Moved 'redo last operator' stuff to WM level, with a WM_operator_repeat() Code in screen_ops was not checking all operator stuff correctly, so repeat menu (F3 now) crashed in cases.
94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef WM_EVENT_SYSTEM_H
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#define WM_EVENT_SYSTEM_H
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/* return value of handler-operator call */
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#define WM_HANDLER_CONTINUE 0
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#define WM_HANDLER_BREAK 1
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struct ScrArea;
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struct ARegion;
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/* wmKeyMap is in DNA_windowmanager.h, it's savable */
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typedef struct wmEventHandler {
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struct wmEventHandler *next, *prev;
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int type, flag; /* type default=0, rest is custom */
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/* keymap handler */
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ListBase *keymap; /* pointer to builtin/custom keymaps */
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rcti *bblocal, *bbwin; /* optional local and windowspace bb */
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/* modal operator handler */
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wmOperator *op; /* for derived/modal handlers */
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struct ScrArea *op_area; /* for derived/modal handlers */
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struct ARegion *op_region; /* for derived/modal handlers */
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/* ui handler */
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wmUIHandlerFunc ui_handle; /* callback receiving events */
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wmUIHandlerRemoveFunc ui_remove; /* callback when handler is removed */
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void *ui_userdata; /* user data pointer */
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struct ScrArea *ui_area; /* for derived/modal handlers */
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struct ARegion *ui_region; /* for derived/modal handlers */
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} wmEventHandler;
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/* handler flag */
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/* after this handler all others are ignored */
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#define WM_HANDLER_BLOCKING 1
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/* custom types for handlers, for signalling, freeing */
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enum {
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WM_HANDLER_DEFAULT,
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WM_HANDLER_TRANSFORM
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};
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/* wm_event_system.c */
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void wm_event_add (wmWindow *win, wmEvent *event_to_add);
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void wm_event_free_all (wmWindow *win);
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/* goes over entire hierarchy: events -> window -> screen -> area -> region */
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void wm_event_do_handlers (bContext *C);
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void wm_event_add_ghostevent (wmWindow *win, int type, void *customdata);
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void wm_event_do_notifiers (bContext *C);
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/* wm_keymap.c */
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#endif /* WM_EVENT_SYSTEM_H */
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