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blender-archive/source/gameengine/Rasterizer
Campbell Barton 013afe4314 [#18690] mesh ripping allowed on multires
also fixed uninitialized variable use in the BGE when shaders are not supported.
2009-05-06 01:41:04 +00:00
..
2009-02-25 06:43:03 +00:00
2009-02-15 23:26:00 +00:00