In PoseMode, press Wkey or use the Pose pulldown menu. It calculates the positions of all selected Bone end points, over the time as indicated with the Scene start/end frame. This then is drawn as a path, with little black dots on every frame, and a white dot on every 10 frames. Paths are not saved in files, and not calculated automatic yet on changes. To make this relative fast, but also reliable, I had to add a new method in the Dependency graph system, to find exactly (and only) these parents of an Object that influence its position. This is needed because the path should show the actual global coordinates of the entire animation system.
114 lines
4.1 KiB
C++
114 lines
4.1 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2004 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#ifndef DEPSGRAPH_API
|
|
#define DEPSGRAPH_API
|
|
|
|
/*
|
|
#define DEPS_DEBUG
|
|
*/
|
|
|
|
struct Scene;
|
|
struct DagNodeQueue;
|
|
struct DagForest;
|
|
struct DagNode;
|
|
|
|
/* **** DAG relation types *** */
|
|
|
|
/* scene link to object */
|
|
#define DAG_RL_SCENE 1
|
|
/* object link to data */
|
|
#define DAG_RL_DATA 2
|
|
|
|
/* object changes object (parent, track, constraints) */
|
|
#define DAG_RL_OB_OB 4
|
|
/* object changes obdata (hooks, constraints) */
|
|
#define DAG_RL_OB_DATA 8
|
|
/* data changes object (vertex parent) */
|
|
#define DAG_RL_DATA_OB 16
|
|
/* data changes data (deformers) */
|
|
#define DAG_RL_DATA_DATA 32
|
|
|
|
#define DAG_NO_RELATION 64
|
|
#define DAG_RL_ALL 63
|
|
#define DAG_RL_ALL_BUT_DATA 61
|
|
|
|
|
|
typedef void (*graph_action_func)(void * ob, void **data);
|
|
|
|
// queues are returned by all BFS & DFS queries
|
|
// opaque type
|
|
void *pop_ob_queue(struct DagNodeQueue *queue);
|
|
int queue_count(struct DagNodeQueue *queue);
|
|
void queue_delete(struct DagNodeQueue *queue);
|
|
|
|
// queries
|
|
struct DagForest *build_dag(struct Scene *sce, short mask);
|
|
void free_forest(struct DagForest *Dag);
|
|
|
|
// note :
|
|
// the meanings of the 2 returning values is a bit different :
|
|
// BFS return 1 for cross-edges and back-edges. the latter are considered harmfull, not the former
|
|
// DFS return 1 only for back-edges
|
|
int pre_and_post_BFS(struct DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data);
|
|
int pre_and_post_DFS(struct DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data);
|
|
|
|
int pre_and_post_source_BFS(struct DagForest *dag, short mask, struct DagNode *source, graph_action_func pre_func, graph_action_func post_func, void **data);
|
|
int pre_and_post_source_DFS(struct DagForest *dag, short mask, struct DagNode *source, graph_action_func pre_func, graph_action_func post_func, void **data);
|
|
|
|
struct DagNodeQueue *get_obparents(struct DagForest *dag, void *ob);
|
|
struct DagNodeQueue *get_first_ancestors(struct DagForest *dag, void *ob);
|
|
struct DagNodeQueue *get_all_childs(struct DagForest *dag, void *ob); //
|
|
short are_obs_related(struct DagForest *dag, void *ob1, void *ob2);
|
|
int is_acyclic(struct DagForest *dag); //
|
|
//int get_cycles(struct DagForest *dag, struct DagNodeQueue **queues, int *count); //
|
|
|
|
void boundbox_deps(void);
|
|
void draw_all_deps(void);
|
|
|
|
/* ********** API *************** */
|
|
/* Note that the DAG never executes changes in Objects, only sets flags in Objects */
|
|
|
|
void DAG_scene_sort(struct Scene *sce);
|
|
|
|
/* flag all objects that need recalc because they're animated */
|
|
void DAG_scene_update_flags(struct Scene *sce, unsigned int lay);
|
|
/* flag all objects that need recalc because they're animated, influencing this object only */
|
|
void DAG_object_update_flags(struct Scene *sce, struct Object *ob, unsigned int lay);
|
|
|
|
/* flushes all recalc flags in objects down the dependency tree */
|
|
void DAG_scene_flush_update(struct Scene *sce, unsigned int lay);
|
|
/* flushes all recalc flags for this object down the dependency tree */
|
|
void DAG_object_flush_update(struct Scene *sce, struct Object *ob, short flag);
|
|
|
|
void DAG_pose_sort(struct Object *ob);
|
|
|
|
#endif
|