option. This makes sense, since contexts get created at runtime, there is little reason to require recompilation for this. Only works on linux currently, will be doing more OSs later
76 lines
1.8 KiB
C
76 lines
1.8 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Jason Wilkins
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file source/blender/gpu/intern/gpu_init_exit.c
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* \ingroup gpu
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*/
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#include "BLI_sys_types.h"
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#include "GPU_init_exit.h" /* interface */
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#include "BKE_global.h"
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#include "intern/gpu_codegen.h"
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#include "intern/gpu_private.h"
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/**
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* although the order of initialization and shutdown should not matter
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* (except for the extensions), I chose alphabetical and reverse alphabetical order
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*/
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static bool initialized = false;
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void GPU_init(void)
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{
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/* can't avoid calling this multiple times, see wm_window_add_ghostwindow */
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if (initialized)
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return;
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initialized = true;
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gpu_extensions_init(); /* must come first */
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gpu_codegen_init();
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if (G.debug & G_DEBUG_GPU)
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gpu_debug_init();
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}
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void GPU_exit(void)
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{
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if (G.debug & G_DEBUG_GPU)
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gpu_debug_exit();
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gpu_codegen_exit();
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gpu_extensions_exit(); /* must come last */
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initialized = false;
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}
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