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blender-archive/source/blender/blenkernel/intern/deform.c
Ton Roosendaal 410512e265 Patch provided by Shaul Kedem: Compressed files are back!
He even made a nice doc in wiki:
http://wiki.blender.org/bin/view.pl/Blenderdev/Blendgz

Usage: set the option "Compress File" in the main "File" pulldown menu.
This setting is a user-def, meaning it is not changed on reading files.
If you want it default, save it with CTRL+U.

The longest debate went over the file naming convention. Shaul started
with .blend.gz files, which gave issues in Blender because of the code
hanging out everywhere that detects blender files, and that appends the
.blend extension if needed.

Daniel Dunbar proposed to just save it as .blend, and not bother users
with such details. This is indeed the most elegant solution, with as
only drawback that old Blender executables cannot read it.
This drawback isn't very relevant at the moment, since we're heading
towards a release that isn't upward compatible anyway... the recode
going on on Meshes, Modfiers, Armatures, Poses, Actions, NLA already
have upward compatibility issues.
We might check - during the next month(s) - on a builtin system to
warn users in the future when we change things that make a file risky
to read in an older release.
2005-07-27 19:46:06 +00:00

399 lines
8.8 KiB
C

/* deform.c June 2001
*
* support for deformation groups
*
* Reevan McKay
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_scene_types.h"
#include "BKE_curve.h"
#include "BKE_deform.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_key.h"
#include "BKE_lattice.h"
#include "BKE_object.h"
#include "BKE_softbody.h"
#include "BKE_utildefines.h"
#include "BKE_mesh.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
void copy_defgroups(ListBase *outbase, ListBase *inbase)
{
bDeformGroup *defgroup, *defgroupn;
outbase->first= outbase->last= 0;
for (defgroup = inbase->first; defgroup; defgroup=defgroup->next){
defgroupn= copy_defgroup(defgroup);
BLI_addtail(outbase, defgroupn);
}
}
bDeformGroup* copy_defgroup (bDeformGroup *ingroup)
{
bDeformGroup *outgroup;
if (!ingroup)
return NULL;
outgroup=MEM_callocN(sizeof(bDeformGroup), "deformGroup");
/* For now, just copy everything over. */
memcpy (outgroup, ingroup, sizeof(bDeformGroup));
outgroup->next=outgroup->prev=NULL;
return outgroup;
}
bDeformGroup *get_named_vertexgroup(Object *ob, char *name)
{
/* return a pointer to the deform group with this name
* or return NULL otherwise.
*/
bDeformGroup *curdef;
for (curdef = ob->defbase.first; curdef; curdef=curdef->next){
if (!strcmp(curdef->name, name)){
return curdef;
}
}
return NULL;
}
int get_defgroup_num (Object *ob, bDeformGroup *dg)
{
/* Fetch the location of this deform group
* within the linked list of deform groups.
* (this number is stored in the deform
* weights of the deform verts to link them
* to this deform group) deform deform
* deform blah blah deform
*/
bDeformGroup *eg;
int def_nr;
eg = ob->defbase.first;
def_nr = 0;
/* loop through all deform groups
*/
while (eg != NULL){
/* if the current deform group is
* the one we are after, return
* def_nr
*/
if (eg == dg){
break;
}
++def_nr;
eg = eg->next;
}
/* if there was no deform group found then
* return -1 (should set up a nice symbolic
* constant for this)
*/
if (eg == NULL) return -1;
return def_nr;
}
/* *************** HOOK ****************** */
/* vec==NULL: init
vec is supposed to be local coord, deform happens in local space
*/
void hook_object_deform(Object *ob, int index, float *vec)
{
float totforce;
ObHook *hook;
float vect[3], vectot[3];
if(ob->hooks.first==NULL) return;
/* reinitialize if... */
if(vec==NULL) {
totforce= 0.0;
for(hook= ob->hooks.first; hook; hook= hook->next) {
if(hook->parent) {
hook->curindex= 0;
Mat4Invert(ob->imat, ob->obmat);
/* apparently this call goes from right to left... */
Mat4MulSerie(hook->mat, ob->imat, hook->parent->obmat, hook->parentinv, NULL,
NULL, NULL, NULL, NULL);
}
}
return;
}
totforce= 0.0;
vectot[0]= vectot[1]= vectot[2]= 0.0;
for(hook= ob->hooks.first; hook; hook= hook->next) {
if(hook->parent) {
/* is 'index' in hook array? */
while(hook->curindex < hook->totindex-1) {
if( hook->indexar[hook->curindex] < index ) hook->curindex++;
else break;
}
if( hook->indexar[hook->curindex]==index ) {
float fac= hook->force, len;
VecMat4MulVecfl(vect, hook->mat, vec);
if(hook->falloff!=0.0) {
/* hook->cent is in local coords */
len= VecLenf(vec, hook->cent);
if(len > hook->falloff) fac= 0.0;
else if(len>0.0) fac*= sqrt(1.0 - len/hook->falloff);
}
if(fac!=0.0) {
totforce+= fac;
vectot[0]+= fac*vect[0];
vectot[1]+= fac*vect[1];
vectot[2]+= fac*vect[2];
}
}
}
}
/* if totforce < 1.0, we take old position also into account */
if(totforce<1.0) {
vectot[0]+= (1.0-totforce)*vec[0];
vectot[1]+= (1.0-totforce)*vec[1];
vectot[2]+= (1.0-totforce)*vec[2];
}
else VecMulf(vectot, 1.0/totforce);
VECCOPY(vec, vectot);
}
void mesh_modifier(Object *ob, float (**vertexCos_r)[3])
{
Mesh *me= ob->data;
float (*vertexCos)[3] = NULL;
int a;
do_mesh_key(me);
/* hooks */
if(ob->hooks.first) {
if (!vertexCos) vertexCos = mesh_getVertexCos(me, NULL);
/* NULL signals initialize */
hook_object_deform(ob, 0, NULL);
for(a=0; a<me->totvert; a++) {
hook_object_deform(ob, a, vertexCos[a]);
}
}
if((ob->softflag & OB_SB_ENABLE) && !(ob->softflag & OB_SB_POSTDEF)) {
if (!vertexCos) vertexCos = mesh_getVertexCos(me, NULL);
sbObjectStep(ob, (float)G.scene->r.cfra, vertexCos);
}
if (ob->parent && me->totvert) {
if(ob->parent->type==OB_CURVE && ob->partype==PARSKEL) {
if (!vertexCos) vertexCos = mesh_getVertexCos(me, NULL);
curve_deform_verts(ob->parent, ob, vertexCos, me->totvert);
}
else if(ob->parent->type==OB_LATTICE) {
if (!vertexCos) vertexCos = mesh_getVertexCos(me, NULL);
lattice_deform_verts(ob->parent, ob, vertexCos, me->totvert);
}
else if(ob->parent->type==OB_ARMATURE && ob->partype==PARSKEL) {
if (!vertexCos) vertexCos = mesh_getVertexCos(me, NULL);
armature_deform_verts(ob->parent, ob, vertexCos, me->totvert);
}
}
if((ob->softflag & OB_SB_ENABLE) && (ob->softflag & OB_SB_POSTDEF)) {
if (!vertexCos) vertexCos = mesh_getVertexCos(me, NULL);
sbObjectStep(ob, (float)G.scene->r.cfra, vertexCos);
}
*vertexCos_r = vertexCos;
}
int curve_modifier(Object *ob, char mode)
{
static ListBase nurb={NULL, NULL};
Curve *cu= ob->data;
Nurb *nu, *newnu;
BezTriple *bezt;
BPoint *bp;
int a, index, done= 0;
do_curve_key(cu);
/* conditions if it's needed */
if(ob->hooks.first);
else if(ob->parent && ob->partype==PARSKEL);
else if(ob->parent && ob->parent->type==OB_LATTICE);
else return 0;
if(mode=='s') { // "start"
/* copy */
nurb.first= nurb.last= NULL;
nu= cu->nurb.first;
while(nu) {
newnu= duplicateNurb(nu);
BLI_addtail(&nurb, newnu);
nu= nu->next;
}
/* hooks */
if(ob->hooks.first) {
done= 1;
/* NULL signals initialize */
hook_object_deform(ob, 0, NULL);
index= 0;
nu= cu->nurb.first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
hook_object_deform(ob, index++, bezt->vec[0]);
hook_object_deform(ob, index++, bezt->vec[1]);
hook_object_deform(ob, index++, bezt->vec[2]);
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
hook_object_deform(ob, index++, bp->vec);
bp++;
}
}
nu= nu->next;
}
}
}
else if(mode=='e') {
/* paste */
freeNurblist(&cu->nurb);
cu->nurb= nurb;
}
else if(mode=='a') {
freeNurblist(&nurb);
}
return done;
}
int lattice_modifier(Object *ob, char mode)
{
static BPoint *bpoint;
Lattice *lt= ob->data;
BPoint *bp;
int a, index, done= 0;
do_latt_key(lt);
/* conditions if it's needed */
if(ob->hooks.first);
else if(ob->parent && ob->partype==PARSKEL);
else if((ob->softflag & OB_SB_ENABLE));
else return 0;
if(mode=='s') { // "start"
/* copy */
bpoint= MEM_dupallocN(lt->def);
/* hooks */
if(ob->hooks.first) {
done= 1;
/* NULL signals initialize */
hook_object_deform(ob, 0, NULL);
index= 0;
bp= lt->def;
a= lt->pntsu*lt->pntsv*lt->pntsw;
while(a--) {
hook_object_deform(ob, index++, bp->vec);
bp++;
}
}
if((ob->softflag & OB_SB_ENABLE)) {
sbObjectStep(ob, (float)G.scene->r.cfra, NULL);
}
}
else { // end
MEM_freeN(lt->def);
lt->def= bpoint;
bpoint= NULL;
}
return done;
}