seemed to do the trick for me, however a game engine error has prevented me from compiling to test. Anyone who has time to test compiling it would be appreciated.
85 lines
2.3 KiB
Makefile
85 lines
2.3 KiB
Makefile
#
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# $Id$
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#
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# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version. The Blender
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# Foundation also sells licenses for use in proprietary software under
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# the Blender License. See http://www.blender.org/BL/ for information
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# about this.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): none yet.
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#
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# ***** END GPL/BL DUAL LICENSE BLOCK *****
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#
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#
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LIBNAME = blenkernel
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DIR = $(OCGDIR)/blender/$(LIBNAME)
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include nan_compile.mk
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ifeq ($(OS),$(findstring $(OS), "beos darwin freebsd openbsd linux solaris windows"))
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CFLAGS += -funsigned-char
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endif
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CFLAGS += $(LEVEL_1_C_WARNINGS)
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# OpenGL and Python
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CPPFLAGS += -I$(OPENGL_HEADERS)
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CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
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CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
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# Reference to the types in makesdna and imbuf
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CPPFLAGS += -I../../makesdna
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CPPFLAGS += -I../../imbuf
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# This mod uses the BLI and BLO module
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CPPFLAGS += -I../../blenlib
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CPPFLAGS += -I../../blenloader
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CPPFLAGS += -I../../python
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# also avi is used
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CPPFLAGS += -I../../avi
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CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
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# we still refer to /include a bit...
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CPPFLAGS += -I../../include
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# to include the render stuff:
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CPPFLAGS += -I../../render/extern/include
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# for sound
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#CPPFLAGS += -I../../../kernel/gen_system
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CPPFLAGS += -I$(NAN_IKSOLVER)/include
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CPPFLAGS += -I$(NAN_DECIMATION)/include
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# path to zlib
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CPPFLAGS += -I$(NAN_ZLIB)/include
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# path to our own external headerfiles
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CPPFLAGS += -I..
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ifeq ($(WITH_FREETYPE2), true)
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CPPFLAGS += -DWITH_FREETYPE2
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CPPFLAGS += -I$(NAN_FREETYPE)/include
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CPPFLAGS += -I$(NAN_FREETYPE)/include/freetype2
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endif
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