a single object, but was still called outside of that scope. Caused crashes for example when editing Ipo curves of action keys. editaction.c and editnla.c still need to be tackled...
451 lines
8.8 KiB
C
451 lines
8.8 KiB
C
/* scene.c
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*
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <stdio.h>
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifndef WIN32
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#include <unistd.h>
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#else
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#include <io.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_group_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_scriptlink_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_action.h"
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#include "BKE_anim.h"
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#include "BKE_armature.h"
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#include "BKE_bad_level_calls.h"
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#include "BKE_constraint.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_ipo.h"
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#include "BKE_key.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "BKE_world.h"
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#include "BKE_utildefines.h"
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#include "BPY_extern.h"
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#include "BLI_blenlib.h"
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#include "nla.h"
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#ifdef WIN32
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#else
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#include <sys/time.h>
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#endif
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void free_avicodecdata(AviCodecData *acd)
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{
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if (acd) {
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if (acd->lpFormat){
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MEM_freeN(acd->lpFormat);
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acd->lpFormat = NULL;
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acd->cbFormat = 0;
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}
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if (acd->lpParms){
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MEM_freeN(acd->lpParms);
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acd->lpParms = NULL;
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acd->cbParms = 0;
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}
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}
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}
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void free_qtcodecdata(QuicktimeCodecData *qcd)
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{
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if (qcd) {
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if (qcd->cdParms){
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MEM_freeN(qcd->cdParms);
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qcd->cdParms = NULL;
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qcd->cdSize = 0;
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}
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}
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}
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/* do not free scene itself */
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void free_scene(Scene *sce)
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{
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Base *base;
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base= sce->base.first;
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while(base) {
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base->object->id.us--;
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base= base->next;
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}
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/* do not free objects! */
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BLI_freelistN(&sce->base);
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free_editing(sce->ed);
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if(sce->radio) MEM_freeN(sce->radio);
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sce->radio= 0;
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BPY_free_scriptlink(&sce->scriptlink);
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if (sce->r.avicodecdata) {
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free_avicodecdata(sce->r.avicodecdata);
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MEM_freeN(sce->r.avicodecdata);
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sce->r.avicodecdata = NULL;
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}
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if (sce->r.qtcodecdata) {
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free_qtcodecdata(sce->r.qtcodecdata);
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MEM_freeN(sce->r.qtcodecdata);
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sce->r.qtcodecdata = NULL;
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}
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BLI_freelistN(&sce->markers);
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if (sce->theDag) {
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free_forest(sce->theDag);
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MEM_freeN(sce->theDag);
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}
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}
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Scene *add_scene(char *name)
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{
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Scene *sce;
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sce= alloc_libblock(&G.main->scene, ID_SCE, name);
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sce->lay= 1;
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sce->selectmode= SCE_SELECT_VERTEX;
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sce->editbutsize= 0.1;
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sce->r.mode= R_GAMMA;
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sce->r.cfra= 1;
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sce->r.sfra= 1;
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sce->r.efra= 250;
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sce->r.xsch= 320;
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sce->r.ysch= 256;
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sce->r.xasp= 1;
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sce->r.yasp= 1;
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sce->r.xparts= 1;
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sce->r.yparts= 1;
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sce->r.size= 100;
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sce->r.planes= 24;
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sce->r.quality= 90;
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sce->r.framapto= 100;
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sce->r.images= 100;
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sce->r.framelen= 1.0;
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sce->r.frs_sec= 25;
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sce->r.postgamma= 1.0;
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sce->r.postsat= 1.0;
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sce->r.postmul= 1.0;
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sce->r.focus= 0.9;
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sce->r.zgamma= 1.0;
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sce->r.zsigma= 4.0;
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sce->r.zblur= 10.0;
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sce->r.zmin= 0.8;
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sce->r.xplay= 640;
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sce->r.yplay= 480;
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sce->r.freqplay= 60;
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sce->r.depth= 32;
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sce->r.stereomode = 1; // no stereo
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strcpy(sce->r.backbuf, "//backbuf");
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strcpy(sce->r.pic, U.renderdir);
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strcpy(sce->r.ftype, "//ftype");
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BLI_init_rctf(&sce->r.safety, 0.1f, 0.9f, 0.1f, 0.9f);
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sce->r.osa= 8;
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return sce;
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}
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int object_in_scene(Object *ob, Scene *sce)
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{
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Base *base;
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base= sce->base.first;
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while(base) {
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if(base->object == ob) return 1;
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base= base->next;
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}
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return 0;
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}
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void set_scene_bg(Scene *sce)
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{
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Base *base;
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Object *ob;
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Group *group;
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GroupObject *go;
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int flag;
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G.scene= sce;
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/* deselect objects (for dataselect) */
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ob= G.main->object.first;
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while(ob) {
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ob->flag &= ~(SELECT|OB_FROMGROUP);
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ob= ob->id.next;
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}
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/* group flags again */
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group= G.main->group.first;
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while(group) {
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go= group->gobject.first;
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while(go) {
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if(go->ob) go->ob->flag |= OB_FROMGROUP;
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go= go->next;
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}
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group= group->id.next;
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}
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/* sort baselist */
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DAG_scene_sort(sce);
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/* copy layers and flags from bases to objects */
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base= G.scene->base.first;
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while(base) {
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ob= base->object;
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ob->lay= base->lay;
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/* group patch... */
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base->flag &= ~(OB_FROMGROUP);
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flag= ob->flag & (OB_FROMGROUP);
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base->flag |= flag;
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ob->flag= base->flag;
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ob->recalc= OB_RECALC;
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ob->ctime= -1234567.0; /* force ipo to be calculated later */
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base= base->next;
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}
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// full update
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scene_update_for_newframe(sce, sce->lay);
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/* do we need FRAMECHANGED in set_scene? */
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// if (G.f & G_DOSCRIPTLINKS) BPY_do_all_scripts(SCRIPT_FRAMECHANGED);
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}
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void set_scene_name(char *name)
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{
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Scene *sce;
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for (sce= G.main->scene.first; sce; sce= sce->id.next) {
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if (BLI_streq(name, sce->id.name+2)) {
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set_scene_bg(sce);
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return;
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}
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}
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error("Can't find scene: %s", name);
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}
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/* used by metaballs
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* doesnt return the original duplicated object, only dupli's
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*/
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int next_object(int val, Base **base, Object **ob)
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{
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extern ListBase duplilist;
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static Object *dupob;
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static int fase;
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int run_again=1;
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/* init */
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if(val==0) {
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fase= F_START;
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dupob= 0;
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}
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else {
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/* run_again is set when a duplilist has been ended */
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while(run_again) {
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run_again= 0;
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/* the first base */
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if(fase==F_START) {
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*base= G.scene->base.first;
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if(*base) {
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*ob= (*base)->object;
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fase= F_SCENE;
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}
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else {
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/* exception: empty scene */
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if(G.scene->set && G.scene->set->base.first) {
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*base= G.scene->set->base.first;
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*ob= (*base)->object;
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fase= F_SET;
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}
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}
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}
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else {
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if(*base && fase!=F_DUPLI) {
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*base= (*base)->next;
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if(*base) *ob= (*base)->object;
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else {
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if(fase==F_SCENE) {
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/* scene is finished, now do the set */
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if(G.scene->set && G.scene->set->base.first) {
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*base= G.scene->set->base.first;
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*ob= (*base)->object;
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fase= F_SET;
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}
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}
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}
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}
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}
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if(*base == 0) fase= F_START;
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else {
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if(fase!=F_DUPLI) {
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if( (*base)->object->transflag & OB_DUPLI) {
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make_duplilist(G.scene, (*base)->object);
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dupob= duplilist.first;
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}
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}
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/* handle dupli's */
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if(dupob) {
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*ob= dupob;
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fase= F_DUPLI;
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dupob= dupob->id.next;
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}
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else if(fase==F_DUPLI) {
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fase= F_SCENE;
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free_duplilist();
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run_again= 1;
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}
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}
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}
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}
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return fase;
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}
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Object *scene_find_camera(Scene *sc)
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{
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Base *base;
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for (base= sc->base.first; base; base= base->next)
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if (base->object->type==OB_CAMERA)
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return base->object;
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return NULL;
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}
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Base *scene_add_base(Scene *sce, Object *ob)
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{
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Base *b= MEM_callocN(sizeof(*b), "scene_add_base");
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BLI_addhead(&sce->base, b);
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b->object= ob;
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b->flag= ob->flag;
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b->lay= ob->lay;
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return b;
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}
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void scene_deselect_all(Scene *sce)
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{
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Base *b;
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for (b= sce->base.first; b; b= b->next) {
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b->flag&= ~SELECT;
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b->object->flag= b->flag;
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}
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}
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void scene_select_base(Scene *sce, Base *selbase)
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{
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scene_deselect_all(sce);
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selbase->flag |= SELECT;
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selbase->object->flag= selbase->flag;
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sce->basact= selbase;
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}
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/* applies changes right away */
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void scene_update_for_newframe(Scene *sce, unsigned int lay)
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{
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Base *base;
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int setcount=0;
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/* object ipos are calculated in where_is_object */
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do_all_data_ipos();
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if (G.f & G_DOSCRIPTLINKS) BPY_do_all_scripts(SCRIPT_FRAMECHANGED);
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/* if keys were activated, disable the locks */
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unlock_all_keys();
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/* for time being; sets otherwise can be cyclic */
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while(sce && setcount<2) {
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if(sce->theDag==NULL)
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DAG_scene_sort(sce);
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DAG_scene_update_flags(sce, lay); // only stuff that moves
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for(base= sce->base.first; base; base= base->next) {
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object_handle_update(base->object); // bke_object.h
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/* only update layer when an ipo */
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if(base->object->ipo && has_ipo_code(base->object->ipo, OB_LAY) ) {
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base->lay= base->object->lay;
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}
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}
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sce= sce->set;
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setcount++;
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}
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}
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