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blender-archive/source/blender/blenkernel/BKE_customdata_file.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

48 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
#define CDF_TYPE_IMAGE 0
#define CDF_TYPE_MESH 1
#define CDF_LAYER_NAME_MAX 64
typedef struct CDataFile CDataFile;
typedef struct CDataFileLayer CDataFileLayer;
/* Create/Free */
CDataFile *cdf_create(int type);
void cdf_free(CDataFile *cdf);
/* File read/write/remove */
bool cdf_read_open(CDataFile *cdf, const char *filename);
bool cdf_read_layer(CDataFile *cdf, CDataFileLayer *blay);
bool cdf_read_data(CDataFile *cdf, unsigned int size, void *data);
void cdf_read_close(CDataFile *cdf);
bool cdf_write_open(CDataFile *cdf, const char *filename);
bool cdf_write_layer(CDataFile *cdf, CDataFileLayer *blay);
bool cdf_write_data(CDataFile *cdf, unsigned int size, void *data);
void cdf_write_close(CDataFile *cdf);
void cdf_remove(const char *filename);
/* Layers */
CDataFileLayer *cdf_layer_find(CDataFile *cdf, int type, const char *name);
CDataFileLayer *cdf_layer_add(CDataFile *cdf, int type, const char *name, size_t datasize);
#ifdef __cplusplus
}
#endif