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blender-archive/source/blender/blenlib/BLI_path_util.h
Brecht Van Lommel 008863daec Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.


Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).

* Added a ImFileType struct with callbacks to make adding an file format type,
  or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
  a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
  editing the code directly.
* Functions removed that were only used for sequencer plugin API:
  IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
  IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
  IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
  line utility 'exrheader'

For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00

152 lines
5.3 KiB
C++

/**
* blenlib/BLI_storage_types.h
*
* Some types for dealing with directories
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BLI_UTIL_H
#define BLI_UTIL_H
struct ListBase;
struct direntry;
char *BLI_gethome(void);
char *BLI_gethome_folder(char *folder_name, int flag);
/* BLI_gethome_folder flag */
#define BLI_GETHOME_LOCAL 1<<1 /* relative location for portable binaries */
#define BLI_GETHOME_SYSTEM 1<<2 /* system location, or set from the BLENDERPATH env variable (UNIX only) */
#define BLI_GETHOME_USER 1<<3 /* home folder ~/.blender */
#define BLI_GETHOME_ALL (BLI_GETHOME_SYSTEM|BLI_GETHOME_LOCAL|BLI_GETHOME_USER)
void BLI_setenv(const char *env, const char *val);
void BLI_setenv_if_new(const char *env, const char* val);
void BLI_make_file_string(const char *relabase, char *string, const char *dir, const char *file);
void BLI_make_exist(char *dir);
void BLI_make_existing_file(char *name);
void BLI_split_dirfile(const char *string, char *dir, char *file);
void BLI_join_dirfile(char *string, const char *dir, const char *file);
int BKE_rebase_path(char *abs, int abs_size, char *rel, int rel_size, const char *base_dir, const char *src_dir, const char *dest_dir);
void BLI_getlastdir(const char* dir, char *last, int maxlen);
int BLI_testextensie(const char *str, const char *ext);
int BLI_replace_extension(char *path, int maxlen, const char *ext);
void BLI_uniquename(struct ListBase *list, void *vlink, const char defname[], char delim, short name_offs, short len);
void BLI_newname(char * name, int add);
int BLI_stringdec(const char *string, char *head, char *start, unsigned short *numlen);
void BLI_stringenc(char *string, const char *head, const char *tail, unsigned short numlen, int pic);
void BLI_splitdirstring(char *di,char *fi);
/* make sure path separators conform to system one */
void BLI_clean(char *path);
/**
* dir can be any input, like from buttons, and this function
* converts it to a regular full path.
* Also removes garbage from directory paths, like /../ or double slashes etc
*/
void BLI_cleanup_file(const char *relabase, char *dir);
void BLI_cleanup_dir(const char *relabase, char *dir); /* same as above but adds a trailing slash */
/* go back one directory */
int BLI_parent_dir(char *path);
/* return whether directory is root and thus has no parent dir */
int BLI_has_parent(char *path);
/**
* Blender's path code replacement function.
* Bases @a path strings leading with "//" by the
* directory @a basepath, and replaces instances of
* '#' with the @a framenum. Results are written
* back into @a path.
*
* @a path The path to convert
* @a basepath The directory to base relative paths with.
* @a framenum The framenumber to replace the frame code with.
* @retval Returns true if the path was relative (started with "//").
*/
int BLI_path_abs(char *path, const char *basepath);
int BLI_path_frame(char *path, int frame, int digits);
int BLI_path_frame_range(char *path, int sta, int end, int digits);
int BLI_path_cwd(char *path);
void BLI_path_rel(char *file, const char *relfile);
/**
* Change every @a from in @a string into @a to. The
* result will be in @a string
*
* @a string The string to work on
* @a from The character to replace
* @a to The character to replace with
*/
void BLI_char_switch(char *string, char from, char to);
/**
* Checks if name is a fully qualified filename to an executable.
* If not it searches $PATH for the file. On Windows it also
* adds the correct extension (.com .exe etc) from
* $PATHEXT if necessary. Also on Windows it translates
* the name to its 8.3 version to prevent problems with
* spaces and stuff. Final result is returned in fullname.
*
* @param fullname The full path and full name of the executable
* @param name The name of the executable (usually argv[0]) to be checked
*/
void BLI_where_am_i(char *fullname, const char *name);
char *get_install_dir(void);
/**
* Gets the temp directory when blender first runs.
* If the default path is not found, use try $TEMP
*
* Also make sure the temp dir has a trailing slash
*
* @param fullname The full path to the temp directory
*/
void BLI_where_is_temp(char *fullname, int usertemp);
/**
* determines the full path to the application bundle on OS X
*
* @return path to application bundle
*/
#ifdef __APPLE__
char* BLI_getbundle(void);
#endif
#ifdef WITH_ICONV
void BLI_string_to_utf8(char *original, char *utf_8, const char *code);
#endif
#endif