- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
		
			
				
	
	
		
			232 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			232 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * blenlib/DNA_ID.h (mar-2001 nzc)
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 *
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 * ID and Library types, which are fundamental for sdna,
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 *
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef DNA_ID_H
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#define DNA_ID_H
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#include "DNA_listBase.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Library;
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struct FileData;
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struct ID;
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typedef struct IDPropertyData {
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	void *pointer;
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	ListBase group;
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	int val, val2; /*note, we actually fit a double into these two ints*/
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} IDPropertyData;
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typedef struct IDProperty {
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	struct IDProperty *next, *prev;
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	char type, subtype;
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	short flag;
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	char name[32];
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	int saved; /*saved is used to indicate if this struct has been saved yet.
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				seemed like a good idea as a pad var was needed anyway :)*/
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	IDPropertyData data;	/* note, alignment for 64 bits */
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	int len; /* array length, also (this is important!) string length + 1.
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				the idea is to be able to reuse array realloc functions on strings.*/
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	/*totallen is total length of allocated array/string, including a buffer.
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	  Note that the buffering is mild; the code comes from python's list implementation.*/
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	int totallen; /*strings and arrays are both buffered, though the buffer isn't
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					saved.*/
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} IDProperty;
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#define MAX_IDPROP_NAME	32
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#define DEFAULT_ALLOC_FOR_NULL_STRINGS	64
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/*->type*/
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#define IDP_STRING		0
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#define IDP_INT			1
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#define IDP_FLOAT		2
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#define IDP_ARRAY		5
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#define IDP_GROUP		6
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/* the ID link property type hasn't been implemented yet, this will require
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   some cleanup of blenkernel, most likely.*/
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#define IDP_ID			7
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#define IDP_DOUBLE		8
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#define IDP_IDPARRAY	9
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#define IDP_NUMTYPES	10
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/* add any future new id property types here.*/
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/* watch it: Sequence has identical beginning. */
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/**
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 * ID is the first thing included in all serializable types. It
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 * provides a common handle to place all data in double-linked lists.
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 * */
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#define MAX_ID_NAME	24
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/* There's a nasty circular dependency here.... void* to the rescue! I
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 * really wonder why this is needed. */
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typedef struct ID {
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	void *next, *prev;
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	struct ID *newid;
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	struct Library *lib;
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	char name[24];
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	short us;
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	/**
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	 * LIB_... flags report on status of the datablock this ID belongs
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	 * to.
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	 */
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	short flag;
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	int icon_id;
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	IDProperty *properties;
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} ID;
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/**
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 * For each library file used, a Library struct is added to Main
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 * WARNING: readfile.c, expand_doit() reads this struct without DNA check!
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 */
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typedef struct Library {
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	ID id;
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	ID *idblock;
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	struct FileData *filedata;
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	char name[240];			/* path name used for reading, can be relative and edited in the outliner */
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	char filepath[240];		/* temp. absolute filepath, only used while reading */
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	int tot, pad;			/* tot, idblock and filedata are only fo read and write */
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	struct Library *parent;	/* set for indirectly linked libs, used in the outliner and while reading */
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} Library;
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#define PREVIEW_MIPMAPS 2
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#define PREVIEW_MIPMAP_ZERO 0
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#define PREVIEW_MIPMAP_LARGE 1
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typedef struct PreviewImage {
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	unsigned int w[2];
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	unsigned int h[2];	
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	short changed[2];
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	short changed_timestamp[2];
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	unsigned int * rect[2];
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} PreviewImage;
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/**
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 * Defines for working with IDs.
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 *
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 * The tags represent types! This is a dirty way of enabling RTTI. The
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 * sig_byte end endian defines aren't really used much.
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 *
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 **/
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#if defined(__sgi) || defined(__sparc) || defined(__sparc__) || defined (__PPC__) || defined (__ppc__)  || defined (__hppa__) || defined (__BIG_ENDIAN__)
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/* big endian */
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#define MAKE_ID2(c, d)		( (c)<<8 | (d) )
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#define MOST_SIG_BYTE				0
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#define BBIG_ENDIAN
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#else
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/* little endian  */
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#define MAKE_ID2(c, d)		( (d)<<8 | (c) )
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#define MOST_SIG_BYTE				1
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#define BLITTLE_ENDIAN
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#endif
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/* ID from database */
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#define ID_SCE		MAKE_ID2('S', 'C') /* Scene */
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#define ID_LI		MAKE_ID2('L', 'I') /* Library */
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#define ID_OB		MAKE_ID2('O', 'B') /* Object */
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#define ID_ME		MAKE_ID2('M', 'E') /* Mesh */
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#define ID_CU		MAKE_ID2('C', 'U') /* Curve */
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#define ID_MB		MAKE_ID2('M', 'B') /* MetaBall */
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#define ID_MA		MAKE_ID2('M', 'A') /* Material */
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#define ID_TE		MAKE_ID2('T', 'E') /* Texture */
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#define ID_IM		MAKE_ID2('I', 'M') /* Image */
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#define ID_LT		MAKE_ID2('L', 'T') /* Lattice */
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#define ID_LA		MAKE_ID2('L', 'A') /* Lamp */
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#define ID_CA		MAKE_ID2('C', 'A') /* Camera */
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#define ID_IP		MAKE_ID2('I', 'P') /* Ipo (depreciated, replaced by FCurves) */
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#define ID_KE		MAKE_ID2('K', 'E') /* Key (shape key) */
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#define ID_WO		MAKE_ID2('W', 'O') /* World */
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#define ID_SCR		MAKE_ID2('S', 'R') /* Screen */
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#define ID_SCRN		MAKE_ID2('S', 'N') /* (depreciated?) */
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#define ID_VF		MAKE_ID2('V', 'F') /* VectorFont */
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#define ID_TXT		MAKE_ID2('T', 'X') /* Text */
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#define ID_SO		MAKE_ID2('S', 'O') /* Sound */
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#define ID_GR		MAKE_ID2('G', 'R') /* Group */
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#define ID_ID		MAKE_ID2('I', 'D') /* (internal use only) */
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#define ID_AR		MAKE_ID2('A', 'R') /* Armature */
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#define ID_AC		MAKE_ID2('A', 'C') /* Action */
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#define ID_SCRIPT	MAKE_ID2('P', 'Y') /* Script (depreciated) */
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#define ID_NT		MAKE_ID2('N', 'T') /* NodeTree */
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#define ID_BR		MAKE_ID2('B', 'R') /* Brush */
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#define ID_PA		MAKE_ID2('P', 'A') /* ParticleSettings */
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#define ID_GD		MAKE_ID2('G', 'D') /* GreasePencil */
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#define ID_WM		MAKE_ID2('W', 'M') /* WindowManager */
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	/* NOTE! Fake IDs, needed for g.sipo->blocktype or outliner */
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#define ID_SEQ		MAKE_ID2('S', 'Q')
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			/* constraint */
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#define ID_CO		MAKE_ID2('C', 'O')
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			/* pose (action channel, used to be ID_AC in code, so we keep code for backwards compat) */
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#define ID_PO		MAKE_ID2('A', 'C')
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			/* used in outliner... */
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#define ID_NLA		MAKE_ID2('N', 'L')
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			/* fluidsim Ipo */
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#define ID_FLUIDSIM	MAKE_ID2('F', 'S')
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#define ID_REAL_USERS(id) (((ID *)id)->us - ((((ID *)id)->flag & LIB_FAKEUSER) ? 1:0))
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#ifdef GS
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#undef GS
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#endif
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#define GS(a)	(*((short *)(a)))
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/* id->flag: set frist 8 bits always at zero while reading */
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#define LIB_LOCAL		0
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#define LIB_EXTERN		1
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#define LIB_INDIRECT	2
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#define LIB_TEST		8
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#define LIB_TESTEXT		(LIB_TEST | LIB_EXTERN)
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#define LIB_TESTIND		(LIB_TEST | LIB_INDIRECT)
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#define LIB_READ		16
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#define LIB_NEEDLINK	32
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#define LIB_NEW			256
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#define LIB_FAKEUSER	512
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/* free test flag */
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#define LIB_DOIT		1024
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/* tag existing data before linking so we know what is new */
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#define LIB_PRE_EXISTING	2048
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/* runtime */
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#define LIB_ID_RECALC		4096
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#ifdef __cplusplus
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}
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#endif
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#endif
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