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blender-archive/source/blender/nodes/NOD_node_tree_ref.hh
Jacques Lucke b1fcc8e6ba Fix T87659: crash when creating reroute loop in geometry nodes
This was a regression introduced in rB0ff3f96a1b0193d69dae5ca69e7c93d6cdf34558.
2021-04-21 16:21:54 +02:00

666 lines
15 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup nodes
*
* NodeTreeRef makes querying information about a bNodeTree more efficient. It is an immutable data
* structure. It should not be used after anymore, after the underlying node tree changed.
*
* The following queries are supported efficiently:
* - socket -> index of socket
* - socket -> directly linked sockets
* - socket -> directly linked links
* - socket -> linked sockets when skipping reroutes
* - socket -> node
* - socket/node -> rna pointer
* - node -> inputs/outputs
* - node -> tree
* - tree -> all nodes
* - tree -> all (input/output) sockets
* - idname -> nodes
*
* Every socket has an id. The id-space is shared between input and output sockets.
* When storing data per socket, it is often better to use the id as index into an array, instead
* of a hash table.
*
* Every node has an id as well. The same rule regarding hash tables applies.
*
* There is an utility to export this data structure as graph in dot format.
*/
#include "BLI_array.hh"
#include "BLI_function_ref.hh"
#include "BLI_linear_allocator.hh"
#include "BLI_map.hh"
#include "BLI_multi_value_map.hh"
#include "BLI_string_ref.hh"
#include "BLI_timeit.hh"
#include "BLI_utility_mixins.hh"
#include "BLI_vector.hh"
#include "BKE_node.h"
#include "DNA_node_types.h"
#include "RNA_access.h"
namespace blender::nodes {
class SocketRef;
class InputSocketRef;
class OutputSocketRef;
class NodeRef;
class NodeTreeRef;
class LinkRef;
class InternalLinkRef;
class SocketRef : NonCopyable, NonMovable {
protected:
NodeRef *node_;
bNodeSocket *bsocket_;
bool is_input_;
int id_;
int index_;
PointerRNA rna_;
Vector<LinkRef *> directly_linked_links_;
/* These sockets are linked directly, i.e. with a single link in between. */
MutableSpan<const SocketRef *> directly_linked_sockets_;
/* These sockets are linked when reroutes, muted links and muted nodes have been taken into
* account. */
MutableSpan<const SocketRef *> logically_linked_sockets_;
/* These are the sockets that have been skipped when searching for logically linked sockets.
* That includes for example the input and output socket of an intermediate reroute node. */
MutableSpan<const SocketRef *> logically_linked_skipped_sockets_;
friend NodeTreeRef;
public:
Span<const SocketRef *> logically_linked_sockets() const;
Span<const SocketRef *> logically_linked_skipped_sockets() const;
Span<const SocketRef *> directly_linked_sockets() const;
Span<const LinkRef *> directly_linked_links() const;
bool is_directly_linked() const;
bool is_logically_linked() const;
const NodeRef &node() const;
const NodeTreeRef &tree() const;
int id() const;
int index() const;
bool is_input() const;
bool is_output() const;
const SocketRef &as_base() const;
const InputSocketRef &as_input() const;
const OutputSocketRef &as_output() const;
PointerRNA *rna() const;
StringRefNull idname() const;
StringRefNull name() const;
StringRefNull identifier() const;
bNodeSocketType *typeinfo() const;
bNodeSocket *bsocket() const;
bNode *bnode() const;
bNodeTree *btree() const;
bool is_available() const;
void *default_value() const;
template<typename T> T *default_value() const;
};
class InputSocketRef final : public SocketRef {
public:
friend NodeTreeRef;
Span<const OutputSocketRef *> logically_linked_sockets() const;
Span<const OutputSocketRef *> directly_linked_sockets() const;
bool is_multi_input_socket() const;
private:
void foreach_logical_origin(FunctionRef<void(const OutputSocketRef &)> origin_fn,
FunctionRef<void(const SocketRef &)> skipped_fn,
bool only_follow_first_input_link,
Vector<const InputSocketRef *> &handled_sockets) const;
};
class OutputSocketRef final : public SocketRef {
public:
friend NodeTreeRef;
Span<const InputSocketRef *> logically_linked_sockets() const;
Span<const InputSocketRef *> directly_linked_sockets() const;
private:
void foreach_logical_target(FunctionRef<void(const InputSocketRef &)> target_fn,
FunctionRef<void(const SocketRef &)> skipped_fn,
Vector<const OutputSocketRef *> &handled_sockets) const;
};
class NodeRef : NonCopyable, NonMovable {
private:
NodeTreeRef *tree_;
bNode *bnode_;
PointerRNA rna_;
int id_;
Vector<InputSocketRef *> inputs_;
Vector<OutputSocketRef *> outputs_;
Vector<InternalLinkRef *> internal_links_;
friend NodeTreeRef;
public:
const NodeTreeRef &tree() const;
Span<const InputSocketRef *> inputs() const;
Span<const OutputSocketRef *> outputs() const;
Span<const InternalLinkRef *> internal_links() const;
const InputSocketRef &input(int index) const;
const OutputSocketRef &output(int index) const;
bNode *bnode() const;
bNodeTree *btree() const;
PointerRNA *rna() const;
StringRefNull idname() const;
StringRefNull name() const;
bNodeType *typeinfo() const;
int id() const;
bool is_reroute_node() const;
bool is_group_node() const;
bool is_group_input_node() const;
bool is_group_output_node() const;
bool is_muted() const;
bool is_frame() const;
void *storage() const;
template<typename T> T *storage() const;
};
class LinkRef : NonCopyable, NonMovable {
private:
OutputSocketRef *from_;
InputSocketRef *to_;
bNodeLink *blink_;
friend NodeTreeRef;
public:
const OutputSocketRef &from() const;
const InputSocketRef &to() const;
bNodeLink *blink() const;
bool is_muted() const;
};
class InternalLinkRef : NonCopyable, NonMovable {
private:
InputSocketRef *from_;
OutputSocketRef *to_;
bNodeLink *blink_;
friend NodeTreeRef;
public:
const InputSocketRef &from() const;
const OutputSocketRef &to() const;
bNodeLink *blink() const;
};
class NodeTreeRef : NonCopyable, NonMovable {
private:
LinearAllocator<> allocator_;
bNodeTree *btree_;
Vector<NodeRef *> nodes_by_id_;
Vector<SocketRef *> sockets_by_id_;
Vector<InputSocketRef *> input_sockets_;
Vector<OutputSocketRef *> output_sockets_;
Vector<LinkRef *> links_;
MultiValueMap<const bNodeType *, NodeRef *> nodes_by_type_;
public:
NodeTreeRef(bNodeTree *btree);
~NodeTreeRef();
Span<const NodeRef *> nodes() const;
Span<const NodeRef *> nodes_by_type(StringRefNull idname) const;
Span<const NodeRef *> nodes_by_type(const bNodeType *nodetype) const;
Span<const SocketRef *> sockets() const;
Span<const InputSocketRef *> input_sockets() const;
Span<const OutputSocketRef *> output_sockets() const;
Span<const LinkRef *> links() const;
bool has_link_cycles() const;
bNodeTree *btree() const;
StringRefNull name() const;
std::string to_dot() const;
private:
/* Utility functions used during construction. */
InputSocketRef &find_input_socket(Map<bNode *, NodeRef *> &node_mapping,
bNode *bnode,
bNodeSocket *bsocket);
OutputSocketRef &find_output_socket(Map<bNode *, NodeRef *> &node_mapping,
bNode *bnode,
bNodeSocket *bsocket);
void create_linked_socket_caches();
};
using NodeTreeRefMap = Map<bNodeTree *, std::unique_ptr<const NodeTreeRef>>;
const NodeTreeRef &get_tree_ref_from_map(NodeTreeRefMap &node_tree_refs, bNodeTree &btree);
namespace node_tree_ref_types {
using nodes::InputSocketRef;
using nodes::NodeRef;
using nodes::NodeTreeRef;
using nodes::NodeTreeRefMap;
using nodes::OutputSocketRef;
using nodes::SocketRef;
} // namespace node_tree_ref_types
/* --------------------------------------------------------------------
* SocketRef inline methods.
*/
inline Span<const SocketRef *> SocketRef::logically_linked_sockets() const
{
return logically_linked_sockets_;
}
inline Span<const SocketRef *> SocketRef::logically_linked_skipped_sockets() const
{
return logically_linked_skipped_sockets_;
}
inline Span<const SocketRef *> SocketRef::directly_linked_sockets() const
{
return directly_linked_sockets_;
}
inline Span<const LinkRef *> SocketRef::directly_linked_links() const
{
return directly_linked_links_;
}
inline bool SocketRef::is_directly_linked() const
{
return directly_linked_sockets_.size() > 0;
}
inline bool SocketRef::is_logically_linked() const
{
return logically_linked_sockets_.size() > 0;
}
inline const NodeRef &SocketRef::node() const
{
return *node_;
}
inline const NodeTreeRef &SocketRef::tree() const
{
return node_->tree();
}
inline int SocketRef::id() const
{
return id_;
}
inline int SocketRef::index() const
{
return index_;
}
inline bool SocketRef::is_input() const
{
return is_input_;
}
inline bool SocketRef::is_output() const
{
return !is_input_;
}
inline const SocketRef &SocketRef::as_base() const
{
return *this;
}
inline const InputSocketRef &SocketRef::as_input() const
{
BLI_assert(this->is_input());
return static_cast<const InputSocketRef &>(*this);
}
inline const OutputSocketRef &SocketRef::as_output() const
{
BLI_assert(this->is_output());
return static_cast<const OutputSocketRef &>(*this);
}
inline PointerRNA *SocketRef::rna() const
{
return const_cast<PointerRNA *>(&rna_);
}
inline StringRefNull SocketRef::idname() const
{
return bsocket_->idname;
}
inline StringRefNull SocketRef::name() const
{
return bsocket_->name;
}
inline StringRefNull SocketRef::identifier() const
{
return bsocket_->identifier;
}
inline bNodeSocketType *SocketRef::typeinfo() const
{
return bsocket_->typeinfo;
}
inline bNodeSocket *SocketRef::bsocket() const
{
return bsocket_;
}
inline bNode *SocketRef::bnode() const
{
return node_->bnode();
}
inline bNodeTree *SocketRef::btree() const
{
return node_->btree();
}
inline bool SocketRef::is_available() const
{
return (bsocket_->flag & SOCK_UNAVAIL) == 0;
}
inline void *SocketRef::default_value() const
{
return bsocket_->default_value;
}
template<typename T> inline T *SocketRef::default_value() const
{
return (T *)bsocket_->default_value;
}
/* --------------------------------------------------------------------
* InputSocketRef inline methods.
*/
inline Span<const OutputSocketRef *> InputSocketRef::logically_linked_sockets() const
{
return logically_linked_sockets_.as_span().cast<const OutputSocketRef *>();
}
inline Span<const OutputSocketRef *> InputSocketRef::directly_linked_sockets() const
{
return directly_linked_sockets_.cast<const OutputSocketRef *>();
}
inline bool InputSocketRef::is_multi_input_socket() const
{
return bsocket_->flag & SOCK_MULTI_INPUT;
}
/* --------------------------------------------------------------------
* OutputSocketRef inline methods.
*/
inline Span<const InputSocketRef *> OutputSocketRef::logically_linked_sockets() const
{
return logically_linked_sockets_.as_span().cast<const InputSocketRef *>();
}
inline Span<const InputSocketRef *> OutputSocketRef::directly_linked_sockets() const
{
return directly_linked_sockets_.cast<const InputSocketRef *>();
}
/* --------------------------------------------------------------------
* NodeRef inline methods.
*/
inline const NodeTreeRef &NodeRef::tree() const
{
return *tree_;
}
inline Span<const InputSocketRef *> NodeRef::inputs() const
{
return inputs_;
}
inline Span<const OutputSocketRef *> NodeRef::outputs() const
{
return outputs_;
}
inline Span<const InternalLinkRef *> NodeRef::internal_links() const
{
return internal_links_;
}
inline const InputSocketRef &NodeRef::input(int index) const
{
return *inputs_[index];
}
inline const OutputSocketRef &NodeRef::output(int index) const
{
return *outputs_[index];
}
inline bNode *NodeRef::bnode() const
{
return bnode_;
}
inline bNodeTree *NodeRef::btree() const
{
return tree_->btree();
}
inline PointerRNA *NodeRef::rna() const
{
return const_cast<PointerRNA *>(&rna_);
}
inline StringRefNull NodeRef::idname() const
{
return bnode_->idname;
}
inline StringRefNull NodeRef::name() const
{
return bnode_->name;
}
inline bNodeType *NodeRef::typeinfo() const
{
return bnode_->typeinfo;
}
inline int NodeRef::id() const
{
return id_;
}
inline bool NodeRef::is_reroute_node() const
{
return bnode_->type == NODE_REROUTE;
}
inline bool NodeRef::is_group_node() const
{
return bnode_->type == NODE_GROUP || bnode_->type == NODE_CUSTOM_GROUP;
}
inline bool NodeRef::is_group_input_node() const
{
return bnode_->type == NODE_GROUP_INPUT;
}
inline bool NodeRef::is_group_output_node() const
{
return bnode_->type == NODE_GROUP_OUTPUT;
}
inline bool NodeRef::is_frame() const
{
return bnode_->type == NODE_FRAME;
}
inline bool NodeRef::is_muted() const
{
return (bnode_->flag & NODE_MUTED) != 0;
}
inline void *NodeRef::storage() const
{
return bnode_->storage;
}
template<typename T> inline T *NodeRef::storage() const
{
return (T *)bnode_->storage;
}
/* --------------------------------------------------------------------
* LinkRef inline methods.
*/
inline const OutputSocketRef &LinkRef::from() const
{
return *from_;
}
inline const InputSocketRef &LinkRef::to() const
{
return *to_;
}
inline bNodeLink *LinkRef::blink() const
{
return blink_;
}
inline bool LinkRef::is_muted() const
{
return blink_->flag & NODE_LINK_MUTED;
}
/* --------------------------------------------------------------------
* InternalLinkRef inline methods.
*/
inline const InputSocketRef &InternalLinkRef::from() const
{
return *from_;
}
inline const OutputSocketRef &InternalLinkRef::to() const
{
return *to_;
}
inline bNodeLink *InternalLinkRef::blink() const
{
return blink_;
}
/* --------------------------------------------------------------------
* NodeTreeRef inline methods.
*/
inline Span<const NodeRef *> NodeTreeRef::nodes() const
{
return nodes_by_id_;
}
inline Span<const NodeRef *> NodeTreeRef::nodes_by_type(StringRefNull idname) const
{
const bNodeType *nodetype = nodeTypeFind(idname.c_str());
return this->nodes_by_type(nodetype);
}
inline Span<const NodeRef *> NodeTreeRef::nodes_by_type(const bNodeType *nodetype) const
{
return nodes_by_type_.lookup(nodetype);
}
inline Span<const SocketRef *> NodeTreeRef::sockets() const
{
return sockets_by_id_;
}
inline Span<const InputSocketRef *> NodeTreeRef::input_sockets() const
{
return input_sockets_;
}
inline Span<const OutputSocketRef *> NodeTreeRef::output_sockets() const
{
return output_sockets_;
}
inline Span<const LinkRef *> NodeTreeRef::links() const
{
return links_;
}
inline bNodeTree *NodeTreeRef::btree() const
{
return btree_;
}
inline StringRefNull NodeTreeRef::name() const
{
return btree_->id.name + 2;
}
} // namespace blender::nodes