84 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#ifndef __KX_IACTUATOR
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#define __KX_IACTUATOR
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#include "SCA_ILogicBrick.h"
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#include <vector>
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class SCA_IActuator : public SCA_ILogicBrick
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{
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protected:
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	std::vector<CValue*> m_events;
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	void RemoveAllEvents();
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public:
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	/**
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	 * This class also inherits the default copy constructors
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	 */
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	SCA_IActuator(SCA_IObject* gameobj,
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				  PyTypeObject* T =&Type); 
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	/**
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	 * Update(...)
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	 * Update the actuator based upon the events received since 
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	 * the last call to Update, the current time and deltatime the
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	 * time elapsed in this frame ?
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	 * It is the responsibility of concrete Actuators to clear
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	 * their event's. This is usually done in the Update() method via 
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	 * a call to RemoveAllEvents()
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	 */
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	virtual bool Update(double curtime,
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						double deltatime);
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	/** 
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	 * Add an event to an actuator.
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	 */ 
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	void AddEvent(CValue* event);
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	virtual void ProcessReplica();
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	/** 
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	 * Return true iff all the current events 
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	 * are negative. The definition of negative event is
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	 * not immediately clear. But usually refers to key-up events
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	 * or events where no action is required.
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	 */
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	bool IsNegativeEvent() const;
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	virtual ~SCA_IActuator();
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};
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#endif //__KX_IACTUATOR
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