes the given list is ready to be used
*/
/* TODO: it would be nice in future to be able to update objects dependent on these bones too? */
void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
{
MPathTarget *mpt;
/* object itself first */
if ((ob->avs.recalc & ANIMVIZ_RECALC_PATHS) && (ob->mpath)) {
/* new target for object */
mpt = MEM_callocN(sizeof(MPathTarget), "MPathTarget Ob");
BLI_addtail(targets, mpt);
mpt->mpath = ob->mpath;
mpt->ob = ob;
}
/* bones */
if ((ob->pose) && (ob->pose->avs.recalc & ANIMVIZ_RECALC_PATHS)) {
bArmature *arm = ob->data;
bPoseChannel *pchan;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if ((pchan->bone) && (arm->layer & pchan->bone->layer) && (pchan->mpath)) {
/* new target for bone */
mpt = MEM_callocN(sizeof(MPathTarget), "MPathTarget PoseBone");
BLI_addtail(targets, mpt);
mpt->mpath = pchan->mpath;
mpt->ob = ob;
mpt->pchan = pchan;
}
}
}
}
/* ........ */
/* update scene for current frame */
static void motionpaths_calc_update_scene(Main *bmain,
struct Depsgraph *depsgraph)
{
/* Do all updates
* - if this is too slow, resort to using a more efficient way
* that doesn't force complete update, but for now, this is the
* most accurate way!
*
* TODO(segey): Bring back partial updates, which became impossible
* with the new depsgraph due to unsorted nature of bases.
*
* TODO(sergey): Use evaluation context dedicated to motion paths.
*/
BKE_scene_graph_update_for_newframe(depsgraph, bmain);
}
/* ........ */
/* perform baking for the targets on the current frame */
static void motionpaths_calc_bake_targets(Scene *scene, ListBase *targets)
{
MPathTarget *mpt;
/* for each target, check if it can be baked on the current frame */
for (mpt = targets->first; mpt; mpt = mpt->next) {
bMotionPath *mpath = mpt->mpath;
bMotionPathVert *mpv;
Object *ob_eval = mpt->ob_eval;
bPoseChannel *pchan_eval = mpt->pchan_eval;
/* current frame must be within the range the cache works for
* - is inclusive of the first frame, but not the last otherwise we get buffer overruns
*/
if ((CFRA < mpath->start_frame) || (CFRA >= mpath->end_frame)) {
continue;
}
/* get the relevant cache vert to write to */
mpv = mpath->points + (CFRA - mpath->start_frame);
/* pose-channel or object path baking? */
if (mpt->pchan_eval) {
/* heads or tails */
if (mpath->flag & MOTIONPATH_FLAG_BHEAD) {
copy_v3_v3(mpv->co, pchan_eval->pose_head);
}
else {
copy_v3_v3(mpv->co, pchan_eval->pose_tail);
}
/* result must be in worldspace */
mul_m4_v3(ob_eval->obmat, mpv->co);
}
else {
/* worldspace object location */
copy_v3_v3(mpv->co, ob_eval->obmat[3]);
}
float mframe = (float)(CFRA);
/* Tag if it's a keyframe */
if (BLI_dlrbTree_search_exact(&mpt->keys, compare_ak_cfraPtr, &mframe)) {
mpv->flag |= MOTIONPATH_VERT_KEY;
}
}
}
/* Perform baking of the given object's and/or its bones' transforms to motion paths
* - scene: current scene
* - ob: object whose flagged motionpaths should get calculated
* - recalc: whether we need to
*/
/* TODO: include reports pointer? */
void animviz_calc_motionpaths(Depsgraph *depsgraph, Main *bmain, Scene *scene, ListBase *targets)
{
MPathTarget *mpt;
int sfra, efra;
int cfra;
/* sanity check */
if (ELEM(NULL, targets, targets->first))
return;
/* set frame values */
cfra = CFRA;
sfra = efra = cfra;
/* TODO: this method could be improved...
* 1) max range for standard baking
* 2) minimum range for recalc baking (i.e. between keyframes, but how?) */
for (mpt = targets->first; mpt; mpt = mpt->next) {
/* try to increase area to do (only as much as needed) */
sfra = MIN2(sfra, mpt->mpath->start_frame);
efra = MAX2(efra, mpt->mpath->end_frame);
}
if (efra <= sfra) return;
/* get copies of objects/bones to get the calculated results from
* (for copy-on-write evaluation), so that we actually get some results
*/
// TODO: Create a copy of background depsgraph that only contain these entities, and only evaluates them..
for (mpt = targets->first; mpt; mpt = mpt->next) {
mpt->ob_eval = DEG_get_evaluated_object(depsgraph, mpt->ob);
if (mpt->pchan) {
mpt->pchan_eval = BKE_pose_channel_find_name(mpt->ob_eval->pose, mpt->pchan->name);
}
AnimData *adt = BKE_animdata_from_id(&mpt->ob_eval->id);
/* build list of all keyframes in active action for object or pchan */
BLI_dlrbTree_init(&mpt->keys);
if (adt) {
bAnimVizSettings *avs;
/* get pointer to animviz settings for each target */
if (mpt->pchan)
avs = &mpt->ob->pose->avs;
else
avs = &mpt->ob->avs;
/* it is assumed that keyframes for bones are all grouped in a single group
* unless an option is set to always use the whole action
*/
if ((mpt->pchan) && (avs->path_viewflag & MOTIONPATH_VIEW_KFACT) == 0) {
bActionGroup *agrp = BKE_action_group_find_name(adt->action, mpt->pchan->name);
if (agrp) {
agroup_to_keylist(adt, agrp, &mpt->keys, NULL);
BLI_dlrbTree_linkedlist_sync(&mpt->keys);
}
}
else {
action_to_keylist(adt, adt->action, &mpt->keys, NULL);
BLI_dlrbTree_linkedlist_sync(&mpt->keys);
}
}
}
/* calculate path over requested range */
for (CFRA = sfra; CFRA <= efra; CFRA++) {
/* update relevant data for new frame */
motionpaths_calc_update_scene(bmain, depsgraph);
/* perform baking for targets */
motionpaths_calc_bake_targets(scene, targets);
}
/* reset original environment */
// XXX: Soon to be obsolete
CFRA = cfra;
motionpaths_calc_update_scene(bmain, depsgraph);
/* clear recalc flags from targets */
for (mpt = targets->first; mpt; mpt = mpt->next) {
bAnimVizSettings *avs;
bMotionPath *mpath = mpt->mpath;
/* get pointer to animviz settings for each target */
if (mpt->pchan)
avs = &mpt->ob->pose->avs;
else
avs = &mpt->ob->avs;
/* clear the flag requesting recalculation of targets */
avs->recalc &= ~ANIMVIZ_RECALC_PATHS;
/* Clean temp data */
BLI_dlrbTree_free(&mpt->keys);
/* Free previous batches to force update. */
GWN_VERTBUF_DISCARD_SAFE(mpath->points_vbo);
GWN_BATCH_DISCARD_SAFE(mpath->batch_line);
GWN_BATCH_DISCARD_SAFE(mpath->batch_points);
}
}
/* ******************************************************************** */
/* Curve Paths - for curve deforms and/or curve following */
/* free curve path data
* NOTE: frees the path itself!
* NOTE: this is increasingly inaccurate with non-uniform BevPoint subdivisions [#24633]
*/
void free_path(Path *path)
{
if (path->data) MEM_freeN(path->data);
MEM_freeN(path);
}
/* calculate a curve-deform path for a curve
* - only called from displist.c -> do_makeDispListCurveTypes
*/
void calc_curvepath(Object *ob, ListBase *nurbs)
{
BevList *bl;
BevPoint *bevp, *bevpn, *bevpfirst, *bevplast;
PathPoint *pp;
Nurb *nu;
Path *path;
float *fp, *dist, *maxdist, xyz[3];
float fac, d = 0, fac1, fac2;
int a, tot, cycl = 0;
/* in a path vertices are with equal differences: path->len = number of verts */
/* NOW WITH BEVELCURVE!!! */
if (ob == NULL || ob->type != OB_CURVE) {
return;
}
if (ob->curve_cache->path) free_path(ob->curve_cache->path);
ob->curve_cache->path = NULL;
/* weak! can only use first curve */
bl = ob->curve_cache->bev.first;
if (bl == NULL || !bl->nr) {
return;
}
nu = nurbs->first;
ob->curve_cache->path = path = MEM_callocN(sizeof(Path), "calc_curvepath");
/* if POLY: last vertice != first vertice */
cycl = (bl->poly != -1);
tot = cycl ? bl->nr : bl->nr - 1;
path->len = tot + 1;
/* exception: vector handle paths and polygon paths should be subdivided at least a factor resolu */
if (path->len < nu->resolu * SEGMENTSU(nu)) {
path->len = nu->resolu * SEGMENTSU(nu);
}
dist = (float *)MEM_mallocN(sizeof(float) * (tot + 1), "calcpathdist");
/* all lengths in *dist */
bevp = bevpfirst = bl->bevpoints;
fp = dist;
*fp = 0.0f;
for (a = 0; a < tot; a++) {
fp++;
if (cycl && a == tot - 1)
sub_v3_v3v3(xyz, bevpfirst->vec, bevp->vec);
else
sub_v3_v3v3(xyz, (bevp + 1)->vec, bevp->vec);
*fp = *(fp - 1) + len_v3(xyz);
bevp++;
}
path->totdist = *fp;
/* the path verts in path->data */
/* now also with TILT value */
pp = path->data = (PathPoint *)MEM_callocN(sizeof(PathPoint) * path->len, "pathdata");
bevp = bevpfirst;
bevpn = bevp + 1;
bevplast = bevpfirst + (bl->nr - 1);
if (UNLIKELY(bevpn > bevplast)) {
bevpn = cycl ? bevpfirst : bevplast;
}
fp = dist + 1;
maxdist = dist + tot;
fac = 1.0f / ((float)path->len - 1.0f);
fac = fac * path->totdist;
for (a = 0; a < path->len; a++) {
d = ((float)a) * fac;
/* we're looking for location (distance) 'd' in the array */
if (LIKELY(tot > 0)) {
while ((fp < maxdist) && (d >= *fp)) {
fp++;
if (bevp < bevplast) bevp++;
bevpn = bevp + 1;
if (UNLIKELY(bevpn > bevplast)) {
bevpn = cycl ? bevpfirst : bevplast;
}
}
fac1 = (*(fp) - d) / (*(fp) - *(fp - 1));
fac2 = 1.0f - fac1;
}
else {
fac1 = 1.0f;
fac2 = 0.0f;
}
interp_v3_v3v3(pp->vec, bevp->vec, bevpn->vec, fac2);
pp->vec[3] = fac1 * bevp->alfa + fac2 * bevpn->alfa;
pp->radius = fac1 * bevp->radius + fac2 * bevpn->radius;
pp->weight = fac1 * bevp->weight + fac2 * bevpn->weight;
interp_qt_qtqt(pp->quat, bevp->quat, bevpn->quat, fac2);
normalize_qt(pp->quat);
pp++;
}
MEM_freeN(dist);
}
static int interval_test(const int min, const int max, int p1, const int cycl)
{
if (cycl) {
p1 = mod_i(p1 - min, (max - min + 1)) + min;
}
else {
if (p1 < min) p1 = min;
else if (p1 > max) p1 = max;
}
return p1;
}
/* calculate the deformation implied by the curve path at a given parametric position,
* and returns whether this operation succeeded.
*
* note: ctime is normalized range <0-1>
*
* returns OK: 1/0
*/
int where_on_path(Object *ob, float ctime, float vec[4], float dir[3], float quat[4], float *radius, float *weight)
{
Curve *cu;
Nurb *nu;
BevList *bl;
Path *path;
PathPoint *pp, *p0, *p1, *p2, *p3;
float fac;
float data[4];
int cycl = 0, s0, s1, s2, s3;
ListBase *nurbs;
if (ob == NULL || ob->type != OB_CURVE) return 0;
cu = ob->data;
if (ob->curve_cache == NULL || ob->curve_cache->path == NULL || ob->curve_cache->path->data == NULL) {
printf("no path!\n");
return 0;
}
path = ob->curve_cache->path;
pp = path->data;
/* test for cyclic */
bl = ob->curve_cache->bev.first;
if (!bl) return 0;
if (!bl->nr) return 0;
if (bl->poly > -1) cycl = 1;
/* values below zero for non-cyclic curves give strange results */
BLI_assert(cycl || ctime >= 0.0f);
ctime *= (path->len - 1);
s1 = (int)floor(ctime);
fac = (float)(s1 + 1) - ctime;
/* path->len is corected for cyclic */
s0 = interval_test(0, path->len - 1 - cycl, s1 - 1, cycl);
s1 = interval_test(0, path->len - 1 - cycl, s1, cycl);
s2 = interval_test(0, path->len - 1 - cycl, s1 + 1, cycl);
s3 = interval_test(0, path->len - 1 - cycl, s1 + 2, cycl);
p0 = pp + s0;
p1 = pp + s1;
p2 = pp + s2;
p3 = pp + s3;
/* NOTE: commented out for follow constraint
*
* If it's ever be uncommented watch out for curve_deform_verts()
* which used to temporary set CU_FOLLOW flag for the curve and no
* longer does it (because of threading issues of such a thing.
*/
//if (cu->flag & CU_FOLLOW) {
key_curve_tangent_weights(1.0f - fac, data, KEY_BSPLINE);
interp_v3_v3v3v3v3(dir, p0->vec, p1->vec, p2->vec, p3->vec, data);
/* make compatible with vectoquat */
negate_v3(dir);
//}
nurbs = BKE_curve_editNurbs_get(cu);
if (!nurbs)
nurbs = &cu->nurb;
nu = nurbs->first;
/* make sure that first and last frame are included in the vectors here */
if (nu->type == CU_POLY) key_curve_position_weights(1.0f - fac, data, KEY_LINEAR);
else if (nu->type == CU_BEZIER) key_curve_position_weights(1.0f - fac, data, KEY_LINEAR);
else if (s0 == s1 || p2 == p3) key_curve_position_weights(1.0f - fac, data, KEY_CARDINAL);
else key_curve_position_weights(1.0f - fac, data, KEY_BSPLINE);
vec[0] = data[0] * p0->vec[0] + data[1] * p1->vec[0] + data[2] * p2->vec[0] + data[3] * p3->vec[0]; /* X */
vec[1] = data[0] * p0->vec[1] + data[1] * p1->vec[1] + data[2] * p2->vec[1] + data[3] * p3->vec[1]; /* Y */
vec[2] = data[0] * p0->vec[2] + data[1] * p1->vec[2] + data[2] * p2->vec[2] + data[3] * p3->vec[2]; /* Z */
vec[3] = data[0] * p0->vec[3] + data[1] * p1->vec[3] + data[2] * p2->vec[3] + data[3] * p3->vec[3]; /* Tilt, should not be needed since we have quat still used */
if (quat) {
float totfac, q1[4], q2[4];
totfac = data[0] + data[3];
if (totfac > FLT_EPSILON) interp_qt_qtqt(q1, p0->quat, p3->quat, data[3] / totfac);
else copy_qt_qt(q1, p1->quat);
totfac = data[1] + data[2];
if (totfac > FLT_EPSILON) interp_qt_qtqt(q2, p1->quat, p2->quat, data[2] / totfac);
else copy_qt_qt(q2, p3->quat);
totfac = data[0] + data[1] + data[2] + data[3];
if (totfac > FLT_EPSILON) interp_qt_qtqt(quat, q1, q2, (data[1] + data[2]) / totfac);
else copy_qt_qt(quat, q2);
}
if (radius)
*radius = data[0] * p0->radius + data[1] * p1->radius + data[2] * p2->radius + data[3] * p3->radius;
if (weight)
*weight = data[0] * p0->weight + data[1] * p1->weight + data[2] * p2->weight + data[3] * p3->weight;
return 1;
}