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blender-archive/source/blender/compositor/operations/COM_VectorBlurOperation.h
Campbell Barton 3316853323 Cleanup: conform headers to have license first
Also remove doxy comments for licenses and add missing GPL header.
2019-02-18 08:22:11 +11:00

70 lines
1.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#ifndef __COM_VECTORBLUROPERATION_H__
#define __COM_VECTORBLUROPERATION_H__
#include "COM_NodeOperation.h"
#include "DNA_node_types.h"
#include "COM_QualityStepHelper.h"
class VectorBlurOperation : public NodeOperation, public QualityStepHelper {
private:
/**
* \brief Cached reference to the inputProgram
*/
SocketReader *m_inputImageProgram;
SocketReader *m_inputSpeedProgram;
SocketReader *m_inputZProgram;
/**
* \brief settings of the glare node.
*/
NodeBlurData *m_settings;
float *m_cachedInstance;
public:
VectorBlurOperation();
/**
* the inner loop of this program
*/
void executePixel(float output[4], int x, int y, void *data);
/**
* Initialize the execution
*/
void initExecution();
/**
* Deinitialize the execution
*/
void deinitExecution();
void *initializeTileData(rcti *rect);
void setVectorBlurSettings(NodeBlurData *settings) { this->m_settings = settings; }
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output);
protected:
void generateVectorBlur(float *data, MemoryBuffer *inputImage, MemoryBuffer *inputSpeed, MemoryBuffer *inputZ);
};
#endif