This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/animation/anim_ops.c
Joshua Leung 6cf52cc80c Bugfix: "Change Frame" operator for setting current frame by clicking/scrubbing
in a timeline view would show up search results in other editors (e.g. 3D View).

This only really works where there is a timeline view as:
1) The modal interactive stuff is built on the assumption that a suitable 2D
view mapping exists
2) The operator is not "registered" (i.e. no props display after usage, and
doesn't get shown in undo) as it's more "view state" than "scene data"

Rewrote poll callback to handlethis properly
2013-01-05 11:56:20 +00:00

344 lines
9.6 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation, Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/animation/anim_ops.c
* \ingroup edanimation
*/
#include <stdlib.h>
#include <math.h>
#include "BLO_sys_types.h"
#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_sound.h"
#include "UI_view2d.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_anim_api.h"
#include "ED_screen.h"
#include "anim_intern.h"
/* ********************** frame change operator ***************************/
/* Check if the operator can be run from the current context */
static int change_frame_poll(bContext *C)
{
ScrArea *sa = CTX_wm_area(C);
/* XXX temp? prevent changes during render */
if (G.is_rendering) return FALSE;
/* although it's only included in keymaps for regions using ED_KEYMAP_ANIMATION,
* this shouldn't show up in 3D editor (or others without 2D timeline view) via search
*/
if (sa) {
if (ELEM5(sa->spacetype, SPACE_TIME, SPACE_ACTION, SPACE_NLA, SPACE_SEQ, SPACE_CLIP)) {
return TRUE;
}
else if (sa->spacetype == SPACE_IPO) {
/* NOTE: Graph Editor has special version which does some extra stuff.
* No need to show the generic error message for that case though!
*/
return FALSE;
}
}
CTX_wm_operator_poll_msg_set(C, "Expected an timeline/animation area to be active");
return FALSE;
}
/* Set the new frame number */
static void change_frame_apply(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
/* set the new frame number */
CFRA = RNA_int_get(op->ptr, "frame");
FRAMENUMBER_MIN_CLAMP(CFRA);
SUBFRA = 0.0f;
/* do updates */
sound_seek_scene(bmain, scene);
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
}
/* ---- */
/* Non-modal callback for running operator without user input */
static int change_frame_exec(bContext *C, wmOperator *op)
{
change_frame_apply(C, op);
return OPERATOR_FINISHED;
}
/* ---- */
/* Get frame from mouse coordinates */
static int frame_from_event(bContext *C, wmEvent *event)
{
ARegion *region = CTX_wm_region(C);
float viewx;
/* convert from region coordinates to View2D 'tot' space */
UI_view2d_region_to_view(&region->v2d, event->mval[0], event->mval[1], &viewx, NULL);
/* round result to nearest int (frames are ints!) */
return (int)floor(viewx + 0.5f);
}
/* Modal Operator init */
static int change_frame_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
/* Change to frame that mouse is over before adding modal handler,
* as user could click on a single frame (jump to frame) as well as
* click-dragging over a range (modal scrubbing).
*/
RNA_int_set(op->ptr, "frame", frame_from_event(C, event));
change_frame_apply(C, op);
/* add temp handler */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
/* Modal event handling of frame changing */
static int change_frame_modal(bContext *C, wmOperator *op, wmEvent *event)
{
/* execute the events */
switch (event->type) {
case ESCKEY:
return OPERATOR_FINISHED;
case MOUSEMOVE:
RNA_int_set(op->ptr, "frame", frame_from_event(C, event));
change_frame_apply(C, op);
break;
case LEFTMOUSE:
case RIGHTMOUSE:
/* we check for either mouse-button to end, as checking for ACTIONMOUSE (which is used to init
* the modal op) doesn't work for some reason
*/
if (event->val == KM_RELEASE)
return OPERATOR_FINISHED;
break;
}
return OPERATOR_RUNNING_MODAL;
}
static void ANIM_OT_change_frame(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Change Frame";
ot->idname = "ANIM_OT_change_frame";
ot->description = "Interactively change the current frame number";
/* api callbacks */
ot->exec = change_frame_exec;
ot->invoke = change_frame_invoke;
ot->modal = change_frame_modal;
ot->poll = change_frame_poll;
/* flags */
ot->flag = OPTYPE_BLOCKING | OPTYPE_UNDO | OPTYPE_GRAB_POINTER;
/* rna */
ot->prop = RNA_def_int(ot->srna, "frame", 0, MINAFRAME, MAXFRAME, "Frame", "", MINAFRAME, MAXFRAME);
}
/* ****************** set preview range operator ****************************/
static int previewrange_define_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
float sfra, efra;
rcti rect;
/* get min/max values from border select rect (already in region coordinates, not screen) */
WM_operator_properties_border_to_rcti(op, &rect);
/* convert min/max values to frames (i.e. region to 'tot' rect) */
UI_view2d_region_to_view(&ar->v2d, rect.xmin, 0, &sfra, NULL);
UI_view2d_region_to_view(&ar->v2d, rect.xmax, 0, &efra, NULL);
/* set start/end frames for preview-range
* - must clamp within allowable limits
* - end must not be before start (though this won't occur most of the time)
*/
FRAMENUMBER_MIN_CLAMP(sfra);
FRAMENUMBER_MIN_CLAMP(efra);
if (efra < sfra) efra = sfra;
scene->r.flag |= SCER_PRV_RANGE;
scene->r.psfra = (int)floor(sfra + 0.5f);
scene->r.pefra = (int)floor(efra + 0.5f);
/* send notifiers */
WM_event_add_notifier(C, NC_SCENE | ND_FRAME, scene);
return OPERATOR_FINISHED;
}
static void ANIM_OT_previewrange_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Set Preview Range";
ot->idname = "ANIM_OT_previewrange_set";
ot->description = "Interactively define frame range used for playback";
/* api callbacks */
ot->invoke = WM_border_select_invoke;
ot->exec = previewrange_define_exec;
ot->modal = WM_border_select_modal;
ot->cancel = WM_border_select_cancel;
ot->poll = ED_operator_animview_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* rna */
/* used to define frame range.
*
* note: border Y values are not used,
* but are needed by borderselect gesture operator stuff */
WM_operator_properties_border(ot);
}
/* ****************** clear preview range operator ****************************/
static int previewrange_clear_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
ScrArea *curarea = CTX_wm_area(C);
/* sanity checks */
if (ELEM(NULL, scene, curarea))
return OPERATOR_CANCELLED;
/* simply clear values */
scene->r.flag &= ~SCER_PRV_RANGE;
scene->r.psfra = 0;
scene->r.pefra = 0;
ED_area_tag_redraw(curarea);
return OPERATOR_FINISHED;
}
static void ANIM_OT_previewrange_clear(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Clear Preview Range";
ot->idname = "ANIM_OT_previewrange_clear";
ot->description = "Clear Preview Range";
/* api callbacks */
ot->exec = previewrange_clear_exec;
ot->poll = ED_operator_animview_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ************************** registration **********************************/
void ED_operatortypes_anim(void)
{
/* Animation Editors only -------------------------- */
WM_operatortype_append(ANIM_OT_change_frame);
WM_operatortype_append(ANIM_OT_previewrange_set);
WM_operatortype_append(ANIM_OT_previewrange_clear);
/* Entire UI --------------------------------------- */
WM_operatortype_append(ANIM_OT_keyframe_insert);
WM_operatortype_append(ANIM_OT_keyframe_delete);
WM_operatortype_append(ANIM_OT_keyframe_insert_menu);
WM_operatortype_append(ANIM_OT_keyframe_delete_v3d);
WM_operatortype_append(ANIM_OT_keyframe_clear_v3d);
WM_operatortype_append(ANIM_OT_keyframe_insert_button);
WM_operatortype_append(ANIM_OT_keyframe_delete_button);
WM_operatortype_append(ANIM_OT_keyframe_clear_button);
WM_operatortype_append(ANIM_OT_driver_button_add);
WM_operatortype_append(ANIM_OT_driver_button_remove);
WM_operatortype_append(ANIM_OT_copy_driver_button);
WM_operatortype_append(ANIM_OT_paste_driver_button);
WM_operatortype_append(ANIM_OT_keyingset_button_add);
WM_operatortype_append(ANIM_OT_keyingset_button_remove);
WM_operatortype_append(ANIM_OT_keying_set_add);
WM_operatortype_append(ANIM_OT_keying_set_remove);
WM_operatortype_append(ANIM_OT_keying_set_path_add);
WM_operatortype_append(ANIM_OT_keying_set_path_remove);
WM_operatortype_append(ANIM_OT_keying_set_active_set);
}
void ED_keymap_anim(wmKeyConfig *keyconf)
{
wmKeyMap *keymap = WM_keymap_find(keyconf, "Animation", 0, 0);
wmKeyMapItem *kmi;
/* frame management */
/* NOTE: 'ACTIONMOUSE' not 'LEFTMOUSE', as user may have swapped mouse-buttons */
WM_keymap_add_item(keymap, "ANIM_OT_change_frame", ACTIONMOUSE, KM_PRESS, 0, 0);
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", TKEY, KM_PRESS, KM_CTRL, 0);
RNA_string_set(kmi->ptr, "data_path", "space_data.show_seconds");
/* preview range */
WM_keymap_verify_item(keymap, "ANIM_OT_previewrange_set", PKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "ANIM_OT_previewrange_clear", PKEY, KM_PRESS, KM_ALT, 0);
}