NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker
		
			
				
	
	
		
			244 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			244 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # ##### BEGIN GPL LICENSE BLOCK #####
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| #
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| #  This program is free software; you can redistribute it and/or
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| #  modify it under the terms of the GNU General Public License
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| #  as published by the Free Software Foundation; either version 2
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| #  of the License, or (at your option) any later version.
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| #
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| #  This program is distributed in the hope that it will be useful,
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| #  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| #  GNU General Public License for more details.
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| #
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| #  You should have received a copy of the GNU General Public License
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| #  along with this program; if not, write to the Free Software Foundation,
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| #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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| #
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| # ##### END GPL LICENSE BLOCK #####
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| 
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| # <pep8 compliant>
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| 
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| # simple script to enable all addons, and disable
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| 
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| """
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| ./blender.bin --background -noaudio --factory-startup --python tests/python/bl_load_py_modules.py
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| """
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| 
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| import bpy
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| import addon_utils
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| 
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| import sys
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| import os
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| 
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| BLACKLIST = {
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|     "bl_i18n_utils",
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|     "bl_previews_utils",
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|     "cycles",
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|     "io_export_dxf",  # TODO, check on why this fails
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|     'io_import_dxf',  # Because of cydxfentity.so dependency
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| 
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|     # Utility scripts not meant to be used as modules
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|     os.path.join("power_sequencer", "scripts"),
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|     # The unpacked wheel is only loaded when actually used, not directly on import:
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|     os.path.join("io_blend_utils", "blender_bam-unpacked.whl"),
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| }
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| 
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| for mod in addon_utils.modules():
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|     if addon_utils.module_bl_info(mod)['blender'] < (2, 80, 0):
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|         BLACKLIST.add(mod.__name__)
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| 
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| # Some modules need to add to the `sys.path`.
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| MODULE_SYS_PATHS = {
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|     # Runs in a Python subprocess, so its expected its basedir can be imported.
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|     "io_blend_utils.blendfile_pack": ".",
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| }
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| 
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| if not bpy.app.build_options.freestyle:
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|     BLACKLIST.add("render_freestyle_svg")
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| 
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| if not bpy.app.build_options.xr_openxr:
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|     BLACKLIST.add("viewport_vr_preview")
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| 
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| BLACKLIST_DIRS = (
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|     os.path.join(bpy.utils.resource_path('USER'), "scripts"),
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| ) + tuple(addon_utils.paths()[1:])
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| 
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| 
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| def module_names_recursive(mod_dir, *, parent=None):
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|     """
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|     a version of bpy.path.module_names that includes non-packages
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|     """
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| 
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|     is_package = os.path.exists(os.path.join(mod_dir, "__init__.py"))
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| 
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|     for n in os.listdir(mod_dir):
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|         if not n.startswith((".", "_")):
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|             submod_full = os.path.join(mod_dir, n)
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|             if os.path.isdir(submod_full):
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|                 if not parent:
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|                     subparent = n
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|                 else:
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|                     subparent = parent + "." + n
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|                 yield from module_names_recursive(submod_full, parent=subparent)
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|             elif n.endswith(".py") and is_package is False:
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|                 submod = n[:-3]
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|                 if parent:
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|                     submod = parent + "." + submod
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|                 yield submod, submod_full
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| 
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| 
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| def module_names_all(mod_dir):
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|     yield from bpy.path.module_names(mod_dir)
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|     yield from module_names_recursive(mod_dir)
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| 
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| 
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| def source_list(path, filename_check=None):
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|     from os.path import join
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|     for dirpath, dirnames, filenames in os.walk(path):
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|         # skip '.git'
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|         dirnames[:] = [d for d in dirnames if not d.startswith(".")]
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| 
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|         for filename in filenames:
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|             filepath = join(dirpath, filename)
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|             if filename_check is None or filename_check(filepath):
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|                 yield filepath
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| 
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| 
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| def load_modules():
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|     VERBOSE = os.environ.get("BLENDER_VERBOSE") is not None
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| 
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|     modules = []
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|     module_paths = []
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| 
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|     # paths blender stores scripts in.
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|     paths = bpy.utils.script_paths()
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| 
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|     print("Paths:")
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|     for script_path in paths:
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|         print("\t'%s'" % script_path)
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| 
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|     #
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|     # find all sys.path we added
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|     for script_path in paths:
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|         for mod_dir in sys.path:
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|             if mod_dir.startswith(script_path):
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|                 if not mod_dir.startswith(BLACKLIST_DIRS):
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|                     if mod_dir not in module_paths:
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|                         if os.path.exists(mod_dir):
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|                             module_paths.append(mod_dir)
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| 
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|     #
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|     # collect modules from our paths.
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|     module_names = {}
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|     for mod_dir in module_paths:
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|         # print("mod_dir", mod_dir)
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|         for mod, mod_full in bpy.path.module_names(mod_dir):
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|             if mod in BLACKLIST:
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|                 continue
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|             if mod in module_names:
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|                 mod_dir_prev, mod_full_prev = module_names[mod]
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|                 raise Exception("Module found twice %r.\n    (%r -> %r, %r -> %r)" %
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|                                 (mod, mod_dir, mod_full, mod_dir_prev, mod_full_prev))
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| 
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|             modules.append(__import__(mod))
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| 
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|             module_names[mod] = mod_dir, mod_full
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|     del module_names
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| 
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|     #
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|     # test we tested all files except for presets and templates
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|     ignore_paths = [
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|         os.sep + "presets" + os.sep,
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|         os.sep + "templates_osl" + os.sep,
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|         os.sep + "templates_py" + os.sep,
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|         os.sep + "bl_app_templates_system" + os.sep,
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|     ] + ([(os.sep + f + os.sep) for f in BLACKLIST] +
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|          [(os.sep + f + ".py") for f in BLACKLIST])
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| 
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|     #
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|     # now submodules
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|     for m in modules:
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|         filepath = m.__file__
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|         if os.path.basename(filepath).startswith("__init__."):
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|             mod_dir = os.path.dirname(filepath)
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|             for submod, submod_full in module_names_all(mod_dir):
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|                 # fromlist is ignored, ugh.
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|                 mod_name_full = m.__name__ + "." + submod
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| 
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|                 sys_path_back = sys.path[:]
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| 
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|                 sys.path.extend([
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|                     os.path.normpath(os.path.join(mod_dir, f))
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|                     for f in MODULE_SYS_PATHS.get(mod_name_full, ())
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|                 ])
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| 
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|                 try:
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|                     __import__(mod_name_full)
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|                     mod_imp = sys.modules[mod_name_full]
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| 
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|                     sys.path[:] = sys_path_back
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| 
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|                     # check we load what we ask for.
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|                     assert(os.path.samefile(mod_imp.__file__, submod_full))
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| 
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|                     modules.append(mod_imp)
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|                 except Exception:
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|                     import traceback
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|                     # Module might fail to import, but we don't want whole test to fail here.
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|                     # Reasoning:
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|                     # - This module might be in ignored list (for example, preset or template),
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|                     #   so failing here will cause false-positive test failure.
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|                     # - If this is module which should not be ignored, it is not added to list
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|                     #   of successfully loaded modules, meaning the test will catch this
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|                     #   import failure.
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|                     # - We want to catch all failures of this script instead of stopping on
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|                     #   a first big failure.
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|                     do_print = True
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|                     if not VERBOSE:
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|                         for ignore in ignore_paths:
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|                             if ignore in submod_full:
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|                                 do_print = False
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|                                 break
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|                     if do_print:
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|                         traceback.print_exc()
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| 
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|     #
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|     # check which filepaths we didn't load
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|     source_files = []
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|     for mod_dir in module_paths:
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|         source_files.extend(source_list(mod_dir, filename_check=lambda f: f.endswith(".py")))
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| 
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|     source_files = list(set(source_files))
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|     source_files.sort()
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| 
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|     #
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|     # remove loaded files
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|     loaded_files = list({m.__file__ for m in modules})
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|     loaded_files.sort()
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| 
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|     for f in loaded_files:
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|         source_files.remove(f)
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| 
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|     for f in source_files:
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|         for ignore in ignore_paths:
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|             if ignore in f:
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|                 break
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|         else:
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|             raise Exception("Source file %r not loaded in test" % f)
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| 
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|     print("loaded %d modules" % len(loaded_files))
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| 
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| 
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| def main():
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|     load_modules()
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| 
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| 
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| if __name__ == "__main__":
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|     # So a python error exits(1)
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|     try:
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|         main()
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|     except:
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|         import traceback
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|         traceback.print_exc()
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|         sys.exit(1)
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