This introduces a context path to the spreadsheet editor, which contains information about what data is shown in the spreadsheet. The context path (breadcrumbs) can reference a specific node in a node group hierarchy. During object evaluation, the geometry nodes modifier checks what data is currently requested by visible spreadsheets and stores the corresponding geometry sets separately for later access. The context path can be updated by the user explicitely, by clicking on the new icon in the header of nodes. Under some circumstances, the context path is updated automatically based on Blender's context. This patch also consolidates the "Node" and "Final" object evaluation mode to just "Evaluated". Based on the current context path, either the final geometry set of an object will be displayed, or the data at a specific node. The new preview icon in geometry nodes now behaves more like a toggle. It can be clicked again to clear the context path in an open spreadsheet editor. Previously, only an object could be pinned in the spreadsheet editor. Now it is possible to pin the entire context path. That allows two different spreadsheets to display geometry data from two different nodes. The breadcrumbs in the spreadsheet header can be collapsed by clicking on the arrow icons. It's not ideal but works well for now. This might be changed again, if we get a data set region on the left. Differential Revision: https://developer.blender.org/D10931
157 lines
4.4 KiB
C++
157 lines
4.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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/** \file
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* \ingroup bli
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*
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* A `blender::MultiValueMap<Key, Value>` is an unordered associative container that stores
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* key-value pairs. It is different from `blender::Map` in that it can store multiple values for
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* the same key. The list of values that corresponds to a specific key can contain duplicates
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* and their order is maintained.
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*
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* This data structure is different from a `std::multi_map`, because multi_map can store the same
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* key more than once and MultiValueMap can't.
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*
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* Currently, this class exists mainly for convenience. There are no performance benefits over
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* using Map<Key, Vector<Value>>. In the future, a better implementation for this data structure
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* can be developed.
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*/
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#include "BLI_map.hh"
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#include "BLI_vector.hh"
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namespace blender {
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template<typename Key, typename Value> class MultiValueMap {
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public:
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using size_type = int64_t;
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private:
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using MapType = Map<Key, Vector<Value>>;
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MapType map_;
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public:
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/**
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* Add a new value for the given key. If the map contains the key already, the value will be
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* appended to the list of corresponding values.
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*/
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void add(const Key &key, const Value &value)
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{
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this->add_as(key, value);
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}
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void add(const Key &key, Value &&value)
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{
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this->add_as(key, std::move(value));
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}
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void add(Key &&key, const Value &value)
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{
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this->add_as(std::move(key), value);
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}
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void add(Key &&key, Value &&value)
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{
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this->add_as(std::move(key), std::move(value));
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}
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template<typename ForwardKey, typename ForwardValue>
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void add_as(ForwardKey &&key, ForwardValue &&value)
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{
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Vector<Value> &vector = map_.lookup_or_add_default_as(std::forward<ForwardKey>(key));
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vector.append(std::forward<ForwardValue>(value));
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}
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void add_non_duplicates(const Key &key, const Value &value)
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{
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Vector<Value> &vector = map_.lookup_or_add_default_as(key);
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vector.append_non_duplicates(value);
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}
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/**
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* Add all given values to the key.
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*/
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void add_multiple(const Key &key, Span<Value> values)
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{
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this->add_multiple_as(key, values);
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}
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void add_multiple(Key &&key, Span<Value> values)
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{
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this->add_multiple_as(std::move(key), values);
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}
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template<typename ForwardKey> void add_multiple_as(ForwardKey &&key, Span<Value> values)
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{
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Vector<Value> &vector = map_.lookup_or_add_default_as(std::forward<ForwardKey>(key));
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vector.extend(values);
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}
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/**
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* Get a span to all the values that are stored for the given key.
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*/
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Span<Value> lookup(const Key &key) const
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{
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return this->lookup_as(key);
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}
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template<typename ForwardKey> Span<Value> lookup_as(const ForwardKey &key) const
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{
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const Vector<Value> *vector = map_.lookup_ptr_as(key);
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if (vector != nullptr) {
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return vector->as_span();
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}
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return {};
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}
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/**
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* Get a mutable span to all the values that are stored for the given key.
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*/
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MutableSpan<Value> lookup(const Key &key)
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{
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return this->lookup_as(key);
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}
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template<typename ForwardKey> MutableSpan<Value> lookup_as(const ForwardKey &key)
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{
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Vector<Value> *vector = map_.lookup_ptr_as(key);
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if (vector != nullptr) {
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return vector->as_mutable_span();
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}
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return {};
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}
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/**
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* Note: This signature will change when the implementation changes.
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*/
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typename MapType::ItemIterator items() const
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{
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return map_.items();
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}
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/**
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* Note: This signature will change when the implementation changes.
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*/
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typename MapType::KeyIterator keys() const
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{
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return map_.keys();
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}
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/**
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* Note: This signature will change when the implementation changes.
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*/
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typename MapType::ValueIterator values() const
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{
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return map_.values();
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}
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};
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} // namespace blender
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