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blender-archive/source/blender/bmesh/operators/utils.c
2009-07-26 14:58:31 +00:00

112 lines
2.5 KiB
C

#include "MEM_guardedalloc.h"
#include "BKE_customdata.h"
#include "DNA_listBase.h"
#include "DNA_customdata_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include <string.h>
#include "BKE_utildefines.h"
#include "BKE_mesh.h"
#include "BKE_global.h"
#include "BKE_DerivedMesh.h"
#include "BKE_cdderivedmesh.h"
#include "BLI_editVert.h"
#include "mesh_intern.h"
#include "ED_mesh.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_edgehash.h"
#include "bmesh.h"
/*
* UTILS.C
*
* utility bmesh operators, e.g. transform,
* translate, rotate, scale, etc.
*
*/
void bmesh_makevert_exec(BMesh *bm, BMOperator *op) {
float vec[3];
BMO_Get_Vec(op, "co", vec);
BMO_SetFlag(bm, BM_Make_Vert(bm, vec, NULL), 1);
BMO_Flag_To_Slot(bm, op, "newvertout", 1, BM_VERT);
}
void bmesh_transform_exec(BMesh *bm, BMOperator *op) {
BMOIter iter;
BMVert *v;
float mat[4][4];
BMO_Get_Mat4(op, "mat", mat);
BMO_ITER(v, &iter, bm, op, "verts", BM_VERT) {
Mat4MulVecfl(mat, v->co);
}
}
/*this operator calls the transform operator, which
is a little complex, but makes it easier to make
sure the transform op is working, since initially
only this one will be used.*/
void bmesh_translate_exec(BMesh *bm, BMOperator *op) {
float mat[4][4], vec[3];
BMO_Get_Vec(op, "vec", vec);
Mat4One(mat);
VECCOPY(mat[3], vec);
BMO_CallOpf(bm, "transform mat=%m4 verts=%s", mat, op, "verts");
}
void bmesh_rotate_exec(BMesh *bm, BMOperator *op) {
float vec[3];
BMO_Get_Vec(op, "cent", vec);
/*there has to be a proper matrix way to do this, but
this is how editmesh did it and I'm too tired to think
through the math right now.*/
VecMulf(vec, -1);
BMO_CallOpf(bm, "translate verts=%s vec=%v", op, "verts", vec);
BMO_CallOpf(bm, "transform mat=%s verts=%s", op, "mat", op, "verts");
VecMulf(vec, -1);
BMO_CallOpf(bm, "translate verts=%s vec=%v", op, "verts", vec);
}
void bmesh_reversefaces_exec(BMesh *bm, BMOperator *op) {
BMOIter siter;
BMFace *f;
BMO_ITER(f, &siter, bm, op, "faces", BM_FACE) {
BM_flip_normal(bm, f);
}
}
void bmesh_edgerotate_exec(BMesh *bm, BMOperator *op) {
BMOIter siter;
BMEdge *e, *e2;
int ccw = BMO_Get_Int(op, "ccw");
BMO_ITER(e, &siter, bm, op, "edges", BM_EDGE) {
if (!(e2 = BM_Rotate_Edge(bm, e, ccw))) {
BMO_RaiseError(bm, op, BMERR_INVALID_SELECTION, "Could not rotate edge");
return;
}
BMO_SetFlag(bm, e2, 1);
}
BMO_Flag_To_Slot(bm, op, "edgeout", 1, BM_EDGE);
}