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blender-archive/source/blender/gpu/GPU_vertex_buffer.h
Clément Foucault 00a3c297d2 GPUVertBuf: Add handle refcount
A handle refcount is here to avoid freeing of the GPUVertBuf datablock
if it is still referenced somewhere else.

This does not prevent deleting the actual data. This is to avoid too
much zombie data usage.

This is in order to avoid most hacks inside `draw_instance_data.c`.
2020-08-13 14:20:23 +02:00

155 lines
4.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* GPU vertex buffer
*/
#pragma once
#include "GPU_vertex_format.h"
#ifdef __cplusplus
extern "C" {
#endif
#define VRAM_USAGE 1
/**
* How to create a #GPUVertBuf:
* 1) verts = GPU_vertbuf_create() or GPU_vertbuf_init(verts)
* 2) GPU_vertformat_attr_add(verts->format, ...)
* 3) GPU_vertbuf_data_alloc(verts, vertex_len) <-- finalizes/packs vertex format
* 4) GPU_vertbuf_attr_fill(verts, pos, application_pos_buffer)
*/
/* Is GPUVertBuf always used as part of a GPUBatch? */
typedef enum {
/* can be extended to support more types */
GPU_USAGE_STREAM,
GPU_USAGE_STATIC, /* do not keep data in memory */
GPU_USAGE_DYNAMIC,
} GPUUsageType;
typedef struct GPUVertBuf {
GPUVertFormat format;
/** Number of verts we want to draw. */
uint vertex_len;
/** Number of verts data. */
uint vertex_alloc;
/** 0 indicates not yet allocated. */
uint32_t vbo_id;
/** Usage hint for GL optimisation. */
GPUUsageType usage;
/** This counter will only avoid freeing the GPUVertBuf, not the data. */
char handle_refcount;
/** Data has been touched and need to be reuploaded to GPU. */
bool dirty;
uchar *data; /* NULL indicates data in VRAM (unmapped) */
} GPUVertBuf;
GPUVertBuf *GPU_vertbuf_create(GPUUsageType);
GPUVertBuf *GPU_vertbuf_create_with_format_ex(const GPUVertFormat *, GPUUsageType);
#define GPU_vertbuf_create_with_format(format) \
GPU_vertbuf_create_with_format_ex(format, GPU_USAGE_STATIC)
void GPU_vertbuf_clear(GPUVertBuf *verts);
void GPU_vertbuf_discard(GPUVertBuf *);
/* Avoid GPUVertBuf datablock being free but not its data. */
void GPU_vertbuf_handle_ref_add(GPUVertBuf *verts);
void GPU_vertbuf_handle_ref_remove(GPUVertBuf *verts);
void GPU_vertbuf_init(GPUVertBuf *, GPUUsageType);
void GPU_vertbuf_init_with_format_ex(GPUVertBuf *, const GPUVertFormat *, GPUUsageType);
#define GPU_vertbuf_init_with_format(verts, format) \
GPU_vertbuf_init_with_format_ex(verts, format, GPU_USAGE_STATIC)
GPUVertBuf *GPU_vertbuf_duplicate(GPUVertBuf *verts);
uint GPU_vertbuf_size_get(const GPUVertBuf *);
void GPU_vertbuf_data_alloc(GPUVertBuf *, uint v_len);
void GPU_vertbuf_data_resize(GPUVertBuf *, uint v_len);
void GPU_vertbuf_data_len_set(GPUVertBuf *, uint v_len);
/* The most important #set_attr variant is the untyped one. Get it right first.
* It takes a void* so the app developer is responsible for matching their app data types
* to the vertex attribute's type and component count. They're in control of both, so this
* should not be a problem. */
void GPU_vertbuf_attr_set(GPUVertBuf *, uint a_idx, uint v_idx, const void *data);
void GPU_vertbuf_vert_set(GPUVertBuf *verts, uint v_idx, const void *data);
/* Tightly packed, non interleaved input data. */
void GPU_vertbuf_attr_fill(GPUVertBuf *, uint a_idx, const void *data);
void GPU_vertbuf_attr_fill_stride(GPUVertBuf *, uint a_idx, uint stride, const void *data);
/* For low level access only */
typedef struct GPUVertBufRaw {
uint size;
uint stride;
unsigned char *data;
unsigned char *data_init;
#if TRUST_NO_ONE
/* Only for overflow check */
unsigned char *_data_end;
#endif
} GPUVertBufRaw;
GPU_INLINE void *GPU_vertbuf_raw_step(GPUVertBufRaw *a)
{
unsigned char *data = a->data;
a->data += a->stride;
#if TRUST_NO_ONE
assert(data < a->_data_end);
#endif
return (void *)data;
}
GPU_INLINE uint GPU_vertbuf_raw_used(GPUVertBufRaw *a)
{
return ((a->data - a->data_init) / a->stride);
}
void GPU_vertbuf_attr_get_raw_data(GPUVertBuf *, uint a_idx, GPUVertBufRaw *access);
void GPU_vertbuf_use(GPUVertBuf *);
/* Metrics */
uint GPU_vertbuf_get_memory_usage(void);
/* Macros */
#define GPU_VERTBUF_DISCARD_SAFE(verts) \
do { \
if (verts != NULL) { \
GPU_vertbuf_discard(verts); \
verts = NULL; \
} \
} while (0)
#ifdef __cplusplus
}
#endif