208 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			208 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Copyright 2011, Blender Foundation.
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 */
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#include "COM_ImageOperation.h"
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#include "BLI_listbase.h"
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#include "DNA_image_types.h"
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#include "BKE_image.h"
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#include "BKE_scene.h"
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#include "BLI_math.h"
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extern "C" {
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#include "RE_pipeline.h"
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#include "RE_shader_ext.h"
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#include "RE_render_ext.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_colormanagement.h"
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}
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BaseImageOperation::BaseImageOperation() : NodeOperation()
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{
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  this->m_image = NULL;
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  this->m_buffer = NULL;
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  this->m_imageFloatBuffer = NULL;
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  this->m_imageByteBuffer = NULL;
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  this->m_imageUser = NULL;
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  this->m_imagewidth = 0;
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  this->m_imageheight = 0;
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  this->m_framenumber = 0;
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  this->m_depthBuffer = NULL;
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  this->m_numberOfChannels = 0;
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  this->m_rd = NULL;
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  this->m_viewName = NULL;
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}
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ImageOperation::ImageOperation() : BaseImageOperation()
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{
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  this->addOutputSocket(COM_DT_COLOR);
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}
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ImageAlphaOperation::ImageAlphaOperation() : BaseImageOperation()
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{
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  this->addOutputSocket(COM_DT_VALUE);
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}
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ImageDepthOperation::ImageDepthOperation() : BaseImageOperation()
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{
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  this->addOutputSocket(COM_DT_VALUE);
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}
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ImBuf *BaseImageOperation::getImBuf()
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{
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  ImBuf *ibuf;
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  ImageUser iuser = *this->m_imageUser;
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  if (this->m_image == NULL) {
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    return NULL;
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  }
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  /* local changes to the original ImageUser */
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  if (BKE_image_is_multilayer(this->m_image) == false) {
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    iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName);
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  }
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  ibuf = BKE_image_acquire_ibuf(this->m_image, &iuser, NULL);
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  if (ibuf == NULL || (ibuf->rect == NULL && ibuf->rect_float == NULL)) {
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    BKE_image_release_ibuf(this->m_image, ibuf, NULL);
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    return NULL;
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  }
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  return ibuf;
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}
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void BaseImageOperation::initExecution()
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{
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  ImBuf *stackbuf = getImBuf();
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  this->m_buffer = stackbuf;
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  if (stackbuf) {
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    this->m_imageFloatBuffer = stackbuf->rect_float;
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    this->m_imageByteBuffer = stackbuf->rect;
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    this->m_depthBuffer = stackbuf->zbuf_float;
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    this->m_imagewidth = stackbuf->x;
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    this->m_imageheight = stackbuf->y;
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    this->m_numberOfChannels = stackbuf->channels;
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  }
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}
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void BaseImageOperation::deinitExecution()
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{
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  this->m_imageFloatBuffer = NULL;
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  this->m_imageByteBuffer = NULL;
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  BKE_image_release_ibuf(this->m_image, this->m_buffer, NULL);
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}
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void BaseImageOperation::determineResolution(unsigned int resolution[2],
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                                             unsigned int /*preferredResolution*/[2])
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{
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  ImBuf *stackbuf = getImBuf();
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  resolution[0] = 0;
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  resolution[1] = 0;
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  if (stackbuf) {
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    resolution[0] = stackbuf->x;
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    resolution[1] = stackbuf->y;
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  }
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  BKE_image_release_ibuf(this->m_image, stackbuf, NULL);
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}
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static void sampleImageAtLocation(
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    ImBuf *ibuf, float x, float y, PixelSampler sampler, bool make_linear_rgb, float color[4])
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{
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  if (ibuf->rect_float) {
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    switch (sampler) {
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      case COM_PS_NEAREST:
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        nearest_interpolation_color(ibuf, NULL, color, x, y);
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        break;
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      case COM_PS_BILINEAR:
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        bilinear_interpolation_color(ibuf, NULL, color, x, y);
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        break;
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      case COM_PS_BICUBIC:
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        bicubic_interpolation_color(ibuf, NULL, color, x, y);
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        break;
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    }
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  }
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  else {
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    unsigned char byte_color[4];
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    switch (sampler) {
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      case COM_PS_NEAREST:
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        nearest_interpolation_color(ibuf, byte_color, NULL, x, y);
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        break;
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      case COM_PS_BILINEAR:
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        bilinear_interpolation_color(ibuf, byte_color, NULL, x, y);
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        break;
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      case COM_PS_BICUBIC:
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        bicubic_interpolation_color(ibuf, byte_color, NULL, x, y);
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        break;
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    }
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    rgba_uchar_to_float(color, byte_color);
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    if (make_linear_rgb) {
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      IMB_colormanagement_colorspace_to_scene_linear_v4(color, false, ibuf->rect_colorspace);
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    }
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  }
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}
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void ImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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{
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  int ix = x, iy = y;
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  if (this->m_imageFloatBuffer == NULL && this->m_imageByteBuffer == NULL) {
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    zero_v4(output);
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  }
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  else if (ix < 0 || iy < 0 || ix >= this->m_buffer->x || iy >= this->m_buffer->y) {
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    zero_v4(output);
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  }
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  else {
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    sampleImageAtLocation(this->m_buffer, x, y, sampler, true, output);
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  }
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}
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void ImageAlphaOperation::executePixelSampled(float output[4],
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                                              float x,
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                                              float y,
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                                              PixelSampler sampler)
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{
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  float tempcolor[4];
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  if (this->m_imageFloatBuffer == NULL && this->m_imageByteBuffer == NULL) {
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    output[0] = 0.0f;
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  }
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  else {
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    tempcolor[3] = 1.0f;
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    sampleImageAtLocation(this->m_buffer, x, y, sampler, false, tempcolor);
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    output[0] = tempcolor[3];
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  }
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}
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void ImageDepthOperation::executePixelSampled(float output[4],
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                                              float x,
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                                              float y,
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                                              PixelSampler /*sampler*/)
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{
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  if (this->m_depthBuffer == NULL) {
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    output[0] = 0.0f;
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  }
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  else {
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    if (x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight()) {
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      output[0] = 0.0f;
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    }
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    else {
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      int offset = y * this->m_width + x;
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      output[0] = this->m_depthBuffer[offset];
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    }
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  }
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}
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