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blender-archive/source/gameengine/Ketsji/KX_ClientObjectInfo.h
Brecht Van Lommel c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00

93 lines
2.4 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_CLIENTOBJECT_INFO_H
#define __KX_CLIENTOBJECT_INFO_H
/* Note, the way this works with/without sumo is a bit odd */
#ifdef USE_SUMO_SOLID
#include <SM_Object.h>
#endif //USE_SUMO_SOLID
#include <list>
class SCA_ISensor;
class KX_GameObject;
/**
* Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks
*/
struct KX_ClientObjectInfo
#ifdef USE_SUMO_SOLID
: public SM_ClientObject
#endif
{
enum clienttype {
STATIC,
ACTOR,
RESERVED1,
SENSOR,
OBSENSOR,
OBACTORSENSOR
} m_type;
KX_GameObject* m_gameobject;
void* m_auxilary_info;
std::list<SCA_ISensor*> m_sensors;
public:
KX_ClientObjectInfo(KX_GameObject *gameobject, clienttype type = STATIC, void *auxilary_info = NULL) :
#ifdef USE_SUMO_SOLID
SM_ClientObject(),
#endif
m_type(type),
m_gameobject(gameobject),
m_auxilary_info(auxilary_info)
{}
KX_ClientObjectInfo(const KX_ClientObjectInfo &copy) :
#ifdef USE_SUMO_SOLID
SM_ClientObject(copy),
#endif
m_type(copy.m_type),
m_gameobject(copy.m_gameobject),
m_auxilary_info(copy.m_auxilary_info)
{
}
virtual ~KX_ClientObjectInfo() {}
virtual bool hasCollisionCallback()
{
return m_sensors.size() != 0;
}
bool isActor() { return m_type <= ACTOR; }
bool isSensor() { return m_type >= SENSOR && m_type <= OBACTORSENSOR; }
};
#endif //__KX_CLIENTOBJECT_INFO_H