1403 lines
		
	
	
		
			50 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1403 lines
		
	
	
		
			50 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2017 by Blender Foundation.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup draw
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 *
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 * \brief Mesh API for render engines
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 */
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#include "MEM_guardedalloc.h"
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#include "BLI_bitmap.h"
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#include "BLI_buffer.h"
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#include "BLI_utildefines.h"
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#include "BLI_math_vector.h"
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#include "BLI_math_bits.h"
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#include "BLI_string.h"
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#include "BLI_alloca.h"
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#include "BLI_edgehash.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_customdata.h"
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#include "BKE_deform.h"
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#include "BKE_editmesh.h"
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#include "BKE_editmesh_cache.h"
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#include "BKE_editmesh_tangent.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_tangent.h"
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#include "BKE_mesh_runtime.h"
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#include "BKE_modifier.h"
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#include "BKE_object_deform.h"
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#include "atomic_ops.h"
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#include "bmesh.h"
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#include "GPU_batch.h"
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#include "GPU_material.h"
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#include "DRW_render.h"
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#include "ED_mesh.h"
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#include "ED_uvedit.h"
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#include "draw_cache_inline.h"
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#include "draw_cache_extract.h"
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#include "draw_cache_impl.h" /* own include */
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static void mesh_batch_cache_clear(Mesh *me);
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/* Return true is all layers in _b_ are inside _a_. */
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BLI_INLINE bool mesh_cd_layers_type_overlap(DRW_MeshCDMask a, DRW_MeshCDMask b)
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{
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  return (*((uint32_t *)&a) & *((uint32_t *)&b)) == *((uint32_t *)&b);
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}
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BLI_INLINE bool mesh_cd_layers_type_equal(DRW_MeshCDMask a, DRW_MeshCDMask b)
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{
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  return *((uint32_t *)&a) == *((uint32_t *)&b);
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}
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BLI_INLINE void mesh_cd_layers_type_merge(DRW_MeshCDMask *a, DRW_MeshCDMask b)
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{
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  atomic_fetch_and_or_uint32((uint32_t *)a, *(uint32_t *)&b);
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}
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BLI_INLINE void mesh_cd_layers_type_clear(DRW_MeshCDMask *a)
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{
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  *((uint32_t *)a) = 0;
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}
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static void mesh_cd_calc_edit_uv_layer(const Mesh *UNUSED(me), DRW_MeshCDMask *cd_used)
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{
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  cd_used->edit_uv = 1;
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}
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static void mesh_cd_calc_active_uv_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
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{
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  const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
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  const CustomData *cd_ldata = &me_final->ldata;
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  int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
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  if (layer != -1) {
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    cd_used->uv |= (1 << layer);
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  }
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}
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static void mesh_cd_calc_active_mask_uv_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
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{
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  const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
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  const CustomData *cd_ldata = &me_final->ldata;
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  int layer = CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV);
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  if (layer != -1) {
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    cd_used->uv |= (1 << layer);
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  }
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}
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static void mesh_cd_calc_active_vcol_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
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{
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  const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
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  const CustomData *cd_ldata = &me_final->ldata;
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  int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL);
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  if (layer != -1) {
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    cd_used->vcol |= (1 << layer);
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  }
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}
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static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
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                                                   struct GPUMaterial **gpumat_array,
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                                                   int gpumat_array_len)
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{
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  const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
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  const CustomData *cd_ldata = &me_final->ldata;
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  /* See: DM_vertex_attributes_from_gpu for similar logic */
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  DRW_MeshCDMask cd_used;
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  mesh_cd_layers_type_clear(&cd_used);
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  for (int i = 0; i < gpumat_array_len; i++) {
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    GPUMaterial *gpumat = gpumat_array[i];
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    if (gpumat) {
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      GPUVertAttrLayers gpu_attrs;
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      GPU_material_vertex_attrs(gpumat, &gpu_attrs);
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      for (int j = 0; j < gpu_attrs.totlayer; j++) {
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        const char *name = gpu_attrs.layer[j].name;
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        int type = gpu_attrs.layer[j].type;
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        int layer = -1;
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        if (type == CD_AUTO_FROM_NAME) {
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          /* We need to deduct what exact layer is used.
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           *
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           * We do it based on the specified name.
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           */
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          if (name[0] != '\0') {
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            layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name);
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            type = CD_MTFACE;
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            if (layer == -1) {
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              layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name);
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              type = CD_MCOL;
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            }
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#if 0 /* Tangents are always from UV's - this will never happen. */
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            if (layer == -1) {
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              layer = CustomData_get_named_layer(cd_ldata, CD_TANGENT, name);
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              type = CD_TANGENT;
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            }
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#endif
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            if (layer == -1) {
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              continue;
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            }
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          }
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          else {
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            /* Fall back to the UV layer, which matches old behavior. */
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            type = CD_MTFACE;
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          }
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        }
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        switch (type) {
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          case CD_MTFACE: {
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            if (layer == -1) {
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              layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
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                                          CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
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            }
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            if (layer != -1) {
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              cd_used.uv |= (1 << layer);
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            }
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            break;
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          }
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          case CD_TANGENT: {
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            if (layer == -1) {
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              layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
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                                          CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
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              /* Only fallback to orco (below) when we have no UV layers, see: T56545 */
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              if (layer == -1 && name[0] != '\0') {
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                layer = CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
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              }
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            }
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            if (layer != -1) {
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              cd_used.tan |= (1 << layer);
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            }
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            else {
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              /* no UV layers at all => requesting orco */
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              cd_used.tan_orco = 1;
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              cd_used.orco = 1;
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            }
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            break;
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          }
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          case CD_MCOL: {
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            if (layer == -1) {
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              layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name) :
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                                          CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL);
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            }
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            if (layer != -1) {
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              cd_used.vcol |= (1 << layer);
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            }
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            break;
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          }
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          case CD_ORCO: {
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            cd_used.orco = 1;
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            break;
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          }
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        }
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      }
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    }
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  }
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  return cd_used;
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}
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/** \} */
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/* ---------------------------------------------------------------------- */
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/** \name Vertex Group Selection
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 * \{ */
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/** Reset the selection structure, deallocating heap memory as appropriate. */
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static void drw_mesh_weight_state_clear(struct DRW_MeshWeightState *wstate)
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{
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  MEM_SAFE_FREE(wstate->defgroup_sel);
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  memset(wstate, 0, sizeof(*wstate));
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  wstate->defgroup_active = -1;
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}
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/** Copy selection data from one structure to another, including heap memory. */
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static void drw_mesh_weight_state_copy(struct DRW_MeshWeightState *wstate_dst,
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                                       const struct DRW_MeshWeightState *wstate_src)
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{
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  MEM_SAFE_FREE(wstate_dst->defgroup_sel);
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  memcpy(wstate_dst, wstate_src, sizeof(*wstate_dst));
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  if (wstate_src->defgroup_sel) {
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    wstate_dst->defgroup_sel = MEM_dupallocN(wstate_src->defgroup_sel);
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  }
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}
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/** Compare two selection structures. */
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static bool drw_mesh_weight_state_compare(const struct DRW_MeshWeightState *a,
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                                          const struct DRW_MeshWeightState *b)
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{
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  return a->defgroup_active == b->defgroup_active && a->defgroup_len == b->defgroup_len &&
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         a->flags == b->flags && a->alert_mode == b->alert_mode &&
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         a->defgroup_sel_count == b->defgroup_sel_count &&
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         ((!a->defgroup_sel && !b->defgroup_sel) ||
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          (a->defgroup_sel && b->defgroup_sel &&
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           memcmp(a->defgroup_sel, b->defgroup_sel, a->defgroup_len * sizeof(bool)) == 0));
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}
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static void drw_mesh_weight_state_extract(Object *ob,
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                                          Mesh *me,
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                                          const ToolSettings *ts,
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                                          bool paint_mode,
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                                          struct DRW_MeshWeightState *wstate)
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{
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  /* Extract complete vertex weight group selection state and mode flags. */
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  memset(wstate, 0, sizeof(*wstate));
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  wstate->defgroup_active = ob->actdef - 1;
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  wstate->defgroup_len = BLI_listbase_count(&ob->defbase);
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  wstate->alert_mode = ts->weightuser;
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  if (paint_mode && ts->multipaint) {
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    /* Multipaint needs to know all selected bones, not just the active group.
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     * This is actually a relatively expensive operation, but caching would be difficult. */
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    wstate->defgroup_sel = BKE_object_defgroup_selected_get(
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        ob, wstate->defgroup_len, &wstate->defgroup_sel_count);
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    if (wstate->defgroup_sel_count > 1) {
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      wstate->flags |= DRW_MESH_WEIGHT_STATE_MULTIPAINT |
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                       (ts->auto_normalize ? DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE : 0);
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      if (me->editflag & ME_EDIT_MIRROR_X) {
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        BKE_object_defgroup_mirror_selection(ob,
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                                             wstate->defgroup_len,
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                                             wstate->defgroup_sel,
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                                             wstate->defgroup_sel,
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                                             &wstate->defgroup_sel_count);
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      }
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    }
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    /* With only one selected bone Multipaint reverts to regular mode. */
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    else {
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      wstate->defgroup_sel_count = 0;
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      MEM_SAFE_FREE(wstate->defgroup_sel);
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    }
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  }
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}
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/** \} */
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/* ---------------------------------------------------------------------- */
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/** \name Mesh GPUBatch Cache
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 * \{ */
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BLI_INLINE void mesh_batch_cache_add_request(MeshBatchCache *cache, DRWBatchFlag new_flag)
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{
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  atomic_fetch_and_or_uint32((uint32_t *)(&cache->batch_requested), *(uint32_t *)&new_flag);
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}
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/* GPUBatch cache management. */
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static bool mesh_batch_cache_valid(Mesh *me)
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{
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  MeshBatchCache *cache = me->runtime.batch_cache;
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  if (cache == NULL) {
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    return false;
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  }
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  if (cache->is_editmode != (me->edit_mesh != NULL)) {
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    return false;
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  }
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  if (cache->is_dirty) {
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    return false;
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  }
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  if (cache->mat_len != mesh_render_mat_len_get(me)) {
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    return false;
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  }
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  return true;
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}
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static void mesh_batch_cache_init(Mesh *me)
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{
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  MeshBatchCache *cache = me->runtime.batch_cache;
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  if (!cache) {
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    cache = me->runtime.batch_cache = MEM_callocN(sizeof(*cache), __func__);
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  }
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  else {
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    memset(cache, 0, sizeof(*cache));
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  }
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  cache->is_editmode = me->edit_mesh != NULL;
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  if (cache->is_editmode == false) {
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    // cache->edge_len = mesh_render_edges_len_get(me);
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    // cache->tri_len = mesh_render_looptri_len_get(me);
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    // cache->poly_len = mesh_render_polys_len_get(me);
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    // cache->vert_len = mesh_render_verts_len_get(me);
 | 
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  }
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  cache->mat_len = mesh_render_mat_len_get(me);
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  cache->surface_per_mat = MEM_callocN(sizeof(*cache->surface_per_mat) * cache->mat_len, __func__);
 | 
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 | 
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  cache->is_dirty = false;
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  cache->batch_ready = 0;
 | 
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  cache->batch_requested = 0;
 | 
						|
 | 
						|
  drw_mesh_weight_state_clear(&cache->weight_state);
 | 
						|
}
 | 
						|
 | 
						|
void DRW_mesh_batch_cache_validate(Mesh *me)
 | 
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{
 | 
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  if (!mesh_batch_cache_valid(me)) {
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    mesh_batch_cache_clear(me);
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    mesh_batch_cache_init(me);
 | 
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  }
 | 
						|
}
 | 
						|
 | 
						|
static MeshBatchCache *mesh_batch_cache_get(Mesh *me)
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{
 | 
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  return me->runtime.batch_cache;
 | 
						|
}
 | 
						|
 | 
						|
static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache,
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                                                const struct DRW_MeshWeightState *wstate)
 | 
						|
{
 | 
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  if (!drw_mesh_weight_state_compare(&cache->weight_state, wstate)) {
 | 
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    FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
 | 
						|
    {
 | 
						|
      GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.weights);
 | 
						|
    }
 | 
						|
    GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights);
 | 
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 | 
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    cache->batch_ready &= ~MBC_SURFACE_WEIGHTS;
 | 
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 | 
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    drw_mesh_weight_state_clear(&cache->weight_state);
 | 
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  }
 | 
						|
}
 | 
						|
 | 
						|
static void mesh_batch_cache_discard_shaded_batches(MeshBatchCache *cache)
 | 
						|
{
 | 
						|
  if (cache->surface_per_mat) {
 | 
						|
    for (int i = 0; i < cache->mat_len; i++) {
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  cache->batch_ready &= ~MBC_SURF_PER_MAT;
 | 
						|
}
 | 
						|
 | 
						|
static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
 | 
						|
{
 | 
						|
  FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
 | 
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  {
 | 
						|
    GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.pos_nor);
 | 
						|
    GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.uv);
 | 
						|
    GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.tan);
 | 
						|
    GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.vcol);
 | 
						|
    GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.orco);
 | 
						|
  }
 | 
						|
  mesh_batch_cache_discard_shaded_batches(cache);
 | 
						|
  mesh_cd_layers_type_clear(&cache->cd_used);
 | 
						|
 | 
						|
  MEM_SAFE_FREE(cache->surface_per_mat);
 | 
						|
 | 
						|
  cache->mat_len = 0;
 | 
						|
}
 | 
						|
 | 
						|
static void mesh_batch_cache_discard_uvedit(MeshBatchCache *cache)
 | 
						|
{
 | 
						|
  FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
 | 
						|
  {
 | 
						|
    GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.stretch_angle);
 | 
						|
    GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.stretch_area);
 | 
						|
    GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.uv);
 | 
						|
    GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data);
 | 
						|
    GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_uv);
 | 
						|
    GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data);
 | 
						|
    GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_tris);
 | 
						|
    GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_lines);
 | 
						|
    GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_points);
 | 
						|
    GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_fdots);
 | 
						|
  }
 | 
						|
  GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_area);
 | 
						|
  GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_angle);
 | 
						|
  GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces);
 | 
						|
  GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges);
 | 
						|
  GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts);
 | 
						|
  GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_fdots);
 | 
						|
  GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops_uvs);
 | 
						|
 | 
						|
  cache->tot_area = 0.0f;
 | 
						|
  cache->tot_uv_area = 0.0f;
 | 
						|
 | 
						|
  cache->batch_ready &= ~MBC_EDITUV;
 | 
						|
 | 
						|
  /* We discarded the vbo.uv so we need to reset the cd_used flag. */
 | 
						|
  cache->cd_used.uv = 0;
 | 
						|
  cache->cd_used.edit_uv = 0;
 | 
						|
 | 
						|
  /* Discard other batches that uses vbo.uv */
 | 
						|
  mesh_batch_cache_discard_shaded_batches(cache);
 | 
						|
 | 
						|
  GPU_BATCH_DISCARD_SAFE(cache->batch.surface);
 | 
						|
  cache->batch_ready &= ~MBC_SURFACE;
 | 
						|
}
 | 
						|
 | 
						|
static void mesh_batch_cache_discard_uvedit_select(MeshBatchCache *cache)
 | 
						|
{
 | 
						|
  FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
 | 
						|
  {
 | 
						|
    GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data);
 | 
						|
    GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data);
 | 
						|
    GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_tris);
 | 
						|
    GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_lines);
 | 
						|
    GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_points);
 | 
						|
    GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_fdots);
 | 
						|
  }
 | 
						|
  GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_area);
 | 
						|
  GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_angle);
 | 
						|
  GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces);
 | 
						|
  GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges);
 | 
						|
  GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts);
 | 
						|
  GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_fdots);
 | 
						|
  GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops_uvs);
 | 
						|
  cache->batch_ready &= ~MBC_EDITUV;
 | 
						|
}
 | 
						|
 | 
						|
void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = me->runtime.batch_cache;
 | 
						|
  if (cache == NULL) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
  switch (mode) {
 | 
						|
    case BKE_MESH_BATCH_DIRTY_SELECT:
 | 
						|
      FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
 | 
						|
      {
 | 
						|
        GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edit_data);
 | 
						|
        GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_nor);
 | 
						|
      }
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.edit_triangles);
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.edit_vertices);
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.edit_edges);
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.edit_fdots);
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_verts);
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_edges);
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_faces);
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_fdots);
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.edit_mesh_analysis);
 | 
						|
      cache->batch_ready &= ~(MBC_EDIT_TRIANGLES | MBC_EDIT_VERTICES | MBC_EDIT_EDGES |
 | 
						|
                              MBC_EDIT_FACEDOTS | MBC_EDIT_SELECTION_FACEDOTS |
 | 
						|
                              MBC_EDIT_SELECTION_FACES | MBC_EDIT_SELECTION_EDGES |
 | 
						|
                              MBC_EDIT_SELECTION_VERTS | MBC_EDIT_MESH_ANALYSIS);
 | 
						|
      /* Because visible UVs depends on edit mode selection, discard topology. */
 | 
						|
      mesh_batch_cache_discard_uvedit_select(cache);
 | 
						|
      break;
 | 
						|
    case BKE_MESH_BATCH_DIRTY_SELECT_PAINT:
 | 
						|
      /* Paint mode selection flag is packed inside the nor attrib.
 | 
						|
       * Note that it can be slow if auto smooth is enabled. (see T63946) */
 | 
						|
      FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
 | 
						|
      {
 | 
						|
        GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.lines_paint_mask);
 | 
						|
        GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.pos_nor);
 | 
						|
        GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.lnor);
 | 
						|
      }
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.surface);
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops);
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.wire_edges);
 | 
						|
      if (cache->surface_per_mat) {
 | 
						|
        for (int i = 0; i < cache->mat_len; i++) {
 | 
						|
          GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
 | 
						|
        }
 | 
						|
      }
 | 
						|
      cache->batch_ready &= ~(MBC_SURFACE | MBC_WIRE_EDGES | MBC_WIRE_LOOPS | MBC_SURF_PER_MAT);
 | 
						|
      break;
 | 
						|
    case BKE_MESH_BATCH_DIRTY_ALL:
 | 
						|
      cache->is_dirty = true;
 | 
						|
      break;
 | 
						|
    case BKE_MESH_BATCH_DIRTY_SHADING:
 | 
						|
      mesh_batch_cache_discard_shaded_tri(cache);
 | 
						|
      mesh_batch_cache_discard_uvedit(cache);
 | 
						|
      break;
 | 
						|
    case BKE_MESH_BATCH_DIRTY_UVEDIT_ALL:
 | 
						|
      mesh_batch_cache_discard_uvedit(cache);
 | 
						|
      break;
 | 
						|
    case BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT:
 | 
						|
      FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
 | 
						|
      {
 | 
						|
        GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data);
 | 
						|
        GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data);
 | 
						|
      }
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_area);
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_angle);
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces);
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges);
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts);
 | 
						|
      GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_fdots);
 | 
						|
      cache->batch_ready &= ~MBC_EDITUV;
 | 
						|
      break;
 | 
						|
    default:
 | 
						|
      BLI_assert(0);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static void mesh_batch_cache_clear(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = me->runtime.batch_cache;
 | 
						|
  if (!cache) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
  FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
 | 
						|
  {
 | 
						|
    GPUVertBuf **vbos = (GPUVertBuf **)&mbufcache->vbo;
 | 
						|
    GPUIndexBuf **ibos = (GPUIndexBuf **)&mbufcache->ibo;
 | 
						|
    for (int i = 0; i < sizeof(mbufcache->vbo) / sizeof(void *); i++) {
 | 
						|
      GPU_VERTBUF_DISCARD_SAFE(vbos[i]);
 | 
						|
    }
 | 
						|
    for (int i = 0; i < sizeof(mbufcache->ibo) / sizeof(void *); i++) {
 | 
						|
      GPU_INDEXBUF_DISCARD_SAFE(ibos[i]);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) {
 | 
						|
    GPUBatch **batch = (GPUBatch **)&cache->batch;
 | 
						|
    GPU_BATCH_DISCARD_SAFE(batch[i]);
 | 
						|
  }
 | 
						|
 | 
						|
  mesh_batch_cache_discard_shaded_tri(cache);
 | 
						|
 | 
						|
  mesh_batch_cache_discard_uvedit(cache);
 | 
						|
 | 
						|
  cache->batch_ready = 0;
 | 
						|
 | 
						|
  drw_mesh_weight_state_clear(&cache->weight_state);
 | 
						|
}
 | 
						|
 | 
						|
void DRW_mesh_batch_cache_free(Mesh *me)
 | 
						|
{
 | 
						|
  mesh_batch_cache_clear(me);
 | 
						|
  MEM_SAFE_FREE(me->runtime.batch_cache);
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* ---------------------------------------------------------------------- */
 | 
						|
/** \name Public API
 | 
						|
 * \{ */
 | 
						|
 | 
						|
static void texpaint_request_active_uv(MeshBatchCache *cache, Mesh *me)
 | 
						|
{
 | 
						|
  DRW_MeshCDMask cd_needed;
 | 
						|
  mesh_cd_layers_type_clear(&cd_needed);
 | 
						|
  mesh_cd_calc_active_uv_layer(me, &cd_needed);
 | 
						|
 | 
						|
  BLI_assert(cd_needed.uv != 0 &&
 | 
						|
             "No uv layer available in texpaint, but batches requested anyway!");
 | 
						|
 | 
						|
  mesh_cd_calc_active_mask_uv_layer(me, &cd_needed);
 | 
						|
  mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
 | 
						|
}
 | 
						|
 | 
						|
static void texpaint_request_active_vcol(MeshBatchCache *cache, Mesh *me)
 | 
						|
{
 | 
						|
  DRW_MeshCDMask cd_needed;
 | 
						|
  mesh_cd_layers_type_clear(&cd_needed);
 | 
						|
  mesh_cd_calc_active_vcol_layer(me, &cd_needed);
 | 
						|
 | 
						|
  BLI_assert(cd_needed.vcol != 0 &&
 | 
						|
             "No vcol layer available in vertpaint, but batches requested anyway!");
 | 
						|
 | 
						|
  mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_all_verts(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_ALL_VERTS);
 | 
						|
  return DRW_batch_request(&cache->batch.all_verts);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_all_edges(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_ALL_EDGES);
 | 
						|
  return DRW_batch_request(&cache->batch.all_edges);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_surface(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_SURFACE);
 | 
						|
  return DRW_batch_request(&cache->batch.surface);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_loose_edges(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_LOOSE_EDGES);
 | 
						|
  if (cache->no_loose_wire) {
 | 
						|
    return NULL;
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    return DRW_batch_request(&cache->batch.loose_edges);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_surface_weights(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_SURFACE_WEIGHTS);
 | 
						|
  return DRW_batch_request(&cache->batch.surface_weights);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edge_detection(Mesh *me, bool *r_is_manifold)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDGE_DETECTION);
 | 
						|
  /* Even if is_manifold is not correct (not updated),
 | 
						|
   * the default (not manifold) is just the worst case. */
 | 
						|
  if (r_is_manifold) {
 | 
						|
    *r_is_manifold = cache->is_manifold;
 | 
						|
  }
 | 
						|
  return DRW_batch_request(&cache->batch.edge_detection);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_wireframes_face(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_WIRE_EDGES);
 | 
						|
  return DRW_batch_request(&cache->batch.wire_edges);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDIT_MESH_ANALYSIS);
 | 
						|
  return DRW_batch_request(&cache->batch.edit_mesh_analysis);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me,
 | 
						|
                                                   struct GPUMaterial **gpumat_array,
 | 
						|
                                                   uint gpumat_array_len)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  DRW_MeshCDMask cd_needed = mesh_cd_calc_used_gpu_layers(me, gpumat_array, gpumat_array_len);
 | 
						|
 | 
						|
  BLI_assert(gpumat_array_len == cache->mat_len);
 | 
						|
 | 
						|
  mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
 | 
						|
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_SURF_PER_MAT);
 | 
						|
 | 
						|
  for (int i = 0; i < cache->mat_len; i++) {
 | 
						|
    DRW_batch_request(&cache->surface_per_mat[i]);
 | 
						|
  }
 | 
						|
  return cache->surface_per_mat;
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_SURF_PER_MAT);
 | 
						|
  texpaint_request_active_uv(cache, me);
 | 
						|
  for (int i = 0; i < cache->mat_len; i++) {
 | 
						|
    DRW_batch_request(&cache->surface_per_mat[i]);
 | 
						|
  }
 | 
						|
  return cache->surface_per_mat;
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  texpaint_request_active_uv(cache, me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_SURFACE);
 | 
						|
  return DRW_batch_request(&cache->batch.surface);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  texpaint_request_active_vcol(cache, me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_SURFACE);
 | 
						|
  return DRW_batch_request(&cache->batch.surface);
 | 
						|
}
 | 
						|
 | 
						|
int DRW_mesh_material_count_get(Mesh *me)
 | 
						|
{
 | 
						|
  return mesh_render_mat_len_get(me);
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* ---------------------------------------------------------------------- */
 | 
						|
/** \name Edit Mode API
 | 
						|
 * \{ */
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edit_triangles(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDIT_TRIANGLES);
 | 
						|
  return DRW_batch_request(&cache->batch.edit_triangles);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edit_edges(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDIT_EDGES);
 | 
						|
  return DRW_batch_request(&cache->batch.edit_edges);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDIT_VERTICES);
 | 
						|
  return DRW_batch_request(&cache->batch.edit_vertices);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edit_vnors(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDIT_VNOR);
 | 
						|
  return DRW_batch_request(&cache->batch.edit_vnor);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edit_lnors(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDIT_LNOR);
 | 
						|
  return DRW_batch_request(&cache->batch.edit_lnor);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDIT_FACEDOTS);
 | 
						|
  return DRW_batch_request(&cache->batch.edit_fdots);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edit_skin_roots(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_SKIN_ROOTS);
 | 
						|
  return DRW_batch_request(&cache->batch.edit_skin_roots);
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* ---------------------------------------------------------------------- */
 | 
						|
/** \name Edit Mode selection API
 | 
						|
 * \{ */
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_FACES);
 | 
						|
  return DRW_batch_request(&cache->batch.edit_selection_faces);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_FACEDOTS);
 | 
						|
  return DRW_batch_request(&cache->batch.edit_selection_fdots);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_EDGES);
 | 
						|
  return DRW_batch_request(&cache->batch.edit_selection_edges);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_VERTS);
 | 
						|
  return DRW_batch_request(&cache->batch.edit_selection_verts);
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* ---------------------------------------------------------------------- */
 | 
						|
/** \name UV Image editor API
 | 
						|
 * \{ */
 | 
						|
 | 
						|
static void edituv_request_active_uv(MeshBatchCache *cache, Mesh *me)
 | 
						|
{
 | 
						|
  DRW_MeshCDMask cd_needed;
 | 
						|
  mesh_cd_layers_type_clear(&cd_needed);
 | 
						|
  mesh_cd_calc_active_uv_layer(me, &cd_needed);
 | 
						|
  mesh_cd_calc_edit_uv_layer(me, &cd_needed);
 | 
						|
 | 
						|
  BLI_assert(cd_needed.edit_uv != 0 &&
 | 
						|
             "No uv layer available in edituv, but batches requested anyway!");
 | 
						|
 | 
						|
  mesh_cd_calc_active_mask_uv_layer(me, &cd_needed);
 | 
						|
  mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
 | 
						|
}
 | 
						|
 | 
						|
/* Creates the GPUBatch for drawing the UV Stretching Area Overlay.
 | 
						|
 * Optional retrieves the total area or total uv area of the mesh.
 | 
						|
 *
 | 
						|
 * The `cache->tot_area` and cache->tot_uv_area` update are calculation are
 | 
						|
 * only valid after calling `DRW_mesh_batch_cache_create_requested`. */
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_area(Mesh *me,
 | 
						|
                                                             float **tot_area,
 | 
						|
                                                             float **tot_uv_area)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  edituv_request_active_uv(cache, me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRETCH_AREA);
 | 
						|
 | 
						|
  if (tot_area != NULL) {
 | 
						|
    *tot_area = &cache->tot_area;
 | 
						|
  }
 | 
						|
  if (tot_uv_area != NULL) {
 | 
						|
    *tot_uv_area = &cache->tot_uv_area;
 | 
						|
  }
 | 
						|
  return DRW_batch_request(&cache->batch.edituv_faces_stretch_area);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_angle(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  edituv_request_active_uv(cache, me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRETCH_ANGLE);
 | 
						|
  return DRW_batch_request(&cache->batch.edituv_faces_stretch_angle);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  edituv_request_active_uv(cache, me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES);
 | 
						|
  return DRW_batch_request(&cache->batch.edituv_faces);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  edituv_request_active_uv(cache, me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDITUV_EDGES);
 | 
						|
  return DRW_batch_request(&cache->batch.edituv_edges);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  edituv_request_active_uv(cache, me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDITUV_VERTS);
 | 
						|
  return DRW_batch_request(&cache->batch.edituv_verts);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  edituv_request_active_uv(cache, me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_EDITUV_FACEDOTS);
 | 
						|
  return DRW_batch_request(&cache->batch.edituv_fdots);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_uv_edges(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  edituv_request_active_uv(cache, me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_WIRE_LOOPS_UVS);
 | 
						|
  return DRW_batch_request(&cache->batch.wire_loops_uvs);
 | 
						|
}
 | 
						|
 | 
						|
GPUBatch *DRW_mesh_batch_cache_get_surface_edges(Mesh *me)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  texpaint_request_active_uv(cache, me);
 | 
						|
  mesh_batch_cache_add_request(cache, MBC_WIRE_LOOPS);
 | 
						|
  return DRW_batch_request(&cache->batch.wire_loops);
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 | 
						|
 | 
						|
/* ---------------------------------------------------------------------- */
 | 
						|
/** \name Grouped batch generation
 | 
						|
 * \{ */
 | 
						|
 | 
						|
/* Thread safety need to be assured by caller. Don't call this during drawing.
 | 
						|
 * Note: For now this only free the shading batches / vbo if any cd layers is
 | 
						|
 * not needed anymore. */
 | 
						|
void DRW_mesh_batch_cache_free_old(Mesh *me, int ctime)
 | 
						|
{
 | 
						|
  MeshBatchCache *cache = me->runtime.batch_cache;
 | 
						|
 | 
						|
  if (cache == NULL) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  if (mesh_cd_layers_type_equal(cache->cd_used_over_time, cache->cd_used)) {
 | 
						|
    cache->lastmatch = ctime;
 | 
						|
  }
 | 
						|
 | 
						|
  if (ctime - cache->lastmatch > U.vbotimeout) {
 | 
						|
    mesh_batch_cache_discard_shaded_tri(cache);
 | 
						|
  }
 | 
						|
 | 
						|
  mesh_cd_layers_type_clear(&cache->cd_used_over_time);
 | 
						|
}
 | 
						|
 | 
						|
/* Can be called for any surface type. Mesh *me is the final mesh. */
 | 
						|
void DRW_mesh_batch_cache_create_requested(
 | 
						|
    Object *ob, Mesh *me, const Scene *scene, const bool is_paint_mode, const bool use_hide)
 | 
						|
{
 | 
						|
  GPUIndexBuf **saved_elem_ranges = NULL;
 | 
						|
  const ToolSettings *ts = NULL;
 | 
						|
  if (scene) {
 | 
						|
    ts = scene->toolsettings;
 | 
						|
  }
 | 
						|
  MeshBatchCache *cache = mesh_batch_cache_get(me);
 | 
						|
  bool cd_uv_update = false;
 | 
						|
 | 
						|
  /* Early out */
 | 
						|
  if (cache->batch_requested == 0) {
 | 
						|
#ifdef DEBUG
 | 
						|
    goto check;
 | 
						|
#else
 | 
						|
    return;
 | 
						|
#endif
 | 
						|
  }
 | 
						|
 | 
						|
  /* Sanity check. */
 | 
						|
  if ((me->edit_mesh != NULL) && (ob->mode & OB_MODE_EDIT)) {
 | 
						|
    BLI_assert(me->edit_mesh->mesh_eval_final != NULL);
 | 
						|
  }
 | 
						|
 | 
						|
  const bool is_editmode = (me->edit_mesh != NULL) && DRW_object_is_in_edit_mode(ob);
 | 
						|
 | 
						|
  DRWBatchFlag batch_requested = cache->batch_requested;
 | 
						|
  cache->batch_requested = 0;
 | 
						|
 | 
						|
  if (batch_requested & MBC_SURFACE_WEIGHTS) {
 | 
						|
    /* Check vertex weights. */
 | 
						|
    if ((cache->batch.surface_weights != NULL) && (ts != NULL)) {
 | 
						|
      struct DRW_MeshWeightState wstate;
 | 
						|
      BLI_assert(ob->type == OB_MESH);
 | 
						|
      drw_mesh_weight_state_extract(ob, me, ts, is_paint_mode, &wstate);
 | 
						|
      mesh_batch_cache_check_vertex_group(cache, &wstate);
 | 
						|
      drw_mesh_weight_state_copy(&cache->weight_state, &wstate);
 | 
						|
      drw_mesh_weight_state_clear(&wstate);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* HACK: if MBC_SURF_PER_MAT is requested and ibo.tris is already available, it won't have it's
 | 
						|
   * index ranges initialized. So discard ibo.tris in order to recreate it.
 | 
						|
   * This needs to happen before saved_elem_ranges is populated. */
 | 
						|
  if ((batch_requested & MBC_SURF_PER_MAT) != 0 && (cache->batch_ready & MBC_SURF_PER_MAT) == 0) {
 | 
						|
    FOREACH_MESH_BUFFER_CACHE(cache, mbuffercache)
 | 
						|
    {
 | 
						|
      GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.tris);
 | 
						|
    }
 | 
						|
    /* Clear all batches that reference ibo.tris. */
 | 
						|
    GPU_BATCH_CLEAR_SAFE(cache->batch.surface);
 | 
						|
    GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights);
 | 
						|
    GPU_BATCH_CLEAR_SAFE(cache->batch.edit_mesh_analysis);
 | 
						|
    GPU_BATCH_CLEAR_SAFE(cache->batch.edit_triangles);
 | 
						|
    GPU_BATCH_CLEAR_SAFE(cache->batch.edit_lnor);
 | 
						|
    GPU_BATCH_CLEAR_SAFE(cache->batch.edit_selection_faces);
 | 
						|
    for (int i = 0; i < cache->mat_len; i++) {
 | 
						|
      GPU_BATCH_CLEAR_SAFE(cache->surface_per_mat[i]);
 | 
						|
    }
 | 
						|
 | 
						|
    cache->batch_ready &= ~(MBC_SURFACE | MBC_SURFACE_WEIGHTS | MBC_EDIT_MESH_ANALYSIS |
 | 
						|
                            MBC_EDIT_TRIANGLES | MBC_EDIT_LNOR | MBC_EDIT_SELECTION_FACES);
 | 
						|
  }
 | 
						|
 | 
						|
  if (batch_requested &
 | 
						|
      (MBC_SURFACE | MBC_SURF_PER_MAT | MBC_WIRE_LOOPS_UVS | MBC_EDITUV_FACES_STRETCH_AREA |
 | 
						|
       MBC_EDITUV_FACES_STRETCH_ANGLE | MBC_EDITUV_FACES | MBC_EDITUV_EDGES | MBC_EDITUV_VERTS)) {
 | 
						|
    /* Modifiers will only generate an orco layer if the mesh is deformed. */
 | 
						|
    if (cache->cd_needed.orco != 0) {
 | 
						|
      /* Orco is always extracted from final mesh. */
 | 
						|
      Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
 | 
						|
      if (CustomData_get_layer(&me_final->vdata, CD_ORCO) == NULL) {
 | 
						|
        /* Skip orco calculation */
 | 
						|
        cache->cd_needed.orco = 0;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    /* Verify that all surface batches have needed attribute layers.
 | 
						|
     */
 | 
						|
    /* TODO(fclem): We could be a bit smarter here and only do it per
 | 
						|
     * material. */
 | 
						|
    bool cd_overlap = mesh_cd_layers_type_overlap(cache->cd_used, cache->cd_needed);
 | 
						|
    if (cd_overlap == false) {
 | 
						|
      FOREACH_MESH_BUFFER_CACHE(cache, mbuffercache)
 | 
						|
      {
 | 
						|
        if ((cache->cd_used.uv & cache->cd_needed.uv) != cache->cd_needed.uv) {
 | 
						|
          GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.uv);
 | 
						|
          cd_uv_update = true;
 | 
						|
        }
 | 
						|
        if ((cache->cd_used.tan & cache->cd_needed.tan) != cache->cd_needed.tan ||
 | 
						|
            cache->cd_used.tan_orco != cache->cd_needed.tan_orco) {
 | 
						|
          GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.tan);
 | 
						|
        }
 | 
						|
        if (cache->cd_used.orco != cache->cd_needed.orco) {
 | 
						|
          GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.orco);
 | 
						|
        }
 | 
						|
        if ((cache->cd_used.vcol & cache->cd_needed.vcol) != cache->cd_needed.vcol) {
 | 
						|
          GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.vcol);
 | 
						|
        }
 | 
						|
      }
 | 
						|
      /* XXX save element buffer to avoid recreating them.
 | 
						|
       * This is only if the cd_needed changes so it is ok to keep them.*/
 | 
						|
      if (cache->surface_per_mat[0] && cache->surface_per_mat[0]->elem) {
 | 
						|
        saved_elem_ranges = MEM_callocN(sizeof(saved_elem_ranges) * cache->mat_len, __func__);
 | 
						|
        for (int i = 0; i < cache->mat_len; i++) {
 | 
						|
          saved_elem_ranges[i] = cache->surface_per_mat[i]->elem;
 | 
						|
          /* Avoid deletion as the batch is owner. */
 | 
						|
          cache->surface_per_mat[i]->elem = NULL;
 | 
						|
          cache->surface_per_mat[i]->owns_flag &= ~GPU_BATCH_OWNS_INDEX;
 | 
						|
        }
 | 
						|
      }
 | 
						|
      /* We can't discard batches at this point as they have been
 | 
						|
       * referenced for drawing. Just clear them in place. */
 | 
						|
      for (int i = 0; i < cache->mat_len; i++) {
 | 
						|
        GPU_BATCH_CLEAR_SAFE(cache->surface_per_mat[i]);
 | 
						|
      }
 | 
						|
      GPU_BATCH_CLEAR_SAFE(cache->batch.surface);
 | 
						|
      cache->batch_ready &= ~(MBC_SURFACE | MBC_SURF_PER_MAT);
 | 
						|
 | 
						|
      mesh_cd_layers_type_merge(&cache->cd_used, cache->cd_needed);
 | 
						|
    }
 | 
						|
    mesh_cd_layers_type_merge(&cache->cd_used_over_time, cache->cd_needed);
 | 
						|
    mesh_cd_layers_type_clear(&cache->cd_needed);
 | 
						|
  }
 | 
						|
 | 
						|
  if (batch_requested & MBC_EDITUV) {
 | 
						|
    /* Discard UV batches if sync_selection changes */
 | 
						|
    const bool is_uvsyncsel = ts && (ts->uv_flag & UV_SYNC_SELECTION);
 | 
						|
    if (cd_uv_update || (cache->is_uvsyncsel != is_uvsyncsel)) {
 | 
						|
      cache->is_uvsyncsel = is_uvsyncsel;
 | 
						|
      FOREACH_MESH_BUFFER_CACHE(cache, mbuffercache)
 | 
						|
      {
 | 
						|
        GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.edituv_data);
 | 
						|
        GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.fdots_uv);
 | 
						|
        GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_tris);
 | 
						|
        GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_lines);
 | 
						|
        GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_points);
 | 
						|
      }
 | 
						|
      /* We only clear the batches as they may already have been
 | 
						|
       * referenced. */
 | 
						|
      GPU_BATCH_CLEAR_SAFE(cache->batch.wire_loops_uvs);
 | 
						|
      GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_stretch_area);
 | 
						|
      GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_stretch_angle);
 | 
						|
      GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces);
 | 
						|
      GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_edges);
 | 
						|
      GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_verts);
 | 
						|
      GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_fdots);
 | 
						|
      cache->batch_ready &= ~MBC_EDITUV;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* Second chance to early out */
 | 
						|
  if ((batch_requested & ~cache->batch_ready) == 0) {
 | 
						|
#ifdef DEBUG
 | 
						|
    goto check;
 | 
						|
#else
 | 
						|
    return;
 | 
						|
#endif
 | 
						|
  }
 | 
						|
 | 
						|
  cache->batch_ready |= batch_requested;
 | 
						|
 | 
						|
  const bool do_cage = (is_editmode &&
 | 
						|
                        (me->edit_mesh->mesh_eval_final != me->edit_mesh->mesh_eval_cage));
 | 
						|
 | 
						|
  const bool do_uvcage = is_editmode && !me->edit_mesh->mesh_eval_final->runtime.is_original;
 | 
						|
 | 
						|
  MeshBufferCache *mbufcache = &cache->final;
 | 
						|
 | 
						|
  /* Init batches and request VBOs & IBOs */
 | 
						|
  if (DRW_batch_requested(cache->batch.surface, GPU_PRIM_TRIS)) {
 | 
						|
    DRW_ibo_request(cache->batch.surface, &mbufcache->ibo.tris);
 | 
						|
    /* Order matters. First ones override latest vbos' attribs. */
 | 
						|
    DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.lnor);
 | 
						|
    DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.pos_nor);
 | 
						|
    if (cache->cd_used.uv != 0) {
 | 
						|
      DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.uv);
 | 
						|
    }
 | 
						|
    if (cache->cd_used.vcol != 0) {
 | 
						|
      DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.vcol);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.all_verts, GPU_PRIM_POINTS)) {
 | 
						|
    DRW_vbo_request(cache->batch.all_verts, &mbufcache->vbo.pos_nor);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.all_edges, GPU_PRIM_LINES)) {
 | 
						|
    DRW_ibo_request(cache->batch.all_edges, &mbufcache->ibo.lines);
 | 
						|
    DRW_vbo_request(cache->batch.all_edges, &mbufcache->vbo.pos_nor);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)) {
 | 
						|
    DRW_ibo_request(NULL, &mbufcache->ibo.lines);
 | 
						|
    DRW_ibo_request(cache->batch.loose_edges, &mbufcache->ibo.lines_loose);
 | 
						|
    DRW_vbo_request(cache->batch.loose_edges, &mbufcache->vbo.pos_nor);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edge_detection, GPU_PRIM_LINES_ADJ)) {
 | 
						|
    DRW_ibo_request(cache->batch.edge_detection, &mbufcache->ibo.lines_adjacency);
 | 
						|
    DRW_vbo_request(cache->batch.edge_detection, &mbufcache->vbo.pos_nor);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.surface_weights, GPU_PRIM_TRIS)) {
 | 
						|
    DRW_ibo_request(cache->batch.surface_weights, &mbufcache->ibo.tris);
 | 
						|
    DRW_vbo_request(cache->batch.surface_weights, &mbufcache->vbo.pos_nor);
 | 
						|
    DRW_vbo_request(cache->batch.surface_weights, &mbufcache->vbo.weights);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.wire_loops, GPU_PRIM_LINES)) {
 | 
						|
    DRW_ibo_request(cache->batch.wire_loops, &mbufcache->ibo.lines_paint_mask);
 | 
						|
    /* Order matters. First ones override latest vbos' attribs. */
 | 
						|
    DRW_vbo_request(cache->batch.wire_loops, &mbufcache->vbo.lnor);
 | 
						|
    DRW_vbo_request(cache->batch.wire_loops, &mbufcache->vbo.pos_nor);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.wire_edges, GPU_PRIM_LINES)) {
 | 
						|
    DRW_ibo_request(cache->batch.wire_edges, &mbufcache->ibo.lines);
 | 
						|
    DRW_vbo_request(cache->batch.wire_edges, &mbufcache->vbo.pos_nor);
 | 
						|
    DRW_vbo_request(cache->batch.wire_edges, &mbufcache->vbo.edge_fac);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.wire_loops_uvs, GPU_PRIM_LINES)) {
 | 
						|
    DRW_ibo_request(cache->batch.wire_loops_uvs, &mbufcache->ibo.edituv_lines);
 | 
						|
    /* For paint overlay. Active layer should have been queried. */
 | 
						|
    if (cache->cd_used.uv != 0) {
 | 
						|
      DRW_vbo_request(cache->batch.wire_loops_uvs, &mbufcache->vbo.uv);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edit_mesh_analysis, GPU_PRIM_TRIS)) {
 | 
						|
    DRW_ibo_request(cache->batch.edit_mesh_analysis, &mbufcache->ibo.tris);
 | 
						|
    DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbufcache->vbo.pos_nor);
 | 
						|
    DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbufcache->vbo.mesh_analysis);
 | 
						|
  }
 | 
						|
 | 
						|
  /* Per Material */
 | 
						|
  for (int i = 0; i < cache->mat_len; i++) {
 | 
						|
    if (DRW_batch_requested(cache->surface_per_mat[i], GPU_PRIM_TRIS)) {
 | 
						|
      if (saved_elem_ranges && saved_elem_ranges[i]) {
 | 
						|
        /* XXX assign old element buffer range (it did not change).*/
 | 
						|
        GPU_batch_elembuf_set(cache->surface_per_mat[i], saved_elem_ranges[i], true);
 | 
						|
      }
 | 
						|
      else {
 | 
						|
        DRW_ibo_request(cache->surface_per_mat[i], &mbufcache->ibo.tris);
 | 
						|
      }
 | 
						|
      /* Order matters. First ones override latest vbos' attribs. */
 | 
						|
      DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.lnor);
 | 
						|
      DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.pos_nor);
 | 
						|
      if (cache->cd_used.uv != 0) {
 | 
						|
        DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.uv);
 | 
						|
      }
 | 
						|
      if ((cache->cd_used.tan != 0) || (cache->cd_used.tan_orco != 0)) {
 | 
						|
        DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.tan);
 | 
						|
      }
 | 
						|
      if (cache->cd_used.vcol != 0) {
 | 
						|
        DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.vcol);
 | 
						|
      }
 | 
						|
      if (cache->cd_used.orco != 0) {
 | 
						|
        DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.orco);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  MEM_SAFE_FREE(saved_elem_ranges);
 | 
						|
 | 
						|
  mbufcache = (do_cage) ? &cache->cage : &cache->final;
 | 
						|
 | 
						|
  /* Edit Mesh */
 | 
						|
  if (DRW_batch_requested(cache->batch.edit_triangles, GPU_PRIM_TRIS)) {
 | 
						|
    DRW_ibo_request(cache->batch.edit_triangles, &mbufcache->ibo.tris);
 | 
						|
    DRW_vbo_request(cache->batch.edit_triangles, &mbufcache->vbo.pos_nor);
 | 
						|
    DRW_vbo_request(cache->batch.edit_triangles, &mbufcache->vbo.edit_data);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edit_vertices, GPU_PRIM_POINTS)) {
 | 
						|
    DRW_ibo_request(cache->batch.edit_vertices, &mbufcache->ibo.points);
 | 
						|
    DRW_vbo_request(cache->batch.edit_vertices, &mbufcache->vbo.pos_nor);
 | 
						|
    DRW_vbo_request(cache->batch.edit_vertices, &mbufcache->vbo.edit_data);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edit_edges, GPU_PRIM_LINES)) {
 | 
						|
    DRW_ibo_request(cache->batch.edit_edges, &mbufcache->ibo.lines);
 | 
						|
    DRW_vbo_request(cache->batch.edit_edges, &mbufcache->vbo.pos_nor);
 | 
						|
    DRW_vbo_request(cache->batch.edit_edges, &mbufcache->vbo.edit_data);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edit_vnor, GPU_PRIM_POINTS)) {
 | 
						|
    DRW_ibo_request(cache->batch.edit_vnor, &mbufcache->ibo.points);
 | 
						|
    DRW_vbo_request(cache->batch.edit_vnor, &mbufcache->vbo.pos_nor);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edit_lnor, GPU_PRIM_POINTS)) {
 | 
						|
    DRW_ibo_request(cache->batch.edit_lnor, &mbufcache->ibo.tris);
 | 
						|
    DRW_vbo_request(cache->batch.edit_lnor, &mbufcache->vbo.pos_nor);
 | 
						|
    DRW_vbo_request(cache->batch.edit_lnor, &mbufcache->vbo.lnor);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edit_fdots, GPU_PRIM_POINTS)) {
 | 
						|
    DRW_ibo_request(cache->batch.edit_fdots, &mbufcache->ibo.fdots);
 | 
						|
    DRW_vbo_request(cache->batch.edit_fdots, &mbufcache->vbo.fdots_pos);
 | 
						|
    DRW_vbo_request(cache->batch.edit_fdots, &mbufcache->vbo.fdots_nor);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edit_skin_roots, GPU_PRIM_POINTS)) {
 | 
						|
    DRW_vbo_request(cache->batch.edit_skin_roots, &mbufcache->vbo.skin_roots);
 | 
						|
  }
 | 
						|
 | 
						|
  /* Selection */
 | 
						|
  if (DRW_batch_requested(cache->batch.edit_selection_verts, GPU_PRIM_POINTS)) {
 | 
						|
    DRW_ibo_request(cache->batch.edit_selection_verts, &mbufcache->ibo.points);
 | 
						|
    DRW_vbo_request(cache->batch.edit_selection_verts, &mbufcache->vbo.pos_nor);
 | 
						|
    DRW_vbo_request(cache->batch.edit_selection_verts, &mbufcache->vbo.vert_idx);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edit_selection_edges, GPU_PRIM_LINES)) {
 | 
						|
    DRW_ibo_request(cache->batch.edit_selection_edges, &mbufcache->ibo.lines);
 | 
						|
    DRW_vbo_request(cache->batch.edit_selection_edges, &mbufcache->vbo.pos_nor);
 | 
						|
    DRW_vbo_request(cache->batch.edit_selection_edges, &mbufcache->vbo.edge_idx);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edit_selection_faces, GPU_PRIM_TRIS)) {
 | 
						|
    DRW_ibo_request(cache->batch.edit_selection_faces, &mbufcache->ibo.tris);
 | 
						|
    DRW_vbo_request(cache->batch.edit_selection_faces, &mbufcache->vbo.pos_nor);
 | 
						|
    DRW_vbo_request(cache->batch.edit_selection_faces, &mbufcache->vbo.poly_idx);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edit_selection_fdots, GPU_PRIM_POINTS)) {
 | 
						|
    DRW_ibo_request(cache->batch.edit_selection_fdots, &mbufcache->ibo.fdots);
 | 
						|
    DRW_vbo_request(cache->batch.edit_selection_fdots, &mbufcache->vbo.fdots_pos);
 | 
						|
    DRW_vbo_request(cache->batch.edit_selection_fdots, &mbufcache->vbo.fdot_idx);
 | 
						|
  }
 | 
						|
 | 
						|
  /**
 | 
						|
   * TODO: The code and data structure is ready to support modified UV display
 | 
						|
   * but the selection code for UVs needs to support it first. So for now, only
 | 
						|
   * display the cage in all cases.
 | 
						|
   */
 | 
						|
  mbufcache = (do_uvcage) ? &cache->uv_cage : &cache->final;
 | 
						|
 | 
						|
  /* Edit UV */
 | 
						|
  if (DRW_batch_requested(cache->batch.edituv_faces, GPU_PRIM_TRIS)) {
 | 
						|
    DRW_ibo_request(cache->batch.edituv_faces, &mbufcache->ibo.edituv_tris);
 | 
						|
    DRW_vbo_request(cache->batch.edituv_faces, &mbufcache->vbo.uv);
 | 
						|
    DRW_vbo_request(cache->batch.edituv_faces, &mbufcache->vbo.edituv_data);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edituv_faces_stretch_area, GPU_PRIM_TRIS)) {
 | 
						|
    DRW_ibo_request(cache->batch.edituv_faces_stretch_area, &mbufcache->ibo.edituv_tris);
 | 
						|
    DRW_vbo_request(cache->batch.edituv_faces_stretch_area, &mbufcache->vbo.uv);
 | 
						|
    DRW_vbo_request(cache->batch.edituv_faces_stretch_area, &mbufcache->vbo.edituv_data);
 | 
						|
    DRW_vbo_request(cache->batch.edituv_faces_stretch_area, &mbufcache->vbo.stretch_area);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edituv_faces_stretch_angle, GPU_PRIM_TRIS)) {
 | 
						|
    DRW_ibo_request(cache->batch.edituv_faces_stretch_angle, &mbufcache->ibo.edituv_tris);
 | 
						|
    DRW_vbo_request(cache->batch.edituv_faces_stretch_angle, &mbufcache->vbo.uv);
 | 
						|
    DRW_vbo_request(cache->batch.edituv_faces_stretch_angle, &mbufcache->vbo.edituv_data);
 | 
						|
    DRW_vbo_request(cache->batch.edituv_faces_stretch_angle, &mbufcache->vbo.stretch_angle);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edituv_edges, GPU_PRIM_LINES)) {
 | 
						|
    DRW_ibo_request(cache->batch.edituv_edges, &mbufcache->ibo.edituv_lines);
 | 
						|
    DRW_vbo_request(cache->batch.edituv_edges, &mbufcache->vbo.uv);
 | 
						|
    DRW_vbo_request(cache->batch.edituv_edges, &mbufcache->vbo.edituv_data);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edituv_verts, GPU_PRIM_POINTS)) {
 | 
						|
    DRW_ibo_request(cache->batch.edituv_verts, &mbufcache->ibo.edituv_points);
 | 
						|
    DRW_vbo_request(cache->batch.edituv_verts, &mbufcache->vbo.uv);
 | 
						|
    DRW_vbo_request(cache->batch.edituv_verts, &mbufcache->vbo.edituv_data);
 | 
						|
  }
 | 
						|
  if (DRW_batch_requested(cache->batch.edituv_fdots, GPU_PRIM_POINTS)) {
 | 
						|
    DRW_ibo_request(cache->batch.edituv_fdots, &mbufcache->ibo.edituv_fdots);
 | 
						|
    DRW_vbo_request(cache->batch.edituv_fdots, &mbufcache->vbo.fdots_uv);
 | 
						|
    DRW_vbo_request(cache->batch.edituv_fdots, &mbufcache->vbo.fdots_edituv_data);
 | 
						|
  }
 | 
						|
 | 
						|
  /* Meh loose Scene const correctness here. */
 | 
						|
  const bool use_subsurf_fdots = scene ? modifiers_usesSubsurfFacedots((Scene *)scene, ob) : false;
 | 
						|
 | 
						|
  if (do_uvcage) {
 | 
						|
    mesh_buffer_cache_create_requested(cache,
 | 
						|
                                       cache->uv_cage,
 | 
						|
                                       me,
 | 
						|
                                       is_editmode,
 | 
						|
                                       ob->obmat,
 | 
						|
                                       false,
 | 
						|
                                       true,
 | 
						|
                                       false,
 | 
						|
                                       &cache->cd_used,
 | 
						|
                                       ts,
 | 
						|
                                       true);
 | 
						|
  }
 | 
						|
 | 
						|
  if (do_cage) {
 | 
						|
    mesh_buffer_cache_create_requested(cache,
 | 
						|
                                       cache->cage,
 | 
						|
                                       me,
 | 
						|
                                       is_editmode,
 | 
						|
                                       ob->obmat,
 | 
						|
                                       false,
 | 
						|
                                       false,
 | 
						|
                                       use_subsurf_fdots,
 | 
						|
                                       &cache->cd_used,
 | 
						|
                                       ts,
 | 
						|
                                       true);
 | 
						|
  }
 | 
						|
 | 
						|
  mesh_buffer_cache_create_requested(cache,
 | 
						|
                                     cache->final,
 | 
						|
                                     me,
 | 
						|
                                     is_editmode,
 | 
						|
                                     ob->obmat,
 | 
						|
                                     true,
 | 
						|
                                     false,
 | 
						|
                                     use_subsurf_fdots,
 | 
						|
                                     &cache->cd_used,
 | 
						|
                                     ts,
 | 
						|
                                     use_hide);
 | 
						|
 | 
						|
#ifdef DEBUG
 | 
						|
check:
 | 
						|
  /* Make sure all requested batches have been setup. */
 | 
						|
  for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) {
 | 
						|
    BLI_assert(!DRW_batch_requested(((GPUBatch **)&cache->batch)[i], 0));
 | 
						|
  }
 | 
						|
  for (int i = 0; i < sizeof(cache->final.vbo) / sizeof(void *); i++) {
 | 
						|
    BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->final.vbo)[i]));
 | 
						|
  }
 | 
						|
  for (int i = 0; i < sizeof(cache->final.ibo) / sizeof(void *); i++) {
 | 
						|
    BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->final.ibo)[i]));
 | 
						|
  }
 | 
						|
  for (int i = 0; i < sizeof(cache->cage.vbo) / sizeof(void *); i++) {
 | 
						|
    BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->cage.vbo)[i]));
 | 
						|
  }
 | 
						|
  for (int i = 0; i < sizeof(cache->cage.ibo) / sizeof(void *); i++) {
 | 
						|
    BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->cage.ibo)[i]));
 | 
						|
  }
 | 
						|
  for (int i = 0; i < sizeof(cache->uv_cage.vbo) / sizeof(void *); i++) {
 | 
						|
    BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->uv_cage.vbo)[i]));
 | 
						|
  }
 | 
						|
  for (int i = 0; i < sizeof(cache->uv_cage.ibo) / sizeof(void *); i++) {
 | 
						|
    BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->uv_cage.ibo)[i]));
 | 
						|
  }
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
/** \} */
 |