This commit implements described in the #104573. The goal is to fix the confusion of the submodule hashes change, which are not ideal for any of the supported git-module configuration (they are either always visible causing confusion, or silently staged and committed, also causing confusion). This commit replaces submodules with a checkout of addons and addons_contrib, covered by the .gitignore, and locale and developer tools are moved to the main repository. This also changes the paths: - /release/scripts are moved to the /scripts - /source/tools are moved to the /tools - /release/datafiles/locale is moved to /locale This is done to avoid conflicts when using bisect, and also allow buildbot to automatically "recover" wgen building older or newer branches/patches. Running `make update` will initialize the local checkout to the changed repository configuration. Another aspect of the change is that the make update will support Github style of remote organization (origin remote pointing to thy fork, upstream remote pointing to the upstream blender/blender.git). Pull Request #104755
233 lines
10 KiB
Python
233 lines
10 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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# classes for extracting info from blenders internal classes
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def write_sysinfo(filepath):
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import sys
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import platform
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import subprocess
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import bpy
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import gpu
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# pretty repr
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def prepr(v):
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r = repr(v)
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vt = type(v)
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if vt is bytes:
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r = r[2:-1]
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elif vt is list or vt is tuple:
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r = r[1:-1]
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return r
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with open(filepath, 'w', encoding="utf-8") as output:
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try:
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header = "= Blender %s System Information =\n" % bpy.app.version_string
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lilies = "%s\n\n" % ((len(header) - 1) * "=")
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output.write(lilies[:-1])
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output.write(header)
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output.write(lilies)
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def title(text):
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return "\n%s:\n%s" % (text, lilies)
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# build info
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output.write(title("Blender"))
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output.write(
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"version: %s, branch: %s, commit date: %s %s, hash: %s, type: %s\n" %
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(bpy.app.version_string,
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prepr(bpy.app.build_branch),
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prepr(bpy.app.build_commit_date),
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prepr(bpy.app.build_commit_time),
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prepr(bpy.app.build_hash),
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prepr(bpy.app.build_type),
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))
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output.write("build date: %s, %s\n" % (prepr(bpy.app.build_date), prepr(bpy.app.build_time)))
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output.write("platform: %s\n" % prepr(platform.platform()))
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output.write("binary path: %s\n" % prepr(bpy.app.binary_path))
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output.write("build cflags: %s\n" % prepr(bpy.app.build_cflags))
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output.write("build cxxflags: %s\n" % prepr(bpy.app.build_cxxflags))
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output.write("build linkflags: %s\n" % prepr(bpy.app.build_linkflags))
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output.write("build system: %s\n" % prepr(bpy.app.build_system))
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# Windowing Environment (include when dynamically selectable).
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from _bpy import _ghost_backend
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ghost_backend = _ghost_backend()
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if ghost_backend not in {'NONE', 'DEFAULT'}:
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output.write("windowing environment: %s\n" % prepr(ghost_backend))
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del _ghost_backend, ghost_backend
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# Python info.
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output.write(title("Python"))
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output.write("version: %s\n" % (sys.version.replace("\n", " ")))
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output.write("file system encoding: %s:%s\n" % (
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sys.getfilesystemencoding(),
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sys.getfilesystemencodeerrors(),
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))
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output.write("paths:\n")
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for p in sys.path:
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output.write("\t%r\n" % p)
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output.write(title("Python (External Binary)"))
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output.write("binary path: %s\n" % prepr(sys.executable))
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try:
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py_ver = prepr(subprocess.check_output([
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sys.executable,
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"--version",
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]).strip())
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except Exception as e:
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py_ver = str(e)
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output.write("version: %s\n" % py_ver)
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del py_ver
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output.write(title("Directories"))
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output.write("scripts:\n")
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for p in bpy.utils.script_paths():
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output.write("\t%r\n" % p)
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output.write("user scripts: %r\n" % (bpy.utils.script_path_user()))
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output.write("pref scripts: %r\n" % (bpy.utils.script_path_pref()))
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output.write("datafiles: %r\n" % (bpy.utils.user_resource('DATAFILES')))
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output.write("config: %r\n" % (bpy.utils.user_resource('CONFIG')))
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output.write("scripts : %r\n" % (bpy.utils.user_resource('SCRIPTS')))
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output.write("autosave: %r\n" % (bpy.utils.user_resource('AUTOSAVE')))
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output.write("tempdir: %r\n" % (bpy.app.tempdir))
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output.write(title("FFmpeg"))
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ffmpeg = bpy.app.ffmpeg
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if ffmpeg.supported:
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for lib in ("avcodec", "avdevice", "avformat", "avutil", "swscale"):
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output.write(
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"%s:%s%r\n" % (lib, " " * (10 - len(lib)),
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getattr(ffmpeg, lib + "_version_string")))
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else:
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output.write("Blender was built without FFmpeg support\n")
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if bpy.app.build_options.sdl:
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output.write(title("SDL"))
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output.write("Version: %s\n" % bpy.app.sdl.version_string)
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output.write("Loading method: ")
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if bpy.app.build_options.sdl_dynload:
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output.write("dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)\n")
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else:
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output.write("linked (WITH_SDL_DYNLOAD=OFF)\n")
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if not bpy.app.sdl.available:
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output.write("WARNING: Blender could not load SDL library\n")
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output.write(title("Other Libraries"))
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ocio = bpy.app.ocio
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output.write("OpenColorIO: ")
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if ocio.supported:
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if ocio.version_string == "fallback":
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output.write("Blender was built with OpenColorIO, " +
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"but it currently uses fallback color management.\n")
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else:
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output.write("%s\n" % (ocio.version_string))
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else:
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output.write("Blender was built without OpenColorIO support\n")
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oiio = bpy.app.oiio
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output.write("OpenImageIO: ")
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if ocio.supported:
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output.write("%s\n" % (oiio.version_string))
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else:
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output.write("Blender was built without OpenImageIO support\n")
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output.write("OpenShadingLanguage: ")
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if bpy.app.build_options.cycles:
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if bpy.app.build_options.cycles_osl:
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from _cycles import osl_version_string
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output.write("%s\n" % (osl_version_string))
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else:
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output.write("Blender was built without OpenShadingLanguage support in Cycles\n")
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else:
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output.write("Blender was built without Cycles support\n")
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opensubdiv = bpy.app.opensubdiv
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output.write("OpenSubdiv: ")
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if opensubdiv.supported:
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output.write("%s\n" % opensubdiv.version_string)
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else:
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output.write("Blender was built without OpenSubdiv support\n")
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openvdb = bpy.app.openvdb
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output.write("OpenVDB: ")
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if openvdb.supported:
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output.write("%s\n" % openvdb.version_string)
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else:
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output.write("Blender was built without OpenVDB support\n")
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alembic = bpy.app.alembic
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output.write("Alembic: ")
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if alembic.supported:
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output.write("%s\n" % alembic.version_string)
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else:
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output.write("Blender was built without Alembic support\n")
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usd = bpy.app.usd
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output.write("USD: ")
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if usd.supported:
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output.write("%s\n" % usd.version_string)
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else:
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output.write("Blender was built without USD support\n")
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if not bpy.app.build_options.sdl:
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output.write("SDL: Blender was built without SDL support\n")
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if bpy.app.background:
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output.write("\nOpenGL: missing, background mode\n")
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else:
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output.write(title("GPU"))
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output.write("renderer:\t%r\n" % gpu.platform.renderer_get())
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output.write("vendor:\t\t%r\n" % gpu.platform.vendor_get())
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output.write("version:\t%r\n" % gpu.platform.version_get())
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output.write("device type:\t%r\n" % gpu.platform.device_type_get())
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output.write("backend type:\t%r\n" % gpu.platform.backend_type_get())
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output.write("extensions:\n")
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glext = sorted(gpu.capabilities.extensions_get())
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for l in glext:
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output.write("\t%s\n" % l)
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output.write(title("Implementation Dependent GPU Limits"))
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output.write("Maximum Batch Vertices:\t%d\n" % gpu.capabilities.max_batch_vertices_get())
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output.write("Maximum Batch Indices:\t%d\n" % gpu.capabilities.max_batch_indices_get())
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output.write("\nGLSL:\n")
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output.write("Maximum Varying Floats:\t%d\n" % gpu.capabilities.max_varying_floats_get())
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output.write("Maximum Vertex Attributes:\t%d\n" % gpu.capabilities.max_vertex_attribs_get())
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output.write("Maximum Vertex Uniform Components:\t%d\n" % gpu.capabilities.max_uniforms_vert_get())
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output.write("Maximum Fragment Uniform Components:\t%d\n" % gpu.capabilities.max_uniforms_frag_get())
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output.write("Maximum Vertex Image Units:\t%d\n" % gpu.capabilities.max_textures_vert_get())
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output.write("Maximum Fragment Image Units:\t%d\n" % gpu.capabilities.max_textures_frag_get())
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output.write("Maximum Pipeline Image Units:\t%d\n" % gpu.capabilities.max_textures_get())
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output.write("\nFeatures:\n")
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output.write("Compute Shader Support: \t%d\n" %
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gpu.capabilities.compute_shader_support_get())
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output.write("Shader Storage Buffer Objects Support:\t%d\n" %
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gpu.capabilities.shader_storage_buffer_objects_support_get())
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output.write("Image Load/Store Support: \t%d\n" %
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gpu.capabilities.shader_image_load_store_support_get())
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if bpy.app.build_options.cycles:
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import cycles
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output.write(title("Cycles"))
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output.write(cycles.engine.system_info())
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import addon_utils
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addon_utils.modules()
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output.write(title("Enabled add-ons"))
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for addon in bpy.context.preferences.addons.keys():
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addon_mod = addon_utils.addons_fake_modules.get(addon, None)
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if addon_mod is None:
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output.write("%s (MISSING)\n" % (addon))
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else:
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output.write("%s (version: %s, path: %s)\n" %
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(addon, addon_mod.bl_info.get('version', "UNKNOWN"), addon_mod.__file__))
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except Exception as e:
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output.write("ERROR: %s\n" % e)
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